
Keyless
local a = game:GetService("RunService")
local b = nil
local function c()
for _, d in pairs(getgc(true)) do
if type(d) == "table"
and type(d.tick_rate) == "number"
and type(d.ticks) == "number"
and type(d.Players) == "table"
and type(d.Camera) == "table"
and type(d.GameObjects) == "table"
and type(d.Triggers) == "table"
and d.Folder ~= nil then
return d
end
end
end
local function e()
if b then
b:Disconnect()
b = nil
end
end
workspace.ChildAdded:Connect(function(f)
if f.Name == "Level" then
local g = c()
if not g then return end
local h = 0
b = a.Heartbeat:Connect(function()
local i, j = pcall(function()
if g.attempts ~= h then
h = g.attempts
g:SetTimeScale(0.5) --- u can change ts based on the speed u want
end
end)
if not i then
e()
end
end)
f.AncestryChanged:Connect(function()
if not f.Parent then
e()
end
end)
end
end)
a
its not beat bounce its dash world wrong game sorry