
Key Required Patched

getgenv().SoundSpaceCache = getgenv().SoundSpaceCache or {}
if SoundSpaceCache.tasks then
for _, t in next, SoundSpaceCache.tasks do
pcall(task.cancel, t)
pcall(function() t:Disconnect() end)
end
end
SoundSpaceCache.tasks = {}
local RunService = game:GetService('RunService')
local ReplicatedFirst = game:GetService('ReplicatedFirst')
local UserInputService = game:GetService('UserInputService')
local Camera = workspace.CurrentCamera
local SpaceManager = require(ReplicatedFirst.Modules.SpaceManager)
while not SpaceManager._current or not SpaceManager._current.Loaded do
task.wait(0.5)
end
local strength = 10
local min = 0.5
local AimAssist = setmetatable({}, {
__index = function(self, k)
if SpaceManager._current and SpaceManager._current.Run then
local v = SpaceManager._current.Run[k]
if v ~= nil then return v end
end
return rawget(self, k)
end
})
do
function AimAssist:init()
self.tasks = SoundSpaceCache.tasks
self._mouseX = Camera.ViewportSize.X / 2
self._mouseY = Camera.ViewportSize.Y / 2
self.tasks['Aim'] = RunService.RenderStepped:Connect(function(dt)
self:Update(dt)
end)
end
function AimAssist:GetNearest()
local spawned = self._spawned
if not spawned then return nil end
local noteWidth = (self._mods and self._mods.HardMode) and 1 or 1.75
local halfW = noteWidth / 2
local best, bestX = nil, math.huge
for cube in next, spawned do
local cx = cube.CFrame.X + halfW
if cx >= 0 and cx < bestX then
bestX = cx
best = cube
end
end
return best
end
function AimAssist:Update(dt)
if not self.Running or self._isPaused or self._spectating or self._awaitEnd then return end
local cube = self:GetNearest()
if not cube then return end
local notePos, onScreen = Camera:WorldToScreenPoint(Vector3.new(0, cube.CFrame.Y, cube.CFrame.Z))
if not onScreen then return end
local targetX = notePos.X
local targetY = notePos.Y
local dx = targetX - self._mouseX
local dy = targetY - self._mouseY
local dist = math.sqrt(dx * dx + dy * dy)
if dist < min then return end
local sens = UserInputService.MouseDeltaSensitivity
local alpha = math.min(1, dt * strength)
local moveX = dx * alpha / sens
local moveY = dy * alpha / sens
self._mouseX = self._mouseX + moveX * sens
self._mouseY = self._mouseY + moveY * sens
mousemoverel(moveX, moveY)
end
AimAssist:init()
end



patched
@DOKA what exector did you use