
Key Required
kill aura
Lua Script•86 lines (2596 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local myRoot = character:WaitForChild("HumanoidRootPart")
local ATTACK_RANGE = 100
local COOLDOWN = 0.1
local ATTACK_TYPES = {"Attack", "HeavyAttack"}
local TARGET_PART = "UpperTorso"
local combatEvent = ReplicatedStorage:WaitForChild("Events"):WaitForChild("CombatEvent")
local enemies = {}
local function isEnemy(obj)
return obj:IsA("Model") and obj:FindFirstChild("Humanoid") and not Players:GetPlayerFromCharacter(obj)
end
local function addEnemy(obj)
if isEnemy(obj) then
table.insert(enemies, obj)
local posStr = "unknown"
local root = obj:FindFirstChild("HumanoidRootPart") or obj.PrimaryPart
if root then posStr = tostring(root.Position) end
print("Enemy added:", obj.Name, "Position:", posStr)
end
end
local function removeEnemy(obj)
for i, e in ipairs(enemies) do
if e == obj then
table.remove(enemies, i)
print("Enemy removed:", obj.Name)
break
end
end
end
for _, obj in ipairs(Workspace:GetDescendants()) do
addEnemy(obj)
end
Workspace.ChildAdded:Connect(addEnemy)
Workspace.ChildRemoved:Connect(removeEnemy)
spawn(function()
while wait(1) do
local new = {}
for _, obj in ipairs(Workspace:GetDescendants()) do
if isEnemy(obj) then table.insert(new, obj) end
end
enemies = new
print("Enemy list refreshed, count:", #enemies)
end
end)
local lastAttack = 0
RunService.Heartbeat:Connect(function()
local now = tick()
if now - lastAttack < COOLDOWN then return end
local myPos = myRoot.Position
local attacked = false
for _, npc in ipairs(enemies) do
local targetPart = npc:FindFirstChild(TARGET_PART, true) or npc:FindFirstChild("HumanoidRootPart") or npc.PrimaryPart
if targetPart then
local dist = (myPos - targetPart.Position).Magnitude
if dist <= ATTACK_RANGE then
for _, at in ipairs(ATTACK_TYPES) do
combatEvent:FireServer(at, targetPart)
end
attacked = true
print("Attacked:", npc.Name, "Distance:", dist, "Types:", table.concat(ATTACK_TYPES, ","))
end
end
end
if attacked then
lastAttack = now
end
end)Features & Information
Dual Attack Kill Aura
no gui
by deepseek

Good thing you guys never found the trade dupe nor the collecting dupe nor the negative value in crafting. Man, I had fun reporting everything & getting paid