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Esp no key and free wins

Impossible Squid Game Glass Bridge 2notdavenotdave 3.5K views 558 executesUpdated Aug 9, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Script•160 lines (4520 chars)
--// Glass Checker with Mobile Draggable GUI and Uncolor Feature //--

-- Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

-- GUI Setup
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "GlassVisualizerGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 180, 0, 80)
frame.Position = UDim2.new(0.05, 0, 0.1, 0)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BackgroundTransparency = 0.1
frame.BorderSizePixel = 0
frame.Active = true
frame.Parent = screenGui

local header = Instance.new("TextLabel")
header.Text = "Glass Visualizer"
header.Size = UDim2.new(1, 0, 0, 24)
header.BackgroundTransparency = 1
header.TextColor3 = Color3.fromRGB(255,255,255)
header.Font = Enum.Font.SourceSansBold
header.TextSize = 16
header.Parent = frame

local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 60, 0, 28)
toggleBtn.Position = UDim2.new(1, -70, 0, 26)
toggleBtn.Text = "OFF"
toggleBtn.Font = Enum.Font.SourceSansBold
toggleBtn.TextSize = 14
toggleBtn.BackgroundColor3 = Color3.fromRGB(120,120,120)
toggleBtn.TextColor3 = Color3.fromRGB(255,255,255)
toggleBtn.Parent = frame

-- Dragging logic
local dragging, dragStart, startPos, dragInput
local function update(input)
    local delta = input.Position - dragStart
    frame.Position = UDim2.new(
        startPos.X.Scale,
        startPos.X.Offset + delta.X,
        startPos.Y.Scale,
        startPos.Y.Offset + delta.Y
    )
end

frame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.Touch
    or input.UserInputType == Enum.UserInputType.MouseButton1 then
        dragging = true
        dragStart = input.Position
        startPos = frame.Position

        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

frame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.Touch
    or input.UserInputType == Enum.UserInputType.MouseMovement then
        dragInput = input
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        update(input)
    end
end)

-- Glass coloring logic
local enabled = false
local originalColors = {} -- Store original colors

local function colorGlass(part)
    if not part:IsA("BasePart") then return end
    if not originalColors[part] then
        originalColors[part] = part.Color
    end
    local children = part:GetChildren()
    local onlyTouch = (#children == 1 and children[1]:IsA("TouchTransmitter"))
    if onlyTouch then
        part.Color = Color3.fromRGB(0, 255, 0) -- ✅ safe
    else
        part.Color = Color3.fromRGB(255, 0, 0) -- ❌ unsafe
    end
end

local function scanFolder(segment)
    local folder = segment:FindFirstChild("Folder")
    if folder then
        for _, part in ipairs(folder:GetChildren()) do
            colorGlass(part)
        end
    end
end

local function resetColors()
    for part, col in pairs(originalColors) do
        if part and part:IsA("BasePart") then
            part.Color = col
        end
    end
end

-- Find segment folder
local segRoot = workspace:FindFirstChild("segmentSystem")
local segFolder = segRoot and segRoot:FindFirstChild("Segments")

if segFolder then
    -- Color all existing segments
    for _, seg in ipairs(segFolder:GetChildren()) do
        scanFolder(seg)
    end

    -- Listen for new segments
    segFolder.ChildAdded:Connect(function(seg)
        if enabled then
            scanFolder(seg)
        end
    end)
end

-- Toggle button
toggleBtn.MouseButton1Click:Connect(function()
    enabled = not enabled
    toggleBtn.Text = enabled and "ON" or "OFF"
    toggleBtn.BackgroundColor3 = enabled and Color3.fromRGB(30,180,30) or Color3.fromRGB(120,120,120)

    if enabled then
        -- Loop to recolor constantly
        RunService.Heartbeat:Connect(function()
            if enabled and segFolder then
                for _, seg in ipairs(segFolder:GetChildren()) do
                    scanFolder(seg)
                end
            end
        end)
    else
        resetColors()
    end
end)

while wait(0.1) do
      game.ReplicatedStorage.Remotes.ClaimReward:FireServer()
end

Features & Information

See correct glass Instant Wins

Community Comments (1)

arca*azarca*azAug 9, 2025

How do u use it I go into the game but it doesn’t work

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