
Keyless Verified Patched

local rs = game:GetService("RunService")
getgenv().rocks = {}
local hook;hook = hookmetamethod(game, "__namecall", function(self, ...)
local args = {...}
if not checkcaller() and getnamecallmethod() == "FireServer" then
if tostring(self) == "PickupReplicate" then
getgenv().rocks[#getgenv().rocks+1] = rs.Stepped:Connect(function()
game:GetService("ReplicatedStorage").Remotes.RockCollect:FireServer(args[2])
end)
elseif tostring(self) == "ThrowReplicate" then
getgenv().rocks[1]:Disconnect()
table.remove(getgenv().rocks, 1)
--[[ if your game gets to laggy and your unable to through your whole stack:
for _,rock in pairs(getgenv().rocks) do
rock:Disconnect()
end
]]
end
end
return hook(self, ...)
end)
works on wave
Thanks I've been tryna find a script
it dont work no more
someone slide wave key frfr :)
@strucidxzeus
Patched by the owner of the game, doesn't work anymore.