
Key RequiredUniversal

getgenv().lt = {
["_ammo"] = 1e9999999999999999999999999999999999,
["rateOfFire"] = 1e9999999999999999999999999999999999,
["recoilAimReduction"] = Vector2.new(1e9999999999999999999999999999999999,1e9999999999999999999999999999999999),
["recoilMax"] = Vector2.new(0,0),
["recoilMin"] = Vector2.new(0,0),
["spread"] = 0,
["reloadTime"] = 0,
["magazineSize"] = 1e9999999999999999999999999999999999,
["damage"] = 1e9999999999999999999999999999999999,
["equipTime"] = 0,
["eyeToSightDistance"] = 50,
["fireMode"] = "Auto",
["class"] = "Assault Rifle",
["movementSpeedFactor"] = 10,
["spreadADS"] = 0,
["supressionFactor"] = 1e9999999999999999999999999999999999,
["timeToAim"] = 0,
["zoom"] = 10,
["isShotgun"] = false
}
if not(getgenv().work) then
local plrs = game.Players
local me = plrs.LocalPlayer
local mouse = me:GetMouse()
me.CharacterAdded:Connect(function(char)
local tool
while not(tool) and task.wait() do tool = char:FindFirstChildWhichIsA("Tool") end
for i,v in getgenv().lt do tool:SetAttribute(i,v) end
end); getgenv().work = true
end



Nice script
howww...
no aimbot
@AllBlackOpium do you mean add bc he never said anything about aimbot
@AllBlackOpium he never said there was
Patch detected
Really nice script. But if you turn ["damage"] form ["damage"] = 1e9999999999999999999999999999999999, to ["damage"] = 1000, that will be a direct one-shot.