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[🦉] Roube um Brainrotdulimlacorddulimlacord 1.3K views 5.7K executesUpdated Feb 28, 2026
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Lua Script•160 lines (4115 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer
local camera = workspace.CurrentCamera

-- GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FlyGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0,260,0,160)
mainFrame.Position = UDim2.new(0.5,-130,0.5,-80)
mainFrame.BackgroundColor3 = Color3.fromRGB(0,0,0)
mainFrame.Active = true
mainFrame.Parent = screenGui

Instance.new("UICorner", mainFrame).CornerRadius = UDim.new(0,20)
local stroke = Instance.new("UIStroke", mainFrame)
stroke.Thickness = 3

-- Barra arrastável
local topBar = Instance.new("Frame")
topBar.Size = UDim2.new(1,0,0,40)
topBar.BackgroundColor3 = Color3.fromRGB(20,20,20)
topBar.Parent = mainFrame
Instance.new("UICorner", topBar).CornerRadius = UDim.new(0,20)

-- Sistema drag
local dragging = false
local dragStart, startPos

topBar.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 
	or input.UserInputType == Enum.UserInputType.Touch then
		dragging = true
		dragStart = input.Position
		startPos = mainFrame.Position
		
		input.Changed:Connect(function()
			if input.UserInputState == Enum.UserInputState.End then
				dragging = false
			end
		end)
	end
end)

UserInputService.InputChanged:Connect(function(input)
	if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement 
	or input.UserInputType == Enum.UserInputType.Touch) then
		
		local delta = input.Position - dragStart
		mainFrame.Position = UDim2.new(
			startPos.X.Scale,
			startPos.X.Offset + delta.X,
			startPos.Y.Scale,
			startPos.Y.Offset + delta.Y
		)
	end
end)

-- Botões
local function createButton(text, y)
	local btn = Instance.new("TextButton")
	btn.Size = UDim2.new(0.8,0,0,40)
	btn.Position = UDim2.new(0.1,0,0,y)
	btn.Text = text
	btn.TextScaled = true
	btn.BackgroundColor3 = Color3.new(1,1,1)
	btn.Parent = mainFrame
	
	Instance.new("UICorner", btn).CornerRadius = UDim.new(0,15)
	local stroke = Instance.new("UIStroke", btn)
	stroke.Thickness = 3
	
	return btn, stroke
end

local flyBtn, flyStroke = createButton("Fly",55)
local unflyBtn, unflyStroke = createButton("Unfly",105)

-- Arco-íris
RunService.RenderStepped:Connect(function()
	local hue = (tick()%5)/5
	local color = Color3.fromHSV(hue,1,1)
	stroke.Color = color
	flyStroke.Color = color
	unflyStroke.Color = color
end)

-- SISTEMA FLY SUAVE
local flying = false
local velocity
local gyro
local speed = 60

local function startFly()
	local char = player.Character or player.CharacterAdded:Wait()
	local hrp = char:WaitForChild("HumanoidRootPart")
	local humanoid = char:WaitForChild("Humanoid")

	humanoid:ChangeState(Enum.HumanoidStateType.Physics)

	velocity = Instance.new("LinearVelocity")
	velocity.MaxForce = math.huge
	velocity.Parent = hrp

	local attachment = Instance.new("Attachment", hrp)
	velocity.Attachment0 = attachment

	gyro = Instance.new("AlignOrientation")
	gyro.MaxTorque = math.huge
	gyro.Parent = hrp
	gyro.Attachment0 = attachment

	flying = true

	RunService.RenderStepped:Connect(function()
		if flying and hrp then
			local moveDir = humanoid.MoveDirection
			
			-- Direção baseada na câmera
			local camCF = camera.CFrame
			local lookVector = camCF.LookVector
			local rightVector = camCF.RightVector
			
			local direction = (lookVector * moveDir.Z + rightVector * moveDir.X)
			
			velocity.VectorVelocity = direction * speed
			gyro.CFrame = CFrame.lookAt(hrp.Position, hrp.Position + camCF.LookVector)
		end
	end)
end

local function stopFly()
	flying = false
	
	if velocity then velocity:Destroy() end
	if gyro then gyro:Destroy() end
	
	local char = player.Character
	if char then
		char:WaitForChild("Humanoid"):ChangeState(Enum.HumanoidStateType.GettingUp)
	end
end

flyBtn.MouseButton1Click:Connect(function()
	if not flying then
		startFly()
	end
end)

unflyBtn.MouseButton1Click:Connect(function()
	if flying then
		stopFly()
	end
end)

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Community Comments (1)

GostododeltaGostododeltaAug 23, 2026

Ei mn cadê o link

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