
Key Required
RustWare
Lua Script•214 lines (10021 chars)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "☠️RustWare☠️",
LoadingTitle = "☠️RustWare☠️",
LoadingSubtitle = "by Sirius",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "RustWare"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local AimbotTab = Window:CreateTab("Aimbot/ESP", 4483362458) -- Title, Image
local AimbotSection = AimbotTab:CreateSection("Aimbot/ESP")
Rayfield:Notify({
Title = "Successfuly Injected ☠️RUSTWARE☠️",
Content = "RustWare Was Injected",
Duration = 6.5,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Excited AF",
Callback = function()
print("The user tapped Excited AF")
end
},
},
})
--Aimbot Part
local aimAssistLoop
local FOVring
local function removeAimAssist()
if aimAssistLoop then
aimAssistLoop:Disconnect()
aimAssistLoop = nil
end
if FOVring then
FOVring:Remove()
FOVring = nil
end
print("Aim assist removed")
end
local function createAimAssist(toggleName, flag, withRedCircle)
AimbotTab:CreateToggle({
Name = toggleName,
CurrentValue = false,
Flag = flag,
Callback = function(Value)
local teamCheck = false
local fov = 80
local smoothing = 1
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
if withRedCircle and not FOVring then
FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 1.5
FOVring.Radius = fov
FOVring.Transparency = 1
FOVring.Color = Color3.fromRGB(255, 128, 128)
FOVring.Position = workspace.CurrentCamera.ViewportSize / 2
end
local function getClosest(cframe)
local ray = Ray.new(cframe.Position, cframe.LookVector).Unit
local target = nil
local mag = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("HumanoidRootPart") and v ~= game.Players.LocalPlayer and (v.Team ~= game.Players.LocalPlayer.Team or not teamCheck) then
local magBuf = (v.Character.Head.Position - ray:ClosestPoint(v.Character.Head.Position)).Magnitude
if magBuf < mag then
mag = magBuf
target = v
end
end
end
return target
end
if Value then
aimAssistLoop = RunService.RenderStepped:Connect(function()
local pressed = UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2)
local localPlay = game.Players.LocalPlayer.Character
local cam = workspace.CurrentCamera
local zz = workspace.CurrentCamera.ViewportSize / 2
if pressed then
local curTar = getClosest(cam.CFrame)
if curTar then
local ssHeadPoint = cam:WorldToScreenPoint(curTar.Character.Head.Position)
ssHeadPoint = Vector2.new(ssHeadPoint.X, ssHeadPoint.Y)
if (ssHeadPoint - zz).Magnitude < fov then
workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(CFrame.new(cam.CFrame.Position, curTar.Character.Head.Position), smoothing)
end
end
end
if UserInputService:IsKeyDown(Enum.KeyCode.Delete) then
removeAimAssist()
end
end)
else
removeAimAssist()
end
end
})
end
-- Create aim assist toggles
createAimAssist("Aimbot (FOV Circle)", "Toggle1", true)
local Toggle = AimbotTab:CreateToggle({
Name = "ESP (CAN NOT TURN OFF)",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
loadstring(game:HttpGet('https://raw.githubusercontent.com/Lucasfin000/SpaceHub/main/UESP'))()
end,
})
local MiscTab = Window:CreateTab("🎲Misc", nil) -- Title, Image
local MiscSection = MiscTab:CreateSection("🎲Misc")
local Slider = MiscTab:CreateSlider({
Name = "Spinbot",
Range = {1, 50},
Increment = 1,
Suffix = "Speed",
CurrentValue = 5,
Flag = "sliderjp", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local speed = 50
local plr = game:GetService("Players").LocalPlayer
repeat task.wait() until plr.Character
local humRoot = plr.Character:WaitForChild("HumanoidRootPart")
plr.Character:WaitForChild("Humanoid").AutoRotate = false
local velocity = Instance.new("AngularVelocity")
velocity.Attachment0 = humRoot:WaitForChild("RootAttachment")
velocity.MaxTorque = math.huge
velocity.AngularVelocity = Vector3.new(0, speed, 0)
velocity.Parent = humRoot
velocity.Name = "Spinbot"
end,
})
-- Speed boost related functions and variables
local Slider = MiscTab:CreateSlider({
Name = "WalkSpeed (DO NOT RUN IT WILL STOP THE SPEEDHACK)",
Range = {1, 350},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "sliderws", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
-- JumpPower and yes i do type allof these -- things and type them all cause im improving everyday!
local Slider = MiscTab:CreateSlider({
Name = "JumpPower (Currently Not Working",
Range = {1, 350},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "sliderjp", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local InfoTab = Window:CreateTab("🗣️Info", nil) -- Title, Image
local InfoSection = InfoTab:CreateSection("🗣️Info")
local Button = InfoTab:CreateButton({
Name = "If You Need Help Add Me On Discord",
Callback = function()
print("Shrek")
end,
})
local Button = InfoTab:CreateButton({
Name = "Discord : thegoatedtee",
Callback = function()
print("shrek")
end,
})
local Button = InfoTab:CreateButton({
Name = "This Is My First Ever Script So I Hope You Like It LOL",
Callback = function()
print("shrek")
end,
})Features & Information
Aimbot ✔️
ESP✔️
GUI✔️
Walk Speed Changer✔️
Jump Height Changer✔️
Spinbot (don't know if it works)✔️
Universal ❌
KEY ❌
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