
Key RequiredUniversal

-- THERES NO UI LIB SKID IT IF YOU WANT
-- localistan
local executor = identifyexecutor() or "Unknown"
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local network = ReplicatedStorage:WaitForChild("network")
local Shared = network:WaitForChild("Shared")
local Lighting = game:GetService("Lighting")
local plr = game:GetService('Players').LocalPlayer
local id = plr.UserId
local r_storage = game:GetService("ReplicatedStorage")
local profiles = r_storage.network.Profiles
local p_prof = profiles:FindFirstChild(tostring(id))
local lfolder = p_prof.level
local sfolder = p_prof.stats
-- anticheat bypass
if executor == "Solara" then
if game.PlaceId == 15758062201 then
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local network = ReplicatedStorage:WaitForChild("network")
local Shared = network:WaitForChild("Shared")
local Lighting = game:GetService("Lighting")
local function removeFirstRemoteEvent()
local remoteEvents = Shared:GetChildren()
if #remoteEvents >= 1 then
remoteEvents[1]:Remove()
end
end
local function checkIfPreviouslyRan()
if Lighting:FindFirstChild("ScriptRanFlag") then
else
local flag = Instance.new("BoolValue")
flag.Name = "ScriptRanFlag"
flag.Parent = Lighting
removeFirstRemoteEvent()
end
end
else
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local network = ReplicatedStorage:WaitForChild("network")
local Shared = network:WaitForChild("Shared")
local connections = {}
local function disableFirstRemoteEvent()
local remoteEvents = Shared:GetChildren()
local remoteEvent
for _, obj in ipairs(remoteEvents) do
if obj:IsA("RemoteEvent") then
remoteEvent = obj
break
end
end
if remoteEvent then
if remoteEvent.OnServerEvent then
for _, connection in ipairs(getconnections(remoteEvent.OnServerEvent)) do
table.insert(connections, connection)
connection:Disable()
end
end
end
end
disableFirstRemoteEvent()
end
else
local OldFireServer
OldFireServer = hookfunction(Instance.new("RemoteEvent").FireServer, newcclosure(function(...)
local Args = { select(2, ...) }
if Args[2] == "kick" then
return coroutine.yield()
end
return OldFireServer(...)
end))
end
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
local rleg = char:FindFirstChild("RightBoot")
local lleg = char:FindFirstChild("LeftBoot")
local rarm = char:FindFirstChild("RightHand")
local larm = char:FindFirstChild("LeftHand")
local torso = char:FindFirstChild("Torso")
local head = char:FindFirstChild("Head")
local normalhead = Vector3.new(1.07806, 1.08216, 1.07811)
local normaltorso = Vector3.new(0.7437281608581543, 3.2065000534057617, 0.5140794515609741)
local normalrhand = Vector3.new(0.69334, 1.212, 0.744331)
local normallhand = Vector3.new(0.69334, 1.212, 0.744331)
local normalrleg = Vector3.new(0.823, 0.728, 1.582)
local normalleg = Vector3.new(0.823, 0.728, 1.582)
-- ui
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
Title = "Santoware",
SubTitle = "by santos team",
TabWidth = 160,
Size = UDim2.fromOffset(500, 400),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.RightShift
})
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "percent" }),
Hitbox = Window:AddTab({ Title = "Hitbox", Icon = "sliders-horizontal" }),
Misc = Window:AddTab({ Title = "Misc", Icon = "wrench" }),
AnotherReach = Window:AddTab({ Title = "Another", Icon = "wrench" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local Options = Fluent.Options
Tabs.Main:AddParagraph({
Title = "Discord",
Content = "Our server discord.gg/aYJuQvyUbr"
})
Tabs.Main:AddParagraph({
Title = "Solara",
Content = "Solara have some bugs like gk catch invisible ball or sum, sorry about that."
})
Tabs.Main:AddParagraph({
Title = "Warn!",
Content = "Don't type rtp because it blocks sizers."
})
Tabs.Main:AddParagraph({
Title = "About Fake Boots!",
Content = "If you want to use fake boots then first press fake boots button after change the leg size."
})
Tabs.Main:AddButton({
Title = "Copy Discord Link",
Description = "",
Callback = function()
setclipboard("https://discord.gg/aYJuQvyUbr")
end
})
Tabs.Hitbox:AddParagraph({
Title = "FOOT",
Content = ""
})
Tabs.Hitbox:AddButton({
Title = "Fake Boots",
Description = "",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local leftBoot = character:FindFirstChild("LeftBoot")
if leftBoot then
local leftBootClone = leftBoot:Clone()
leftBootClone.Name = "LeftBootFake"
leftBootClone.Parent = character
leftBootClone.CanCollide = false
end
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local rightBoot = character:FindFirstChild("RightBoot")
if rightBoot then
local rightBootClone = rightBoot:Clone()
rightBootClone.Name = "RightBootFake"
rightBootClone.Parent = character
rightBootClone.CanCollide = false
end
rleg.Transparency = 1
lleg.Transparency = 1
end
})
local Lenabled = false
local Lx = 0.823
local Ly = 0.728
local Lz = 1.582
local LTrans = 0
local foothitbox = Tabs.Hitbox:AddToggle("foothitbox", {Title = "Enable Boot", Default = false })
foothitbox:OnChanged(function()
Lenabled = Options.foothitbox.Value
if Options.foothitbox.Value then
rleg.Size = Vector3.new(Lx, Ly, Lz)
rleg.Transparency = LTrans
rleg.Massless = true
rleg.CanCollide = false
lleg.Transparency = LTrans
lleg.Size = Vector3.new(Lx, Ly, Lz)
lleg.CanCollide = false
lleg.Massless = true
else
lleg.Transparency = 0
rleg.Transparency = 0
rleg.Size = normalrleg
rleg.Massless = false
rleg.CanCollide = true
lleg.Size = normalleg
lleg.CanCollide = true
lleg.Massless = false
end
end)
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size X:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Lx = Value
if Lenabled then
rleg.Size = Vector3.new(Lx, Ly, Lz)
lleg.Size = Vector3.new(Lx, Ly, Lz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Y:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Ly = Value
if Lenabled then
rleg.Size = Vector3.new(Lx, Ly, Lz)
lleg.Size = Vector3.new(Lx, Ly, Lz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Z:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Lz = Value
if Lenabled then
rleg.Size = Vector3.new(Lx, Ly, Lz)
lleg.Size = Vector3.new(Lx, Ly, Lz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Transparency",
Description = "",
Default = 2,
Min = 0,
Max = 100,
Rounding = 1,
Callback = function(Value)
LTrans = Value / 100
if Lenabled then
lleg.Transparency = Value / 100
rleg.Transparency = Value / 100
end
end
})
Tabs.Hitbox:AddParagraph({
Title = "HAND",
Content = ""
})
local Henabled = false
local Hx = 0.823
local Hy = 0.728
local Hz = 1.582
local HTrans = 0
local handhitbox = Tabs.Hitbox:AddToggle("handhitbox", {Title = "Enable Hand", Default = false })
handhitbox:OnChanged(function()
Henabled = Options.handhitbox.Value
if Options.handhitbox.Value then
rarm.Size = Vector3.new(Hx, Hy, Hz)
rarm.Transparency = HTrans
rarm.Massless = true
rarm.CanCollide = false
larm.Transparency = HTrans
larm.Size = Vector3.new(Hx, Hy, Hz)
larm.CanCollide = false
larm.Massless = true
else
larm.Transparency = 0
rarm.Transparency = 0
rarm.Size = normalrhand
rarm.Massless = false
rarm.CanCollide = true
larm.Size = normallhand
larm.CanCollide = true
larm.Massless = false
end
end)
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size X:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hx = Value
if Henabled then
rarm.Size = Vector3.new(Hx, Hy, Hz)
larm.Size = Vector3.new(Hx, Hy, Hz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Y:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hy = Value
if Henabled then
rarm.Size = Vector3.new(Hx, Hy, Hz)
larm.Size = Vector3.new(Hx, Hy, Hz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Z:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hz = Value
if Henabled then
rarm.Size = Vector3.new(Hx, Hy, Hz)
larm.Size = Vector3.new(Hx, Hy, Hz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Transparency",
Description = "",
Default = 2,
Min = 0,
Max = 100,
Rounding = 1,
Callback = function(Value)
LTrans = Value / 100
if Lenabled then
larm.Transparency = Value / 100
rarm.Transparency = Value / 100
end
end
})
Tabs.Hitbox:AddParagraph({
Title = "TORSO",
Content = ""
})
local Tenabled = false
local Hedenabld = false
local TTrans = 0
local HedTrans = 0
local Tx = 0.7437281608581543
local Ty = 3.2065000534057617
local Tz = 0.5140794515609741
local Hedx = 1.078055739402771
local Hedy = 1.0821601152420044
local Hedz = 1.078110694885254
local torsohitbox = Tabs.Hitbox:AddToggle("torsohitbox", {Title = "Enable Torso", Default = false })
torsohitbox:OnChanged(function()
Tenabled = Options.torsohitbox.Value
if Options.torsohitbox.Value then
torso.Size = Vector3.new(Tx, Ty, Tz)
torso.Transparency = TTrans
torso.Massless = true
torso.CanCollide = false
else
torso.Size = Vector3.new(normaltorso)
torso.Transparency = TTrans
torso.Massless = false
torso.CanCollide = true
end
end)
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size X:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Tx = Value
if Tenabled then
torso.Size = Vector3.new(Tx, Ty, Tz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Y:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Ty = Value
if Tenabled then
torso.Size = Vector3.new(Tx, Ty, Tz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Z:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Tz = Value
if Tenabled then
torso.Size = Vector3.new(Tx, Ty, Tz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Transparency",
Description = "",
Default = 2,
Min = 0,
Max = 100,
Rounding = 1,
Callback = function(Value)
TTrans = Value / 100
if Tenabled then
torso.Transparency = Value / 100
end
end
})
Tabs.Hitbox:AddParagraph({
Title = "HEAD",
Content = ""
})
local headhitbox = Tabs.Hitbox:AddToggle("headhitbox", {Title = "Enable Head", Default = false })
headhitbox:OnChanged(function()
Hedenabld = Options.headhitbox.Value
if Options.headhitbox.Value then
head.Size = Vector3.new(Hedx, Hedy, Hedz)
head.Transparency = HedTrans
head.Massless = true
head.CanCollide = false
else
head.Size = Vector3.new(normalhead)
head.Transparency = HedTrans
head.Massless = false
head.CanCollide = true
end
end)
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size X:",
Description = "",
Default = 1.07806,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hedx = Value
if Hedenabld then
head.Size = Vector3.new(Hedx, Hedy, Hedz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Y:",
Description = "",
Default = 1.08216,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hedy = Value
if Hedenabld then
head.Size = Vector3.new(Hedx, Hedy, Hedz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Z:",
Description = "",
Default = 1.07811,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hedz = Value
if Hedenabld then
head.Size = Vector3.new(Hedx, Hedy, Hedz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Transparency",
Description = "",
Default = 2,
Min = 0,
Max = 100,
Rounding = 1,
Callback = function(Value)
HedTrans = Value / 100
if Hedenabld then
head.Transparency = Value / 100
end
end
})
function torsocan()
if Tenabled then
torso.CanCollide = false
else
torso.CanCollide = true
end
end
function headcan()
if Hedenabld then
head.CanCollide = false
else
head.CanCollide = true
end
end
game:GetService("RunService").RenderStepped:Connect(torsocan)
game:GetService("RunService").RenderStepped:Connect(headcan)
head:GetPropertyChangedSignal("CanCollide"):Connect(function()
if Hedenabld then
head.CanCollide = false
else
head.CanCollide = true
end
end)
-- misc
Tabs.Misc:AddButton({
Title = "Get All Skins",
Description = "it gives you all skins",
Callback = function()
skinchange()
end
})
local infsenabled = false
local infstamina = Tabs.Misc:AddToggle("infstamina", {Title = "Infinite Stamina", Default = false })
infstamina:OnChanged(function()
infsenabled = Options.infstamina.Value
end)
local staminaValue = game.AssetService.controllers.movementController.stamina
local RunService = game:GetService("RunService")
local function checkAndSetStamina()
if infsenabled then
if staminaValue.Value < 100 then
staminaValue.Value = 100
end
end
end
RunService.RenderStepped:Connect(checkAndSetStamina)
local Input = Tabs.Misc:AddInput("Input", {
Title = "Level",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
lfolder.Level.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "XP",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
lfolder.XP.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "XP Needed",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
lfolder.XPNeeded.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Point(Cash)",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.Cash.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Assist",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.Assist.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Goals",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.Goals.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "MOTM",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.MOTM.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Wins",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.Wins.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Saves",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.Saves.Value = Value
end
})
Tabs.AnotherReach:AddParagraph({
Title = "Read!",
Content = "If you using Solara Foot and Head and Torso reachs are buggy, idk about Hand but its work maybe."
})
Tabs.AnotherReach:AddParagraph({
Title = "Read!",
Content = "Have some bugs pls be patient for now."
})
local handrr = Tabs.AnotherReach:AddToggle("handrr", { Title = "enable hand reach", Default = false })
local enableFeet = Tabs.AnotherReach:AddToggle("enableFeet", { Title = "enable foot reach", Default = false })
local enableHead = Tabs.AnotherReach:AddToggle("enableHead", { Title = "enable head reach", Default = false })
local enableTorso = Tabs.AnotherReach:AddToggle("enableTorso", { Title = "enable torso reach", Default = false })
local handSlider = Tabs.AnotherReach:AddSlider("HandSlider", {
Title = "studs of hand",
Description = "adjust the reach for hands",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
_G.HandMagnitude = Value
end
})
local footSlider = Tabs.AnotherReach:AddSlider("FootSlider", {
Title = "studs for foot",
Description = "adjust the reach for foot",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
_G.FootMagnitude = Value
end
})
local headSlider = Tabs.AnotherReach:AddSlider("HeadSlider", {
Title = "studs of head",
Description = "adjust the reach for head",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
_G.HeadMagnitude = Value
end
})
local torsoSlider = Tabs.AnotherReach:AddSlider("TorsoSlider", {
Title = "studs of torso",
Description = "adjust the reach for torso",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
_G.TorsoMagnitude = Value
end
})
_G.BallName = ""
_G.HandMagnitude = 2
_G.FootMagnitude = 2
_G.HeadMagnitude = 2
_G.TorsoMagnitude = 2
_G.HandEnabled = false
_G.FeetEnabled = false
_G.HeadEnabled = false
_G.TorsoEnabled = false
_G.Path = nil
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local rarm = char:FindFirstChild("LeftHand")
local larm = char:FindFirstChild("RightHand")
local rfoot = char:FindFirstChild("RightFoot")
local lfoot = char:FindFirstChild("LeftFoot")
local head = char:FindFirstChild("Head")
local torso = char:FindFirstChild("Torso")
local props = {
size = Vector3.new(1.75, 1.75, 1.75),
shape = Enum.PartType.Ball,
material = Enum.Material.SmoothPlastic
}
local function fire(ball)
if _G.HandEnabled then
firetouchinterest(rarm, ball, 0)
firetouchinterest(larm, ball, 0)
wait()
firetouchinterest(rarm, ball, 1)
firetouchinterest(larm, ball, 1)
end
if _G.FeetEnabled then
firetouchinterest(rfoot, ball, 0)
firetouchinterest(lfoot, ball, 0)
wait()
firetouchinterest(rfoot, ball, 1)
firetouchinterest(lfoot, ball, 1)
end
if _G.HeadEnabled then
firetouchinterest(head, ball, 0)
wait()
firetouchinterest(head, ball, 1)
end
if _G.TorsoEnabled then
firetouchinterest(torso, ball, 0)
wait()
firetouchinterest(torso, ball, 1)
end
end
local function handleBall(ball)
local distance = (ball.Position - char.HumanoidRootPart.Position).Magnitude
if _G.HandEnabled and distance <= _G.HandMagnitude then
_G.Path = ball.Parent
fire(ball)
end
if _G.FeetEnabled and distance <= _G.FootMagnitude then
_G.Path = ball.Parent
fire(ball)
end
if _G.HeadEnabled and distance <= _G.HeadMagnitude then
_G.Path = ball.Parent
fire(ball)
end
if _G.TorsoEnabled and distance <= _G.TorsoMagnitude then
_G.Path = ball.Parent
fire(ball)
end
end
local function checkBalls()
local balls = _G.Path and _G.Path:GetChildren() or workspace:GetDescendants()
for _, ball in pairs(balls) do
if ball:IsA("BasePart") and ball.Size == props.size and ball.Material == props.material and ball.Shape == props.shape then
handleBall(ball)
end
end
end
local function onBallAdded(child)
if child:IsA("BasePart") and child.Size == props.size and child.Material == props.material and child.Shape == props.shape then
handleBall(child)
end
end
local function reachfunction()
if _G.HandEnabled or _G.FeetEnabled or _G.HeadEnabled or _G.TorsoEnabled then
workspace.ChildAdded:Connect(onBallAdded)
local int = 1
local last = tick()
game:GetService("RunService").RenderStepped:Connect(function()
if tick() - last > int then
last = tick()
checkBalls()
end
end)
end
end
handrr:OnChanged(function()
_G.HandEnabled = Options.handrr.Value
reachfunction()
end)
enableFeet:OnChanged(function()
_G.FeetEnabled = Options.enableFeet.Value
reachfunction()
end)
enableHead:OnChanged(function()
_G.HeadEnabled = Options.enableHead.Value
reachfunction()
end)
enableTorso:OnChanged(function()
_G.TorsoEnabled = Options.enableTorso.Value
reachfunction()
end)
reachfunction()
function skinchange()
local AssetService = game:GetService("AssetService")
local Profiles = game.ReplicatedStorage.network.Profiles
local function createAccessoryValues(player)
local playerUserId = player.UserId
local playerProfileFolder = Profiles:FindFirstChild(playerUserId)
if playerProfileFolder then
local inventoryFolder = playerProfileFolder:FindFirstChild("inventory")
if inventoryFolder then
local accessoriesFolder = inventoryFolder:FindFirstChild("Accessories")
if accessoriesFolder then
local playerGlovesValue = accessoriesFolder:FindFirstChild("Player Gloves")
if playerGlovesValue then
for _, asset in pairs(AssetService.game.accessories:GetChildren()) do
local clonedValue = playerGlovesValue:Clone()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
local defaultValue = Instance.new("BoolValue")
defaultValue.Name = "DefaultValue"
defaultValue.Value = true
defaultValue.Parent = clonedValue
end
end
end
end
end
end
local player = game.Players.LocalPlayer
createAccessoryValues(player)
local AssetService = game:GetService("AssetService")
local Profiles = game.ReplicatedStorage.network.Profiles
local function createAccessoryValues(player)
local playerUserId = player.UserId
local playerProfileFolder = Profiles:FindFirstChild(playerUserId)
if playerProfileFolder then
local inventoryFolder = playerProfileFolder:FindFirstChild("inventory")
if inventoryFolder then
local accessoriesFolder = inventoryFolder:FindFirstChild("Boots")
if accessoriesFolder then
local playerGlovesValue = accessoriesFolder:FindFirstChild("White and Black")
if playerGlovesValue then
for _, asset in pairs(AssetService.game.boots:GetChildren()) do
local clonedValue = playerGlovesValue:Clone()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
local defaultValue = Instance.new("BoolValue")
defaultValue.Name = "DefaultValue"
defaultValue.Value = true
defaultValue.Parent = clonedValue
end
end
end
end
end
end
local player = game.Players.LocalPlayer
createAccessoryValues(player)
local AssetService = game:GetService("AssetService")
local Profiles = game.ReplicatedStorage.network.Profiles
local function createAccessoryValues(player)
local playerUserId = player.UserId
local playerProfileFolder = Profiles:FindFirstChild(playerUserId)
if playerProfileFolder then
local inventoryFolder = playerProfileFolder:FindFirstChild("inventory")
if inventoryFolder then
local accessoriesFolder = inventoryFolder:FindFirstChild("Gloves")
if accessoriesFolder then
local playerGlovesValue = accessoriesFolder:FindFirstChild("White and Black")
if playerGlovesValue then
for _, asset in pairs(AssetService.game.gloves:GetChildren()) do
local clonedValue = playerGlovesValue:Clone()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
local defaultValue = Instance.new("BoolValue")
defaultValue.Name = "DefaultValue"
defaultValue.Value = true
defaultValue.Parent = clonedValue
end
end
end
end
end
end
local player = game.Players.LocalPlayer
createAccessoryValues(player)
local AssetService = game:GetService("AssetService")
local Profiles = game.ReplicatedStorage.network.Profiles
local function createAccessoryValues(player)
local playerUserId = player.UserId
local playerProfileFolder = Profiles:FindFirstChild(playerUserId)
if playerProfileFolder then
local inventoryFolder = playerProfileFolder:FindFirstChild("inventory")
if inventoryFolder then
local accessoriesFolder = inventoryFolder:FindFirstChild("Ball Holds")
if accessoriesFolder then
local playerGlovesValue = accessoriesFolder:FindFirstChild("Default")
if playerGlovesValue then
for _, asset in pairs(AssetService.game.animations.Ball:GetChildren()) do
local clonedValue = playerGlovesValue:Clone()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
end
end
end
end
end
end
local player = game.Players.LocalPlayer
createAccessoryValues(player)
local AssetService = game:GetService("AssetService")
local Profiles = game.ReplicatedStorage.network.Profiles
local function createAccessoryValues(player)
local playerUserId = player.UserId
local playerProfileFolder = Profiles:FindFirstChild(playerUserId)
if playerProfileFolder then
local inventoryFolder = playerProfileFolder:FindFirstChild("inventory")
if inventoryFolder then
local accessoriesFolder = inventoryFolder:FindFirstChild("Celebrations")
if accessoriesFolder then
local playerGlovesValue = accessoriesFolder:FindFirstChild("Fist Pump")
if playerGlovesValue then
for _, asset in pairs(AssetService.game.animations.Celebrations:GetChildren()) do
local clonedValue = playerGlovesValue:Clone()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
end
end
end
end
end
end
local player = game.Players.LocalPlayer
createAccessoryValues(player)
end



doesnt load. does it work with solara?
It's because there isn't no ui lib you can skid it with Fluent ui lib
Pick any kinda features you like and your done
can you make a tutorial on how to use the script please
Okay sure
i send you a friend request on discord so you can show me :: , my user is W4ithel
Okay
can you accept? please
dont work lil bro.
oh ok
User jjsploit
can some one helpe me do it
how to use script
bro script is so lagging
LOLLL SI FUNCIONAA
i dont thin kit works anymore, it doesnt load for me. but i did dm u on discord for help. im External
hey bro why doesnt it say handshake thingy