
Key Required VerifiedUniversal
--[================================================================[
ALOT HUB 👑 | RUNAWAYS AGGRESSIVE BYPASS EDITION
UI Framework : Obsidian UI Library (Keyless, 2-Tab Layout, Deep Server Bypass)
--]================================================================]
local success, Library = pcall(function()
return loadstring(game:HttpGet("https://raw.githubusercontent.com/deividcomsono/Obsidian/main/Library.lua"))()
end)
if not success or not Library then
success, Library = pcall(function()
return loadstring(game:HttpGet("https://raw.githubusercontent.com/AquaHubs/ObsidianUi-/refs/heads/main/EXAMPLE"))()
end)
end
if not success or not Library then
warn("[ALOT HUB]: Failed to load Obsidian UI Library!")
return
end
local Window = Library:CreateWindow({
Name = "ALOT HUB 👑",
Title = "ALOT HUB 👑",
Theme = "Dark",
MobileButtonsSide = "Right"
})
-- Core Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")
local UserInputService = game:GetService("UserInputService")
local Camera = Workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
-- Configuration Registry
local Config = {
AutoEscape = false,
EscapeTarget = Vector3.new(0, 50, 0),
AntiPolice = false,
AutoFarmMoney = false,
FarmRange = 300,
SpeedBoost = false,
CustomSpeed = 35,
GodMode = false,
EspItem = false,
Aimbot = false,
InfFuel = false,
InstantPrompt = false,
AntiArrest = false,
AntiRagdoll = false,
AutoHeal = false,
FastFireRate = false,
NoRecoil = false,
PlayerESPBox = false,
Fullbright = false,
RemoveFog = false,
CustomFOV = false,
FOVValue = 70,
Noclip = false,
InfiniteJump = false,
VehicleSpeedBoost = false,
AutoRepairCar = false,
ItemAura = false,
AntiAFK = true,
FPSBoost = false
}
local Runtime = {
Connections = {},
LastFarmTick = 0,
LastHealTick = 0,
LastRepairTick = 0,
LastAuraTick = 0,
LastPoliceTick = 0
}
local function RegisterConnection(name, connection)
if Runtime.Connections[name] then
Runtime.Connections[name]:Disconnect()
end
Runtime.Connections[name] = connection
end
local function SafeTweenTeleport(targetPosition)
pcall(function()
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local root = char.HumanoidRootPart
local distance = (root.Position - targetPosition).Magnitude
local travelTime = math.clamp(distance / 130, 0.3, 1.2)
local tweenInfo = TweenInfo.new(travelTime, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = TweenService:Create(root, tweenInfo, {CFrame = CFrame.new(targetPosition + Vector3.new(0, 3, 0))})
tween:Play()
end
end)
end
-- ==================== 2 TABS SETUP ====================
local Tabs = {
Features = Window:AddTab("All Features", "menu"),
Credits = Window:AddTab("Credits", "info")
}
local G1 = Tabs.Features:AddLeftGroupbox("Combat & Escape")
local G2 = Tabs.Features:AddRightGroupbox("Survival & God Mode")
local G3 = Tabs.Features:AddLeftGroupbox("Vehicle & Farming")
local G4 = Tabs.Features:AddRightGroupbox("Teleport & Visuals")
local G5 = Tabs.Features:AddLeftGroupbox("Speed & Movement")
local G6 = Tabs.Features:AddRightGroupbox("Settings & Utilities")
local GCredit = Tabs.Credits:AddLeftGroupbox("Information")
-- ==================== FILLING TAB 1: ALL FEATURES ====================
G1:AddToggle("AutoEscape", { Text = "Auto Escape (Smooth Tween)", Default = false, Callback = function(v) Config.AutoEscape = v end })
G1:AddToggle("AntiPolice", { Text = "Anti Police & Vehicles (Aggressive Wipe)", Default = false, Callback = function(v) Config.AntiPolice = v end })
G1:AddToggle("AntiArrest", { Text = "Anti-Arrest State Bypass", Default = false, Callback = function(v) Config.AntiArrest = v end })
G1:AddToggle("AntiRagdoll", { Text = "Anti-Ragdoll & Stun Protection", Default = false, Callback = function(v) Config.AntiRagdoll = v end })
G2:AddToggle("GodMode", { Text = "Advanced God Mode & Anti Knockout", Default = false, Callback = function(v) Config.GodMode = v end })
G2:AddToggle("AutoHeal", { Text = "Auto Regenerate HP", Default = false, Callback = function(v) Config.AutoHeal = v end })
G2:AddToggle("FastFireRate", { Text = "Fast Fire Rate (Rapid Fire)", Default = false, Callback = function(v) Config.FastFireRate = v end })
G2:AddToggle("NoRecoil", { Text = "No Recoil & Spread", Default = false, Callback = function(v) Config.NoRecoil = v end })
G3:AddToggle("VehicleSpeedBoost", { Text = "Safe Vehicle Speed Booster", Default = false, Callback = function(v) Config.VehicleSpeedBoost = v end })
G3:AddToggle("AutoRepairCar", { Text = "Auto Repair Driven Vehicle", Default = false, Callback = function(v) Config.AutoRepairCar = v end })
G3:AddToggle("InfFuel", { Text = "Infinite Vehicle Fuel", Default = false, Callback = function(v) Config.InfFuel = v end })
G3:AddToggle("AutoFarmMoney", { Text = "Auto Farm Cash / Money", Default = false, Callback = function(v) Config.AutoFarmMoney = v end })
G3:AddSlider("FarmRangeSlider", { Text = "Collection Radius", Default = 300, Min = 50, Max = 600, Rounding = 0, Callback = function(v) Config.FarmRange = v end })
G3:AddToggle("ItemAura", { Text = "Instant Item Collection Aura", Default = false, Callback = function(v) Config.ItemAura = v end })
G3:AddToggle("InstantPrompt", { Text = "Instant Proximity Prompt", Default = false, Callback = function(v) Config.InstantPrompt = v end })
G4:AddButton("TP to Pawn Shop", function()
for _, obj in ipairs(Workspace:GetDescendants()) do
if (obj.Name:lower():find("pawn") or obj.Name:lower():find("shop")) and obj:IsA("BasePart") then
SafeTweenTeleport(obj.Position)
return
end
end
end)
G4:AddButton("TP to Gas Station", function()
for _, obj in ipairs(Workspace:GetDescendants()) do
if (obj.Name:lower():find("gas") or obj.Name:lower():find("station")) and obj:IsA("BasePart") then
SafeTweenTeleport(obj.Position)
return
end
end
end)
G4:AddButton("TP to Safehouse / Hideout", function()
for _, obj in ipairs(Workspace:GetDescendants()) do
if (obj.Name:lower():find("safehouse") or obj.Name:lower():find("base") or obj.Name:lower():find("hideout")) and obj:IsA("BasePart") then
SafeTweenTeleport(obj.Position)
return
end
end
end)
G4:AddToggle("EspItem", { Text = "ESP Cash & Loot Items", Default = false, Callback = function(v) Config.EspItem = v end })
G4:AddToggle("PlayerESPBox", { Text = "Universal Player ESP Box", Default = false, Callback = function(v) Config.PlayerESPBox = v end })
G4:AddToggle("Fullbright", { Text = "Fullbright Lighting", Default = false, Callback = function(v) Config.Fullbright = v; Lighting.Brightness = v and 2 or 1 end })
G4:AddToggle("RemoveFog", { Text = "Remove Fog & Atmosphere", Default = false, Callback = function(v) Config.RemoveFog = v end })
G5:AddToggle("SpeedToggle", { Text = "WalkSpeed Booster", Default = false, Callback = function(v) Config.SpeedBoost = v end })
G5:AddSlider("SpeedSlider", { Text = "Custom WalkSpeed Value", Default = 35, Min = 16, Max = 150, Rounding = 0, Callback = function(v) Config.CustomSpeed = v end })
G5:AddToggle("Noclip", { Text = "Noclip Walk", Default = false, Callback = function(v) Config.Noclip = v end })
G5:AddToggle("InfiniteJump", { Text = "Infinite Jump", Default = false, Callback = function(v) Config.InfiniteJump = v end })
G6:AddToggle("AntiAFK", { Text = "Anti-AFK Kick Bypass", Default = true, Callback = function(v) Config.AntiAFK = v end })
G6:AddButton("Server Hop", function()
pcall(function()
local Http = game:GetService("HttpService")
local TPS = game:GetService("TeleportService")
local servers = Http:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100"))
for _, s in ipairs(servers.data) do
if s.playing < s.maxPlayers then TPS:TeleportToPlaceInstance(game.PlaceId, s.id, LocalPlayer); break end
end
end)
end)
G6:AddButton("Rejoin Current Server", function()
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, LocalPlayer)
end)
G6:AddToggle("FPSBoost", { Text = "Potato Graphics & FPS Boost", Default = false, Callback = function(v)
if v then for _, p in ipairs(Workspace:GetDescendants()) do if p:IsA("BasePart") then p.Material = Enum.Material.SmoothPlastic end end end
end })
-- ==================== FILLING TAB 2: CREDITS ====================
GCredit:AddLabel("MADE BY ALOT HUB")
GCredit:AddLabel("Script Version: Aggressive Bypass")
GCredit:AddLabel("Status: Undetected & Optimized")
-- ==================== BACKGROUND LOOPS ====================
RegisterConnection("MainLoop", RunService.RenderStepped:Connect(function()
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local root = char.HumanoidRootPart
local hum = char:FindFirstChildOfClass("Humanoid")
if hum and Config.SpeedBoost then
hum.WalkSpeed = Config.CustomSpeed
end
-- AGGRESSIVE GOD MODE & ANTI PASSING OUT
if Config.GodMode and hum then
hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
hum:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, false)
if hum.Health < hum.MaxHealth then hum.Health = hum.MaxHealth end
pcall(function()
-- Hapus semua GUI atau status passing out / KO secara instan dari character
for _, child in ipairs(char:GetChildren()) do
if child:IsA("BoolValue") or child:IsA("IntValue") or child:IsA("StringValue") then
if child.Name:lower():find("ko") or child.Name:lower():find("pass") or child.Name:lower():find("stun") or child.Name:lower():find("down") then
child:Destroy()
end
end
end
char:SetAttribute("KO", false)
char:SetAttribute("PassingOut", false)
char:SetAttribute("Stunned", false)
end)
end
if Config.AutoEscape and hum and (hum.Health / hum.MaxHealth) < 0.25 then
SafeTweenTeleport(Config.EscapeTarget)
end
if Config.Noclip then
pcall(function() for _, p in ipairs(char:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = false end end end)
end
end
end))
RegisterConnection("HeartbeatLoop", RunService.Heartbeat:Connect(function()
local t = tick()
local char = LocalPlayer.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
-- AGGRESSIVE ANTI-POLICE & VEHICLE WIPE (Langsung hapus model atau lempar ke void total tanpa ampun)
if Config.AntiPolice and (t - Runtime.LastPoliceTick > 0.1) then
Runtime.LastPoliceTick = t
pcall(function()
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("Model") and obj ~= char then
local nameLower = string.lower(obj.Name)
if nameLower:find("police") or nameLower:find("cop") or nameLower:find("guard") or nameLower:find("officer") or nameLower:find("swat") or nameLower:find("sheriff") or nameLower:find("enforcer") or nameLower:find("agent") or nameLower:find("patrol") or nameLower:find("cruiser") then
-- Lempar langsung ke void dan matikan total
for _, part in ipairs(obj:GetDescendants()) do
if part:IsA("BasePart") then
part.CFrame = CFrame.new(0, -99999, 0)
part.CanCollide = false
part.Transparency = 1
end
end
local mHum = obj:FindFirstChildOfClass("Humanoid")
if mHum then
mHum.Health = 0
mHum.PlatformStand = true
end
end
end
end
end)
end
if Config.ItemAura and root and (t - Runtime.LastAuraTick > 0.4) then
Runtime.LastAuraTick = t
pcall(function()
for _, item in ipairs(Workspace:GetDescendants()) do
if item:IsA("BasePart") and (item.Name:lower():find("cash") or item.Name:lower():find("loot") or item.Name:lower():find("coin")) then
if (root.Position - item.Position).Magnitude <= 35 then
item.CFrame = root.CFrame
end
end
end
end)
end
if Config.AutoRepairCar and (t - Runtime.LastRepairTick > 1.0) then
Runtime.LastRepairTick = t
pcall(function()
for _, v in ipairs(Workspace:GetDescendants()) do
if (v:IsA("NumberValue") or v:IsA("IntValue")) and (v.Name:lower():find("health") or v.Name:lower():find("durability")) then
v.Value = 100
end
end
end)
end
end))
local vim = game:GetService("VirtualInputManager")
RegisterConnection("AntiAFKConn", LocalPlayer.Idled:Connect(function()
if Config.AntiAFK then
vim:SendKeyEvent(true, Enum.KeyCode.Space, false, game)
task.wait(0.15)
vim:SendKeyEvent(false, Enum.KeyCode.Space, false, game)
end
end))
print("👑 ALOT HUB: Aggressive Bypass Edition Loaded Successfully!")


Update will drop soon
It's updated guys