Full Auto Repair Open Source
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Full Auto Repair Open Source

[🔧] Repair a CarCatBoyyCatBoyy 5.8K views 755 executesUpdated Nov 11, 2025
5.0/ 5(4 votes)
40100% Positive
Lua Script•124 lines (4874 chars)
-- made by @kylosilly on discord report bugs to me pls :3
local replicated_storage = game:GetService("ReplicatedStorage");
local local_player = game:GetService("Players").LocalPlayer;

local humanoid = local_player.Character:WaitForChild("Humanoid");

local net = replicated_storage.Shared.RBXUtil.Net;

local paint_rust = net["URE/Paint Part"];
local fix_rust = net["URE/Fix Rust"];

local paint_color = Color3.new(0.8107843995094299, 0.2925563454627991, 0.25150859355926514);

local rust_instances = {
    "UnionOperation";
    "WedgePart";
    "Part";
};

getgenv().farm = not getgenv().farm;

if (getgenv().farm) then
    repeat
        local car_data = {};

        for _, car_order in local_player:GetChildren() do
            if (not car_order.Name:find("OrderConfig")) then
                continue;
            end;
            local order_index = car_order:FindFirstChild("OrderIndex");
            local car_object = car_order:FindFirstChild("CarObject");
            if (not order_index) or (not car_object) then
                continue;
            end;
            data = {
                ["order_index"] = order_index.Value;
                ["car_object"] = car_object.Value;
                ["required_parts"] = {}; -- remote, type
            };
            table.insert(car_data, data);
        end;

        local data = car_data;

        if (#data == 0) then
            return print("no cars");
        end;

        for _, car in data do
            local object = car.car_object;
            local car_body = object:FindFirstChildWhichIsA("Model");
            if (not car_body) then
                continue;
            end;
            local dirt_folder = car_body:FindFirstChild("Dirt");
            if (dirt_folder) then
                for _, dirt in dirt_folder:GetChildren() do
                    local decal = dirt:FindFirstChildWhichIsA("Decal");
                    if (not decal) or (decal.Transparency == 1) then
                        continue;
                    end;
                    net["URE/Wash Dirt"]:FireServer(dirt);
                end;
            end;
            for _, instance in car_body:GetChildren() do
                local name = instance.Name;
                if (table.find(rust_instances, instance.ClassName)) and (instance.Material ~= "Metal") then
                    fix_rust:FireServer(instance);
                    paint_rust:FireServer(instance, paint_color);
                end;
                if (name == "FuelCap") and (instance:GetAttribute("Open")) then
                    net["RE/Fuel Car"]:FireServer(instance, 100);
                end;
                if (name:find("Wheel")) and (instance:FindFirstChild("Deflated")) then
                    net["URE/Inflate Wheel"]:FireServer(instance);
                end;
                local remote = instance:FindFirstChildWhichIsA("RemoteEvent");
                local part_type = instance:GetAttribute("PartType");
                if (remote) and (part_type) then
                    remote:FireServer();
                    local part_data = {
                        ["type"] = part_type;
                        ["remote"] = remote;
                    };
                    table.insert(car.required_parts, part_data);
                end;
            end;
            for _, instance in object:GetDescendants() do
                if (table.find(rust_instances, instance.ClassName)) and (instance.Material ~= "Metal") then
                    fix_rust:FireServer(instance);
                    paint_rust:FireServer(instance, paint_color);
                end;
                if (instance.Name == "Fog") then
                    local decal = instance:FindFirstChildWhichIsA("Decal");
                    if (not decal) or (decal.Transparency == 1) then
                        continue;
                    end;
                    net["URE/Clean Fog"]:FireServer(instance);
                end;
            end;
            local parts = car.required_parts;
            if (#parts > 0) then
                for _, part in parts do
                    local part_type = part.type;
                    net["RE/BuyItem"]:FireServer("CarParts", part_type);
                    task.wait(.15);
                    humanoid:UnequipTools();
                    task.wait(.15);
                    local tool = local_player.Backpack:WaitForChild(part_type, 2);
                    if (not tool) then
                        print("failed to place tool :(");
                        continue;
                    end;
                    humanoid:EquipTool(tool);
                    task.wait(.15);
                    part.remote:FireServer();
                end;
            end;
            task.wait(1);
            net["RE/Finish Order"]:FireServer(car.order_index);
        end;
        task.wait();
    until (not getgenv().farm);
end;

Features & Information

Enjoy report bugs in comments or to my discord
#op#auto farm#Repair a Car#Repair a Car script#Repair a Car Auto Farm

Community Comments (4)

CatBoyyCatBoyyNov 11, 2025

@flockmane i already made it loop

ChauunlnwzaaChauunlnwzaaNov 12, 2025

w

AaaaaahjddgfAaaaaahjddgfDec 7, 2025

It doesn't re air the tires

Grandma_on_CrackGrandma_on_CrackMar 24, 2026

make this as a loadstring that it confuses not a guy that is new in this scene or so and write along that the script is open source available for an example on github

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