KillAura Open Source
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KillAura Open Source

Another Infection Gamebuild_failedbuild_failed 2K views 1.3K executesUpdated Dec 28, 2025
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Lua Script•67 lines (2796 chars)
-- @build-failed
-- killaura

local config = { killaura = true, spamsound = false }

local getservice, findfirstchild, waitforchild = game.GetService, game.FindFirstChild, game.WaitForChild
local runservice, players, replicatedstorage = getservice(game, "RunService"), getservice(game, "Players"), getservice(game, "ReplicatedStorage")
local localplayer = players.LocalPlayer

local folders = {}
folders.remoteFunctions, folders.remoteEvents = waitforchild(replicatedstorage, "Functions"), waitforchild(replicatedstorage, "Events")

local events = {}
events.OnWeaponHit, events.OnWeaponUse = waitforchild(folders.remoteFunctions, "OnWeaponHit"), waitforchild(folders.remoteEvents, "OnWeaponUse")

local utils = {}
function utils.getClosestTarget()
    local closestPlayer = nil
    local closestDistance = math.huge

    for _, player in players:GetPlayers() do

        if not player then continue end
        local character = player.Character ; if not character then continue end
        if player.Team == localplayer.Team then continue end
        local forcefield = findfirstchild(character, "ForceField") ; if forcefield then continue end


        local localCharacter = localplayer.Character ; if not localCharacter then continue end
        local targetRootPart = findfirstchild(character, "HumanoidRootPart") ; if not targetRootPart then continue end
        local localRootPart = findfirstchild(localCharacter, "HumanoidRootPart") ; if not localRootPart then continue end

        local targetDistance = (targetRootPart.Position - localRootPart.Position).Magnitude
        if targetDistance >= closestDistance then continue end
        closestDistance = targetDistance
        closestPlayer = player
    end

    return closestPlayer
end

-------------------- Main Loop --------------------

if getgenv().killauraConn then getgenv().killauraConn:Disconnect() ; getgenv().killauraConn = nil end

getgenv().killauraConn = runservice.Heartbeat:Connect(function()

    if not (config.killaura or config.spamsound) then return end
    local target = utils.getClosestTarget() ; if not target then return end

    --! main code !--
    local character = target.Character ; if not character then return end
    local tool = localplayer.Character:FindFirstChildOfClass("Tool") ; if not tool then return end

    if config.spamsound then
        local Handle = tool:WaitForChild("Handle") ; if not Handle then return end
        local ItemUsedSound = tool:WaitForChild("ItemUsedSound") ; if not ItemUsedSound then return end

        events.OnWeaponUse:FireServer("PlaySound", ItemUsedSound)
    end

    if config.killaura then
        local humanoid = findfirstchild(character, "Humanoid") ; if not humanoid then return end

        events.OnWeaponHit:InvokeServer(humanoid, tool)
    end
end)

Features & Information

Kill Aura (combat cooldown is now server-side, no more 'Rapid Kill')
#open source#open src#killaura

Community Comments (10)

poptobpoptobDec 31, 2025

为何删我评论😭😭

Replying to @poptob
build_failedbuild_failedDec 31, 2025

@poptob shhhhh 🤫🤫🤫

rickmoscoso2rickmoscoso2Jan 2, 2026

yo bro i think the script got patched

Replying to @rickmoscoso2
build_failedbuild_failedJan 3, 2026

@rickmoscoso2 updated

gaudeptrai6685gaudeptrai6685Jan 3, 2026

They fixed it and it was patched after the update.

Replying to @gaudeptrai6685
build_failedbuild_failedJan 3, 2026

@gaudeptrai6685 wait letme execute this

Replying to @gaudeptrai6685
build_failedbuild_failedJan 3, 2026

i think they added a serversided cooldown maybe, I'll add a get closest target soon

Replying to @gaudeptrai6685
build_failedbuild_failedJan 3, 2026

@gaudeptrai6685 updated

TowmikexploitsTowmikexploitsJan 5, 2026

Bro you said it's updated but it doesn't even do anything is it patched?

Replying to @Towmikexploits
build_failedbuild_failedJan 8, 2026

@Towmikexploits fixed, i dropped the wrong version holy