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Keyless

-- Vars
local Rs = game:GetService("ReplicatedStorage")
local Conect = nil
local Count = 0
-- int main(){return0;}
Conect = task.spawn(function()
while Count < 1 do
-- diamond > platinum > gold > silver > basic
pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundBuyDice:FireServer("diamond_dice", false) end)
pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundBuyDice:FireServer("platinum_dice", false) end)
pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundBuyDice:FireServer("golden_dice", false) end)
pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundBuyDice:FireServer("silver_dice", false) end)
pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundBuyDice:FireServer("basic_dice", false) end)
-- Spin
pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundSpinWheel:FireServer("spin") end)
-- Place best
pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundAutoEquipBest:FireServer() end)
-- Roll (Same priority)
--[ Just use in-game auto-roll instead ]
-- pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundRequestRoll:FireServer("diamond_dice") end)
-- task.wait(2)
-- pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundRequestRoll:FireServer("platinum_dice") end)
-- task.wait(2)
-- pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundRequestRoll:FireServer("golden_dice") end)
-- task.wait(2)
-- pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundRequestRoll:FireServer("silver_dice") end)
-- task.wait(2)
-- pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundRequestRoll:FireServer("basic_dice") end)
task.wait(2)
end
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