
Keyless
local function createChamsE(part)
local chams = Instance.new("BoxHandleAdornment")
chams.Size = part.Size
chams.AlwaysOnTop = true
chams.ZIndex = 10
chams.Adornee = part
chams.Color3 = Color3.new(255, 0, 0)
chams.Transparency = 0.9
chams.Parent = part
end
local function createChamsH(part)
local chams = Instance.new("BoxHandleAdornment")
chams.Size = part.Size
chams.AlwaysOnTop = true
chams.ZIndex = 10
chams.Adornee = part
chams.Color3 = Color3.new(0, 255, 0)
chams.Transparency = 0.9
chams.Parent = part
end
local function applyChamsToEnemies()
for _, object in pairs(workspace.active.Programming.Enemies:GetDescendants()) do
if object:IsA("Model") and object.Name == "Enemy" then
for _, part in pairs(object:GetChildren()) do
if part:IsA("BasePart") then
createChamsE(part)
end
end
end
end
end
local function applyChamsToHostages()
for _, object in pairs(workspace.active.Programming.Enemies:GetDescendants()) do
if object:IsA("Model") and object.Name == "Hostage" then
for _, part in pairs(object:GetChildren()) do
if part:IsA("BasePart") then
createChamsH(part)
end
end
end
end
end
applyChamsToEnemies()
applyChamsToHostages()
Hey bro i tested it out and it seems like minigunner and hostage doesnt count in esp , when i pla* the game i found that the minigunner named "Juggernaut" and hostages name "npc" . I tried fixing and it worked , can you rework your script ? ( note that these names were from 2024 December so it could change at any time )
also good esp btw it helps me alot