
Keyless Verified

-- Sniper Duels Aimbot + ESP (Boxes, Names, Health Bars, Tracers) with Cool UI (No Keybind)
-- Import required modules
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local StarterGui = game:GetService("StarterGui")
local StarterPlayer = game:GetService("StarterPlayer")
local StarterCharacters = game:GetSeine("StarterCharacters")
local StarterPacks = game:GetService("StarterPacks")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local CollectionsService = game:GetService("CollectionsService")
local Workspace = game:GetService("Workspace")
local CoreGui = game:GetService("CoreGui")
-- Create Main GUI
local mainGui = Instance.new("ScreenGui")
mainGui.Name = "MainGUI"
mainGui.Parent = StarterGui
mainGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
-- Create Frame
local frame = Instance.new("Frame")
frame.Size = UDim.new(0.25, 0)
frame.Position = UDim.new(0, 10)
frame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
frame.Parent = mainGui
frame.Draggable = true
-- Create Toggles
local aimbotToggle = Instance.new("TextButton")
aimbotToggle.Size = UDim.new(1, 0)
aimbotToggle.TextSize = 20
aimbotToggle.TextColor3 = Color3.new(1, 1, 1)
aimbotToggle.Text = "Aimbot: OFF"
aimbotToggle.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
aimbotToggle.Parent = frame
aimbotToggle[Mouse.Button1Press] = function()
if aimbotToggle.Text == "Aimbot: ON" then
aimbotToggle.Text = "Aimbot: OFF"
aiming = false
else
aimbotToggle.Text = "Aimbot: ON"
aiming = true
end
end
local aimAssistToggle = Instance.new("TextButton")
aimAssistToggle.Size = UDim.new(1, 0)
aimAssistToggle.TextSize = 20
aimAssistToggle.TextColor3 = Color3.new(1, 1, 1)
aimAssistToggle.Text = "Aim Assist: OFF"
aimAssistToggle.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
aimAssistToggle.Parent = frame
aimAssistToggle[Mouse.Button1Press] = function()
if aimAssistToggle.Text == "Aim Assist: ON" then
aimAssistToggle.Text = "Aim Assist: OFF"
aimAssisting = false
else
aimAssistToggle.Text = "Aim Assist: ON"
aimAssisting = true
end
end
local espToggle = Instance.new("TextButton")
espToggle.Size = UDim.new(1, 0)
espToggle.TextSize = 20
espToggle.TextColor3 = Color3.new(1, 1, 1)
espToggle.Text = "ESP: OFF"
espToggle.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
espToggle.Parent = frame
espToggle[Mouse.Button1Press] = function()
if espToggle.Text == "ESP: ON" then
espToggle.Text = "ESP: OFF"
espEnabled = false
for _, box in ipairs(espBoxes:GetChildren()) do
box:Destroy()
end
for _, nameplate in ipairs(espNameplates:GetChildren()) do
nameplate:Destroy()
end
for _, tracer in ipairs(espTracers:GetChildren()) do
tracer:Destroy()
end
for _, healthBar in ipards(espHealthBars:GetChildren()) do
healthBar:Destroy()
end
else
espToggle.Text = "ESP: ON"
espEnabled = true
end
end
local tracersToggle = Instance.new("TextButton")
tracersToggle.Size = UDim.new(1, 0)
tracersToggle.TextSize = 20
tracersToggle.TextColor3 = Color3.new(1, 1, 1)
tracersToggle.Text = "Tracers: OFF"
tracersToggle.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
tracersToggle.Parent = frame
tracersToggle[Mouse.Button1Press] = function()
if tracersToggle.Text == "Tracers: ON" then
tracersToggle.Text = "Tracers: OFF"
tracersEnabled = false
else
tracersToggle.Text = "Tracers: ON"
tracersEnabled = true
end
end
-- ESP Variables
local espBoxes = Instance.new("Folder")
espBoxes.Name = "ESP_BOXES"
espBoxes.Parent = CoreGui
local espNameplates = Instance.new("Folder")
espNameplates.Name = "ESP_NAMEPLATES"
espNameplates.Parent = CoreGui
local espTracers = Instance.new("Folder")
espTracers.Name = "ESP_TRACERS"
espTracers.Parent = CoreGui
local espHealthBars = Instance.new("Folder")
espHealthBars.Name = "ESP_HEALTH_BARS"
espHealthBars.Parent = CoreGui
local espEnabled = false
local tracersEnabled = false
-- Aimbot Feature
local aiming = false
local aimAssisting = false
local function getClosestTarget()
local targets = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= Player and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character:FindFirstChild("Torso") then
table.insert(targets, {player, (Player.Character.HumanoidRootPart.Position - player.Character.Torso.Position).Magnitude})
end
end
table.sort(targets, function(a, b) return a[2] < b[2] end)
return targets[1]
end
local function aimAtTarget(target)
if target then
local targetHead = target[1].Character:WaitForChild("Head")
local targetHeadPos = targetHead.Position
local aimPos = targetHeadPos + Vector3.new(0, 50, 0) -- Aim slightly above the head
local mouse = Player:GetMouse()
local cam = workspace.CurrentCamera
local camCFrame = cam.CFrame
local targetPosOnScreen, visible = WorldToScreenPoint(cam, aimPos)
if visible then
local lookVector = camCFrame.LookVector
local newLookVector = Vector3.new(aimPos - mouse.Hit)
local x, y, z = lookVector.X, lookVector.Y, lookVector.Z
local dotProductX, dotProductY = newLookVector.X * lookVector.X, newLookVector.Y * lookVector.Y
local magnitudeX, magnitudeY = newLookVector.Magnitude, lookVector.Magnitude
local lookVectorX, lookVectorY = (x * dotProductX + z * dotProductY) / (magnitudeX * magnitudeX + magnitudeY * magnitudeY), (y * dotProductX + z * dotProductY) / (magnitudeX * magnitudeX + magnitudeY * magnitudeY)
local targetLookVector = Vector3.new(lookVectorX, lookVectorY, lookVector.Z)
cam.CFrame = CFrame.lookAt(camCFrame.Position, camCFrame.Position + targetLookVector)
end
end
end
local function onKeyDown(key)
if key == "f" then -- Change the key if needed
aiming = not aiming
aimbotToggle.Text = aiming and "Aimbot: ON" or "Aimbot: OFF"
end
end
-- Aim Assist Feature
local function aimAssist()
local target = getClosestTarget()
if target and aimAssisting then
local targetHead = target[1].Character:WaitForChild("Head")
local targetHeadPos = targetHead.Position
local aimPos = targetHeadPos + Vector3.new(0, 50, 0) -- Aim slightly above the head
local mouse = Player:GetMouse()
local cam = workspace.CurrentCamera
local camCFrame = cam.CFrame
local targetPosOnScreen, visible = WorldToScreenPoint(cam, aimPos)
if visible then
local lookVector = camCFrame.LookVector
local newLookVector = Vector3.new(aimPos - mouse.Hit)
local x, y, z = lookVector.X, lookVector.Y, lookVector.Z
local dotProductX, dotProductY = newLookVector.X * lookVector.X, newLookVector.Y * lookVector.Y
local magnitudeX, magnitudeY = newLookVector.Magnitude, lookVector.Magnitude
local lookVectorX, lookVectorY = (x * dotProductX + z * dotProductY) / (magnitudeX * magn



Not tested
@miks81001 then why post it.theres no reason.just make an alt and test it.NOW.
@Alexdued no raw not working