
Key Required

local TweenService = game:GetService("TweenService")
function tweento(part, pos, speed, reverse, thing)
local veloset = true
local Speed = speed
function GetTime(Distance, Speed)
local Time = Distance / Speed
return Time
end
if not reverse then reverse = false end
local NewPoint = pos
local Distance = (part.Position - pos.Position).magnitude
local Time = GetTime(Distance, Speed)
local TweenInfo = TweenInfo.new(Time, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, reverse, 0)
local t = TweenService:Create(part, TweenInfo, {CFrame = pos})
t:Play()
coroutine.wrap(function()
repeat
part.Velocity = Vector3.new(0,0,0)
task.wait()
until veloset == false
end)()
thing = true
if thing == true then
t.Completed:Wait()
veloset = false
end
end
while true do wait()
for i,v in pairs(workspace.Interactions.Nodes.Harvest.Solstice.ActiveNodes:GetDescendants()) do
if v.Name == "Solstice2022" and v:FindFirstChild("SolsticeEggBox") then
iv = v
end
if iv and iv:FindFirstChild("SolsticeEggBox") then
tweento(game.Players.LocalPlayer.Character.HumanoidRootPart, iv.SolsticeEggBox.CFrame * CFrame.new(0,2,0), 200, false, true)
iv.StateRemote:InvokeServer(true)
wait(0.5)
for i = 0,4 do
iv.BoostRemote:InvokeServer(true, "Solstice" .. i)
wait(0.15)
end
wait(0.8)
end
end
end



works but when theres a lot of eggs it doesnt collect them all
doesnt work, actually checked on Synapsex
After seeing exshyy's comment you guys should fix it
it does idk what happend i dont have synapse errors on mine