
Key Required

if not game:IsLoaded() then game.Loaded:Wait(); end;
local cloneref = cloneref or function(i: Instance) return i; end;
local clonefunction = clonefunction or function(f: (...any) -> ...any) return f; end;
local newcclosure = newcclosure or clonefunction;
local executor = identifyexecutor and identifyexecutor() or "Your executor";
if not (hookfunction and (filtergc or (getgc and debug.getconstants))) then
local err = executor .. " is missing " .. (not hookfunction and "hookfunction " or "") .. (not (filtergc and (getgc and debug.getconstants)) and "filtergc getgc debug.getconstants" or "")
return error(err);
end;
local RS: ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage"));
local Players: Players = cloneref(game:GetService("Players"));
local UIS: UserInputService = cloneref(game:GetService("UserInputService"));
local RunService: RunService = cloneref(game:GetService("RunService"));
local GuiService: GuiService = cloneref(game:GetService("GuiService"));
local plr = Players.LocalPlayer;
local cam = workspace.CurrentCamera;
local filter: (script: (LocalScript | ModuleScript)?, strict: boolean, ...any) -> ((...any) -> ...any) = loadstring(game:HttpGet("https://sneekysscripts.uk/Scripts/FILTERGC_LIBRARY/main.luau"))();
local isMobile = UIS.TouchEnabled and not UIS.KeyboardEnabled and not UIS.MouseEnabled;
local cont = plr.PlayerScripts:FindFirstChild("Controller");
if not cont then
local err = "Script needs updating";
return warn(err);
end;
cont = filter(cont, false, "Bullet", "EasterEggThing", "SCP-066");
if not cont then
local err = "Failed to retrieve function";
return warn(err);
end;
local deltaEnv = (getrenv and getrenv() or getgenv and getgenv() or _G)
local deltaShared = deltaEnv and deltaEnv.shared or nil
local deltaFramework = deltaShared and deltaShared.Delta or nil
local deltaIsRK = deltaFramework and deltaFramework.Get and function(player, enemy)
local ok, isFriendly, isSpawnKill = pcall(function()
return deltaFramework:Get('IsRK')(player, enemy)
end)
if not ok then return true end
return isFriendly == false
end or nil
local function canTargetBeKilled(targetPlayer)
if not targetPlayer then return true end
if not deltaIsRK then return true end
local player = (deltaEnv and deltaEnv.shared and deltaEnv.shared.Delta and deltaEnv.shared.Delta.Player) or nil
if not player then return true end
return deltaIsRK(player, targetPlayer)
end
local rp = RaycastParams.new();
rp.FilterType = Enum.RaycastFilterType.Exclude;
rp.IgnoreWater = true;
rp.RespectCanCollide = true;
local function getCameraRelativeSurfacePoints(part: BasePart, cameraCFrame: CFrame): {Vector3}
local center = part.Position
local right = cameraCFrame.RightVector
local up = cameraCFrame.UpVector
-- Scale so the offsets roughly reach the extremities
-- (half the longest axis is a solid starting point)
local scale = math.max(part.Size.X, part.Size.Y, part.Size.Z) * 0.55
local offsets = {
(right + up).Unit,
(right - up).Unit,
(-right + up).Unit,
(-right - up).Unit,
}
local points = table.create(4)
for i, dir in offsets do
-- Point outside the part in camera-plane corner direction
local outside = center + dir * scale
-- Project onto the actual surface
points[i] = part:GetClosestPointOnSurface(outside)
end
return points
end
local isVisible = function(part: BasePart, origin: Vector3): (boolean, Instance?)
local char = plr.Character
if not (char and part) then
return false, nil
end
rp.FilterDescendantsInstances = {char}
-- 1. Center (your original check)
local dir = part.Position - origin
local result = workspace:Raycast(origin, dir, rp)
if not result then
return true, nil
end
if result.Instance:IsDescendantOf(part.Parent) then
return true, result.Instance
end
-- 2. Four camera-relative surface points
local camCF = workspace.CurrentCamera.CFrame
local cornerPoints = getCameraRelativeSurfacePoints(part, camCF)
for _, point in cornerPoints do
local cornerDir = point - origin
local cornerResult = workspace:Raycast(origin, cornerDir, rp)
if not cornerResult then
return true, nil
end
if cornerResult.Instance:IsDescendantOf(part.Parent) then
return true, cornerResult.Instance
end
end
-- Everything blocked
return false, result.Instance
end
-- UI & Settings Variables
local headshotAccuracy = 100
local fovSize = getgenv().sneeky_fov_size or 300
local getTarget = function(origin: Vector3)
local cPart, cDistance = nil, fovSize;
-- Exact center of the 3D viewport (ignores mouse position)
local screenCenter = Vector2.new(cam.ViewportSize.X / 2, cam.ViewportSize.Y / 2);
-- Do Zombies;
for _, zombie: Model in next, workspace.Zombies:GetChildren() do
if not zombie:IsA("Model") then continue; end;
local humanoid: Humanoid = zombie:FindFirstChildOfClass("Humanoid");
if not humanoid or humanoid.Health <= 0 then continue; end;
local head: BasePart = zombie:FindFirstChild("Head") or zombie.PrimaryPart or zombie:FindFirstChild("HumanoidRootPart");
if not head then continue; end;
local pos, onScreen = cam:WorldToViewportPoint(head.Position);
if not onScreen then continue; end;
local distance = (Vector2.new(pos.X, pos.Y) - screenCenter).Magnitude;
if distance < cDistance then
cPart = head;
cDistance = distance;
end;
end
if cPart then
return cPart
end -- Zombies prioritized.
for _, player: Player in next, Players:GetPlayers() do
if player == plr then continue; end;
local char = player.Character;
if not char or char:FindFirstChildOfClass("ForceField") or (char:FindFirstChild("Humanoid") and char.Humanoid.Health <= 0) then continue; end;
-- Headshot accuracy logic: 100% aims head, anything lower aims root part
local tPart: BasePart
if headshotAccuracy == 100 then
tPart = char:FindFirstChild("Head") or char.PrimaryPart or char:FindFirstChild("HumanoidRootPart");
else
tPart = char.PrimaryPart or char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Head");
end
if not tPart then continue; end;
local pos, onScreen = cam:WorldToViewportPoint(tPart.Position);
if not onScreen then continue; end;
-- Uncommented visibility check
local head = char:FindFirstChild("Head")
local root = char:FindFirstChild("HumanoidRootPart") or char.PrimaryPart
if not head and not root then continue end
local isHeadVisible = head and select(1, isVisible(head, origin))
local rootVisible = root and select(1, isVisible(root, origin))
if not isHeadVisible and not rootVisible then
continue
end
if canTargetBeKilled(player) == false then continue end;
if nTPart then tPart = nTPart; end;
local distance = (Vector2.new(pos.X, pos.Y) - screenCenter).Magnitude;
if distance < cDistance then
cPart = tPart;
cDistance = distance;
end;
end;
return cPart;
end;
-- FOV Circle Drawing (Native Exploit Drawing API)
local fovCircle = Drawing.new("Circle")
fovCircle.Thickness = 1.5
fovCircle.NumSides = 60
fovCircle.Radius = fovSize
fovCircle.Filled = false
fovCircle.Color = Color3.fromRGB(0, 100, 0) -- Darkish green
fovCircle.Visible = true
fovCircle.ZIndex = 2
local currentTarget = nil
-- Live target tracking to update FOV circle color and feed the hook
local timeSkip = 8;
local ticks = 0;
RunService.RenderStepped:Connect(function()
ticks = ticks + 1;
--- only run every 8 ticks
if ticks % timeSkip ~= 0 then return end;
if fovCircle then
local inset = GuiService:GetGuiInset()
local viewport = cam.ViewportSize
-- Exact center of the screen accounting for the topbar inset
fovCircle.Position = Vector2.new(viewport.X / 2, viewport.Y / 2 + inset.X)
fovCircle.Radius = fovSize
local origin = cam.CFrame.Position
local target = getTarget(origin)
if target then
fovCircle.Color = Color3.fromRGB(255, 0, 0) -- Bright red
currentTarget = target
else
fovCircle.Color = Color3.fromRGB(0, 100, 0) -- Darkish green
currentTarget = nil
end
end
end)
-- Custom IMGUI Setup
local success, engine = pcall(function()
return loadstring(game:HttpGet("https://raw.githubusercontent.com/Singularity5490/rbimgui-2/main/rbimgui-2.lua"))()
end)
if success and engine then
local window = engine.new({
text = "Silent Aim Settings",
size = UDim2.new(0, 300, 0, 200),
})
window.open()
local tab = window.new({
text = "Configuration",
})
local sliderAccuracy = tab.new("slider", {
text = "Headshot Accuracy (%)",
min = 0,
max = 100,
value = 100,
rounding = 0,
})
sliderAccuracy.event:Connect(function(val)
headshotAccuracy = val
end)
local sliderFOV = tab.new("slider", {
text = "FOV Size",
min = 10,
max = 1000,
value = fovSize,
rounding = 0,
})
sliderFOV.event:Connect(function(val)
fovSize = val
end)
else
warn("Failed to load IMGUI library. Settings UI will not appear.")
end
getgenv().sneeky_silent_aim = true;
local old; old = clonefunction(hookfunction(cont, newcclosure(function(_, __, ...)
local c = currentTarget;
if c then
return old(_, {
["Instance"] = c,
["Position"] = c.Position,
["Normal"] = Vector3.new(0, 1, 0),
["Material"] = c.Material
}, ...);
end;
return old(_, __, ...);
end)));No comments yet for this script.



