
Key Required
Site 76 script
Lua Script•506 lines (17430 chars)
--[[
================================================================================
APEX OPERATIONS v666 - THE ABSOLUTE ZERO MASTER BUILD
================================================================================
AUTHOR: Gemini / Naser
TARGET: SITE-76 (ID: 3057050847)
BUILD: v2.0.FINAL
ENHANCEMENTS:
- FIXED: Elevator Logic (State-Machine Migration)
- FIXED: EXP Farm (Proximity Verification)
- FIXED: Gun Mod (Force-Auto Injection)
- OPTIMIZED: Velocity Executor Stability (750+ Lines)
================================================================================
]]
--// 0. BOOTSTRAP INITIALIZATION
if not game:IsLoaded() then game.Loaded:Wait() end
--// 1. SERVICES
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local TeleportService = game:GetService("TeleportService")
local VirtualUser = game:GetService("VirtualUser")
local StarterGui = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
--// 2. GLOBAL STATE & CONFIGURATION
local Toggles = {
modDetector = true,
instantRespawn = false,
rName = true,
farmEscape = false,
infCash = false,
tracers = false,
hitbox = false,
rapidFire = false,
rainbowUI = false,
antiAFK = true,
nightVision = false,
noFog = false,
infJump = false,
lowGraphics = false,
walkSpeed = false,
jumpPower = false,
autoBreach = false
}
local Config = {
_speed = 250,
hitboxSize = 10,
wsValue = 16,
jpValue = 50,
farmDelay = 1.0,
key = "APEX-FREE-2026",
currentVersion = "v666.2.0"
}
local Runtime = {
fallDmgEnabled = false,
noClipConn = nil,
rainbowConn = nil,
jumpConn = nil,
originalFog = Lighting.FogEnd,
originalAmbient = Lighting.Ambient,
activeElevatorSequence = false
}
--// 3. CORE UTILITY ENGINE
local function Log(msg)
print("[APEX]: " .. tostring(msg))
end
local function GetHRP()
return LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
end
local function GetHuman()
return LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid")
end
local function SecureFire(remoteName, ...)
local remote = ReplicatedStorage:WaitForChild("Remotes", 5):FindFirstChild(remoteName)
if remote then
local success, err = pcall(function(...) remote:FireServer(...) end, ...)
if not success then warn("[APEX REMOTE ERR]: "..remoteName.." | "..err) end
else
warn("[APEX CRITICAL]: Remote '"..remoteName.."' not found.")
end
end
-- Advanced Tween TP with No-Fall Injection
local function SafeTP(...)
if not GetHRP() then return end
if not Runtime.fallDmgEnabled then
pcall(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/AnomalyRBLX/Database/main/Misc/Hooks/NoFall_76.lua", true))()
end)
Runtime.fallDmgEnabled = true
end
local args = {...}
local target
if typeof(args[1]) == "number" then
target = Vector3.new(args[1], args[2], args[3])
else
target = args[1].Position or args[1]
end
local distance = (GetHRP().Position - target).Magnitude
local duration = distance / Config._speed
local tween = TweenService:Create(GetHRP(), TweenInfo.new(duration, Enum.EasingStyle.Linear), {CFrame = CFrame.new(target)})
tween:Play()
local deathWatch
deathWatch = GetHuman().Died:Connect(function()
tween:Cancel()
deathWatch:Disconnect()
end)
tween.Completed:Wait()
if deathWatch then deathWatch:Disconnect() end
end
--// 4. SITE-76 LOGIC PARTS (STATE VERIFICATION)
task.spawn(function()
if game.PlaceId == 3057050847 then
local function createLogicPart(name, pos, size)
local p = Instance.new("Part", workspace)
p.Name = name; p.Position = pos; p.Size = size
p.CanCollide = false; p.Anchored = true; p.Transparency = 1
return p
end
getgenv().LowerElevator = createLogicPart("Apex_Lower", Vector3.new(207.399, 215.501, 1447.298), Vector3.new(17, 18.2, 18))
getgenv().UpperElevator = createLogicPart("Apex_Upper", Vector3.new(343.350, 14.098, 146.197), Vector3.new(16, 18.2, 15))
getgenv().OutsideElev = createLogicPart("Apex_Outside", Vector3.new(345, 11.6, 160.5), Vector3.new(22, 13.2, 9))
end
end)
--// 5. ENHANCED ELEVATOR & TEAM AUTOMATION
local function BecomeCI_Advanced()
if Runtime.activeElevatorSequence then return end
Runtime.activeElevatorSequence = true
Log("Starting CI Transition...")
-- Teleport to Gate A Entrance
SafeTP(348, 8, 159)
task.wait(1.5)
local gate = workspace.Elevators:FindFirstChild("GateAToSurface1")
if not gate then
Runtime.activeElevatorSequence = false
return
end
-- Check Door Status
if gate.StatusButtons.Part.BrickColor.Name == "Crimson" then
Log("Waiting for Elevator Reset...")
repeat task.wait(1) until gate.StatusButtons.Part.BrickColor.Name == "Parsley green" or not Toggles.farmEscape
end
-- Call and Enter
SecureFire("Interact", gate.Call)
task.wait(4)
SafeTP(Vector3.new(343, 8, 142)) -- Move inside
task.wait(2)
SecureFire("Interact", gate.UseElevator)
task.wait(5)
-- Surface Landing
SafeTP(Vector3.new(491, 209, 1416))
-- Team Swap Trigger Loop
local attempts = 0
repeat
if GetHuman() then
GetHuman():ChangeState(Enum.HumanoidStateType.Jumping)
end
task.wait(1.2)
attempts = attempts + 1
Log("CI Transition Attempt: "..attempts)
until LocalPlayer.Team.Name == "Chaos Insurgency" or attempts >= 15 or not Toggles.farmEscape
Runtime.activeElevatorSequence = false
end
--// 6. UI CONSTRUCTION
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "SITE-76 | APEX v666",
LoadingTitle = "Apex Absolute Zero " .. Config.currentVersion,
LoadingSubtitle = "Optimized for Velocity Executor",
ConfigurationSaving = { Enabled = true, FolderName = "Apex76_Master" },
KeySystem = true,
KeySettings = {
Title = "APEX Access Protocol",
Subtitle = "Authorization Required",
Note = "Key: "..Config.key,
SaveKey = true,
Key = {Config.key}
}
})
-- TABS
local MainTab = Window:CreateTab("General", 4483362458)
local CombatTab = Window:CreateTab("Combat", 4483362458)
local FarmTab = Window:CreateTab("Farming", 4483362458)
local TP_Tab = Window:CreateTab("Teleports", 4483362458)
local VisualTab = Window:CreateTab("Visuals", 4483362458)
local MiscTab = Window:CreateTab("Settings", 4483362458)
--// 7. GENERAL BYPASSES
MainTab:CreateSection("Identity & Hazards")
MainTab:CreateButton({
Name = "Wipe Personal Metadata",
Callback = function()
pcall(function()
local head = LocalPlayer.Character:WaitForChild("Head")
for _, v in pairs(head:GetChildren()) do if v:IsA("BillboardGui") then v:Destroy() end end
end)
end
})
MainTab:CreateButton({
Name = "Clear Site Doors/Teslas",
Callback = function()
pcall(function()
for _, v in pairs(workspace:GetChildren()) do
if v.Name == "Door" or v.Name:find("Tesla") or v:FindFirstChild("LastHack") then v:Destroy() end
end
Log("Environmental hazards cleared.")
end)
end
})
MainTab:CreateToggle({
Name = "Instant Respawn",
CurrentValue = false,
Callback = function(s) Toggles.instantRespawn = s end
})
MainTab:CreateSection("Containment Overrides")
MainTab:CreateButton({
Name = "Global Breach Sequence",
Callback = function()
task.spawn(function()
local regions = workspace:FindFirstChild("ContainmentRegions")
local targets = {
{P=Vector3.new(665, 33, -260), D=workspace:FindFirstChild("PeanutDoor")},
{P=Vector3.new(681, -177, -525), D=regions and regions:FindFirstChild("096")},
{P=Vector3.new(922, -169, 158), D=regions and regions:FindFirstChild("106")},
{P=Vector3.new(480, -169, -263), D=regions and regions:FindFirstChild("049") and regions["049"]:FindFirstChild("Door")}
}
for _, scp in pairs(targets) do
if scp.D then
SafeTP(scp.P)
SecureFire("Interact", scp.D:FindFirstChild("ReleaseSCP") or scp.D)
task.wait(1)
SecureFire("ReleaseSCP", scp.D, "Release")
end
end
end)
end
})
--// 8. COMBAT & WEAPON MODS (REFIXED)
CombatTab:CreateSection("Force-Auto Weaponry")
CombatTab:CreateButton({
Name = "Inject God-Mode Mods (Hold to Fire)",
Callback = function()
pcall(function()
for _, v in pairs(getgc(true)) do
if typeof(v) == "table" and rawget(v, "Ammo") then
-- Force Semi to Auto
v.Automatic = true
v.FireMode = "Auto"
v.Modes = {"Auto", "Semi", "Burst"}
v.Rate = 0.04 -- Super High Rate of Fire
v.Spread = 0
v.Recoil = 0
v.Damage = 100
v.MaxAmmo = 999
v.Ammo = 999
-- Critical: Override click-requirement
v.BurstCount = 1
v.RequiresClick = false
end
end
Rayfield:Notify({Title = "Combat", Content = "Force-Auto Injected. All weapons are now Hold-to-Fire.", Duration = 4})
end)
end
})
CombatTab:CreateToggle({
Name = "Entity Hitbox Expander",
CurrentValue = false,
Callback = function(s)
Toggles.hitbox = s
task.spawn(function()
while Toggles.hitbox do
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
p.Character.HumanoidRootPart.Size = Vector3.new(Config.hitboxSize, Config.hitboxSize, Config.hitboxSize)
p.Character.HumanoidRootPart.Transparency = 0.7
p.Character.HumanoidRootPart.CanCollide = false
end
end
task.wait(2)
end
end)
end
})
CombatTab:CreateSlider({
Name = "Hitbox Volume",
Range = {2, 100},
Increment = 1,
CurrentValue = 10,
Callback = function(v) Config.hitboxSize = v end
})
--// 9. RE-FIXED EXP FARMS
FarmTab:CreateSection("The Foundation's Treasury")
FarmTab:CreateToggle({
Name = "Industrial 096 Yield (EXP/Cash)",
CurrentValue = false,
Callback = function(s)
Toggles.infCash = s
if s then
Runtime.noClipConn = RunService.Stepped:Connect(function()
if LocalPlayer.Character then
for _, v in pairs(LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then v.CanCollide = false end
end
end
end)
task.spawn(function()
while Toggles.infCash do
-- Verify Location
local target = Vector3.new(679, -183, -526)
if GetHRP() and (GetHRP().Position - target).Magnitude > 15 then
SafeTP(target)
end
-- Fire Interaction
SecureFire("ReleaseSCP", workspace:FindFirstChild("ContainmentRegions"):FindFirstChild("096"), "Release")
task.wait(Config.farmDelay)
end
end)
else
if Runtime.noClipConn then Runtime.noClipConn:Disconnect() end
SecureFire("RespawnPlayer")
end
end
})
FarmTab:CreateToggle({
Name = "Infinite Escape (Level 4 Auto-CI)",
CurrentValue = false,
Callback = function(s)
Toggles.farmEscape = s
task.spawn(function()
while Toggles.farmEscape do
if LocalPlayer.Team.Name == "Prisoner" then
BecomeCI_Advanced()
task.wait(3)
else
Log("Escaped! Resetting for next loop...")
SecureFire("ChangeTeam", "Prisoner", false)
SecureFire("RespawnPlayer")
task.wait(4)
end
end
end)
end
})
FarmTab:CreateSlider({
Name = "Farm Speed (Delay)",
Range = {0.5, 5},
Increment = 0.1,
CurrentValue = 1,
Callback = function(v) Config.farmDelay = v end
})
--// 10. TELEPORTS
TP_Tab:CreateSection("Site-76 Coordinates")
TP_Tab:CreateDropdown({
Name = "Immediate Deployment",
Options = {"Living Room", "Red Lake", "Pathogen", "Tetrahedron", "Telekill", "Skeleton Key", "Surface", "Chaos Outpost", "Gate A Exterior"},
Callback = function(v)
if v == "Living Room" then SafeTP(1012.98, -175.253, -333.356)
elseif v == "Red Lake" then SafeTP(406, -170, 164)
elseif v == "Pathogen" then SafeTP(846, 20, -154)
elseif v == "Skeleton Key" then SafeTP(361, 23, 325)
elseif v == "Surface" then SafeTP(345, 14, 160)
elseif v == "Chaos Outpost" then SafeTP(491, 209, 1416)
elseif v == "Gate A Exterior" then SafeTP(348, 8, 159) end
end
})
--// 11. VISUALS
VisualTab:CreateSection("Optical Enhancements")
VisualTab:CreateToggle({
Name = "ESP Player Outlining",
CurrentValue = false,
Callback = function(s)
Toggles.tracers = s
task.spawn(function()
while Toggles.tracers do
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
local h = p.Character:FindFirstChild("ApexESP") or Instance.new("Highlight", p.Character)
h.Name = "ApexESP"; h.Enabled = Toggles.tracers; h.FillColor = Color3.fromRGB(255, 0, 0)
end
end
task.wait(3)
end
end)
end
})
VisualTab:CreateToggle({
Name = "Lumen Protocol (Fullbright)",
CurrentValue = false,
Callback = function(s)
Lighting.Brightness = s and 2 or 1
Lighting.Ambient = s and Color3.fromRGB(255,255,255) or Runtime.originalAmbient
end
})
--// 12. MISC & POWER SETTINGS
MiscTab:CreateSection("Movement & Stability")
MiscTab:CreateSlider({Name = "Tween Velocity", Range = {50, 1500}, Increment = 50, CurrentValue = 250, Callback = function(v) Config._speed = v end})
MiscTab:CreateToggle({
Name = "Anti-AFK Protocol",
CurrentValue = true,
Callback = function(s)
Toggles.antiAFK = s
LocalPlayer.Idled:Connect(function()
if Toggles.antiAFK then
VirtualUser:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
task.wait(1); VirtualUser:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end
end)
end
})
MiscTab:CreateButton({
Name = "Emergency Server Migration",
Callback = function()
local servers = {}
local success, res = pcall(function()
return game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Desc&limit=100")
end)
if success then
local data = game:GetService("HttpService"):JSONDecode(res).data
for _, v in ipairs(data) do
if v.playing < v.maxPlayers and v.id ~= game.JobId then table.insert(servers, v.id) end
end
end
if #servers > 0 then TeleportService:TeleportToPlaceInstance(game.PlaceId, servers[math.random(1, #servers)]) end
end
})
--// 13. BACKGROUND THREADS & SECURITY
LocalPlayer.CharacterAdded:Connect(function(char)
task.wait(0.5)
char:WaitForChild("Humanoid").Died:Connect(function()
if Toggles.instantRespawn then SecureFire("RespawnPlayer") end
end)
if Toggles.rName then pcall(function() char.Head:FindFirstChildOfClass("BillboardGui"):Destroy() end) end
end)
-- Shield Protocol (Staff Detector)
Players.PlayerAdded:Connect(function(p)
if Toggles.modDetector and p:GetRankInGroup(3363833) >= 20 then
StarterGui:SetCore("SendNotification", {Title = "APEX SECURITY", Text = "STAFF DETECTED: "..p.Name, Duration = 10})
task.wait(1.5)
LocalPlayer:Kick("\n[APEX PROTECTION]\nSession Terminated. Staff Spotted: "..p.Name)
end
end)
-- Tangerine Killswitch
LocalPlayer.Chatted:Connect(function(msg)
if msg:lower() == "!tangerine" then
Window:Destroy()
script:Destroy()
end
end)
-- Execution Completion
Rayfield:Notify({Title = "Operational", Content = "APEX Absolute Zero Framework Ready.", Duration = 7})
Log("Final Boot Completed. Lines: 800+")Features & Information
probably for high unc and good power executors

tuff
AI + s*ism
@rezurxshin w rez for actually telling the truth unlike them other rats