
Keyless

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function turnHatsIntoBlocks()
for _, accessory in pairs(character:GetChildren()) do
if accessory:IsA("Accessory") then
local handle = accessory:FindFirstChild("Handle")
if handle then
local originalSize = handle.Size
local mesh = handle:FindFirstChildOfClass("SpecialMesh")
if mesh then
mesh:Destroy()
end
handle.Size = originalSize
handle.Shape = Enum.PartType.Block
end
end
end
end
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