
Keyless

local function onPlayerAdded(player)
local function CreatePermPart(part, parent)
local properties = {
["TopSurface"] = "f",
["Material"] = part.Material,
["Reflectance"] = part.Reflectance,
["BrickColor"] = part.BrickColor,
["Transparency"] = part.Transparency,
["Size"] = part.Size,
["Position"] = part.Position,
["CanCollide"] = part.CanCollide,
["Anchored"] = true,
["Parent"] = parent,
["Orientation"] = part.Orientation
}
if not part:FindFirstChild("Shape") then
--line i had to take out
end
require(game:GetService("Workspace").upsilonLibrary).FireOtherClients("drawLaser", part.Position, part.Position, properties)
end
local function CreateWeld(parentPart, childPart)
local weld = Instance.new("Weld")
weld.Part0 = parentPart
weld.Part1 = childPart
weld.C0 = parentPart.CFrame:Inverse() * childPart.CFrame
weld.Parent = parentPart
end
local function CreatePartsFromAsset(assetId, position)
local model = game:GetObjects("rbxassetid://" .. tostring(assetId))[1]
local parts = model:GetDescendants()
local parentPart = nil
local primaryPart = model.PrimaryPart or nil
if not primaryPart then
for _, part in ipairs(parts) do
if part:IsA("BasePart") and part.ClassName ~= "Texture" then
primaryPart = part
break
end
end
end
for _, part in ipairs(parts) do
if part:IsA("BasePart") and not part:IsA("UnionOperation") and part.ClassName ~= "Texture" then
local newPart = part:Clone()
newPart.Parent = game.Workspace
if primaryPart then
newPart.Position = position + (newPart.Position - primaryPart.Position)
else
newPart.Position = position
end
CreatePermPart(newPart, game.Workspace)
if parentPart then
CreateWeld(parentPart, newPart)
end
parentPart = newPart
elseif not part:IsA("UnionOperation") then
part:Destroy()
end
end
model:Destroy()
end
local assetId = 8836463855
local position = Vector3.new(97, 7, -218)
CreatePartsFromAsset(assetId, position)
end
onPlayerAdded()
wait(1)
local function CreatePermPart(part, parent)
local properties = {
["TopSurface"] = "f",
["Material"] = part.Material,
["Reflectance"] = part.Reflectance,
["BrickColor"] = part.BrickColor,
["Transparency"] = part.Transparency,
["Size"] = part.Size,
["Position"] = part.Position,
["CanCollide"] = part.CanCollide,
["Anchored"] = true,
["Parent"] = parent,
["Orientation"] = part.Orientation
}
if not part:FindFirstChild("Shape") then
properties["Shape"] = Enum.PartType.Block
end
require(game:GetService("Workspace").upsilonLibrary).FireOtherClients("drawLaser", part.Position, part.Position, properties)
end
local function CreateWeld(parentPart, childPart)
local weld = Instance.new("Weld")
weld.Part0 = parentPart
weld.Part1 = childPart
weld.C0 = parentPart.CFrame:Inverse() * childPart.CFrame
weld.Parent = parentPart
end
local function CreatePartsFromAsset(assetId, position)
local model = game:GetObjects("rbxassetid://" .. tostring(assetId))[1]
local parts = model:GetDescendants()
local parentPart = nil
local primaryPart = model.PrimaryPart or nil
if not primaryPart then
for _, part in ipairs(parts) do
if part:IsA("BasePart") and part.ClassName ~= "Texture" then
primaryPart = part
break
end
end
end
for _, part in ipairs(parts) do
if part:IsA("BasePart") and not part:IsA("UnionOperation") and part.ClassName ~= "Texture" then
local newPart = part:Clone()
newPart.Parent = game.Workspace
if primaryPart then
newPart.Position = position + (newPart.Position - primaryPart.Position)
else
newPart.Position = position
end
CreatePermPart(newPart, game.Workspace)
if parentPart then
CreateWeld(parentPart, newPart)
end
parentPart = newPart
elseif not part:IsA("UnionOperation") then
part:Destroy()
end
end
model:Destroy()
end
local assetId = 8836463855
local position = Vector3.new(97, 7, -218)
CreatePartsFromAsset(assetId, position)No comments yet for this script.