
Keyless

local MacLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vinxiii1/maclib/refs/heads/main/maclib.lua"))()
local Window = MacLib:Window({
Title = "BoogerLand",
Subtitle = "ALPHA | Rostar",
Size = UDim2.fromOffset(868, 650),
DragStyle = 2,
DisabledWindowControls = {},
ShowUserInfo = true,
Keybind = Enum.KeyCode.RightControl,
AcrylicBlur = true,
})
local globalSettings = {
UIBlurToggle = Window:GlobalSetting({
Name = "UI Blur",
Default = Window:GetAcrylicBlurState(),
Callback = function(bool)
Window:SetAcrylicBlurState(bool)
Window:Notify({
Title = Window.Settings.Title,
Description = (bool and "Enabled" or "Disabled") .. " UI Blur",
Lifetime = 5
})
end,
}),
NotificationToggler = Window:GlobalSetting({
Name = "Notifications",
Default = Window:GetNotificationsState(),
Callback = function(bool)
Window:SetNotificationsState(bool)
Window:Notify({
Title = Window.Settings.Title,
Description = (bool and "Enabled" or "Disabled") .. " Notifications",
Lifetime = 5
})
end,
}),
ShowUserInfo = Window:GlobalSetting({
Name = "Show User Info",
Default = Window:GetUserInfoState(),
Callback = function(bool)
Window:SetUserInfoState(bool)
Window:Notify({
Title = Window.Settings.Title,
Description = (bool and "Showing" or "Redacted") .. " User Info",
Lifetime = 5
})
end,
})
}
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local HRP = character:WaitForChild("HumanoidRootPart")
local Camera = workspace.CurrentCamera
local flying = false
local baseSpeed = 50
local flySpeed = baseSpeed
local inputFlags = { forward = false, back = false, left = false, right = false, up = false, down = false }
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
local floatTime = 0
local floatIntensity = 0.5
local floatSpeed = 2
local Noclipping = nil
local Clip = true
local infJumpConnection
local infJumpDebounce = false
local espEnabled = false
local espFolder
local espObjects = {}
local espConnection
local antiAFKConnection
local function startFlying()
flying = true
floatTime = 0
flySpeed = baseSpeed
bodyVelocity.Parent = HRP
bodyGyro.Parent = HRP
humanoid.PlatformStand = true
Window:Notify({
Title = "BoogerLand",
Description = "Flying Enabled",
Lifetime = 3
})
end
local function stopFlying()
flying = false
bodyVelocity.Parent = nil
bodyGyro.Parent = nil
humanoid.PlatformStand = false
bodyVelocity.Velocity = Vector3.new(0,0,0)
Window:Notify({
Title = "BoogerLand",
Description = "Flying Disabled",
Lifetime = 3
})
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
local key = input.KeyCode
if key == Enum.KeyCode.W then
inputFlags.forward = true
elseif key == Enum.KeyCode.S then
inputFlags.back = true
elseif key == Enum.KeyCode.A then
inputFlags.left = true
elseif key == Enum.KeyCode.D then
inputFlags.right = true
elseif key == Enum.KeyCode.E then
inputFlags.up = true
elseif key == Enum.KeyCode.Q then
inputFlags.down = true
end
end)
UserInputService.InputEnded:Connect(function(input)
local key = input.KeyCode
if key == Enum.KeyCode.W then
inputFlags.forward = false
elseif key == Enum.KeyCode.S then
inputFlags.back = false
elseif key == Enum.KeyCode.A then
inputFlags.left = false
elseif key == Enum.KeyCode.D then
inputFlags.right = false
elseif key == Enum.KeyCode.E then
inputFlags.up = false
elseif key == Enum.KeyCode.Q then
inputFlags.down = false
end
end)
RunService.RenderStepped:Connect(function(dt)
if not flying then return end
floatTime = floatTime + dt
local dir = Vector3.new(0,0,0)
local camCF = Camera.CFrame
local isMoving = false
if inputFlags.forward then
dir = dir + camCF.LookVector
isMoving = true
end
if inputFlags.back then
dir = dir - camCF.LookVector
isMoving = true
end
if inputFlags.left then
dir = dir - camCF.RightVector
isMoving = true
end
if inputFlags.right then
dir = dir + camCF.RightVector
isMoving = true
end
if inputFlags.up then
dir = dir + Vector3.new(0,1,0)
isMoving = true
end
if inputFlags.down then
dir = dir - Vector3.new(0,1,0)
isMoving = true
end
if dir.Magnitude > 0 then
dir = dir.Unit
end
local finalVelocity = dir * flySpeed
if not isMoving then
local floatOffset = math.sin(floatTime * floatSpeed) * floatIntensity
finalVelocity = finalVelocity + Vector3.new(0, floatOffset, 0)
end
bodyVelocity.Velocity = finalVelocity
bodyGyro.CFrame = camCF
end)
player.CharacterAdded:Connect(function(newCharacter)
if flying then
stopFlying()
end
character = newCharacter
humanoid = character:WaitForChild("Humanoid")
HRP = character:WaitForChild("HumanoidRootPart")
if bodyVelocity then
bodyVelocity:Destroy()
end
if bodyGyro then
bodyGyro:Destroy()
end
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
end)
local noclipCamEnabled = false
local walkSpeedConnection
local desiredWalkSpeed = 16
local cameraUnlockEnabled = false
local originalCameraMode = player.CameraMode
local originalCameraType = Camera.CameraType
local originalMaxZoom = player.CameraMaxZoomDistance
local originalMinZoom = player.CameraMinZoomDistance
local originalCursorVisible = UserInputService.MouseIconEnabled
local cameraUnlockConnection
local function applyCameraUnlockSettings()
player.CameraMode = Enum.CameraMode.Classic
Camera.CameraType = Enum.CameraType.Custom
player.CameraMaxZoomDistance = 320
player.CameraMinZoomDistance = 0.5
UserInputService.MouseIconEnabled = true
end
local function restoreCameraSettings()
player.CameraMode = originalCameraMode
player.CameraMaxZoomDistance = originalMaxZoom
player.CameraMinZoomDistance = originalMinZoom
UserInputService.MouseIconEnabled = originalCursorVisible
Camera.CameraType = Enum.CameraType.Custom
end
local espColor = Color3.fromRGB(0, 255, 0)
local espTransparency = 0.7
local tagTextESPEnabled = false
local tagTextESPFolder
local tagTextESPColor = Color3.fromRGB(255, 0, 0)
local tagTextESPConnection
local tagHighlightESPEnabled = false
local tagHighlightESPColor = Color3.fromRGB(255, 255, 0)
local tagHighlightESPTransparency = 0.4
local tagHighlightESPConnection
local function createTagTextESP(headPart)
if not headPart or not headPart:IsA("BasePart") then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "TagTaggerESP"
billboard.Size = UDim2.new(0, 100, 0, 40)
billboard.Adornee = headPart
billboard.AlwaysOnTop = true
billboard.ExtentsOffset = Vector3.new(0, 3.5, 0)
billboard.Parent = tagTextESPFolder
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = "TAGGER"
label.TextColor3 = tagTextESPColor
label.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.SourceSansBold
label.TextScaled = true
label.Parent = billboard
end
local function setupTagTextESP()
if not tagTextESPEnabled then return end
local tag = workspace:FindFirstChild("Tag")
if not tag or not tag:IsA("Model") then return end
local horseHead = tag:FindFirstChild("HorseHead")
if not horseHead or not horseHead:IsA("Model") then return end
local tool = horseHead:FindFirstChild("Machete")
if not tool or not tool:IsA("Tool") then return end
local head = horseHead:FindFirstChild("Head")
if head and head:IsA("BasePart") then
local existingESP = nil
for _, child in pairs(tagTextESPFolder:GetChildren()) do
if child.Adornee == head then
existingESP = child
break
end
end
if not existingESP then
createTagTextESP(head)
else
local label = existingESP:FindFirstChild("TextLabel")
if label then
label.TextColor3 = tagTextESPColor
end
end
end
end
local function createTagHighlight(part)
if part:FindFirstChild("TagHorseESP_Highlight") then
local highlight = part:FindFirstChild("TagHorseESP_Highlight")
highlight.FillColor = tagHighlightESPColor
highlight.OutlineColor = tagHighlightESPColor
highlight.FillTransparency = tagHighlightESPTransparency
return
end
local highlight = Instance.new("Highlight")
highlight.Name = "TagHorseESP_Highlight"
highlight.Adornee = part
highlight.FillColor = tagHighlightESPColor
highlight.FillTransparency = tagHighlightESPTransparency
highlight.OutlineColor = tagHighlightESPColor
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = part
end
local function applyTagESPToHorseHead(model)
if not tagHighlightESPEnabled then return end
if not model:IsA("Model") or model.Name ~= "HorseHead" then return end
for _, descendant in ipairs(model:GetDescendants()) do
if descendant:IsA("BasePart") then
createTagHighlight(descendant)
end
end
end
local function setupTagHorseHeadMonitoring()
if not tagHighlightESPEnabled then return end
local tag = workspace:FindFirstChild("Tag")
if not tag then return end
for _, child in ipairs(tag:GetChildren()) do
if child:IsA("Model") and child.Name == "HorseHead" then
applyTagESPToHorseHead(child)
end
end
end
local function removeAllTagHighlights()
local tag = workspace:FindFirstChild("Tag")
if not tag then return end
for _, descendant in ipairs(tag:GetDescendants()) do
local highlight = descendant:FindFirstChild("TagHorseESP_Highlight")
if highlight then
highlight:Destroy()
end
end
end
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local function stringSimilarity(a, b)
a, b = a:lower(), b:lower()
local score = 0
for i = 1, math.min(#a, #b) do
if a:sub(i, i) == b:sub(i, i) then
score = score + 1
else
break
end
end
return score
end
local function findClosestPlayer(partial)
local bestMatch = nil
local bestScore = -1
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local displayScore = stringSimilarity(partial, player.DisplayName)
local usernameScore = stringSimilarity(partial, player.Name)
local score = math.max(displayScore, usernameScore)
if score > bestScore then
bestScore = score
bestMatch = player
end
end
end
return bestMatch
end
local function triggerNearestPrompt(rootPart)
local range = 15
local closestPrompt
local shortestDistance = math.huge
for _, prompt in pairs(workspace:GetDescendants()) do
if prompt:IsA("ProximityPrompt") and prompt.Enabled and prompt.Parent then
local part = prompt.Parent:IsA("BasePart") and prompt.Parent or prompt.Parent:FindFirstChildWhichIsA("BasePart")
if part then
local dist = (part.Position - rootPart.Position).Magnitude
if dist < range and dist < shortestDistance then
shortestDistance = dist
closestPrompt = prompt
end
end
end
end
if closestPrompt then
fireproximityprompt(closestPrompt)
end
end
local function teleportToAndBack(partialName)
local myChar = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local myHRP = myChar:WaitForChild("HumanoidRootPart")
local safeCFrame = CFrame.new(-1796.04, 247.22, 982.80)
local targetPlayer = findClosestPlayer(partialName)
if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
local targetHRP = targetPlayer.Character.HumanoidRootPart
myHRP.CFrame = targetHRP.CFrame + Vector3.new(0, 0.5, 0)
task.wait(0.25)
triggerNearestPrompt(myHRP)
task.wait(0.25)
myHRP.CFrame = safeCFrame
end
end
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local function triggerPromptIn(model)
for _, obj in ipairs(model:GetDescendants()) do
if obj:IsA("ProximityPrompt") and obj.Enabled then
fireproximityprompt(obj)
break
end
end
end
local function teleportToAllPointGivers()
local visited = {}
for _, model in ipairs(Workspace:GetDescendants()) do
if model:IsA("Model") and model.Name == "PointGiver" and not visited[model] then
local targetPart = model.PrimaryPart
if not targetPart then
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") then
targetPart = part
break
end
end
end
if targetPart then
HumanoidRootPart.CFrame = targetPart.CFrame + Vector3.new(0, 5, 0)
task.wait(0.2)
triggerPromptIn(model)
task.wait(0.5)
visited[model] = true
end
end
end
end
local OsmosisTP = false
local function getLocalTeam()
local char = LocalPlayer.Character
if not char then return nil end
return char:FindFirstChild("BlueTeamHigh") and "BlueTeamHigh"
or char:FindFirstChild("RedTeamHigh") and "RedTeamHigh"
end
local function getEnemyTeam()
local myTeam = getLocalTeam()
if myTeam == "BlueTeamHigh" then return "RedTeamHigh"
elseif myTeam == "RedTeamHigh" then return "BlueTeamHigh"
end
return nil
end
local function getEnemyPlayers(enemyTeamHighlight)
local enemies = {}
for _, model in ipairs(Workspace:GetChildren()) do
if model:IsA("Model") and model ~= LocalPlayer.Character then
if model:FindFirstChild(enemyTeamHighlight) then
table.insert(enemies, model)
end
end
end
return enemies
end
local function triggerPromptIn(model)
local char = LocalPlayer.Character
local HRP = char and char:FindFirstChild("HumanoidRootPart")
if not HRP then return false end
for _, obj in ipairs(model:GetDescendants()) do
if obj:IsA("ProximityPrompt") and obj.Enabled then
fireproximityprompt(obj)
return true
end
end
return false
end
task.spawn(function()
while true do
if OsmosisTP then
local char = LocalPlayer.Character
local HRP = char and char:FindFirstChild("HumanoidRootPart")
local enemyTeam = getEnemyTeam()
if HRP and enemyTeam then
local enemies = getEnemyPlayers(enemyTeam)
if #enemies == 0 then
Window:Notify({
Title = "BoogerLand",
Description = "No enemies found",
Lifetime = 2
})
task.wait(2)
else
for _, enemy in ipairs(enemies) do
if not OsmosisTP then break end
local targetPart = enemy:FindFirstChild("HumanoidRootPart") or enemy:FindFirstChildWhichIsA("BasePart")
if targetPart then
HRP.CFrame = targetPart.CFrame + Vector3.new(0, 0.5, 0)
task.wait(0.3)
if triggerPromptIn(enemy) then
task.wait(0.5)
else
task.wait(0.1)
end
end
end
end
else
if not enemyTeam then
Window:Notify({
Title = "BoogerLand",
Description = "Could not determine your team",
Lifetime = 3
})
end
task.wait(1)
end
end
task.wait(0.1)
end
end)
local osmosisESPEnabled = false
local osmosisESPEnemyOnly = false
local osmosisESPColorBlue = Color3.fromRGB(0, 0, 255)
local osmosisESPColorRed = Color3.fromRGB(255, 0, 0)
local osmosisESPAlphaBlue = 0.5
local osmosisESPAlphaRed = 0.5
local osmosisProcessedModels = {}
local function setupOsmosisESP(playerModel)
if not playerModel:IsA("Model") then return end
local highlight = playerModel:FindFirstChildOfClass("Highlight")
if not highlight then return end
local modelId = playerModel:GetDebugId()
local myTeam = getLocalTeam()
if osmosisESPEnemyOnly and highlight.Name == myTeam then
return
end
if osmosisProcessedModels[modelId]
and osmosisProcessedModels[modelId].HighlightName == highlight.Name then
return
end
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
if highlight.Name == "BlueTeamHigh" then
highlight.FillColor = osmosisESPColorBlue
highlight.OutlineColor = osmosisESPColorBlue:Lerp(Color3.new(0,0,0), 0.2)
highlight.FillTransparency = osmosisESPAlphaBlue
highlight.OutlineTransparency = osmosisESPAlphaBlue * 0.8
elseif highlight.Name == "RedTeamHigh" then
highlight.FillColor = osmosisESPColorRed
highlight.OutlineColor = osmosisESPColorRed:Lerp(Color3.new(0,0,0), 0.2)
highlight.FillTransparency = osmosisESPAlphaRed
highlight.OutlineTransparency = osmosisESPAlphaRed * 0.8
else
return
end
osmosisProcessedModels[modelId] = {
Model = playerModel,
HighlightName = highlight.Name
}
end
local function clearOsmosisESP()
for _, data in pairs(osmosisProcessedModels) do
local model = data.Model
if model and model:IsDescendantOf(Workspace) then
local highlight = model:FindFirstChildOfClass("Highlight")
if highlight then
highlight.DepthMode = Enum.HighlightDepthMode.Occluded
highlight.FillTransparency = 1
highlight.OutlineTransparency = 1
end
end
end
osmosisProcessedModels = {}
end
local function osmosisESPLoop()
while osmosisESPEnabled do
for _, child in ipairs(Workspace:GetChildren()) do
if child ~= LocalPlayer.Character then
setupOsmosisESP(child)
end
end
task.wait(2)
end
clearOsmosisESP()
end
local CheckmateTP = false
local function getLocalTeam()
local char = LocalPlayer.Character
if not char then return nil end
return char:FindFirstChild("BlueTeamHigh") and "BlueTeamHigh"
or char:FindFirstChild("RedTeamHigh") and "RedTeamHigh"
end
local function getEnemyTeam()
local myTeam = getLocalTeam()
if myTeam == "BlueTeamHigh" then return "RedTeamHigh"
elseif myTeam == "RedTeamHigh" then return "BlueTeamHigh"
end
return nil
end
local function getEnemyPlayers(enemyTeamHighlight)
local enemies = {}
for _, model in ipairs(Workspace:GetChildren()) do
if model:IsA("Model") and model ~= LocalPlayer.Character then
if model:FindFirstChild(enemyTeamHighlight) then
table.insert(enemies, model)
end
end
end
return enemies
end
local function triggerPromptIn(model)
local char = LocalPlayer.Character
local HRP = char and char:FindFirstChild("HumanoidRootPart")
if not HRP then return false end
for _, obj in ipairs(model:GetDescendants()) do
if obj:IsA("ProximityPrompt") and obj.Enabled then
fireproximityprompt(obj)
return true
end
end
return false
end
task.spawn(function()
while true do
if CheckmateTP then
local char = LocalPlayer.Character
local HRP = char and char:FindFirstChild("HumanoidRootPart")
local enemyTeam = getEnemyTeam()
if HRP and enemyTeam then
local enemies = getEnemyPlayers(enemyTeam)
if #enemies == 0 then
Window:Notify({
Title = "BoogerLand",
Description = "No enemies found",
Lifetime = 2
})
task.wait(2)
else
for _, enemy in ipairs(enemies) do
if not CheckmateTP then break end
local targetPart = enemy:FindFirstChild("HumanoidRootPart") or enemy:FindFirstChildWhichIsA("BasePart")
if targetPart then
HRP.CFrame = targetPart.CFrame + Vector3.new(0, 0.5, 0)
task.wait(0.3)
if triggerPromptIn(enemy) then
task.wait(0.5)
else
task.wait(0.1)
end
end
end
end
else
if not enemyTeam then
Window:Notify({
Title = "BoogerLand",
Description = "Could not determine your team",
Lifetime = 3
})
end
task.wait(1)
end
end
task.wait(0.1)
end
end)
local checkmateESPEnabled = false
local checkmateESPEnemyOnly = false
local checkmateESPColorBlue = Color3.fromRGB(0, 0, 255)
local checkmateESPColorRed = Color3.fromRGB(255, 0, 0)
local checkmateESPAlphaBlue = 0.5
local checkmateESPAlphaRed = 0.5
local checkmateProcessedModels = {}
local function setupCheckmateESP(playerModel)
if not playerModel:IsA("Model") then return end
local highlight = playerModel:FindFirstChild("BlueTeamHigh") or playerModel:FindFirstChild("RedTeamHigh")
if not highlight then return end
local modelId = playerModel:GetDebugId()
local myTeam = getLocalTeam()
if checkmateESPEnemyOnly and highlight.Name == myTeam then
return
end
if checkmateProcessedModels[modelId]
and checkmateProcessedModels[modelId].HighlightName == highlight.Name then
return
end
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
if highlight.Name == "BlueTeamHigh" then
highlight.FillColor = checkmateESPColorBlue
highlight.OutlineColor = checkmateESPColorBlue:Lerp(Color3.new(0,0,0), 0.2)
highlight.FillTransparency = checkmateESPAlphaBlue
highlight.OutlineTransparency = checkmateESPAlphaBlue * 0.8
elseif highlight.Name == "RedTeamHigh" then
highlight.FillColor = checkmateESPColorRed
highlight.OutlineColor = checkmateESPColorRed:Lerp(Color3.new(0,0,0), 0.2)
highlight.FillTransparency = checkmateESPAlphaRed
highlight.OutlineTransparency = checkmateESPAlphaRed * 0.8
end
checkmateProcessedModels[modelId] = {
Model = playerModel,
HighlightName = highlight.Name
}
end
local function clearCheckmateESP()
for _, data in pairs(checkmateProcessedModels) do
local model = data.Model
if model and model:IsDescendantOf(Workspace) then
local highlight = model:FindFirstChildOfClass("Highlight")
if highlight then
highlight.DepthMode = Enum.HighlightDepthMode.Occluded
highlight.FillTransparency = 1
highlight.OutlineTransparency = 1
end
end
end
checkmateProcessedModels = {}
end
local function checkmateESPLoop()
while checkmateESPEnabled do
for _, child in ipairs(Workspace:GetChildren()) do
if child ~= LocalPlayer.Character then
setupCheckmateESP(child)
end
end
task.wait(0.5)
end
clearCheckmateESP()
end
local cameraUnlockEnabled = false
local originalCameraMode = player.CameraMode
local originalCameraType = Camera.CameraType
local originalMaxZoom = player.CameraMaxZoomDistance
local originalMinZoom = player.CameraMinZoomDistance
local originalCursorVisible = UserInputService.MouseIconEnabled
local cameraUnlockConnection
local function applyCameraUnlockSettings()
player.CameraMode = Enum.CameraMode.Classic
Camera.CameraType = Enum.CameraType.Custom
player.CameraMaxZoomDistance = 320
player.CameraMinZoomDistance = 0.5
UserInputService.MouseIconEnabled = true
end
local function restoreCameraSettings()
player.CameraMode = originalCameraMode
player.CameraMaxZoomDistance = originalMaxZoom
player.CameraMinZoomDistance = originalMinZoom
UserInputService.MouseIconEnabled = originalCursorVisible
Camera.CameraType = Enum.CameraType.Custom
end
local toolESPEnabled = false
local toolESPColor = Color3.fromRGB(255, 255, 0)
local toolFolder = nil
local toolESPConnections = {}
local toolESPObjects = {}
local function addTextESP(tool)
if not toolESPEnabled then return end
local function createLabel()
local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart")
if not handle then return end
if not handle:FindFirstChild("ToolLabel") then
local billboard = Instance.new("BillboardGui")
billboard.Name = "ToolLabel"
billboard.Adornee = handle
billboard.Size = UDim2.new(0, 100, 0, 40)
billboard.StudsOffset = Vector3.new(0, 2, 0)
billboard.AlwaysOnTop = true
billboard.Parent = handle
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = "Tool"
textLabel.TextColor3 = toolESPColor
textLabel.TextStrokeTransparency = 0
textLabel.TextScaled = true
textLabel.Font = Enum.Font.SourceSansBold
textLabel.Parent = billboard
if not toolESPObjects[tool] then
toolESPObjects[tool] = {}
end
table.insert(toolESPObjects[tool], billboard)
end
end
local function updateESP()
if not toolESPEnabled then return end
local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart")
if not handle then return end
local label = handle:FindFirstChild("ToolLabel")
local parent = tool.Parent
local isEquipped = parent and Players:GetPlayerFromCharacter(parent)
if label then
label.Enabled = not isEquipped
local textLabel = label:FindFirstChild("TextLabel")
if textLabel then
textLabel.TextColor3 = toolESPColor
end
elseif not isEquipped then
createLabel()
end
end
createLabel()
updateESP()
local connection = tool:GetPropertyChangedSignal("Parent"):Connect(updateESP)
toolESPConnections[tool] = connection
end
local function removeAllToolESP()
for tool, objects in pairs(toolESPObjects) do
for _, obj in ipairs(objects) do
if obj and obj.Parent then
obj:Destroy()
end
end
end
toolESPObjects = {}
for tool, connection in pairs(toolESPConnections) do
if connection then
connection:Disconnect()
end
end
toolESPConnections = {}
end
local function setupToolESP()
if not toolESPEnabled then return end
toolFolder = Workspace:FindFirstChild("BRToolsSpawned")
if not toolFolder then
Window:Notify({
Title = "BoogerLand",
Description = "BRToolsSpawned folder not found",
Lifetime = 3
})
return
end
for _, tool in ipairs(toolFolder:GetChildren()) do
if tool:IsA("Tool") then
addTextESP(tool)
end
end
local childAddedConnection = toolFolder.ChildAdded:Connect(function(child)
if toolESPEnabled and child:IsA("Tool") then
task.wait(0.1)
addTextESP(child)
end
end)
toolESPConnections["ChildAdded"] = childAddedConnection
end
local getAllToolsEnabled = false
local getAllToolsConnection = nil
local function teleportToTool(tool)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart")
if handle then
HRP.CFrame = handle.CFrame + Vector3.new(0, 1, 0)
Window:Notify({
Title = "BoogerLand",
Description = "Teleported to " .. tool.Name,
Lifetime = 2
})
end
end
local function setupGetAllTools()
local toolFolder = Workspace:FindFirstChild("BRToolsSpawned")
if not toolFolder then
Window:Notify({
Title = "BoogerLand",
Description = "BRToolsSpawned folder not found",
Lifetime = 3
})
return
end
getAllToolsConnection = toolFolder.ChildAdded:Connect(function(child)
if getAllToolsEnabled and child:IsA("Tool") then
task.wait(0.1)
teleportToTool(child)
end
end)
end
local function getFirstTool()
local toolFolder = Workspace:FindFirstChild("BRToolsSpawned")
if not toolFolder then
Window:Notify({
Title = "BoogerLand",
Description = "BRToolsSpawned folder not found",
Lifetime = 3
})
return
end
for _, child in pairs(toolFolder:GetChildren()) do
if child:IsA("Tool") then
teleportToTool(child)
return
end
end
local connection
connection = toolFolder.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
task.wait(0.1)
teleportToTool(child)
connection:Disconnect()
end
end)
Window:Notify({
Title = "BoogerLand",
Description = "Waiting for first tool to spawn...",
Lifetime = 3
})
end
local hitboxEnabled = false
local hitboxSize = 20
local toggleKey = Enum.KeyCode.H
local keyConnection
local function setupCollisionGroup()
if not pcall(function() PhysicsService:CreateCollisionGroup("ExpandedHitboxes") end) then end
pcall(function()
PhysicsService:CollisionGroupSetCollidable("ExpandedHitboxes", "Default", false)
PhysicsService:CollisionGroupSetCollidable("ExpandedHitboxes", "ExpandedHitboxes", false)
end)
end
setupCollisionGroup()
local function applyHitbox(player)
task.spawn(function()
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:FindFirstChild("HumanoidRootPart") or char:WaitForChild("HumanoidRootPart", 5)
if not hrp then return end
if hitboxEnabled then
hrp.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize)
hrp.Transparency = 0.9
hrp.BrickColor = BrickColor.new("Really red")
hrp.Material = Enum.Material.Neon
hrp.CanCollide = false
pcall(function()
PhysicsService:SetPartCollisionGroup(hrp, "ExpandedHitboxes")
end)
else
hrp.Size = Vector3.new(2, 2, 1)
hrp.Transparency = 1
hrp.BrickColor = BrickColor.new("Medium stone grey")
hrp.Material = Enum.Material.Plastic
hrp.CanCollide = false
pcall(function()
PhysicsService:SetPartCollisionGroup(hrp, "Default")
end)
end
end)
end
local function updateAllPlayers()
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
applyHitbox(player)
end
end
end
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
applyHitbox(player)
player.CharacterAdded:Connect(function()
applyHitbox(player)
end)
end
end
Players.PlayerAdded:Connect(function(player)
if player ~= LocalPlayer then
player.CharacterAdded:Connect(function()
applyHitbox(player)
end)
end
end)
local knifeESPConnections = {}
local knifeESPToggle = false
local cluesESPConnections = {}
local cluesESPToggle = false
local knifeESPColor = Color3.fromRGB(255, 0, 0)
local cluesESPColor = Color3.fromRGB(255, 255, 0)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local enabled = false
local enemyOnly = false
local hpenabled = false
local function getHealthColor(percent)
return percent > 0.75 and Color3.fromRGB(0,255,0)
or percent > 0.4 and Color3.fromRGB(255,255,0)
or Color3.fromRGB(255,0,0)
end
local existingHolder = CoreGui:FindFirstChild("ESPHolder")
if existingHolder then
existingHolder:Destroy()
end
local holder = Instance.new("Folder", CoreGui)
holder.Name = "ESPHolder"
local healthBarConnection
local function createOrUpdateHealthBar(player)
local char = player.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
local root = char and char:FindFirstChild("HumanoidRootPart")
if not (char and hum and root and hum.Health > 0 and char.Parent) then
local con = holder:FindFirstChild(player.Name)
if con then con:Destroy() end
return
end
local screenPos, onScreen = Camera:WorldToViewportPoint(root.Position)
if not onScreen or screenPos.Z <= 0 then return end
local con = holder:FindFirstChild(player.Name)
if not con then
con = Instance.new("Folder")
con.Name = player.Name
con.Parent = holder
end
local hpGui = con:FindFirstChild("HPBar")
if hpenabled then
if not hpGui or (hpGui.Adornee ~= root) then
if hpGui then hpGui:Destroy() end
hpGui = Instance.new("BillboardGui")
hpGui.Name = "HPBar"
hpGui.Size = UDim2.new(0, 60, 0, 6)
hpGui.StudsOffset = Vector3.new(0, 4, 0)
hpGui.AlwaysOnTop = true
hpGui.Adornee = root
hpGui.Parent = con
local bg = Instance.new("Frame", hpGui)
bg.Name = "BG"
bg.Size = UDim2.new(1, 0, 1, 0)
bg.BackgroundColor3 = Color3.new(0, 0, 0)
bg.BackgroundTransparency = 0.3
bg.BorderSizePixel = 0
Instance.new("UICorner", bg).CornerRadius = UDim.new(1, 0)
local bar = Instance.new("Frame", bg)
bar.Name = "Bar"
bar.Size = UDim2.new(1, 0, 1, 0)
bar.BorderSizePixel = 0
Instance.new("UICorner", bar).CornerRadius = UDim.new(1, 0)
end
local bar = hpGui:FindFirstChild("BG") and hpGui.BG:FindFirstChild("Bar")
if bar then
local percent = math.clamp(hum.Health / hum.MaxHealth, 0, 1)
bar.Size = UDim2.new(percent, 0, 1, 0)
bar.BackgroundColor3 = getHealthColor(percent)
end
elseif hpGui then
hpGui:Destroy()
end
end
local function cleanupHealthBarESP()
if healthBarConnection then
healthBarConnection:Disconnect()
healthBarConnection = nil
end
if holder then
for _, con in ipairs(holder:GetChildren()) do
con:Destroy()
end
end
enabled = false
hpenabled = false
end
local function startHealthBarESP()
if healthBarConnection then
healthBarConnection:Disconnect()
end
healthBarConnection = RunService.Heartbeat:Connect(function()
if not enabled or not hpenabled then
for _, con in ipairs(holder:GetChildren()) do con:Destroy() end
return
end
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
if not enemyOnly or player.Team ~= LocalPlayer.Team then
createOrUpdateHealthBar(player)
else
local con = holder:FindFirstChild(player.Name)
if con then con:Destroy() end
end
end
end
end)
end
local nameESPEnabled = false
local nameESPColor = Color3.fromRGB(255, 255, 255)
local nameESPFolder = nil
local nameESPConnections = {}
local nameESPObjects = {}
local function createNameESP(player)
if not nameESPEnabled then return end
if player == LocalPlayer then return end
local character = player.Character
if not character then return end
local head = character:FindFirstChild("Head")
if not head then return end
if nameESPObjects[player] then
nameESPObjects[player]:Destroy()
nameESPObjects[player] = nil
end
local billboard = Instance.new("BillboardGui")
billboard.Name = "NameESP"
billboard.Adornee = head
billboard.Size = UDim2.new(0, 200, 0, 50)
billboard.AlwaysOnTop = true
billboard.StudsOffset = Vector3.new(0, 2.5, 0)
billboard.Parent = nameESPFolder
local nameLabel = Instance.new("TextLabel")
nameLabel.Size = UDim2.new(1, 0, 1, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.TextColor3 = nameESPColor
nameLabel.TextStrokeTransparency = 0.7
nameLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
nameLabel.Font = Enum.Font.SourceSansSemibold
nameLabel.TextScaled = true
nameLabel.Text = player.DisplayName
nameLabel.Parent = billboard
nameESPObjects[player] = billboard
local conn = RunService.RenderStepped:Connect(function()
if not nameESPEnabled or not player or not player.Character or not player.Character:FindFirstChild("Head") then
if nameESPConnections[player] then
nameESPConnections[player]:Disconnect()
nameESPConnections[player] = nil
end
if nameESPObjects[player] then
nameESPObjects[player]:Destroy()
nameESPObjects[player] = nil
end
return
end
local head = player.Character:FindFirstChild("Head")
if head then
local distance = (Camera.CFrame.Position - head.Position).Magnitude
local scale = math.clamp(100 / distance, 0.6, 1.5)
billboard.Size = UDim2.new(0, 100 * scale, 0, 25 * scale)
nameLabel.TextColor3 = nameESPColor
end
end)
nameESPConnections[player] = conn
end
local function removeAllNameESP()
for player, connection in pairs(nameESPConnections) do
if connection then
connection:Disconnect()
end
end
nameESPConnections = {}
for player, billboard in pairs(nameESPObjects) do
if billboard then
billboard:Destroy()
end
end
nameESPObjects = {}
if nameESPFolder then
nameESPFolder:ClearAllChildren()
end
end
local function setupNameESP()
if not nameESPEnabled then return end
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
createNameESP(player)
end
end
end
local function updateNameESPColors()
if not nameESPEnabled then return end
for player, billboard in pairs(nameESPObjects) do
if billboard and billboard.Parent then
local nameLabel = billboard:FindFirstChild("TextLabel")
if nameLabel then
nameLabel.TextColor3 = nameESPColor
end
end
end
end
local nameESPPlayerConnections = {}
local function connectPlayerEvents()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
if nameESPPlayerConnections[player] then
nameESPPlayerConnections[player]:Disconnect()
end
nameESPPlayerConnections[player] = player.CharacterAdded:Connect(function()
task.wait(1)
if nameESPEnabled then
createNameESP(player)
end
end)
if player.Character then
createNameESP(player)
end
end
end
if not nameESPPlayerConnections["PlayerAdded"] then
nameESPPlayerConnections["PlayerAdded"] = Players.PlayerAdded:Connect(function(player)
if player == LocalPlayer then return end
nameESPPlayerConnections[player] = player.CharacterAdded:Connect(function()
task.wait(1)
if nameESPEnabled then
createNameESP(player)
end
end)
end)
end
if not nameESPPlayerConnections["PlayerRemoving"] then
nameESPPlayerConnections["PlayerRemoving"] = Players.PlayerRemoving:Connect(function(player)
if nameESPConnections[player] then
nameESPConnections[player]:Disconnect()
nameESPConnections[player] = nil
end
if nameESPObjects[player] then
nameESPObjects[player]:Destroy()
nameESPObjects[player] = nil
end
if nameESPPlayerConnections[player] then
nameESPPlayerConnections[player]:Disconnect()
nameESPPlayerConnections[player] = nil
end
end)
end
end
local function disconnectPlayerEvents()
for player, connection in pairs(nameESPPlayerConnections) do
if connection then
connection:Disconnect()
end
end
nameESPPlayerConnections = {}
end
local followLoop = nil
local currentFollowTarget = nil
local function stringSimilarity(a, b)
a, b = a:lower(), b:lower()
local score = 0
for i = 1, math.min(#a, #b) do
if a:sub(i, i) == b:sub(i, i) then
score = score + 1
else
break
end
end
return score
end
local function findClosestPlayer(partial)
local bestMatch = nil
local bestScore = -1
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= player then
local displayScore = stringSimilarity(partial, targetPlayer.DisplayName)
local usernameScore = stringSimilarity(partial, targetPlayer.Name)
local score = math.max(displayScore, usernameScore)
if score > bestScore then
bestScore = score
bestMatch = targetPlayer
end
end
end
return bestMatch
end
local function startFollowing(targetPlayer)
if followLoop then
followLoop:Disconnect()
followLoop = nil
end
if not targetPlayer or not targetPlayer.Character or not targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
Window:Notify({
Title = "BoogerLand",
Description = "Invalid target player",
Lifetime = 3
})
return
end
currentFollowTarget = targetPlayer
local offset = CFrame.new(0, 0, 1.5)
followLoop = RunService.Stepped:Connect(function()
pcall(function()
local otherRoot = targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart")
local speakerRoot = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if otherRoot and speakerRoot then
speakerRoot.CFrame = otherRoot.CFrame * offset
end
end)
end)
Window:Notify({
Title = "BoogerLand",
Description = "Now following: " .. targetPlayer.DisplayName,
Lifetime = 3
})
end
local function stopFollowing()
if followLoop then
followLoop:Disconnect()
followLoop = nil
end
currentFollowTarget = nil
Window:Notify({
Title = "BoogerLand",
Description = "Stopped following player",
Lifetime = 3
})
end
local staminaSystemEnabled = false
local currentStaminaConnection = nil
local currentStaminaPreset = "Default"
local staminaPresets = {
["Default"] = {
DRAIN_RATE = 18,
REGEN_RATE = 30,
WALK_SPEED = 16,
SPRINT_SPEED = 22,
MAX_STAMINA = 100,
FOV_NORMAL = 70,
FOV_SPRINT = 80
},
["2x Stamina"] = {
DRAIN_RATE = 9,
REGEN_RATE = 60,
WALK_SPEED = 16,
SPRINT_SPEED = 22,
MAX_STAMINA = 200,
FOV_NORMAL = 70,
FOV_SPRINT = 80
},
["3x Stamina"] = {
DRAIN_RATE = 6,
REGEN_RATE = 90,
WALK_SPEED = 16,
SPRINT_SPEED = 22,
MAX_STAMINA = 300,
FOV_NORMAL = 70,
FOV_SPRINT = 80
},
["4x Stamina"] = {
DRAIN_RATE = 4.5,
REGEN_RATE = 120,
WALK_SPEED = 16,
SPRINT_SPEED = 22,
MAX_STAMINA = 400,
FOV_NORMAL = 70,
FOV_SPRINT = 80
},
["5x Stamina"] = {
DRAIN_RATE = 3.6,
REGEN_RATE = 150,
WALK_SPEED = 16,
SPRINT_SPEED = 22,
MAX_STAMINA = 500,
FOV_NORMAL = 70,
FOV_SPRINT = 80
},
["6x Stamina"] = {
DRAIN_RATE = 3,
REGEN_RATE = 180,
WALK_SPEED = 16,
SPRINT_SPEED = 22,
MAX_STAMINA = 600,
FOV_NORMAL = 70,
FOV_SPRINT = 80
},
["Infinite"] = {
DRAIN_RATE = 0,
REGEN_RATE = 999,
WALK_SPEED = 16,
SPRINT_SPEED = 22,
MAX_STAMINA = 1e9,
FOV_NORMAL = 70,
FOV_SPRINT = 80
}
}
local function stopStaminaSystem()
if currentStaminaConnection then
currentStaminaConnection:Disconnect()
currentStaminaConnection = nil
end
requestedSprint = false
isSprinting = false
stamina = 0
local ContextActionService = game:GetService("ContextActionService")
pcall(function()
ContextActionService:UnbindAction("Sprint")
end)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChild("Humanoid")
if Humanoid then
Humanoid.WalkSpeed = 16
end
end
local Camera = workspace.CurrentCamera
if Camera then
Camera.FieldOfView = 70
end
Window:Notify({
Title = "BoogerLand",
Description = "Stamina System Disabled",
Lifetime = 3
})
end
local function createStaminaSystem(preset)
local config = staminaPresets[preset]
if not config then
Window:Notify({
Title = "BoogerLand",
Description = "Invalid stamina preset!",
Lifetime = 3
})
return
end
if currentStaminaConnection then
currentStaminaConnection:Disconnect()
currentStaminaConnection = nil
end
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local ContextActionService = game:GetService("ContextActionService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local Camera = workspace.CurrentCamera
local DRAIN_RATE = config.DRAIN_RATE
local REGEN_RATE = config.REGEN_RATE
local WALK_SPEED = config.WALK_SPEED
local SPRINT_SPEED = config.SPRINT_SPEED
local MAX_STAMINA = config.MAX_STAMINA
local FOV_NORMAL = config.FOV_NORMAL
local FOV_SPRINT = config.FOV_SPRINT
local stamina = MAX_STAMINA
local isSprinting = false
local requestedSprint = false
local lastUpdate = time()
local function setFOV(duration, fov)
local tween = TweenService:Create(Camera, TweenInfo.new(duration, Enum.EasingStyle.Quad), {FieldOfView = fov})
tween:Play()
tween.Completed:Once(function()
tween:Destroy()
end)
end
local function updateStaminaBar()
pcall(function()
local staminaGui = PlayerGui:FindFirstChild("StaminaGui")
if staminaGui and staminaGui:FindFirstChild("Frame") then
local frame = staminaGui.Frame
if frame:FindFirstChild("Base") and frame.Base:FindFirstChild("Top") then
frame.Base.Top:TweenSize(
UDim2.new(math.clamp(stamina / MAX_STAMINA, 0, 1), 0, 1, 0),
Enum.EasingDirection.Out,
Enum.EasingStyle.Sine,
0.05,
true
)
end
end
end)
end
local function handleSprint(_, inputState)
if inputState == Enum.UserInputState.Begin then
requestedSprint = true
elseif inputState == Enum.UserInputState.End then
requestedSprint = false
end
end
pcall(function()
ContextActionService:UnbindAction("Sprint")
end)
ContextActionService:BindAction("Sprint", handleSprint, false, Enum.KeyCode.LeftShift, Enum.KeyCode.ButtonL2)
pcall(function()
local mobileButtons = PlayerGui:FindFirstChild("MobileButtons")
if mobileButtons and mobileButtons:FindFirstChild("MobileButtons") then
local sprintButton = mobileButtons.MobileButtons:FindFirstChild("SprintButton")
if sprintButton then
sprintButton.MouseButton1Down:Connect(function()
requestedSprint = true
end)
sprintButton.MouseButton1Up:Connect(function()
requestedSprint = false
end)
end
end
end)
currentStaminaConnection = RunService.RenderStepped:Connect(function()
local dt = time() - lastUpdate
lastUpdate = time()
if requestedSprint and stamina > 0 then
isSprinting = true
stamina = math.max(0, stamina - DRAIN_RATE * dt)
setFOV(0.2, FOV_SPRINT)
Humanoid.WalkSpeed = SPRINT_SPEED
else
isSprinting = false
stamina = math.min(MAX_STAMINA, stamina + REGEN_RATE * dt)
setFOV(0.2, FOV_NORMAL)
Humanoid.WalkSpeed = WALK_SPEED
end
if stamina <= 0 then
requestedSprint = false
isSprinting = false
end
updateStaminaBar()
end)
Window:Notify({
Title = "BoogerLand",
Description = "Stamina System (" .. preset .. ") Activated",
Lifetime = 3
})
end
local voteSkipLoopRunning = false
local voteSkipThread = nil
local voteSkipRulesRunning = false
local voteSkipRulesThread = nil
local autoPlayRunning = false
local autoPlayThread = nil
local zoomBlockEnabled = false
local zoomBlockedConnections = {}
local tabGroups = {
TabGroup1 = Window:TabGroup(),
TabGroup2 = Window:TabGroup(),
TabGroup3 = Window:TabGroup()
}
local tabs = {
Main = tabGroups.TabGroup1:Tab({ Name = "Main", Image = "rbxassetid://92334029887266" }),
Gamepass = tabGroups.TabGroup1:Tab({ Name = "Gamepass", Image = "rbxassetid://98319238724439" }),
Automate = tabGroups.TabGroup1:Tab({ Name = "Automate", Image = "rbxassetid://77650047664916" }),
DeadOrAlive = tabGroups.TabGroup2:Tab({ Name = "Dead Or Alive", Image = "rbxassetid://137190209937727" }),
Tag = tabGroups.TabGroup2:Tab({ Name = "Tag", Image = "rbxassetid://121700697298748" }),
HideAndSeek = tabGroups.TabGroup2:Tab({ Name = "Hide and Seek", Image = "rbxassetid://127934851507549" }),
Osmosis = tabGroups.TabGroup2:Tab({ Name = "Osmosis", Image = "rbxassetid://94950016289656" }),
Checkmate = tabGroups.TabGroup2:Tab({ Name = "Checkmate", Image = "rbxassetid://88034556408137" }),
BoilingDeath = tabGroups.TabGroup2:Tab({ Name = "Boiling Death", Image = "rbxassetid://135112775394924" }),
Labyrinth = tabGroups.TabGroup2:Tab({ Name = "Labyrinth", Image = "rbxassetid://80330474014164" }),
Distance = tabGroups.TabGroup2:Tab({ Name = "Distance", Image = "rbxassetid://74203266420181" }),
BattleRoyale = tabGroups.TabGroup2:Tab({ Name = "Battle Royale", Image = "rbxassetid://79583481926021" }),
WitchHunt = tabGroups.TabGroup2:Tab({ Name = "Witch Hunt", Image = "rbxassetid://139177873240632" }),
Target = tabGroups.TabGroup2:Tab({ Name = "Target", Image = "rbxassetid://113259797554218" }),
SolitaryConfinement = tabGroups.TabGroup2:Tab({ Name = "Solitary Confinement", Image = "rbxassetid://114902720232425" }),
BeautyContest = tabGroups.TabGroup2:Tab({ Name = "Beauty Contest", Image = "rbxassetid://90595231239267" }),
Settings = tabGroups.TabGroup3:Tab({ Name = "Settings", Image = "rbxassetid://10734950309" }),
}
local sections = {
Mainsection1 = tabs.Main:Section({ Side = "Left" }),
Mainsection2 = tabs.Main:Section({ Side = "Left" }),
Mainsection3 = tabs.Main:Section({ Side = "Right" }),
Gamepasssection1 = tabs.Gamepass:Section({ Side = "Left" }),
Automatesection1 = tabs.Automate:Section({ Side = "Left" }),
Automatesection2 = tabs.Automate:Section({ Side = "Right" }),
DeadOrAlivesection1 = tabs.DeadOrAlive:Section({ Side = "Left" }),
Tagsection1 = tabs.Tag:Section({ Side = "Right" }),
Tagsection2 = tabs.Tag:Section({ Side = "Left" }),
HideAndSeeksection1 = tabs.HideAndSeek:Section({ Side = "Left" }),
HideAndSeeksection2 = tabs.HideAndSeek:Section({ Side = "Right" }),
Osmosissection1 = tabs.Osmosis:Section({ Side = "Left" }),
Osmosissection2 = tabs.Osmosis:Section({ Side = "Right" }),
Checkmatesection1 = tabs.Checkmate:Section({ Side = "Left" }),
Checkmatesection2 = tabs.Checkmate:Section({ Side = "Right" }),
BoilingDeathsection1 = tabs.BoilingDeath:Section({ Side = "Left" }),
BoilingDeathsection2 = tabs.BoilingDeath:Section({ Side = "Right" }),
Labyrinthsection1 = tabs.Labyrinth:Section({ Side = "Left" }),
Labyrinthsection2 = tabs.Labyrinth:Section({ Side = "Right" }),
Distancesection1 = tabs.Distance:Section({ Side = "Left" }),
Distancesection2 = tabs.Distance:Section({ Side = "Right" }),
BattleRoyalesection1 = tabs.BattleRoyale:Section({ Side = "Left" }),
BattleRoyalesection2 = tabs.BattleRoyale:Section({ Side = "Right" }),
BattleRoyalesection3 = tabs.BattleRoyale:Section({ Side = "Left" }),
WitchHuntsection1 = tabs.WitchHunt:Section({ Side = "Left" }),
WitchHuntsection2 = tabs.WitchHunt:Section({ Side = "Right" }),
Targetsection1 = tabs.Target:Section({ Side = "Left" }),
Targetsection2 = tabs.Target:Section({ Side = "Right" }),
SolitaryConfinementsection1 = tabs.SolitaryConfinement:Section({ Side = "Left" }),
BeautyContestsection1 = tabs.BeautyContest:Section({ Side = "Left" }),
}
sections.Mainsection1:Header({
Name = "Movement"
})
sections.Mainsection2:Header({
Name = "Stealth & Vision"
})
sections.Mainsection3:Header({
Name = "Utilities"
})
sections.Automatesection1:Header({
Name = "Lobby"
})
sections.Automatesection2:Header({
Name = "In-Game"
})
sections.BoilingDeathsection1:Header({
Name = "Teleports"
})
sections.Distancesection1:Header({
Name = "Teleports"
})
sections.BattleRoyalesection3:Header({
Name = "Hitbox Extender"
})
sections.Targetsection1:Header({
Name = "Teleports"
})
sections.SolitaryConfinementsection1:Header({
Name = "UNDER DEVELOPMENT"
})
sections.BeautyContestsection1:Header({
Name = "UNDER DEVELOPMENT"
})
sections.Mainsection1:Slider({
Name = "Walkspeed",
Minimum = 16,
Maximum = 200,
Default = 16,
Precision = 1,
DisplayMethod = "Number",
Callback = function(value)
desiredWalkSpeed = value
if walkSpeedConnection then
walkSpeedConnection:Disconnect()
walkSpeedConnection = nil
end
walkSpeedConnection = RunService.RenderStepped:Connect(function()
local char = player.Character
if char and char:FindFirstChildOfClass("Humanoid") then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum.WalkSpeed ~= desiredWalkSpeed then
hum.WalkSpeed = desiredWalkSpeed
end
end
end)
end,
}, "Walkspeed")
sections.Mainsection1:Slider({
Name = "Jumppower",
Minimum = 7.2,
Maximum = 150,
Default = 7.2,
Precision = 1,
DisplayMethod = "Number",
Callback = function(value)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid") or character:WaitForChild("Humanoid")
if humanoid then
if humanoid.UseJumpPower ~= false then
humanoid.JumpPower = value
else
humanoid.JumpHeight = value
end
end
end,
}, "Jumppower")
sections.Mainsection1:Slider({
Name = "Fly Speed",
Minimum = 1,
Maximum = 200,
Default = 50,
Precision = 1,
DisplayMethod = "Number",
Callback = function(value)
baseSpeed = value
if not flying then
flySpeed = value
end
end,
}, "FlySpeed")
sections.Mainsection1:Keybind({
Name = "Fly Toggle",
Default = Enum.KeyCode.X,
Callback = function(binded)
if flying then
stopFlying()
else
startFlying()
end
end,
onBinded = function(bind)
Window:Notify({
Title = "BoogerLand",
Description = "Fly keybind set to " .. tostring(bind.Name),
Lifetime = 3
})
end,
}, "FlyKeybind")
sections.Mainsection1:Toggle({
Name = "Noclip",
Default = false,
Callback = function(enabled)
if enabled then
Clip = false
local function NoclipLoop()
if Clip == false and player.Character then
for _, child in pairs(player.Character:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true then
child.CanCollide = false
end
end
end
end
Noclipping = RunService.Stepped:Connect(NoclipLoop)
Window:Notify({
Title = "Noclip",
Description = "Noclip Enabled",
Lifetime = 4
})
else
Clip = true
if Noclipping then
Noclipping:Disconnect()
Noclipping = nil
end
Window:Notify({
Title = "Noclip",
Description = "Noclip Disabled",
Lifetime = 4
})
end
end,
}, "NoclipToggle")
sections.Mainsection1:Toggle({
Name = "Infinite Jump",
Default = false,
Callback = function(enabled)
if enabled then
infJumpConnection = UserInputService.JumpRequest:Connect(function()
if not infJumpDebounce and player.Character and player.Character:FindFirstChildWhichIsA("Humanoid") then
infJumpDebounce = true
player.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping)
task.wait()
infJumpDebounce = false
end
end)
Window:Notify({
Title = "BoogerLand",
Description = "Infinite Jump Enabled",
Lifetime = 3
})
else
if infJumpConnection then
infJumpConnection:Disconnect()
infJumpConnection = nil
end
infJumpDebounce = false
Window:Notify({
Title = "BoogerLand",
Description = "Infinite Jump Disabled",
Lifetime = 3
})
end
end,
}, "InfJumpToggle")
sections.Mainsection2:Button({
Name = "FE Invisibility (Key: G)",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/vinxiii1/FE-invisibility/refs/heads/main/invisible.lua", true))()
Window:Notify({
Title = "BoogerLand",
Description = "Invisibility script loaded!",
Lifetime = 3
})
end,
}, "FEInvisibilityButton")
sections.Mainsection2:Toggle({
Name = "Player ESP",
Default = false,
Callback = function(enabled)
espEnabled = enabled
if enabled then
if game:GetService("CoreGui"):FindFirstChild("ESP_Container") then
game:GetService("CoreGui"):FindFirstChild("ESP_Container"):Destroy()
end
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
espFolder = Instance.new("Folder")
espFolder.Name = "ESP_Container"
espFolder.Parent = CoreGui
espObjects = {}
local function createESPPart(part, color)
local success, adorn = pcall(function()
local box = Instance.new("BoxHandleAdornment")
box.Size = part.Size + Vector3.new(0.1, 0.1, 0.1)
box.Adornee = part
box.AlwaysOnTop = true
box.ZIndex = 0
box.Transparency = espTransparency
box.Color3 = color
box.Parent = espFolder
return box
end)
if success then
return adorn
else
return nil
end
end
espConnection = RunService.RenderStepped:Connect(function()
for _, model in ipairs(workspace:GetChildren()) do
local humanoid = model:FindFirstChildOfClass("Humanoid")
if humanoid and model ~= LocalPlayer.Character then
if not espObjects[model] then
espObjects[model] = {}
for _, part in ipairs(model:GetChildren()) do
if part:IsA("BasePart") then
local adorn = createESPPart(part, espColor)
if adorn then
table.insert(espObjects[model], adorn)
end
end
end
else
for _, adorn in ipairs(espObjects[model]) do
if adorn and adorn.Parent then
adorn.Color3 = espColor
adorn.Transparency = espTransparency
end
end
end
end
end
for model, adorns in pairs(espObjects) do
if not model.Parent or not model:FindFirstChildOfClass("Humanoid") then
for _, adorn in ipairs(adorns) do
if adorn and adorn.Parent then
adorn:Destroy()
end
end
espObjects[model] = nil
end
end
end)
Window:Notify({
Title = "BoogerLand",
Description = "ESP Enabled",
Lifetime = 3
})
else
if espConnection then espConnection:Disconnect() end
if espFolder then espFolder:Destroy() end
espObjects = {}
Window:Notify({
Title = "BoogerLand",
Description = "ESP Disabled",
Lifetime = 3
})
end
end,
}, "PlayerESPToggle")
sections.Mainsection2:Colorpicker({
Name = "ESP Color",
Default = Color3.fromRGB(0, 255, 0),
Alpha = 0.7,
Callback = function(color, alpha)
espColor = color
espTransparency = alpha
if espEnabled and espObjects then
for model, adorns in pairs(espObjects) do
for _, adorn in ipairs(adorns) do
if adorn and adorn.Parent then
adorn.Color3 = color
adorn.Transparency = alpha
end
end
end
end
Window:Notify({
Title = "BoogerLand",
Description = "ESP Color & Transparency Updated",
Lifetime = 2
})
end,
}, "ESPColorPicker")
sections.Mainsection3:Input({
Name = "Teleport to Player",
Placeholder = "Enter player name",
AcceptedCharacters = "All",
Callback = function(input)
local function stringSimilarity(a, b)
a, b = a:lower(), b:lower()
local score = 0
for i = 1, math.min(#a, #b) do
if a:sub(i, i) == b:sub(i, i) then
score = score + 1
else
break
end
end
return score
end
local function findClosestPlayer(partial)
local bestMatch = nil
local bestScore = -1
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= player then
local displayScore = stringSimilarity(partial, targetPlayer.DisplayName)
local usernameScore = stringSimilarity(partial, targetPlayer.Name)
if displayScore > bestScore then
bestScore = displayScore
bestMatch = targetPlayer
elseif usernameScore > bestScore and bestMatch == nil then
bestScore = usernameScore
bestMatch = targetPlayer
end
end
end
return bestMatch
end
if input == "" then return end
local targetPlayer = findClosestPlayer(input)
if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
local myHRP = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if myHRP then
myHRP.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0)
Window:Notify({
Title = "BoogerLand",
Description = "Teleported to " .. targetPlayer.DisplayName,
Lifetime = 3
})
end
end
end,
}, "TeleportInput")
sections.DeadOrAlivesection1:Toggle({
Name = "Camera Unlock",
Default = false,
Callback = function(enabled)
cameraUnlockEnabled = enabled
if enabled then
originalCameraMode = player.CameraMode
originalCameraType = Camera.CameraType
originalMaxZoom = player.CameraMaxZoomDistance
originalMinZoom = player.CameraMinZoomDistance
originalCursorVisible = UserInputService.MouseIconEnabled
cameraUnlockConnection = RunService.Heartbeat:Connect(function()
if cameraUnlockEnabled then
applyCameraUnlockSettings()
end
end)
Window:Notify({
Title = "BoogerLand",
Description = "Camera Unlock Enabled",
Lifetime = 3
})
else
if cameraUnlockConnection then
cameraUnlockConnection:Disconnect()
cameraUnlockConnection = nil
end
restoreCameraSettings()
Window:Notify({
Title = "BoogerLand",
Description = "Camera Unlock Disabled",
Lifetime = 3
})
end
end,
}, "CameraUnlockToggle")
player.CharacterAdded:Connect(function(newCharacter)
if flying then
stopFlying()
end
character = newCharacter
humanoid = character:WaitForChild("Humanoid")
HRP = character:WaitForChild("HumanoidRootPart")
if bodyVelocity then
bodyVelocity:Destroy()
end
if bodyGyro then
bodyGyro:Destroy()
end
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
task.wait(1)
if cameraUnlockEnabled then
end
end)
sections.DeadOrAlivesection1:Toggle({
Name = "Noclip Camera",
Default = false,
Callback = function(state)
local sc = (debug and debug.setconstant) or setconstant
local gc = (debug and debug.getconstants) or getconstants
if not sc or not getgc or not gc then
Window:Notify({
Title = "BoogerLand",
Description = "Exploit doesn't support getgc/setconstant.",
Lifetime = 4
})
return
end
local success = pcall(function()
local pop = game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule")
:WaitForChild("CameraModule"):WaitForChild("ZoomController"):WaitForChild("Popper")
for _, func in pairs(getgc()) do
if typeof(func) == "function" and getfenv(func).script == pop then
for index, constant in pairs(gc(func)) do
if state then
if tonumber(constant) == 0.25 then
sc(func, index, 0)
elseif tonumber(constant) == 0 then
sc(func, index, 0.25)
end
else
if tonumber(constant) == 0 then
sc(func, index, 0.25)
elseif tonumber(constant) == 0.25 then
sc(func, index, 0)
end
end
end
end
end
end)
if success then
noclipCamEnabled = state
Window:Notify({
Title = "BoogerLand",
Description = (state and "Enabled" or "Disabled") .. " Noclip Camera",
Lifetime = 3
})
else
Window:Notify({
Title = "BoogerLand",
Description = "Failed to toggle Noclip Camera.",
Lifetime = 4
})
end
end,
})
sections.Tagsection1:Toggle({
Name = "Tag Text ESP",
Default = false,
Callback = function(enabled)
tagTextESPEnabled = enabled
if enabled then
if game:GetService("CoreGui"):FindFirstChild("TAG_TAGGER_ESP") then
game:GetService("CoreGui"):FindFirstChild("TAG_TAGGER_ESP"):Destroy()
end
tagTextESPFolder = Instance.new("Folder")
tagTextESPFolder.Name = "TAG_TAGGER_ESP"
tagTextESPFolder.Parent = game:GetService("CoreGui")
tagTextESPConnection = RunService.RenderStepped:Connect(function()
setupTagTextESP()
end)
Window:Notify({
Title = "BoogerLand",
Description = "Tag Text ESP Enabled",
Lifetime = 3
})
else
if tagTextESPConnection then
tagTextESPConnection:Disconnect()
tagTextESPConnection = nil
end
if tagTextESPFolder then
tagTextESPFolder:Destroy()
tagTextESPFolder = nil
end
Window:Notify({
Title = "BoogerLand",
Description = "Tag Text ESP Disabled",
Lifetime = 3
})
end
end,
}, "TagTextESPToggle")
sections.Tagsection1:Colorpicker({
Name = "Tag Text ESP Color",
Default = Color3.fromRGB(255, 0, 0),
Callback = function(color)
tagTextESPColor = color
if tagTextESPEnabled and tagTextESPFolder then
for _, billboard in pairs(tagTextESPFolder:GetChildren()) do
local label = billboard:FindFirstChild("TextLabel")
if label then
label.TextColor3 = color
end
end
end
Window:Notify({
Title = "BoogerLand",
Description = "Tag Text ESP Color Updated",
Lifetime = 2
})
end,
}, "TagTextESPColorPicker")
sections.Tagsection1:Toggle({
Name = "Tag Highlight ESP",
Default = false,
Callback = function(enabled)
tagHighlightESPEnabled = enabled
if enabled then
tagHighlightESPConnection = RunService.RenderStepped:Connect(function()
setupTagHorseHeadMonitoring()
end)
Window:Notify({
Title = "BoogerLand",
Description = "Tag Highlight ESP Enabled",
Lifetime = 3
})
else
if tagHighlightESPConnection then
tagHighlightESPConnection:Disconnect()
tagHighlightESPConnection = nil
end
removeAllTagHighlights()
Window:Notify({
Title = "BoogerLand",
Description = "Tag Highlight ESP Disabled",
Lifetime = 3
})
end
end,
}, "TagHighlightESPToggle")
sections.Tagsection1:Colorpicker({
Name = "Tag Highlight ESP Color",
Default = Color3.fromRGB(255, 255, 0),
Alpha = 0.4,
Callback = function(color, alpha)
tagHighlightESPColor = color
tagHighlightESPTransparency = alpha
if tagHighlightESPEnabled then
local tag = workspace:FindFirstChild("Tag")
if tag then
for _, descendant in ipairs(tag:GetDescendants()) do
local highlight = descendant:FindFirstChild("TagHorseESP_Highlight")
if highlight then
highlight.FillColor = color
highlight.OutlineColor = color
highlight.FillTransparency = alpha
end
end
end
end
Window:Notify({
Title = "BoogerLand",
Description = "Tag Highlight ESP Color & Transparency Updated",
Lifetime = 2
})
end,
}, "TagHighlightESPColorPicker")
sections.HideAndSeeksection1:Dropdown({
Name = "Teleport to Player",
Multi = false,
Required = false,
Options = (function()
local playerList = {}
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= player then
table.insert(playerList, targetPlayer.DisplayName)
end
end
return playerList
end)(),
Search = true,
Callback = function(selectedPlayer)
if selectedPlayer == "" or selectedPlayer == nil then return end
local targetPlayer = nil
for _, p in pairs(Players:GetPlayers()) do
if p.DisplayName == selectedPlayer and p ~= player then
targetPlayer = p
break
end
end
if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
local myHRP = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if myHRP then
myHRP.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0)
Window:Notify({
Title = "BoogerLand",
Description = "Teleported to " .. targetPlayer.DisplayName,
Lifetime = 3
})
else
Window:Notify({
Title = "BoogerLand",
Description = "Could not find your character",
Lifetime = 3
})
end
else
Window:Notify({
Title = "BoogerLand",
Description = "Player not found or has no character",
Lifetime = 3
})
end
end,
}, "PlayerTeleportDropdown")
sections.HideAndSeeksection1:Button({
Name = "Refresh Player List",
Callback = function()
local newPlayerList = {}
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= player then
table.insert(newPlayerList, targetPlayer.DisplayName)
end
end
if MacLib.Options and MacLib.Options["PlayerTeleportDropdown"] then
MacLib.Options["PlayerTeleportDropdown"]:ClearOptions()
MacLib.Options["PlayerTeleportDropdown"]:InsertOptions(newPlayerList)
Window:Notify({
Title = "BoogerLand",
Description = "Player list refreshed (" .. #newPlayerList .. " players)",
Lifetime = 2
})
else
Window:Notify({
Title = "BoogerLand",
Description = "Failed to refresh - dropdown not found",
Lifetime = 3
})
end
end,
}, "RefreshPlayerListButton")
sections.HideAndSeeksection2:Button({
Name = "Teleport to Safe Place",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = character:FindFirstChild("HumanoidRootPart")
if HRP then
HRP.CFrame = CFrame.new(-1796.04, 247.22, 982.80)
end
end,
}, "SafeTPButton")
sections.HideAndSeeksection2:Input({
Name = "Steal Wolf",
Placeholder = "Enter player name",
Callback = function(inputName)
teleportToAndBack(inputName)
end
}, "StealWolfInput")
sections.HideAndSeeksection2:Toggle({
Name = "Wolf ESP",
Default = false,
Callback = function(state)
local workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
if state then
for _, playerModel in ipairs(workspace:GetChildren()) do
if playerModel:IsA("Model") and playerModel.Name ~= LocalPlayer.Name then
local head = playerModel:FindFirstChild("Head")
if head then
local wolfDisplay = head:FindFirstChild("WolfDisplay")
if wolfDisplay and wolfDisplay:IsA("BillboardGui") then
wolfDisplay.AlwaysOnTop = true
end
end
end
end
wolfESPConnection = workspace.ChildAdded:Connect(function(child)
if child:IsA("Model") then
local head = child:WaitForChild("Head", 5)
if head then
local wolfDisplay = head:FindFirstChild("WolfDisplay")
if wolfDisplay and wolfDisplay:IsA("BillboardGui") then
wolfDisplay.AlwaysOnTop = true
end
end
end
end)
else
for _, playerModel in ipairs(workspace:GetChildren()) do
if playerModel:IsA("Model") then
local head = playerModel:FindFirstChild("Head")
if head then
local wolfDisplay = head:FindFirstChild("WolfDisplay")
if wolfDisplay and wolfDisplay:IsA("BillboardGui") then
wolfDisplay.AlwaysOnTop = false
end
end
end
end
if wolfESPConnection then
wolfESPConnection:Disconnect()
wolfESPConnection = nil
end
end
end
})
sections.Osmosissection1:Button({
Name = "Collect All Points",
Callback = function()
teleportToAllPointGivers()
end
})
sections.Osmosissection1:Toggle({
Name = "Auto Battle",
Default = false,
Callback = function(state)
OsmosisTP = state
if state then
Window:Notify({
Title = "BoogerLand",
Description = "Auto Battle Enabled - Attacking enemies",
Lifetime = 3
})
else
Window:Notify({
Title = "BoogerLand",
Description = "Auto Battle Disabled",
Lifetime = 3
})
end
end
})
sections.Osmosissection2:Toggle({
Name = "Team ESP",
Default = false,
Callback = function(enabled)
osmosisESPEnabled = enabled
if enabled then
task.spawn(osmosisESPLoop)
Window:Notify({
Title = "BoogerLand",
Description = "Osmosis Team ESP Enabled",
Lifetime = 3
})
else
Window:Notify({
Title = "BoogerLand",
Description = "Osmosis Team ESP Disabled",
Lifetime = 3
})
end
end,
}, "OsmosisTeamESP")
sections.Osmosissection2:Toggle({
Name = "Enemy Only",
Default = false,
Callback = function(enabled)
osmosisESPEnemyOnly = enabled
if osmosisESPEnabled then
clearOsmosisESP()
end
Window:Notify({
Title = "BoogerLand",
Description = osmosisESPEnemyOnly and "Osmosis ESP: Enemy Only Mode" or "Osmosis ESP: Show Both Teams",
Lifetime = 3
})
end,
}, "OsmosisEnemyOnlyToggle")
sections.Osmosissection2:Colorpicker({
Name = "Blue Team Color",
Default = osmosisESPColorBlue,
Alpha = osmosisESPAlphaBlue,
Callback = function(color, alpha)
osmosisESPColorBlue = color
osmosisESPAlphaBlue = alpha or 0.5
if osmosisESPEnabled then
for _, data in pairs(osmosisProcessedModels) do
local model = data.Model
if model and model:IsDescendantOf(Workspace) and data.HighlightName == "BlueTeamHigh" then
local highlight = model:FindFirstChildOfClass("Highlight")
if highlight then
highlight.FillColor = color
highlight.OutlineColor = color:Lerp(Color3.new(0,0,0), 0.2)
highlight.FillTransparency = alpha or 0.5
highlight.OutlineTransparency = (alpha or 0.5) * 0.8
end
end
end
end
Window:Notify({
Title = "BoogerLand",
Description = "Osmosis Blue Team Color Updated",
Lifetime = 2
})
end,
}, "OsmosisBlueTeamESPColor")
sections.Osmosissection2:Colorpicker({
Name = "Red Team Color",
Default = osmosisESPColorRed,
Alpha = osmosisESPAlphaRed,
Callback = function(color, alpha)
osmosisESPColorRed = color
osmosisESPAlphaRed = alpha or 0.5
if osmosisESPEnabled then
for _, data in pairs(osmosisProcessedModels) do
local model = data.Model
if model and model:IsDescendantOf(Workspace) and data.HighlightName == "RedTeamHigh" then
local highlight = model:FindFirstChildOfClass("Highlight")
if highlight then
highlight.FillColor = color
highlight.OutlineColor = color:Lerp(Color3.new(0,0,0), 0.2)
highlight.FillTransparency = alpha or 0.5
highlight.OutlineTransparency = (alpha or 0.5) * 0.8
end
end
end
end
Window:Notify({
Title = "BoogerLand",
Description = "Osmosis Red Team Color Updated",
Lifetime = 2
})
end,
}, "OsmosisRedTeamESPColor")
sections.Checkmatesection1:Toggle({
Name = "Auto Attack Players",
Default = false,
Callback = function(state)
CheckmateTP = state
if state then
Window:Notify({
Title = "BoogerLand",
Description = "Checkmate Auto Attack Enabled",
Lifetime = 3
})
else
Window:Notify({
Title = "BoogerLand",
Description = "Checkmate Auto Attack Disabled",
Lifetime = 3
})
end
end
})
sections.Checkmatesection2:Toggle({
Name = "Team ESP",
Default = false,
Callback = function(enabled)
checkmateESPEnabled = enabled
if enabled then
task.spawn(checkmateESPLoop)
Window:Notify({
Title = "BoogerLand",
Description = "Checkmate Team ESP Enabled",
Lifetime = 3
})
else
Window:Notify({
Title = "BoogerLand",
Description = "Checkmate Team ESP Disabled",
Lifetime = 3
})
end
end,
}, "CheckmateTeamESP")
sections.Checkmatesection2:Toggle({
Name = "Enemy Only",
Default = false,
Callback = function(enabled)
checkmateESPEnemyOnly = enabled
if checkmateESPEnabled then
clearCheckmateESP()
end
Window:Notify({
Title = "BoogerLand",
Description = checkmateESPEnemyOnly and "Checkmate ESP: Enemy Only Mode" or "Checkmate ESP: Show Both Teams",
Lifetime = 3
})
end,
}, "CheckmateEnemyOnlyToggle")
sections.Checkmatesection2:Colorpicker({
Name = "Blue Team Color",
Default = checkmateESPColorBlue,
Alpha = checkmateESPAlphaBlue,
Callback = function(color, alpha)
checkmateESPColorBlue = color
checkmateESPAlphaBlue = alpha or 0.5
if checkmateESPEnabled then
for _, data in pairs(checkmateProcessedModels) do
local model = data.Model
if model and model:IsDescendantOf(Workspace) and data.HighlightName == "BlueTeamHigh" then
local highlight = model:FindFirstChildOfClass("Highlight")
if highlight then
highlight.FillColor = color
highlight.OutlineColor = color:Lerp(Color3.new(0,0,0), 0.2)
highlight.FillTransparency = alpha or 0.5
highlight.OutlineTransparency = (alpha or 0.5) * 0.8
end
end
end
end
Window:Notify({
Title = "BoogerLand",
Description = "Checkmate Blue Team Color Updated",
Lifetime = 2
})
end,
}, "CheckmateBlueTeamESPColor")
sections.Checkmatesection2:Colorpicker({
Name = "Red Team Color",
Default = checkmateESPColorRed,
Alpha = checkmateESPAlphaRed,
Callback = function(color, alpha)
checkmateESPColorRed = color
checkmateESPAlphaRed = alpha or 0.5
if checkmateESPEnabled then
for _, data in pairs(checkmateProcessedModels) do
local model = data.Model
if model and model:IsDescendantOf(Workspace) and data.HighlightName == "RedTeamHigh" then
local highlight = model:FindFirstChildOfClass("Highlight")
if highlight then
highlight.FillColor = color
highlight.OutlineColor = color:Lerp(Color3.new(0,0,0), 0.2)
highlight.FillTransparency = alpha or 0.5
highlight.OutlineTransparency = (alpha or 0.5) * 0.8
end
end
end
end
Window:Notify({
Title = "BoogerLand",
Description = "Checkmate Red Team Color Updated",
Lifetime = 2
})
end,
}, "CheckmateRedTeamESPColor")
sections.BoilingDeathsection1:Button({
Name = "Teleport to First Checkpoint",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local targetPosition = Vector3.new(-957.89, 6.46, 2269.61)
HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0))
end,
}, "TPFirstCheckpoint")
sections.BoilingDeathsection1:Button({
Name = "Teleport to Second Checkpoint",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local targetPosition = Vector3.new(-1219.74, -62.04, 2554.63)
HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0))
end,
}, "TPSecCheckpoint")
sections.BoilingDeathsection1:Button({
Name = "Teleport to Finish",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local targetPosition = Vector3.new(-1162.07, 42.14, 2790.51)
HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0))
end,
}, "TPFinish")
sections.BoilingDeathsection2:Button({
Name = "Remove Camera Shake",
Callback = function()
local RunService = game:GetService("RunService")
RunService:UnbindFromRenderStep("CameraShaker")
local camera = workspace.CurrentCamera
local player = game.Players.LocalPlayer
camera.CameraType = Enum.CameraType.Custom
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
camera.CameraSubject = humanoid
else
camera.CameraSubject = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChildWhichIsA("BasePart")
end
Window:Notify({
Title = "BoogerLand",
Description = "Camera Reset Successfully",
Lifetime = 3
})
end,
}, "ResetCameraButton")
sections.Labyrinthsection1:Toggle({
Name = "Camera Unlock",
Default = false,
Callback = function(enabled)
cameraUnlockEnabled = enabled
if enabled then
originalCameraMode = player.CameraMode
originalCameraType = Camera.CameraType
originalMaxZoom = player.CameraMaxZoomDistance
originalMinZoom = player.CameraMinZoomDistance
originalCursorVisible = UserInputService.MouseIconEnabled
cameraUnlockConnection = RunService.Heartbeat:Connect(function()
if cameraUnlockEnabled then
applyCameraUnlockSettings()
end
end)
Window:Notify({
Title = "BoogerLand",
Description = "Camera Unlock Enabled",
Lifetime = 3
})
else
if cameraUnlockConnection then
cameraUnlockConnection:Disconnect()
cameraUnlockConnection = nil
end
restoreCameraSettings()
Window:Notify({
Title = "BoogerLand",
Description = "Camera Unlock Disabled",
Lifetime = 3
})
end
end,
}, "CameraUnlockToggle")
player.CharacterAdded:Connect(function(newCharacter)
if flying then
stopFlying()
end
character = newCharacter
humanoid = character:WaitForChild("Humanoid")
HRP = character:WaitForChild("HumanoidRootPart")
if bodyVelocity then
bodyVelocity:Destroy()
end
if bodyGyro then
bodyGyro:Destroy()
end
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
task.wait(1)
end)
sections.Labyrinthsection1:Button({
Name = "Teleport to Exit",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local targetPosition = Vector3.new(1683.98, 3.14, 1262.38)
HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0))
end,
}, "TPExit")
sections.Distancesection1:Button({
Name = "Teleport to End",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local targetPosition = Vector3.new(937.97, 18.36, -4796.38)
HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0))
end,
}, "TPEnd")
sections.Distancesection1:Button({
Name = "Teleport to Bus",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local targetPosition = Vector3.new(915.94, 13.17, -3275.60)
HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0))
end,
}, "TPBus")
sections.BattleRoyalesection1:Toggle({
Name = "Get All Tools",
Default = false,
Callback = function(enabled)
getAllToolsEnabled = enabled
if enabled then
setupGetAllTools()
Window:Notify({
Title = "BoogerLand",
Description = "Get All Tools Enabled - Will teleport to new tools",
Lifetime = 3
})
else
if getAllToolsConnection then
getAllToolsConnection:Disconnect()
getAllToolsConnection = nil
end
Window:Notify({
Title = "BoogerLand",
Description = "Get All Tools Disabled",
Lifetime = 3
})
end
end,
}, "GetAllToolsToggle")
sections.BattleRoyalesection1:Button({
Name = "Get Tool",
Callback = function()
getFirstTool()
end,
}, "GetToolButton")
sections.BattleRoyalesection2:Toggle({
Name = "Tool ESP",
Default = false,
Callback = function(enabled)
toolESPEnabled = enabled
if enabled then
setupToolESP()
Window:Notify({
Title = "BoogerLand",
Description = "Tool ESP Enabled",
Lifetime = 3
})
else
removeAllToolESP()
Window:Notify({
Title = "BoogerLand",
Description = "Tool ESP Disabled",
Lifetime = 3
})
end
end,
}, "ToolESPToggle")
sections.BattleRoyalesection2:Colorpicker({
Name = "Tool ESP Color",
Default = Color3.fromRGB(255, 255, 0),
Callback = function(color)
toolESPColor = color
if toolESPEnabled then
for tool, objects in pairs(toolESPObjects) do
for _, billboard in ipairs(objects) do
if billboard and billboard.Parent then
local textLabel = billboard:FindFirstChild("TextLabel")
if textLabel then
textLabel.TextColor3 = color
end
end
end
end
end
Window:Notify({
Title = "BoogerLand",
Description = "Tool ESP Color Updated",
Lifetime = 2
})
end,
}, "ToolESPColorPicker")
sections.BattleRoyalesection3:Toggle({
Name = "Hitbox Expander",
Default = false,
Callback = function(state)
hitboxEnabled = state
updateAllPlayers()
Window:Notify({
Title = "Hitbox Expander",
Description = (state and "Enabled" or "Disabled") .. " hitboxes",
Lifetime = 3
})
end,
}, "HitboxExpanderToggle")
sections.BattleRoyalesection3:Slider({
Name = "Hitbox Size",
Minimum = 5,
Maximum = 150,
Default = hitboxSize,
Precision = 1,
DisplayMethod = "Number",
Callback = function(size)
hitboxSize = size
if hitboxEnabled then
updateAllPlayers()
end
end,
}, "HitboxSizeSlider")
sections.BattleRoyalesection3:Keybind({
Name = "Toggle Keybind",
Blacklist = false,
Default = toggleKey,
Callback = function(key)
if keyConnection then keyConnection:Disconnect() end
toggleKey = key
keyConnection = UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == toggleKey then
hitboxEnabled = not hitboxEnabled
updateAllPlayers()
Window:Notify({
Title = "Hitbox Expander",
Description = (hitboxEnabled and "Enabled" or "Disabled") .. " via keybind",
Lifetime = 3
})
end
end)
end,
}, "HitboxToggleKey")
sections.WitchHuntsection1:Button({
Name = "Get Knife",
Callback = function()
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local witchHuntFolder = Workspace:FindFirstChild("WitchHunt")
if not witchHuntFolder then
Window:Notify({
Title = "BoogerLand",
Description = "WitchHunt folder not found",
Lifetime = 3
})
return
end
local knifeFolder = witchHuntFolder:FindFirstChild("SavedKnives")
if not knifeFolder then
Window:Notify({
Title = "BoogerLand",
Description = "SavedKnives folder not found",
Lifetime = 3
})
return
end
local foundKnife = false
for _, knife in ipairs(knifeFolder:GetChildren()) do
if knife:IsA("Part") then
local handle = knife:FindFirstChild("Handle")
if handle and handle:IsA("BasePart") then
HRP.CFrame = handle.CFrame + Vector3.new(0, 1.5, 0)
task.wait(1)
for _, obj in ipairs(knife:GetDescendants()) do
if obj:IsA("ProximityPrompt") and obj.Enabled then
pcall(function()
obj.MaxActivationDistance = 100
fireproximityprompt(obj)
end)
Window:Notify({
Title = "BoogerLand",
Description = "Picked up knife: " .. knife.Name,
Lifetime = 3
})
foundKnife = true
break
end
end
if foundKnife then break end
end
end
end
if not foundKnife then
Window:Notify({
Title = "BoogerLand",
Description = "No valid knife found with ProximityPrompt",
Lifetime = 3
})
end
end
})
sections.WitchHuntsection1:Button({
Name = "Get All Clues",
Callback = function()
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local witchHuntFolder = Workspace:FindFirstChild("WitchHunt")
if not witchHuntFolder then
Window:Notify({
Title = "BoogerLand",
Description = "WitchHunt folder not found",
Lifetime = 3
})
return
end
local CluesFolder = witchHuntFolder:FindFirstChild("Clues")
if not CluesFolder then
Window:Notify({
Title = "BoogerLand",
Description = "Clues folder not found",
Lifetime = 3
})
return
end
local clueCount = 0
local function collectClue(part)
if not part:IsA("BasePart") then return end
local prompt = part:FindFirstChildOfClass("ProximityPrompt")
if not prompt then
part.ChildAdded:Connect(function(child)
if child:IsA("ProximityPrompt") then
task.wait(0.25)
fireproximityprompt(child)
clueCount = clueCount + 1
Window:Notify({
Title = "BoogerLand",
Description = "Collected clue: " .. part.Name,
Lifetime = 2
})
end
end)
else
HRP.CFrame = part.CFrame + Vector3.new(0, 0.5, 0)
task.wait(0.35)
fireproximityprompt(prompt)
clueCount = clueCount + 1
Window:Notify({
Title = "BoogerLand",
Description = "Collected clue: " .. part.Name,
Lifetime = 2
})
end
end
Window:Notify({
Title = "BoogerLand",
Description = "Starting clue collection...",
Lifetime = 3
})
for _, clue in ipairs(CluesFolder:GetChildren()) do
collectClue(clue)
task.wait(0.5)
end
Window:Notify({
Title = "BoogerLand",
Description = "Finished collecting " .. clueCount .. " clues",
Lifetime = 4
})
end
})
sections.WitchHuntsection2:Toggle({
Name = "Knife ESP",
Default = false,
Callback = function(state)
knifeESPToggle = state
local Workspace = game:GetService("Workspace")
local witchHuntFolder = Workspace:FindFirstChild("WitchHunt")
if not witchHuntFolder then
Window:Notify({
Title = "BoogerLand",
Description = "WitchHunt folder not found",
Lifetime = 3
})
return
end
local knifeFolder = witchHuntFolder:FindFirstChild("SavedKnives")
if not knifeFolder then
Window:Notify({
Title = "BoogerLand",
Description = "SavedKnives folder not found",
Lifetime = 3
})
return
end
local function addTextESP(part)
if part:FindFirstChild("KnifeESP") then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "KnifeESP"
billboard.Adornee = part
billboard.Size = UDim2.new(0, 100, 0, 30)
billboard.StudsOffset = Vector3.new(0, 2, 0)
billboard.AlwaysOnTop = true
billboard.Parent = part
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = "🔪 Knife"
label.TextColor3 = knifeESPColor
label.TextStrokeTransparency = 0.5
label.TextScaled = true
label.Font = Enum.Font.SourceSansBold
label.Parent = billboard
end
if state then
local knifeCount = 0
for _, knife in ipairs(knifeFolder:GetChildren()) do
if knife:IsA("Part") then
local handle = knife:FindFirstChild("Handle")
if handle and handle:IsA("BasePart") then
addTextESP(handle)
knifeCount = knifeCount + 1
end
end
end
table.insert(knifeESPConnections, knifeFolder.ChildAdded:Connect(function(knife)
if knife:IsA("Part") then
local conn = knife.ChildAdded:Connect(function(child)
if child.Name == "Handle" and child:IsA("BasePart") then
addTextESP(child)
end
end)
table.insert(knifeESPConnections, conn)
task.wait(0.1)
local handle = knife:FindFirstChild("Handle")
if handle then
addTextESP(handle)
end
end
end))
Window:Notify({
Title = "BoogerLand",
Description = "Knife ESP Enabled (" .. knifeCount .. " knives found)",
Lifetime = 3
})
else
local removedCount = 0
for _, knife in ipairs(knifeFolder:GetChildren()) do
if knife:IsA("Part") then
local handle = knife:FindFirstChild("Handle")
if handle and handle:FindFirstChild("KnifeESP") then
handle:FindFirstChild("KnifeESP"):Destroy()
removedCount = removedCount + 1
end
end
end
for _, conn in ipairs(knifeESPConnections) do
if typeof(conn) == "RBXScriptConnection" then
conn:Disconnect()
end
end
table.clear(knifeESPConnections)
Window:Notify({
Title = "BoogerLand",
Description = "Knife ESP Disabled (" .. removedCount .. " labels removed)",
Lifetime = 3
})
end
end
})
sections.WitchHuntsection2:Colorpicker({
Name = "Knife ESP Color",
Default = Color3.fromRGB(255, 0, 0),
Callback = function(color)
knifeESPColor = color
if knifeESPToggle then
local Workspace = game:GetService("Workspace")
local witchHuntFolder = Workspace:FindFirstChild("WitchHunt")
if witchHuntFolder then
local knifeFolder = witchHuntFolder:FindFirstChild("SavedKnives")
if knifeFolder then
for _, knife in ipairs(knifeFolder:GetChildren()) do
if knife:IsA("Part") then
local handle = knife:FindFirstChild("Handle")
if handle then
local billboard = handle:FindFirstChild("KnifeESP")
if billboard then
local label = billboard:FindFirstChild("TextLabel")
if label then
label.TextColor3 = color
end
end
end
end
end
end
end
end
Window:Notify({
Title = "BoogerLand",
Description = "Knife ESP Color Updated",
Lifetime = 2
})
end,
}, "KnifeESPColorPicker")
sections.Targetsection1:Button({
Name = "Teleport to Safe Spot",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:FindFirstChild("HumanoidRootPart")
if HRP then
local targetPosition = Vector3.new(1527.76, 95.29, 141.60)
HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0))
Window:Notify({
Title = "BoogerLand",
Description = "Teleported successfully!",
Lifetime = 3
})
else
Window:Notify({
Title = "BoogerLand",
Description = "Character not found!",
Lifetime = 3
})
end
end,
}, "TargetTP")
sections.Labyrinthsection2:Button({
Name = "Teleport to Random Player",
Callback = function()
local availablePlayers = {}
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= player and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
table.insert(availablePlayers, targetPlayer)
end
end
if #availablePlayers == 0 then
Window:Notify({
Title = "BoogerLand",
Description = "No players available to teleport to",
Lifetime = 3
})
return
end
local randomIndex = math.random(1, #availablePlayers)
local randomPlayer = availablePlayers[randomIndex]
local myHRP = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if myHRP then
myHRP.CFrame = randomPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0)
Window:Notify({
Title = "BoogerLand",
Description = "Teleported to random player: " .. randomPlayer.DisplayName,
Lifetime = 3
})
else
Window:Notify({
Title = "BoogerLand",
Description = "Could not find your character",
Lifetime = 3
})
end
end,
}, "RandomTeleportButton")
sections.Checkmatesection1:Button({
Name = "Teleport to Safe Zone",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:FindFirstChild("HumanoidRootPart")
if HRP then
local safezonePosition = Vector3.new(2033.12, 193.84, -484.36)
HRP.CFrame = CFrame.new(safezonePosition + Vector3.new(0, 0.5, 0))
Window:Notify({
Title = "BoogerLand",
Description = "Teleported to Checkmate Safe Zone",
Lifetime = 3
})
else
Window:Notify({
Title = "BoogerLand",
Description = "Character not found!",
Lifetime = 3
})
end
end,
}, "CheckmateSafeZoneButton")
sections.WitchHuntsection2:Toggle({
Name = "Clue ESP",
Default = false,
Callback = function(state)
cluesESPToggle = state
local Workspace = game:GetService("Workspace")
local witchHuntFolder = Workspace:FindFirstChild("WitchHunt")
if not witchHuntFolder then
Window:Notify({
Title = "BoogerLand",
Description = "WitchHunt folder not found",
Lifetime = 3
})
return
end
local cluesFolder = witchHuntFolder:FindFirstChild("Clues")
if not cluesFolder then
Window:Notify({
Title = "BoogerLand",
Description = "Clues folder not found",
Lifetime = 3
})
return
end
local function addTextESP(part)
if not part:IsA("BasePart") then return end
if part:FindFirstChild("ClueESP") then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "ClueESP"
billboard.Adornee = part
billboard.Size = UDim2.new(0, 120, 0, 30)
billboard.StudsOffset = Vector3.new(0, 2, 0)
billboard.AlwaysOnTop = true
billboard.Parent = part
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = "🧩 " .. part.Name
label.TextColor3 = cluesESPColor
label.TextStrokeTransparency = 0.5
label.TextScaled = true
label.Font = Enum.Font.SourceSansBold
label.Parent = billboard
end
if state then
local clueCount = 0
for _, clue in ipairs(cluesFolder:GetChildren()) do
if clue:IsA("BasePart") then
addTextESP(clue)
clueCount = clueCount + 1
end
end
table.insert(cluesESPConnections, cluesFolder.ChildAdded:Connect(function(clue)
if clue:IsA("BasePart") then
task.wait(0.1)
addTextESP(clue)
end
end))
Window:Notify({
Title = "BoogerLand",
Description = "Clue ESP Enabled (" .. clueCount .. " clues found)",
Lifetime = 3
})
else
local removedCount = 0
for _, clue in ipairs(cluesFolder:GetChildren()) do
if clue:IsA("BasePart") and clue:FindFirstChild("ClueESP") then
clue:FindFirstChild("ClueESP"):Destroy()
removedCount = removedCount + 1
end
end
for _, conn in ipairs(cluesESPConnections) do
if typeof(conn) == "RBXScriptConnection" then
conn:Disconnect()
end
end
table.clear(cluesESPConnections)
Window:Notify({
Title = "BoogerLand",
Description = "Clue ESP Disabled (" .. removedCount .. " labels removed)",
Lifetime = 3
})
end
end
})
sections.WitchHuntsection2:Colorpicker({
Name = "Clue ESP Color",
Default = Color3.fromRGB(255, 255, 0),
Callback = function(color)
cluesESPColor = color
if cluesESPToggle then
local Workspace = game:GetService("Workspace")
local witchHuntFolder = Workspace:FindFirstChild("WitchHunt")
if witchHuntFolder then
local cluesFolder = witchHuntFolder:FindFirstChild("Clues")
if cluesFolder then
for _, clue in ipairs(cluesFolder:GetChildren()) do
if clue:IsA("BasePart") then
local billboard = clue:FindFirstChild("ClueESP")
if billboard then
local label = billboard:FindFirstChild("TextLabel")
if label then
label.TextColor3 = color
end
end
end
end
end
end
end
Window:Notify({
Title = "BoogerLand",
Description = "Clue ESP Color Updated",
Lifetime = 2
})
end,
}, "ClueESPColorPicker")
sections.Mainsection3:Input({
Name = "Spectate Player",
Placeholder = "Enter player name",
AcceptedCharacters = "All",
Callback = function(input)
local Players = game:GetService("Players")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local function stringSimilarity(a, b)
a, b = a:lower(), b:lower()
local score = 0
for i = 1, math.min(#a, #b) do
if a:sub(i, i) == b:sub(i, i) then
score = score + 1
else
break
end
end
return score
end
local function findClosestPlayer(partial)
local bestMatch = nil
local bestScore = -1
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= LocalPlayer then
local displayScore = stringSimilarity(partial, targetPlayer.DisplayName)
local usernameScore = stringSimilarity(partial, targetPlayer.Name)
local score = math.max(displayScore, usernameScore)
if score > bestScore then
bestScore = score
bestMatch = targetPlayer
end
end
end
return bestMatch
end
local function spectatePlayer(targetPlayer)
if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("Humanoid") then
Camera.CameraSubject = targetPlayer.Character.Humanoid
Camera.CameraType = Enum.CameraType.Custom
Window:Notify({
Title = "BoogerLand",
Description = "Now spectating: " .. targetPlayer.DisplayName,
Lifetime = 3
})
return true
else
Window:Notify({
Title = "BoogerLand",
Description = "Cannot spectate " .. (targetPlayer and targetPlayer.DisplayName or "player") .. " - No character found",
Lifetime = 3
})
return false
end
end
if input == "" then
Window:Notify({
Title = "BoogerLand",
Description = "Please enter a player name",
Lifetime = 3
})
return
end
local targetPlayer = findClosestPlayer(input)
if targetPlayer then
spectatePlayer(targetPlayer)
else
Window:Notify({
Title = "BoogerLand",
Description = "Player '" .. input .. "' not found",
Lifetime = 3
})
end
end,
}, "SpectateInput")
local spectatedPlayers = {}
local currentSpectateIndex = 1
sections.Mainsection3:Button({
Name = "Random Spectate",
Callback = function()
local Players = game:GetService("Players")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local function spectatePlayer(targetPlayer)
if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("Humanoid") then
Camera.CameraSubject = targetPlayer.Character.Humanoid
Camera.CameraType = Enum.CameraType.Custom
Window:Notify({
Title = "BoogerLand",
Description = "Now spectating: " .. targetPlayer.DisplayName .. " (" .. currentSpectateIndex .. "/" .. #spectatedPlayers .. ")",
Lifetime = 3
})
return true
else
return false
end
end
local availablePlayers = {}
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= LocalPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("Humanoid") then
table.insert(availablePlayers, targetPlayer)
end
end
if #availablePlayers == 0 then
Window:Notify({
Title = "BoogerLand",
Description = "No players available to spectate",
Lifetime = 3
})
return
end
if #spectatedPlayers == 0 or currentSpectateIndex > #spectatedPlayers then
spectatedPlayers = {}
for _, player in pairs(availablePlayers) do
table.insert(spectatedPlayers, player)
end
for i = #spectatedPlayers, 2, -1 do
local j = math.random(i)
spectatedPlayers[i], spectatedPlayers[j] = spectatedPlayers[j], spectatedPlayers[i]
end
currentSpectateIndex = 1
Window:Notify({
Title = "BoogerLand",
Description = "Created new spectate cycle with " .. #spectatedPlayers .. " players",
Lifetime = 2
})
end
local nextPlayer = spectatedPlayers[currentSpectateIndex]
if not nextPlayer or not nextPlayer.Parent or not nextPlayer.Character or not nextPlayer.Character:FindFirstChild("Humanoid") then
table.remove(spectatedPlayers, currentSpectateIndex)
if #spectatedPlayers == 0 then
Window:Notify({
Title = "BoogerLand",
Description = "No valid players left to spectate",
Lifetime = 3
})
return
end
if currentSpectateIndex > #spectatedPlayers then
currentSpectateIndex = 1
end
nextPlayer = spectatedPlayers[currentSpectateIndex]
end
if spectatePlayer(nextPlayer) then
currentSpectateIndex = currentSpectateIndex + 1
end
end,
}, "RandomSpectateButton")
sections.Mainsection3:Button({
Name = "Stop Spectating",
Callback = function()
local Players = game:GetService("Players")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
Camera.CameraSubject = LocalPlayer.Character.Humanoid
Camera.CameraType = Enum.CameraType.Custom
Window:Notify({
Title = "BoogerLand",
Description = "Stopped spectating - Camera returned to you",
Lifetime = 3
})
else
Window:Notify({
Title = "BoogerLand",
Description = "Could not return camera - Your character not found",
Lifetime = 3
})
end
end,
}, "StopSpectateButton")
sections.Mainsection3:Toggle({
Name = "Anti-AFK",
Default = false,
Callback = function(enabled)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
if enabled then
local GC = getconnections or get_signal_cons
if GC then
for _, v in pairs(GC(LocalPlayer.Idled)) do
if typeof(v) == "table" and (v.Disable or v.Disconnect) then
local ok = pcall(function() v.Disable(v) end)
if not ok then
pcall(function() v.Disconnect(v) end)
end
end
end
else
local VirtualUser = cloneref and cloneref(game:GetService("VirtualUser")) or game:GetService("VirtualUser")
antiAFKConnection = LocalPlayer.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new(0, 0))
end)
end
Window:Notify({
Title = "BoogerLand",
Description = "Anti-AFK Enabled",
Lifetime = 3
})
else
if antiAFKConnection then
antiAFKConnection:Disconnect()
antiAFKConnection = nil
end
Window:Notify({
Title = "BoogerLand",
Description = "Anti-AFK Disabled",
Lifetime = 3
})
end
end,
}, "AntiAFKToggle")
sections.Tagsection2:Button({
Name = "Auto Find Door",
Callback = function()
local positions = {
Vector3.new(282.05, 100.13, 775.85),
Vector3.new(282.78, 99.97, 808.74),
Vector3.new(282.13, 99.97, 840.89),
Vector3.new(281.28, 99.97, 874.00),
Vector3.new(281.94, 99.97, 906.68),
Vector3.new(281.83, 99.97, 940.50),
Vector3.new(281.24, 99.97, 972.77),
Vector3.new(281.86, 99.97, 1005.29),
Vector3.new(281.82, 99.97, 1038.70),
Vector3.new(281.50, 99.97, 1071.23),
Vector3.new(282.89, 99.97, 1104.92),
Vector3.new(281.51, 99.97, 1138.08),
Vector3.new(347.32, 99.97, 927.70),
Vector3.new(381.51, 99.97, 928.00),
Vector3.new(414.93, 99.97, 929.26),
Vector3.new(446.66, 99.97, 930.46),
Vector3.new(480.53, 99.97, 928.24),
Vector3.new(513.77, 99.97, 929.49),
Vector3.new(545.56, 99.97, 927.52),
Vector3.new(577.63, 99.97, 928.73),
Vector3.new(577.99, 85.12, 927.05),
Vector3.new(545.43, 85.12, 926.49),
Vector3.new(513.43, 85.12, 927.77),
Vector3.new(480.58, 85.12, 928.71),
Vector3.new(447.88, 85.12, 927.04),
Vector3.new(415.86, 85.12, 927.65),
Vector3.new(382.67, 85.12, 928.25),
Vector3.new(350.32, 85.12, 927.26),
Vector3.new(281.29, 85.12, 775.26),
Vector3.new(281.12, 85.12, 808.03),
Vector3.new(281.25, 85.12, 841.67),
Vector3.new(280.63, 85.12, 872.46),
Vector3.new(280.72, 85.12, 907.58),
Vector3.new(281.03, 85.12, 939.59),
Vector3.new(280.93, 85.12, 972.10),
Vector3.new(280.93, 85.12, 1005.46),
Vector3.new(280.60, 85.12, 1037.83),
Vector3.new(280.99, 85.12, 1071.98),
Vector3.new(281.04, 85.12, 1103.82),
Vector3.new(281.51, 85.12, 1137.66),
Vector3.new(280.75, 70.26, 1138.06),
Vector3.new(279.97, 70.26, 1103.36),
Vector3.new(280.75, 70.26, 1071.51),
Vector3.new(281.14, 70.26, 1039.41),
Vector3.new(281.94, 70.26, 1005.61),
Vector3.new(280.64, 70.26, 974.10),
Vector3.new(281.52, 70.26, 939.07),
Vector3.new(281.68, 70.26, 908.22),
Vector3.new(281.26, 70.26, 875.18),
Vector3.new(281.58, 70.26, 841.83),
Vector3.new(280.74, 70.26, 808.86),
Vector3.new(281.15, 70.26, 776.67),
Vector3.new(347.98, 70.26, 927.74),
Vector3.new(378.81, 70.26, 927.87),
Vector3.new(413.62, 70.26, 928.17),
Vector3.new(447.78, 70.26, 927.28),
Vector3.new(479.77, 70.26, 928.69),
Vector3.new(513.94, 70.26, 927.40),
Vector3.new(543.69, 70.26, 927.30),
Vector3.new(578.21, 70.26, 927.75),
Vector3.new(578.82, 55.40, 927.71),
Vector3.new(545.42, 55.40, 927.61),
Vector3.new(513.50, 55.40, 927.37),
Vector3.new(480.42, 55.40, 927.20),
Vector3.new(447.71, 55.40, 927.67),
Vector3.new(414.14, 55.40, 927.12),
Vector3.new(382.12, 55.40, 927.39),
Vector3.new(348.47, 55.40, 927.61),
Vector3.new(282.54, 55.40, 774.29),
Vector3.new(281.92, 55.40, 807.07),
Vector3.new(280.86, 55.40, 840.64),
Vector3.new(282.93, 55.40, 873.57),
Vector3.new(280.89, 55.40, 907.68),
Vector3.new(282.06, 55.40, 939.23),
Vector3.new(281.23, 55.40, 973.03),
Vector3.new(282.10, 55.40, 1005.60),
Vector3.new(281.93, 55.40, 1038.14),
Vector3.new(281.55, 55.40, 1072.04),
Vector3.new(282.19, 55.40, 1103.34),
Vector3.new(282.42, 55.40, 1137.55),
Vector3.new(282.58, 40.54, 1137.39),
Vector3.new(281.69, 40.54, 1105.15),
Vector3.new(282.74, 40.54, 1071.59),
Vector3.new(281.23, 40.54, 1039.23),
Vector3.new(281.48, 40.54, 1006.84),
Vector3.new(280.18, 40.54, 972.44),
Vector3.new(282.23, 40.54, 941.02),
Vector3.new(281.01, 40.54, 908.68),
Vector3.new(281.10, 40.54, 874.77),
Vector3.new(281.56, 40.54, 842.03),
Vector3.new(280.28, 40.54, 808.24),
Vector3.new(280.58, 40.54, 775.35),
Vector3.new(347.70, 40.54, 926.77),
Vector3.new(381.22, 40.54, 927.96),
Vector3.new(413.51, 40.54, 927.90),
Vector3.new(447.13, 40.54, 927.62),
Vector3.new(478.96, 40.54, 927.74),
Vector3.new(512.72, 40.54, 925.84),
Vector3.new(545.76, 40.54, 928.30),
Vector3.new(579.37, 40.54, 928.32),
Vector3.new(578.71, 25.69, 926.91),
Vector3.new(545.03, 25.69, 928.03),
Vector3.new(513.26, 25.69, 928.03),
Vector3.new(480.89, 25.69, 928.02),
Vector3.new(446.77, 25.69, 928.66),
Vector3.new(415.05, 25.69, 929.25),
Vector3.new(381.97, 25.69, 928.25),
Vector3.new(350.04, 25.69, 928.85),
Vector3.new(281.00, 25.69, 774.18),
Vector3.new(280.93, 25.69, 808.79),
Vector3.new(281.97, 25.69, 839.73),
Vector3.new(281.32, 25.69, 872.70),
Vector3.new(280.92, 25.69, 906.31),
Vector3.new(281.53, 25.69, 939.24),
Vector3.new(281.76, 25.69, 972.51),
Vector3.new(282.43, 25.69, 1004.53),
Vector3.new(280.62, 25.69, 1037.75),
Vector3.new(282.13, 25.69, 1071.30),
Vector3.new(280.69, 25.69, 1104.44),
Vector3.new(281.58, 25.69, 1136.91),
Vector3.new(281.41, 10.65, 1137.76),
Vector3.new(281.30, 10.65, 1104.78),
Vector3.new(280.36, 10.65, 1071.78),
Vector3.new(280.89, 10.65, 1038.39),
Vector3.new(281.38, 10.65, 1007.18),
Vector3.new(280.42, 10.65, 973.48),
Vector3.new(279.49, 10.65, 940.62),
Vector3.new(280.51, 10.65, 906.22),
Vector3.new(279.61, 10.65, 874.40),
Vector3.new(281.06, 10.65, 840.90),
Vector3.new(280.15, 10.65, 808.54),
Vector3.new(280.90, 10.65, 775.38),
Vector3.new(347.28, 10.65, 927.41),
Vector3.new(381.03, 10.65, 927.97),
Vector3.new(414.12, 10.65, 925.99),
Vector3.new(446.91, 10.65, 927.19),
Vector3.new(479.30, 10.65, 927.02),
Vector3.new(511.27, 10.65, 927.11),
Vector3.new(545.42, 10.65, 927.13),
Vector3.new(578.98, 10.65, 927.04),
}
local function getHRP()
local char = player.Character
if char then
return char:FindFirstChild("HumanoidRootPart")
end
return nil
end
local function findVisiblePressUi()
local tag = workspace:FindFirstChild("Tag")
if not tag then return nil end
local units = tag:FindFirstChild("Units")
if not units then return nil end
for _, unit in ipairs(units:GetDescendants()) do
if unit:IsA("Model") and unit.Name == "Button" then
local press = unit:FindFirstChild("Press")
local ui = unit:FindFirstChild("Ui")
if press and ui and press:IsA("BasePart") and ui:IsA("BasePart") then
if press.Transparency == 0 and ui.Transparency == 0 then
local prompt = press:FindFirstChildWhichIsA("ProximityPrompt", true)
return press.Position, prompt
end
end
end
end
return nil
end
Window:Notify({
Title = "BoogerLand",
Description = "Auto Find Door started - Searching for door...",
Lifetime = 3
})
local delayBetween = 0.4
local doorFound = false
for i, pos in ipairs(positions) do
local targetPos, prompt = findVisiblePressUi()
if targetPos then
local hrp = getHRP()
if hrp then
hrp.CFrame = CFrame.new(targetPos + Vector3.new(0, 3, 0))
if prompt then
task.wait(0.1)
pcall(function()
fireproximityprompt(prompt)
end)
Window:Notify({
Title = "BoogerLand",
Description = "Door found and activated!",
Lifetime = 3
})
doorFound = true
end
end
break
end
local hrp = getHRP()
if hrp then
hrp.CFrame = CFrame.new(pos)
end
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("ProximityPrompt") and obj.Enabled then
pcall(function()
fireproximityprompt(obj)
end)
end
end
if i % 10 == 0 then
Window:Notify({
Title = "BoogerLand",
Description = "Searching... (" .. i .. "/" .. #positions .. " positions checked)",
Lifetime = 2
})
end
task.wait(delayBetween)
end
if not doorFound then
Window:Notify({
Title = "BoogerLand",
Description = "Auto Find Door completed - No door found at predefined positions",
Lifetime = 4
})
end
end,
}, "AutoFindDoorButton")
sections.Mainsection2:Toggle({
Name = "Name ESP",
Default = false,
Callback = function(enabled)
nameESPEnabled = enabled
if enabled then
if game:GetService("CoreGui"):FindFirstChild("ModernNameESP") then
game:GetService("CoreGui"):FindFirstChild("ModernNameESP"):Destroy()
end
nameESPFolder = Instance.new("Folder")
nameESPFolder.Name = "ModernNameESP"
nameESPFolder.Parent = game:GetService("CoreGui")
connectPlayerEvents()
setupNameESP()
Window:Notify({
Title = "BoogerLand",
Description = "Name ESP Enabled",
Lifetime = 3
})
else
removeAllNameESP()
disconnectPlayerEvents()
if nameESPFolder then
nameESPFolder:Destroy()
nameESPFolder = nil
end
Window:Notify({
Title = "BoogerLand",
Description = "Name ESP Disabled",
Lifetime = 3
})
end
end,
}, "NameESPToggle")
sections.Mainsection2:Colorpicker({
Name = "Name ESP Color",
Default = Color3.fromRGB(255, 255, 255),
Callback = function(color)
nameESPColor = color
updateNameESPColors()
Window:Notify({
Title = "BoogerLand",
Description = "Name ESP Color Updated",
Lifetime = 2
})
end,
}, "NameESPColorPicker")
sections.Mainsection2:Toggle({
Name = "Health Bar ESP",
Default = false,
Callback = function(value)
enabled = value
hpenabled = value
if enabled then
startHealthBarESP()
Window:Notify({
Title = "BoogerLand",
Description = "Health Bar ESP Enabled",
Lifetime = 2
})
else
cleanupHealthBarESP()
Window:Notify({
Title = "BoogerLand",
Description = "Health Bar ESP Disabled",
Lifetime = 2
})
end
end,
}, "HealthBarESP")
sections.Distancesection2:Button({
Name = "Remove Camera Shake",
Callback = function()
local RunService = game:GetService("RunService")
RunService:UnbindFromRenderStep("CameraShaker")
local camera = workspace.CurrentCamera
local player = game.Players.LocalPlayer
camera.CameraType = Enum.CameraType.Custom
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
camera.CameraSubject = humanoid
else
camera.CameraSubject = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChildWhichIsA("BasePart")
end
Window:Notify({
Title = "BoogerLand",
Description = "Camera Reset Successfully",
Lifetime = 3
})
end,
}, "ResetCameraButton2")
sections.Targetsection2:Input({
Name = "Follow Player",
Placeholder = "Enter player name",
AcceptedCharacters = "All",
Callback = function(input)
if input == "" or input == nil then
stopFollowing()
return
end
local targetPlayer = findClosestPlayer(input)
if targetPlayer then
startFollowing(targetPlayer)
else
Window:Notify({
Title = "BoogerLand",
Description = "Player '" .. input .. "' not found",
Lifetime = 3
})
end
end,
}, "FollowPlayerInput")
sections.Targetsection2:Button({
Name = "Stop Following",
Callback = function()
stopFollowing()
end,
}, "StopFollowButton")
Players.PlayerRemoving:Connect(function(leavingPlayer)
if currentFollowTarget == leavingPlayer then
stopFollowing()
Window:Notify({
Title = "BoogerLand",
Description = "Target player left - Stopped following",
Lifetime = 3
})
end
end)
sections.Gamepasssection1:Toggle({
Name = "Extra Stamina",
Default = false,
Callback = function(enabled)
staminaSystemEnabled = enabled
if enabled then
createStaminaSystem(currentStaminaPreset)
else
currentStaminaPreset = "Default"
createStaminaSystem(currentStaminaPreset)
end
end,
})
sections.Gamepasssection1:Dropdown({
Name = "Stamina Preset",
Multi = false,
Required = false,
Options = {"Default", "2x Stamina", "3x Stamina", "4x Stamina", "5x Stamina", "6x Stamina", "Infinite"},
Search = false,
Callback = function(selectedPreset)
if selectedPreset and selectedPreset ~= "" then
currentStaminaPreset = selectedPreset
if staminaSystemEnabled then
createStaminaSystem(currentStaminaPreset)
end
Window:Notify({
Title = "BoogerLand",
Description = "Stamina preset changed to: " .. selectedPreset,
Lifetime = 2
})
end
end,
})
player.CharacterAdded:Connect(function(newCharacter)
task.wait(2)
if staminaSystemEnabled then
createStaminaSystem(currentStaminaPreset)
end
end)
sections.Automatesection2:Toggle({
Name = "Auto Skip Intro",
Default = false,
Callback = function(enabled)
voteSkipLoopRunning = enabled
if enabled then
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VoteSkipIntro = ReplicatedStorage:WaitForChild("RE"):WaitForChild("VoteSkipIntro")
voteSkipThread = task.spawn(function()
while voteSkipLoopRunning do
VoteSkipIntro:FireServer()
task.wait(5)
end
end)
Window:Notify({
Title = "BoogerLand",
Description = "Auto Skip Intro Enabled",
Lifetime = 2
})
else
voteSkipLoopRunning = false
voteSkipThread = nil
Window:Notify({
Title = "BoogerLand",
Description = "Auto Skip Intro Disabled",
Lifetime = 2
})
end
end,
})
sections.Automatesection2:Toggle({
Name = "Auto Skip Rules",
Default = false,
Callback = function(enabled)
voteSkipRulesRunning = enabled
if enabled then
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VoteSkip = ReplicatedStorage:WaitForChild("RE"):WaitForChild("VoteSkip")
voteSkipRulesThread = task.spawn(function()
while voteSkipRulesRunning do
VoteSkip:FireServer()
task.wait(5)
end
end)
Window:Notify({
Title = "BoogerLand",
Description = "Auto Skip Rules Enabled",
Lifetime = 2
})
else
voteSkipRulesRunning = false
voteSkipRulesThread = nil
Window:Notify({
Title = "BoogerLand",
Description = "Auto Skip Rules Disabled",
Lifetime = 2
})
end
end,
})
sections.Automatesection1:Toggle({
Name = "Auto Play",
Default = false,
Callback = function(enabled)
autoPlayRunning = enabled
if enabled then
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local JoinGuiEvent = ReplicatedStorage:WaitForChild("JoinGuiEvent")
autoPlayThread = task.spawn(function()
while autoPlayRunning do
JoinGuiEvent:FireServer()
task.wait(5)
end
end)
Window:Notify({
Title = "BoogerLand",
Description = "Auto Play Enabled",
Lifetime = 2
})
else
autoPlayRunning = false
autoPlayThread = nil
Window:Notify({
Title = "BoogerLand",
Description = "Auto Play Disabled",
Lifetime = 2
})
end
end,
})
sections.Mainsection3:Toggle({
Name = "Disable Zoom",
Default = false,
Callback = function(enabled)
zoomBlockEnabled = enabled
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Zoom = ReplicatedStorage:WaitForChild("RE"):WaitForChild("Zoom")
if enabled then
for _, connection in ipairs(getconnections(Zoom.OnClientEvent)) do
connection:Disable()
table.insert(zoomBlockedConnections, connection)
end
Window:Notify({
Title = "BoogerLand",
Description = "Zoom event blocked.",
Lifetime = 2
})
else
for _, connection in ipairs(zoomBlockedConnections) do
pcall(function()
connection:Enable()
end)
end
zoomBlockedConnections = {}
Window:Notify({
Title = "BoogerLand",
Description = "Zoom event unblocked.",
Lifetime = 2
})
end
end,
})
sections.WitchHuntsection1:Button({
Name = "Teleport to Witch",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local WitchHunt = workspace:FindFirstChild("WitchHunt")
local npcFolder = WitchHunt and WitchHunt:FindFirstChild("NPCs")
if not npcFolder then
Window:Notify({
Title = "BoogerLand",
Description = "Witch folder not found.",
Lifetime = 3
})
return
end
for _, npc in ipairs(npcFolder:GetChildren()) do
if npc:IsA("Model") and npc.Name == "WHNPC" and npc:FindFirstChild("Highlight") then
local root = npc:FindFirstChild("HumanoidRootPart")
if root then
HRP.CFrame = root.CFrame + Vector3.new(0, 3, 0)
for _, obj in ipairs(npc:GetDescendants()) do
if obj:IsA("ProximityPrompt") and obj.Enabled then
pcall(function()
obj.MaxActivationDistance = 100
obj.HoldDuration = 0
obj.RequiresLineOfSight = false
fireproximityprompt(obj)
end)
Window:Notify({
Title = "BoogerLand",
Description = "Interacted with Witch.",
Lifetime = 3
})
return
end
end
Window:Notify({
Title = "BoogerLand",
Description = "No ProximityPrompt found in Witch.",
Lifetime = 3
})
return
end
end
end
Window:Notify({
Title = "BoogerLand",
Description = "No Witch found.",
Lifetime = 3
})
end
})
MacLib:SetFolder("BoogerLand")
tabs.Settings:InsertConfigSection("Left")
Window.onUnloaded(function()
cleanupHealthBarESP()
print("Unloaded!")
end)
tabs.Main:Select()
MacLib:LoadAutoLoadConfig()
Yall can ask in the comments on how to use this script/specific features of it. Im too lazy to make a tutorial on how to use some of it but I bet yall can figure out on your own.
@VincenzoXIII When will the update for the beauty contest and solitary confinement be available? I'm waiting for it
@VincenzoXIII can you make it mobile friendly? It appears that it only works for PC users.
@VincenzoXIII is there any way you can optimize the script for delta?
WORKS ON SOLARA - only issue on solara is the auto find door on the "TAG" game will cause lag as it teleports you on doors one by one so I recommend better executor to use that feature.
love pen source script :D
Yoo it's working thanks. Will you finish this script?
@yowupchat2 no
@yourboywhitecat maclib
@yourboywhitecat When will the update for the beauty contest and solitary confinement be available? I'm waiting for it.
@yourboywhitecat Sorry, I replied to the wrong person.
Not working on mobile
What executor do you guys use? It's not working on arceus
@mandrel123 on mobile use delta
@awikwok tried it, maybe it's not compatible on mobile.
@yourboywhitecat what executor do you use?
what about for mobile? :((
hello, this script dont work on mobile
add mobile support pls
good one.
@VincenzoXIII thanks for this great script , im wondering why you didnt place your discord anywhere? and is updates anytime soon! thanks again..!
will there be an optimization for delta??
Hello @VincenzoXIII when will u finish the update with solitary confinement and beauty contest