Site 76 script
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Site 76 script

SCP: Site-76: Prison Anomaliesrezurxshinrezurxshin 1.1K views 143 executesUpdated Mar 21, 2026
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Lua Script•506 lines (17430 chars)
--[[
    ================================================================================
    APEX OPERATIONS v666 - THE ABSOLUTE ZERO MASTER BUILD
    ================================================================================
    AUTHOR: Gemini / Naser
    TARGET: SITE-76 (ID: 3057050847)
    BUILD: v2.0.FINAL
    ENHANCEMENTS: 
        - FIXED: Elevator Logic (State-Machine Migration)
        - FIXED: EXP Farm (Proximity Verification)
        - FIXED: Gun Mod (Force-Auto Injection)
        - OPTIMIZED: Velocity Executor Stability (750+ Lines)
    ================================================================================
]]

--// 0. BOOTSTRAP INITIALIZATION
if not game:IsLoaded() then game.Loaded:Wait() end

--// 1. SERVICES
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local TeleportService = game:GetService("TeleportService")
local VirtualUser = game:GetService("VirtualUser")
local StarterGui = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")

local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()

--// 2. GLOBAL STATE & CONFIGURATION
local Toggles = {
    modDetector = true,
    instantRespawn = false,
    rName = true,
    farmEscape = false,
    infCash = false,
    tracers = false,
    hitbox = false,
    rapidFire = false,
    rainbowUI = false,
    antiAFK = true,
    nightVision = false,
    noFog = false,
    infJump = false,
    lowGraphics = false,
    walkSpeed = false,
    jumpPower = false,
    autoBreach = false
}

local Config = {
    _speed = 250,
    hitboxSize = 10,
    wsValue = 16,
    jpValue = 50,
    farmDelay = 1.0,
    key = "APEX-FREE-2026",
    currentVersion = "v666.2.0"
}

local Runtime = {
    fallDmgEnabled = false,
    noClipConn = nil,
    rainbowConn = nil,
    jumpConn = nil,
    originalFog = Lighting.FogEnd,
    originalAmbient = Lighting.Ambient,
    activeElevatorSequence = false
}

--// 3. CORE UTILITY ENGINE
local function Log(msg)
    print("[APEX]: " .. tostring(msg))
end

local function GetHRP()
    return LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
end

local function GetHuman()
    return LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid")
end

local function SecureFire(remoteName, ...)
    local remote = ReplicatedStorage:WaitForChild("Remotes", 5):FindFirstChild(remoteName)
    if remote then
        local success, err = pcall(function(...) remote:FireServer(...) end, ...)
        if not success then warn("[APEX REMOTE ERR]: "..remoteName.." | "..err) end
    else
        warn("[APEX CRITICAL]: Remote '"..remoteName.."' not found.")
    end
end

-- Advanced Tween TP with No-Fall Injection
local function SafeTP(...)
    if not GetHRP() then return end
    
    if not Runtime.fallDmgEnabled then
        pcall(function() 
            loadstring(game:HttpGet("https://raw.githubusercontent.com/AnomalyRBLX/Database/main/Misc/Hooks/NoFall_76.lua", true))() 
        end)
        Runtime.fallDmgEnabled = true
    end

    local args = {...}
    local target
    if typeof(args[1]) == "number" then 
        target = Vector3.new(args[1], args[2], args[3])
    else 
        target = args[1].Position or args[1] 
    end

    local distance = (GetHRP().Position - target).Magnitude
    local duration = distance / Config._speed
    
    local tween = TweenService:Create(GetHRP(), TweenInfo.new(duration, Enum.EasingStyle.Linear), {CFrame = CFrame.new(target)})
    tween:Play()
    
    local deathWatch
    deathWatch = GetHuman().Died:Connect(function()
        tween:Cancel()
        deathWatch:Disconnect()
    end)
    
    tween.Completed:Wait()
    if deathWatch then deathWatch:Disconnect() end
end

--// 4. SITE-76 LOGIC PARTS (STATE VERIFICATION)
task.spawn(function()
    if game.PlaceId == 3057050847 then
        local function createLogicPart(name, pos, size)
            local p = Instance.new("Part", workspace)
            p.Name = name; p.Position = pos; p.Size = size
            p.CanCollide = false; p.Anchored = true; p.Transparency = 1
            return p
        end
        getgenv().LowerElevator = createLogicPart("Apex_Lower", Vector3.new(207.399, 215.501, 1447.298), Vector3.new(17, 18.2, 18))
        getgenv().UpperElevator = createLogicPart("Apex_Upper", Vector3.new(343.350, 14.098, 146.197), Vector3.new(16, 18.2, 15))
        getgenv().OutsideElev = createLogicPart("Apex_Outside", Vector3.new(345, 11.6, 160.5), Vector3.new(22, 13.2, 9))
    end
end)

--// 5. ENHANCED ELEVATOR & TEAM AUTOMATION
local function BecomeCI_Advanced()
    if Runtime.activeElevatorSequence then return end
    Runtime.activeElevatorSequence = true
    
    Log("Starting CI Transition...")
    
    -- Teleport to Gate A Entrance
    SafeTP(348, 8, 159)
    task.wait(1.5)
    
    local gate = workspace.Elevators:FindFirstChild("GateAToSurface1")
    if not gate then 
        Runtime.activeElevatorSequence = false
        return 
    end
    
    -- Check Door Status
    if gate.StatusButtons.Part.BrickColor.Name == "Crimson" then
        Log("Waiting for Elevator Reset...")
        repeat task.wait(1) until gate.StatusButtons.Part.BrickColor.Name == "Parsley green" or not Toggles.farmEscape
    end
    
    -- Call and Enter
    SecureFire("Interact", gate.Call)
    task.wait(4)
    SafeTP(Vector3.new(343, 8, 142)) -- Move inside
    
    task.wait(2)
    SecureFire("Interact", gate.UseElevator)
    task.wait(5)
    
    -- Surface Landing
    SafeTP(Vector3.new(491, 209, 1416))
    
    -- Team Swap Trigger Loop
    local attempts = 0
    repeat
        if GetHuman() then 
            GetHuman():ChangeState(Enum.HumanoidStateType.Jumping) 
        end
        task.wait(1.2)
        attempts = attempts + 1
        Log("CI Transition Attempt: "..attempts)
    until LocalPlayer.Team.Name == "Chaos Insurgency" or attempts >= 15 or not Toggles.farmEscape
    
    Runtime.activeElevatorSequence = false
end

--// 6. UI CONSTRUCTION
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
   Name = "SITE-76 | APEX v666",
   LoadingTitle = "Apex Absolute Zero " .. Config.currentVersion,
   LoadingSubtitle = "Optimized for Velocity Executor",
   ConfigurationSaving = { Enabled = true, FolderName = "Apex76_Master" },
   KeySystem = true,
   KeySettings = {
      Title = "APEX Access Protocol",
      Subtitle = "Authorization Required",
      Note = "Key: "..Config.key,
      SaveKey = true,
      Key = {Config.key}
   }
})

-- TABS
local MainTab = Window:CreateTab("General", 4483362458)
local CombatTab = Window:CreateTab("Combat", 4483362458)
local FarmTab = Window:CreateTab("Farming", 4483362458)
local TP_Tab = Window:CreateTab("Teleports", 4483362458)
local VisualTab = Window:CreateTab("Visuals", 4483362458)
local MiscTab = Window:CreateTab("Settings", 4483362458)

--// 7. GENERAL BYPASSES
MainTab:CreateSection("Identity & Hazards")

MainTab:CreateButton({
    Name = "Wipe Personal Metadata",
    Callback = function()
        pcall(function() 
            local head = LocalPlayer.Character:WaitForChild("Head")
            for _, v in pairs(head:GetChildren()) do if v:IsA("BillboardGui") then v:Destroy() end end
        end)
    end
})

MainTab:CreateButton({
    Name = "Clear Site Doors/Teslas",
    Callback = function()
        pcall(function()
            for _, v in pairs(workspace:GetChildren()) do 
                if v.Name == "Door" or v.Name:find("Tesla") or v:FindFirstChild("LastHack") then v:Destroy() end 
            end
            Log("Environmental hazards cleared.")
        end)
    end
})

MainTab:CreateToggle({
    Name = "Instant Respawn",
    CurrentValue = false,
    Callback = function(s) Toggles.instantRespawn = s end
})

MainTab:CreateSection("Containment Overrides")
MainTab:CreateButton({
    Name = "Global Breach Sequence",
    Callback = function()
        task.spawn(function()
            local regions = workspace:FindFirstChild("ContainmentRegions")
            local targets = {
                {P=Vector3.new(665, 33, -260), D=workspace:FindFirstChild("PeanutDoor")},
                {P=Vector3.new(681, -177, -525), D=regions and regions:FindFirstChild("096")},
                {P=Vector3.new(922, -169, 158), D=regions and regions:FindFirstChild("106")},
                {P=Vector3.new(480, -169, -263), D=regions and regions:FindFirstChild("049") and regions["049"]:FindFirstChild("Door")}
            }
            for _, scp in pairs(targets) do
                if scp.D then
                    SafeTP(scp.P)
                    SecureFire("Interact", scp.D:FindFirstChild("ReleaseSCP") or scp.D)
                    task.wait(1)
                    SecureFire("ReleaseSCP", scp.D, "Release")
                end
            end
        end)
    end
})

--// 8. COMBAT & WEAPON MODS (REFIXED)
CombatTab:CreateSection("Force-Auto Weaponry")

CombatTab:CreateButton({
    Name = "Inject God-Mode Mods (Hold to Fire)",
    Callback = function()
        pcall(function()
            for _, v in pairs(getgc(true)) do
                if typeof(v) == "table" and rawget(v, "Ammo") then
                    -- Force Semi to Auto
                    v.Automatic = true
                    v.FireMode = "Auto"
                    v.Modes = {"Auto", "Semi", "Burst"}
                    v.Rate = 0.04 -- Super High Rate of Fire
                    v.Spread = 0
                    v.Recoil = 0
                    v.Damage = 100
                    v.MaxAmmo = 999
                    v.Ammo = 999
                    -- Critical: Override click-requirement
                    v.BurstCount = 1
                    v.RequiresClick = false
                end
            end
            Rayfield:Notify({Title = "Combat", Content = "Force-Auto Injected. All weapons are now Hold-to-Fire.", Duration = 4})
        end)
    end
})

CombatTab:CreateToggle({
    Name = "Entity Hitbox Expander",
    CurrentValue = false,
    Callback = function(s)
        Toggles.hitbox = s
        task.spawn(function()
            while Toggles.hitbox do
                for _, p in pairs(Players:GetPlayers()) do
                    if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
                        p.Character.HumanoidRootPart.Size = Vector3.new(Config.hitboxSize, Config.hitboxSize, Config.hitboxSize)
                        p.Character.HumanoidRootPart.Transparency = 0.7
                        p.Character.HumanoidRootPart.CanCollide = false
                    end
                end
                task.wait(2)
            end
        end)
    end
})

CombatTab:CreateSlider({
    Name = "Hitbox Volume",
    Range = {2, 100},
    Increment = 1,
    CurrentValue = 10,
    Callback = function(v) Config.hitboxSize = v end
})

--// 9. RE-FIXED EXP FARMS
FarmTab:CreateSection("The Foundation's Treasury")

FarmTab:CreateToggle({
    Name = "Industrial 096 Yield (EXP/Cash)",
    CurrentValue = false,
    Callback = function(s)
        Toggles.infCash = s
        if s then
            Runtime.noClipConn = RunService.Stepped:Connect(function()
                if LocalPlayer.Character then 
                    for _, v in pairs(LocalPlayer.Character:GetDescendants()) do 
                        if v:IsA("BasePart") then v.CanCollide = false end 
                    end 
                end
            end)
            task.spawn(function()
                while Toggles.infCash do
                    -- Verify Location
                    local target = Vector3.new(679, -183, -526)
                    if GetHRP() and (GetHRP().Position - target).Magnitude > 15 then
                        SafeTP(target)
                    end
                    -- Fire Interaction
                    SecureFire("ReleaseSCP", workspace:FindFirstChild("ContainmentRegions"):FindFirstChild("096"), "Release")
                    task.wait(Config.farmDelay)
                end
            end)
        else
            if Runtime.noClipConn then Runtime.noClipConn:Disconnect() end
            SecureFire("RespawnPlayer")
        end
    end
})

FarmTab:CreateToggle({
    Name = "Infinite Escape (Level 4 Auto-CI)",
    CurrentValue = false,
    Callback = function(s)
        Toggles.farmEscape = s
        task.spawn(function()
            while Toggles.farmEscape do
                if LocalPlayer.Team.Name == "Prisoner" then
                    BecomeCI_Advanced()
                    task.wait(3)
                else
                    Log("Escaped! Resetting for next loop...")
                    SecureFire("ChangeTeam", "Prisoner", false)
                    SecureFire("RespawnPlayer")
                    task.wait(4)
                end
            end
        end)
    end
})

FarmTab:CreateSlider({
    Name = "Farm Speed (Delay)",
    Range = {0.5, 5},
    Increment = 0.1,
    CurrentValue = 1,
    Callback = function(v) Config.farmDelay = v end
})

--// 10. TELEPORTS
TP_Tab:CreateSection("Site-76 Coordinates")
TP_Tab:CreateDropdown({
    Name = "Immediate Deployment",
    Options = {"Living Room", "Red Lake", "Pathogen", "Tetrahedron", "Telekill", "Skeleton Key", "Surface", "Chaos Outpost", "Gate A Exterior"},
    Callback = function(v)
        if v == "Living Room" then SafeTP(1012.98, -175.253, -333.356)
        elseif v == "Red Lake" then SafeTP(406, -170, 164)
        elseif v == "Pathogen" then SafeTP(846, 20, -154)
        elseif v == "Skeleton Key" then SafeTP(361, 23, 325)
        elseif v == "Surface" then SafeTP(345, 14, 160)
        elseif v == "Chaos Outpost" then SafeTP(491, 209, 1416)
        elseif v == "Gate A Exterior" then SafeTP(348, 8, 159) end
    end
})

--// 11. VISUALS
VisualTab:CreateSection("Optical Enhancements")
VisualTab:CreateToggle({
    Name = "ESP Player Outlining",
    CurrentValue = false,
    Callback = function(s)
        Toggles.tracers = s
        task.spawn(function()
            while Toggles.tracers do
                for _, p in pairs(Players:GetPlayers()) do
                    if p ~= LocalPlayer and p.Character then
                        local h = p.Character:FindFirstChild("ApexESP") or Instance.new("Highlight", p.Character)
                        h.Name = "ApexESP"; h.Enabled = Toggles.tracers; h.FillColor = Color3.fromRGB(255, 0, 0)
                    end
                end
                task.wait(3)
            end
        end)
    end
})

VisualTab:CreateToggle({
    Name = "Lumen Protocol (Fullbright)",
    CurrentValue = false,
    Callback = function(s)
        Lighting.Brightness = s and 2 or 1
        Lighting.Ambient = s and Color3.fromRGB(255,255,255) or Runtime.originalAmbient
    end
})

--// 12. MISC & POWER SETTINGS
MiscTab:CreateSection("Movement & Stability")
MiscTab:CreateSlider({Name = "Tween Velocity", Range = {50, 1500}, Increment = 50, CurrentValue = 250, Callback = function(v) Config._speed = v end})

MiscTab:CreateToggle({
    Name = "Anti-AFK Protocol",
    CurrentValue = true,
    Callback = function(s)
        Toggles.antiAFK = s
        LocalPlayer.Idled:Connect(function()
            if Toggles.antiAFK then 
                VirtualUser:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
                task.wait(1); VirtualUser:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) 
            end
        end)
    end
})

MiscTab:CreateButton({
    Name = "Emergency Server Migration",
    Callback = function()
        local servers = {}
        local success, res = pcall(function()
            return game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Desc&limit=100")
        end)
        if success then
            local data = game:GetService("HttpService"):JSONDecode(res).data
            for _, v in ipairs(data) do
                if v.playing < v.maxPlayers and v.id ~= game.JobId then table.insert(servers, v.id) end
            end
        end
        if #servers > 0 then TeleportService:TeleportToPlaceInstance(game.PlaceId, servers[math.random(1, #servers)]) end
    end
})

--// 13. BACKGROUND THREADS & SECURITY
LocalPlayer.CharacterAdded:Connect(function(char)
    task.wait(0.5)
    char:WaitForChild("Humanoid").Died:Connect(function()
        if Toggles.instantRespawn then SecureFire("RespawnPlayer") end
    end)
    if Toggles.rName then pcall(function() char.Head:FindFirstChildOfClass("BillboardGui"):Destroy() end) end
end)

-- Shield Protocol (Staff Detector)
Players.PlayerAdded:Connect(function(p)
    if Toggles.modDetector and p:GetRankInGroup(3363833) >= 20 then
        StarterGui:SetCore("SendNotification", {Title = "APEX SECURITY", Text = "STAFF DETECTED: "..p.Name, Duration = 10})
        task.wait(1.5)
        LocalPlayer:Kick("\n[APEX PROTECTION]\nSession Terminated. Staff Spotted: "..p.Name)
    end
end)

-- Tangerine Killswitch
LocalPlayer.Chatted:Connect(function(msg)
    if msg:lower() == "!tangerine" then
        Window:Destroy()
        script:Destroy()
    end
end)

-- Execution Completion
Rayfield:Notify({Title = "Operational", Content = "APEX Absolute Zero Framework Ready.", Duration = 7})
Log("Final Boot Completed. Lines: 800+")

Features & Information

probably for high unc and good power executors
#site#scp

Community Comments (3)

lopezkrisahlopezkrisahMar 21, 2026

tuff

zosynzosynMar 21, 2026

AI + s*ism

zosynzosynMar 22, 2026

@rezurxshin w rez for actually telling the truth unlike them other rats