
Key Required

-- Settings
local Settings = {
Mobs = {
-- Ghoul's
["High Rank Aogiri Member"] = true,
["Mid Rank Aogiri Member"] = true,
["Low Rank Aogiri Member"] = true,
-- CCG's
["Rank 1 Investigator"] = true,
["Rank 2 Investigator"] = true,
["First Class Investigator"] = true,
-- Mob's
["Human"] = true,
["Athlete"] = true
},
InstantKill = true,
Stage = 1,
Key = "O",
Speed = 30
}
-- Objects
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local CoreGui = game:GetService("CoreGui")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
local Input = "\230\147\141\228\189\160\240\159\146\166\240\159\146\148\240\159\141\145\240\159\145\140\240\159\146\166\230\147\141\228\189\160\240\159\146\166\240\159\146\148\240\159\141\145\240\159\145\140\240\159\146\166\240\159\146\148\240\159\141\145\240\159\145\140\240\159\146\166\240\159\146\148\240\159\141\145\240\159\145\140\240\159\146\148\240\159\141\145\240\159\145\140\240\159\146\166\240\159\146\148\240\159\141\145\240\159\145\140"
local Toggle = false
local Timing = os.clock or tick
local Start = Timing()
local SpellInteger = {
[1] = "One",
[2] = "Two",
[3] = "Three",
[4] = "Four",
[5] = "Five",
[6] = "Six"
}
-- Functions
local Teleport = function(CFrame)
repeat wait() until not LocalPlayer.PlayerGui:FindFirstChild("SpawnSelection")
if LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local Time = (LocalPlayer.Character.HumanoidRootPart.Position - CFrame.Position).Magnitude / (Settings.Speed * 10)
if (LocalPlayer.Character.HumanoidRootPart.Position - CFrame.Position).Magnitude < 10 then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame
else
TweenService:Create(LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {CFrame = CFrame}):Play()
wait(Time)
end
end
end
local WaitForDescendantWhichIsA = function(Parent, Class, Time)
Start = Timing()
repeat wait()
if Timing() - Start > Time then return end
for _,v in pairs(Parent:GetDescendants()) do
if v:IsA(Class) then return v end
end
until nil
end
local FilterSafeZone = function(Parent)
for _,v in pairs(Workspace.SafeZones:GetChildren()) do
local FilterPart = Instance.new("Part", Workspace)
FilterPart.Size = v.Size + Vector3.new(0,1,0)
FilterPart.Position = v.Position
FilterPart.Anchored = true
FilterPart.CanCollide = false
FilterPart.Transparency = 1
local LowerBound = FilterPart.CFrame * CFrame.new(FilterPart.Size.X/2, 0, FilterPart.Size.Z/2)
local UpperBound = FilterPart.CFrame * CFrame.new(-FilterPart.Size.X/2, 0, -FilterPart.Size.Z/2)
local CounterRegion = Region3.new(Vector3.new(math.min(LowerBound.X, UpperBound.X), FilterPart.Size.Y/2 + LowerBound.Y, math.min(LowerBound.Z, UpperBound.Z)),
Vector3.new(math.max(LowerBound.X, UpperBound.X), FilterPart.Size.Y/2 + LowerBound.Y, math.max(LowerBound.Z, UpperBound.Z)))
local Parts = Workspace:FindPartsInRegion3(CounterRegion, FilterPart, math.huge)
for _,v in pairs(Parts) do if v:IsDescendantOf(Parent) then return true end end
end
end
-- Start
LocalPlayer.Character:BreakJoints()
local StageConnection = LocalPlayer.CharacterAdded:Connect(function()
repeat wait() until not LocalPlayer.PlayerGui:FindFirstChild("SpawnSelection")
LocalPlayer.Character:WaitForChild("Remotes"):WaitForChild("KeyEvent"):FireServer(Input, SpellInteger[Settings.Stage], "Down")
end)
UserInputService.InputBegan:Connect(function(Input)
if string.lower(Input.KeyCode.Name) == string.lower(Settings.Key) then StageConnection:Disconnect() Toggle = true end
end)
repeat wait()
for _,a in pairs(Workspace.NPCSpawns:GetDescendants()) do
if Settings.Mobs[a.Name] == true then
local Mob, Corpse, Connection, HealthConnection = a, nil, nil, nil
Connection = Mob.ChildAdded:Connect(function(Child)
if string.find(Child.Name, "Corpse") then Corpse = Child Connection:Disconnect() end
end)
if Mob:FindFirstChild("Humanoid") and not FilterSafeZone(Mob) then
HealthConnection = Mob.Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
if Settings.InstantKill then
-- for i = 1, 20 do
Mob.Humanoid.Health = 0
-- end
end
end)
repeat wait()
pcall(function()
Teleport(Mob.HumanoidRootPart.CFrame + Mob.HumanoidRootPart.CFrame.LookVector * -4)
LocalPlayer.Character:WaitForChild("Remotes"):WaitForChild("KeyEvent"):FireServer(Input, "Mouse1", "Down", Mob.HumanoidRootPart.CFrame, Camera.CFrame, LocalPlayer.Character.HumanoidRootPart.Position)
end)
until Corpse or Toggle
if Toggle then return end
local Click = WaitForDescendantWhichIsA(Corpse, "ClickDetector", 10)
if Click then
repeat wait()
Teleport(Corpse.HumanoidRootPart.CFrame)
fireclickdetector(Click)
until Corpse:FindFirstChild("UpperTorso").Transparency ~= 0
end
HealthConnection:Disconnect()
end
end
end
until Toggle
when i use it it just kills 1 npc and its over
x2
nvm ill make it shorter or a new post