
Keyless

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local eventsFolder = ReplicatedStorage:WaitForChild("EventsFolder")
local generateAttackEvent = eventsFolder:WaitForChild("GenerateAttack")
local updateAttackEvent = eventsFolder:WaitForChild("UpdateAttack")
local currentAttackValue = 0
local updateConnection = updateAttackEvent.OnClientEvent:Connect(function(arg1, arg2, arg3)
if type(arg2) == "number" then
currentAttackValue = arg2
elseif type(arg3) == "number" then
currentAttackValue = arg3
end
end)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AdvancedMultiSectionGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 320, 0, 280)
mainFrame.Position = UDim2.new(0.1, 0, 0.1, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 10)
mainCorner.Parent = mainFrame
local topBar = Instance.new("Frame")
topBar.Size = UDim2.new(1, 0, 0, 32)
topBar.BackgroundTransparency = 1
topBar.Parent = mainFrame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -70, 1, 0)
titleLabel.Position = UDim2.new(0, 10, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Hub - Auto Farm & Player"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextSize = 13
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Parent = topBar
local closeButton = Instance.new("TextButton")
closeButton.Name = "CloseButton"
closeButton.Size = UDim2.new(0, 22, 0, 22)
closeButton.Position = UDim2.new(1, -28, 0, 5)
closeButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
closeButton.Text = "X"
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.TextSize = 11
closeButton.Font = Enum.Font.SourceSansBold
closeButton.AutoButtonColor = false
closeButton.Parent = topBar
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 5)
closeCorner.Parent = closeButton
local minimizeButton = Instance.new("TextButton")
minimizeButton.Name = "MinimizeButton"
minimizeButton.Size = UDim2.new(0, 22, 0, 22)
minimizeButton.Position = UDim2.new(1, -54, 0, 5)
minimizeButton.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
minimizeButton.Text = "-"
minimizeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
minimizeButton.TextSize = 13
minimizeButton.Font = Enum.Font.SourceSansBold
minimizeButton.AutoButtonColor = false
minimizeButton.Parent = topBar
local minCorner = Instance.new("UICorner")
minCorner.CornerRadius = UDim.new(0, 5)
minCorner.Parent = minimizeButton
local contentWrapper = Instance.new("Frame")
contentWrapper.Size = UDim2.new(1, 0, 1, -32)
contentWrapper.Position = UDim2.new(0, 0, 0, 32)
contentWrapper.BackgroundTransparency = 1
contentWrapper.Parent = mainFrame
local categoryScroll = Instance.new("ScrollingFrame")
categoryScroll.Name = "CategoryScroll"
categoryScroll.Size = UDim2.new(0, 105, 1, -10)
categoryScroll.Position = UDim2.new(0, 5, 0, 5)
categoryScroll.BackgroundColor3 = Color3.fromRGB(28, 28, 28)
categoryScroll.BorderSizePixel = 0
categoryScroll.CanvasSize = UDim2.new(0, 0, 0, 0)
categoryScroll.AutomaticCanvasSize = Enum.AutomaticSize.Y
categoryScroll.ScrollBarThickness = 3
categoryScroll.Parent = contentWrapper
local catScrollCorner = Instance.new("UICorner")
catScrollCorner.CornerRadius = UDim.new(0, 6)
catScrollCorner.Parent = categoryScroll
local catLayout = Instance.new("UIListLayout")
catLayout.SortOrder = Enum.SortOrder.LayoutOrder
catLayout.Padding = UDim.new(0, 5)
catLayout.Parent = categoryScroll
local catPad = Instance.new("UIPadding")
catPad.PaddingTop = UDim.new(0, 5)
catPad.PaddingLeft = UDim.new(0, 5)
catPad.PaddingRight = UDim.new(0, 5)
catPad.Parent = categoryScroll
local toggleArea = Instance.new("Frame")
toggleArea.Name = "ToggleArea"
toggleArea.Size = UDim2.new(1, -120, 1, -10)
toggleArea.Position = UDim2.new(0, 115, 0, 5)
toggleArea.BackgroundColor3 = Color3.fromRGB(28, 28, 28)
toggleArea.BorderSizePixel = 0
toggleArea.Parent = contentWrapper
local toggleAreaCorner = Instance.new("UICorner")
toggleAreaCorner.CornerRadius = UDim.new(0, 6)
toggleAreaCorner.Parent = toggleArea
local isMinimized = false
minimizeButton.MouseButton1Click:Connect(function()
isMinimized = not isMinimized
if isMinimized then
minimizeButton.Text = "+"
contentWrapper.Visible = false
mainFrame.Size = UDim2.new(0, 320, 0, 32)
else
minimizeButton.Text = "-"
contentWrapper.Visible = true
mainFrame.Size = UDim2.new(0, 320, 0, 280)
end
end)
local scriptRunning = true
local desyncTpwalking = false
local loopTpwalking = false
local function stopDesyncTPWalk()
desyncTpwalking = false
end
local function stopLoopTPWalk()
loopTpwalking = false
end
closeButton.MouseButton1Click:Connect(function()
scriptRunning = false
stopDesyncTPWalk()
stopLoopTPWalk()
if updateConnection then
updateConnection:Disconnect()
end
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.Anchored = false
end
screenGui:Destroy()
end)
local categories = {}
local activeCategoryName = nil
local function addCategory(name)
local catButton = Instance.new("TextButton")
catButton.Name = name .. "Btn"
catButton.Size = UDim2.new(1, 0, 0, 30)
catButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
catButton.Text = name
catButton.TextColor3 = Color3.fromRGB(200, 200, 200)
catButton.TextSize = 11
catButton.Font = Enum.Font.SourceSansBold
catButton.AutoButtonColor = false
catButton.Parent = categoryScroll
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 5)
btnCorner.Parent = catButton
local togglesScroll = Instance.new("ScrollingFrame")
togglesScroll.Name = name .. "ToggleScroll"
togglesScroll.Size = UDim2.new(1, -10, 1, -10)
togglesScroll.Position = UDim2.new(0, 5, 0, 5)
togglesScroll.BackgroundTransparency = 1
togglesScroll.BorderSizePixel = 0
togglesScroll.CanvasSize = UDim2.new(0, 0, 0, 0)
togglesScroll.AutomaticCanvasSize = Enum.AutomaticSize.Y
togglesScroll.ScrollBarThickness = 3
togglesScroll.Visible = false
togglesScroll.Parent = toggleArea
local tLayout = Instance.new("UIListLayout")
tLayout.SortOrder = Enum.SortOrder.LayoutOrder
tLayout.Padding = UDim.new(0, 6)
tLayout.Parent = togglesScroll
local tPad = Instance.new("UIPadding")
tPad.PaddingTop = UDim.new(0, 5)
tPad.PaddingBottom = UDim.new(0, 5)
tPad.PaddingLeft = UDim.new(0, 5)
tPad.PaddingRight = UDim.new(0, 5)
tPad.Parent = togglesScroll
categories[name] = {
Button = catButton,
Container = togglesScroll
}
catButton.MouseButton1Click:Connect(function()
for catName, data in pairs(categories) do
data.Container.Visible = false
data.Button.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
data.Button.TextColor3 = Color3.fromRGB(200, 200, 200)
end
togglesScroll.Visible = true
catButton.BackgroundColor3 = Color3.fromRGB(46, 204, 113)
catButton.TextColor3 = Color3.fromRGB(255, 255, 255)
activeCategoryName = name
end)
if not activeCategoryName then
togglesScroll.Visible = true
catButton.BackgroundColor3 = Color3.fromRGB(46, 204, 113)
catButton.TextColor3 = Color3.fromRGB(255, 255, 255)
activeCategoryName = name
end
return togglesScroll
end
local function createToggle(catScroll, name, labelText, callback)
local container = Instance.new("Frame")
container.Name = name .. "Container"
container.Size = UDim2.new(1, 0, 0, 28)
container.BackgroundTransparency = 1
container.Parent = catScroll
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, -40, 1, 0)
label.BackgroundTransparency = 1
label.Text = labelText
label.TextColor3 = Color3.fromRGB(220, 220, 220)
label.TextSize = 11
label.Font = Enum.Font.SourceSansBold
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = container
local button = Instance.new("TextButton")
button.Name = name .. "Button"
button.Size = UDim2.new(0, 34, 0, 18)
button.Position = UDim2.new(1, -34, 0.5, -9)
button.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
button.Text = ""
button.AutoButtonColor = false
button.Parent = container
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(1, 0)
btnCorner.Parent = button
local indicator = Instance.new("Frame")
indicator.Name = "Indicator"
indicator.Size = UDim2.new(0, 14, 0, 14)
indicator.Position = UDim2.new(0, 2, 0.5, -7)
indicator.BackgroundColor3 = Color3.fromRGB(200, 200, 200)
indicator.Parent = button
local indCorner = Instance.new("UICorner")
indCorner.CornerRadius = UDim.new(1, 0)
indCorner.Parent = indicator
local state = false
button.MouseButton1Click:Connect(function()
state = not state
if state then
button.BackgroundColor3 = Color3.fromRGB(46, 204, 113)
indicator:TweenPosition(UDim2.new(1, -16, 0.5, -7), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.2, true)
else
button.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
indicator:TweenPosition(UDim2.new(0, 2, 0.5, -7), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.2, true)
end
if callback then task.spawn(callback, state) end
end)
return {
GetState = function() return state end,
SetState = function(val)
if state ~= val then
state = val
if state then
button.BackgroundColor3 = Color3.fromRGB(46, 204, 113)
indicator:TweenPosition(UDim2.new(1, -16, 0.5, -7), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.2, true)
else
button.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
indicator:TweenPosition(UDim2.new(0, 2, 0.5, -7), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.2, true)
end
if callback then task.spawn(callback, state) end
end
end
}
end
local function createSlider(catScroll, name, labelText, minVal, maxVal, defaultVal)
local container = Instance.new("Frame")
container.Name = name .. "SliderContainer"
container.Size = UDim2.new(1, 0, 0, 44)
container.BackgroundTransparency = 1
container.Parent = catScroll
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, -28, 0, 18)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundTransparency = 1
label.Text = labelText .. ": " .. tostring(defaultVal)
label.TextColor3 = Color3.fromRGB(220, 220, 220)
label.TextSize = 11
label.Font = Enum.Font.SourceSansBold
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = container
local foldBtn = Instance.new("TextButton")
foldBtn.Name = "FoldButton"
foldBtn.Size = UDim2.new(0, 18, 0, 18)
foldBtn.AnchorPoint = Vector2.new(1, 0)
foldBtn.Position = UDim2.new(1, -5, 0, 0)
foldBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
foldBtn.Text = "-"
foldBtn.TextColor3 = Color3.fromRGB(220, 220, 220)
foldBtn.TextSize = 13
foldBtn.Font = Enum.Font.SourceSansBold
foldBtn.AutoButtonColor = false
foldBtn.Parent = container
local foldCorner = Instance.new("UICorner")
foldCorner.CornerRadius = UDim.new(0, 4)
foldCorner.Parent = foldBtn
local sliderBar = Instance.new("Frame")
sliderBar.Name = "SliderBar"
sliderBar.Size = UDim2.new(1, -10, 0, 6)
sliderBar.Position = UDim2.new(0, 5, 0, 26)
sliderBar.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
sliderBar.BorderSizePixel = 0
sliderBar.Parent = container
local barCorner = Instance.new("UICorner")
barCorner.CornerRadius = UDim.new(1, 0)
barCorner.Parent = sliderBar
local fillBar = Instance.new("Frame")
fillBar.Name = "FillBar"
fillBar.Size = UDim2.new((defaultVal - minVal) / (maxVal - minVal), 0, 1, 0)
fillBar.BackgroundColor3 = Color3.fromRGB(46, 204, 113)
fillBar.BorderSizePixel = 0
fillBar.Parent = sliderBar
local fillCorner = Instance.new("UICorner")
fillCorner.CornerRadius = UDim.new(1, 0)
fillCorner.Parent = fillBar
local thumb = Instance.new("TextButton")
thumb.Name = "Thumb"
thumb.Size = UDim2.new(0, 14, 0, 14)
thumb.AnchorPoint = Vector2.new(0.5, 0.5)
thumb.Position = UDim2.new((defaultVal - minVal) / (maxVal - minVal), 0, 0.5, 0)
thumb.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
thumb.Text = ""
thumb.AutoButtonColor = false
thumb.Parent = sliderBar
local thumbCorner = Instance.new("UICorner")
thumbCorner.CornerRadius = UDim.new(1, 0)
thumbCorner.Parent = thumb
local isFolded = false
foldBtn.MouseButton1Click:Connect(function()
isFolded = not isFolded
if isFolded then
foldBtn.Text = "+"
sliderBar.Visible = false
container.Size = UDim2.new(1, 0, 0, 18)
else
foldBtn.Text = "-"
sliderBar.Visible = true
container.Size = UDim2.new(1, 0, 0, 44)
end
end)
local currentValue = defaultVal
local sliding = false
local function updateValue(inputPos)
local barPos = sliderBar.AbsolutePosition.X
local barSize = sliderBar.AbsoluteSize.X
local relativeX = math.clamp(inputPos - barPos, 0, barSize)
local percentage = relativeX / barSize
currentValue = math.floor(minVal + (maxVal - minVal) * percentage)
fillBar.Size = UDim2.new(percentage, 0, 1, 0)
thumb.Position = UDim2.new(percentage, 0, 0.5, 0)
label.Text = labelText .. ": " .. tostring(currentValue)
end
thumb.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
sliding = true
end
end)
sliderBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
sliding = true
updateValue(input.Position.X)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
sliding = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if sliding and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
updateValue(input.Position.X)
end
end)
return {
GetValue = function() return currentValue end
}
end
local autoFarmScroll = addCategory("Auto Farm")
local playerScroll = addCategory("Player")
local mainToggle = createToggle(autoFarmScroll, "MainAttack", "Auto Roll")
local disabler5 = createToggle(autoFarmScroll, "Disable5", "Disable if 5+")
local disabler100 = createToggle(autoFarmScroll, "Disable100", "Disable if 100+")
local disabler250 = createToggle(autoFarmScroll, "Disable250", "Disable if 250+")
local disabler500 = createToggle(autoFarmScroll, "Disable500", "Disable if 500+")
local disabler1000 = createToggle(autoFarmScroll, "Disable1000", "Disable if 1000+")
local loopTpwalkToggle
local loopSpeedSlider
local selfFreezeToggle
local desyncToggle
local desyncSpeedSlider
local function startLoopTPWalk()
if loopTpwalking then return end
loopTpwalking = true
task.spawn(function()
while loopTpwalking and scriptRunning do
local delta = RunService.Heartbeat:Wait()
local char = player.Character
local hum = char and char:FindFirstChildWhichIsA("Humanoid")
if char and hum and hum.Parent and hum.Health > 0 then
local speed = loopSpeedSlider.GetValue()
if hum.MoveDirection.Magnitude > 0 then
pcall(function()
char:TranslateBy(hum.MoveDirection * speed * delta * 10)
end)
end
end
end
end)
end
local function startDesyncTPWalk()
if desyncTpwalking then return end
desyncTpwalking = true
local char = player.Character
local hum = char and char:FindFirstChildWhichIsA("Humanoid")
if not hum then return end
task.spawn(function()
while desyncTpwalking and scriptRunning and char and hum and hum.Parent do
local delta = RunService.Heartbeat:Wait()
local speed = desyncSpeedSlider.GetValue()
if hum.MoveDirection.Magnitude > 0 then
pcall(function()
char:TranslateBy(hum.MoveDirection * speed * delta * 10)
end)
end
if not player.Character or player.Character ~= char then
desyncTpwalking = false
if desyncToggle then desyncToggle.SetState(false) end
end
end
end)
end
loopTpwalkToggle = createToggle(playerScroll, "LoopTPWalk", "Loop TPWalk Speed", function(state)
if state then
startLoopTPWalk()
else
stopLoopTPWalk()
end
end)
loopSpeedSlider = createSlider(playerScroll, "LoopSpeedSlider", "Loop TPWalk Speed", 1, 25, 4)
selfFreezeToggle = createToggle(playerScroll, "SelfFreeze", "Self Freeze")
desyncToggle = createToggle(playerScroll, "Desync", "Server-sided Desync", function(state)
if state then
startDesyncTPWalk()
else
stopDesyncTPWalk()
end
end)
desyncSpeedSlider = createSlider(playerScroll, "DesyncSpeedSlider", "Desync Speed", 1, 25, 4)
player.CharacterAdded:Connect(function()
stopDesyncTPWalk()
if desyncToggle then desyncToggle.SetState(false) end
end)
local dragging = false
local dragStart, startPos
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
task.spawn(function()
while scriptRunning do
local delta = RunService.Heartbeat:Wait()
local character = player.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
if (selfFreezeToggle.GetState() or desyncToggle.GetState()) and rootPart and humanoid and humanoid.Health > 0 then
rootPart.Anchored = true
if selfFreezeToggle.GetState() then
humanoid.PlatformStand = true
end
else
if rootPart then
rootPart.Anchored = false
end
if humanoid and humanoid.Health > 0 then
humanoid.PlatformStand = false
end
end
task.wait(0.1)
if mainToggle.GetState() then
if humanoid and humanoid.Health > 0 then
local val = currentAttackValue
if disabler1000.GetState() and val >= 1000 then
mainToggle.SetState(false)
elseif disabler500.GetState() and val >= 500 then
mainToggle.SetState(false)
elseif disabler250.GetState() and val >= 250 then
mainToggle.SetState(false)
elseif disabler100.GetState() and val >= 100 then
mainToggle.SetState(false)
elseif disabler5.GetState() and val >= 5 then
mainToggle.SetState(false)
end
if mainToggle.GetState() then
pcall(function()
generateAttackEvent:FireServer("Random", nil, nil)
end)
end
else
currentAttackValue = 0
end
end
end
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