kill aura
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kill aura

RPG Prototype [BETA]12391661239166 775 views 112 executesUpdated Feb 16, 2026
5.0/ 5(4 votes)
40100% Positive
Lua Script•86 lines (2596 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local myRoot = character:WaitForChild("HumanoidRootPart")

local ATTACK_RANGE = 100
local COOLDOWN = 0.1
local ATTACK_TYPES = {"Attack", "HeavyAttack"}
local TARGET_PART = "UpperTorso"

local combatEvent = ReplicatedStorage:WaitForChild("Events"):WaitForChild("CombatEvent")

local enemies = {}

local function isEnemy(obj)
    return obj:IsA("Model") and obj:FindFirstChild("Humanoid") and not Players:GetPlayerFromCharacter(obj)
end

local function addEnemy(obj)
    if isEnemy(obj) then
        table.insert(enemies, obj)
        local posStr = "unknown"
        local root = obj:FindFirstChild("HumanoidRootPart") or obj.PrimaryPart
        if root then posStr = tostring(root.Position) end
        print("Enemy added:", obj.Name, "Position:", posStr)
    end
end

local function removeEnemy(obj)
    for i, e in ipairs(enemies) do
        if e == obj then
            table.remove(enemies, i)
            print("Enemy removed:", obj.Name)
            break
        end
    end
end

for _, obj in ipairs(Workspace:GetDescendants()) do
    addEnemy(obj)
end

Workspace.ChildAdded:Connect(addEnemy)
Workspace.ChildRemoved:Connect(removeEnemy)

spawn(function()
    while wait(1) do
        local new = {}
        for _, obj in ipairs(Workspace:GetDescendants()) do
            if isEnemy(obj) then table.insert(new, obj) end
        end
        enemies = new
        print("Enemy list refreshed, count:", #enemies)
    end
end)

local lastAttack = 0
RunService.Heartbeat:Connect(function()
    local now = tick()
    if now - lastAttack < COOLDOWN then return end

    local myPos = myRoot.Position
    local attacked = false

    for _, npc in ipairs(enemies) do
        local targetPart = npc:FindFirstChild(TARGET_PART, true) or npc:FindFirstChild("HumanoidRootPart") or npc.PrimaryPart
        if targetPart then
            local dist = (myPos - targetPart.Position).Magnitude
            if dist <= ATTACK_RANGE then
                for _, at in ipairs(ATTACK_TYPES) do
                    combatEvent:FireServer(at, targetPart)
                end
                attacked = true
                print("Attacked:", npc.Name, "Distance:", dist, "Types:", table.concat(ATTACK_TYPES, ","))
            end
        end
    end

    if attacked then
        lastAttack = now
    end
end)

Features & Information

Dual Attack Kill Aura no gui by deepseek
#kill aura#npc#rpg prototype

Community Comments (1)

Rob666Rob666Apr 18, 2026

Good thing you guys never found the trade dupe nor the collecting dupe nor the negative value in crafting. Man, I had fun reporting everything & getting paid