
Key Required

-- 5307215810
-- made by @xosmanez
getgenv().settings = {
ragebot = true,
cooldown = 0
}
local players = game:GetService("Players")
local rs = game:GetService("RunService")
local lp = players.LocalPlayer
local ccamera = workspace.CurrentCamera
local camera = workspace.Camera
local wep, lastchar, ping
local function isAlive(player)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Head") and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
return true
end
end
local function get_wep(character)
for _, gun in next, character:GetChildren() do
if gun:FindFirstChild("GunServer") and gun:IsA("Tool") then
local module = gun:FindFirstChild("Setting")
if module and require(module).BaseDamage then
return gun, module
end
end
end
end
local function ray(origin, direciton, multiplier, params)
return workspace:Raycast(origin, direciton * multiplier, params)
end
local function ray_target(a, b)
local params = RaycastParams.new()
params.FilterDescendantsInstances = {lp.Character, camera, ccamera}
params.FilterType = Enum.RaycastFilterType.Exclude;
local result = ray(a, -(a-b).Unit, (a-b).Magnitude, params)
return result
end
local function get_target()
for _, player in next, players:GetPlayers() do
if player ~= lp and isAlive(player) and not player.Character:FindFirstChildWhichIsA("ForceField") then
local result = ray_target(lp.Character.Head.Position, player.Character.Head.Position)
if result and result.Instance and result.Instance:IsDescendantOf(player.Character) then
return player
end
end
end
end
local function refresh_wep(character) -- retarded
wep = nil
lastchar = character
task.delay(1, function()
if character == lastchar then
wep = get_wep(character)
end
end)
end
if lp.Character then
refresh_wep(lp.Character)
end
lp.CharacterAdded:Connect(refresh_wep)
rs.RenderStepped:Connect(function()
if not getgenv().settings.ragebot then return end
if not isAlive(lp) then return end
ping = game.Stats.PerformanceStats.Ping:GetValue()
if not wep or not wep.Parent --[[wep.Parent == nil]] then
wep, wep_module = get_wep(lp.Character)
if not wep then return end
end
local target = get_target()
if target and wep then
local args = {
tick(),
workspace:GetServerTimeNow(),
target.Character.Head.Position,
target.Character.Head,
target.Character.Head.Position,
Vector3.new(1, 0, 0),
"Character",
require(wep_module).BaseDamage
}
wep.GunServer.HitTest:InvokeServer(unpack(args))
if getgenv().settings.cooldown ~= 0 then
task.wait(getgenv().settings.cooldown)
end
end
end)
Buggy with shotguns