
Key Required
![[keyless] rainbow aimbot](https://cdn.kocakz.me/images/9626c7f02bd7d0f8711cc96d83adbeef0c89b8792ed3b2d5bc69552cd13fc3b4.webp)
-- š RAINBOW AIMBOT
-- Load Rayfield UI Library
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
-- Variables
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = Workspace.CurrentCamera
-- Aimbot Settings
local Settings = {
-- Main
Enabled = false,
TargetPart = "Head",
VisibilityCheck = true,
-- ESP
ESPEnabled = false,
ESPBoxes = true,
ESPNames = true,
ESPDistance = true,
ESPHealth = true,
ESPColor = Color3.fromRGB(255, 255, 255),
ESPTeamColor = false,
-- FOV
FOV = 300,
ShowFOV = true,
RainbowFOV = true,
FOVColor = Color3.fromRGB(255, 0, 0),
RainbowSpeed = 5,
-- Smoothness & Power
Smoothness = 0.7,
InstantLock = false,
PredictMovement = true,
PredictionStrength = 0.15,
-- Sticky Aim
StickyAim = true,
StickyStrength = 0.3,
-- Trigger Bot
TriggerBot = false,
TriggerDelay = 0,
-- Aim Key
AimKey = Enum.KeyCode.Q, -- Q button to aim
-- Advanced
IgnoreDistance = false,
MaxDistance = 1000,
AutoShoot = false,
ShootDelay = 0.1,
}
-- Target Management
local CurrentTarget = nil
local LastTargetTime = 0
local TargetLockDuration = 2
-- Rainbow Variables
local RainbowHue = 0
-- ESP Storage
local ESPObjects = {}
-- FOV Circle
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 2
FOVCircle.NumSides = 100
FOVCircle.Radius = Settings.FOV
FOVCircle.Filled = false
FOVCircle.Visible = Settings.ShowFOV
FOVCircle.Color = Color3.fromRGB(255, 0, 0)
FOVCircle.Transparency = 1
FOVCircle.ZIndex = 999
-- Target Indicator
local TargetIndicator = Drawing.new("Circle")
TargetIndicator.Thickness = 3
TargetIndicator.NumSides = 50
TargetIndicator.Radius = 10
TargetIndicator.Filled = false
TargetIndicator.Visible = false
TargetIndicator.Color = Color3.fromRGB(0, 255, 0)
TargetIndicator.Transparency = 1
TargetIndicator.ZIndex = 1000
-- Rainbow Color Function
local function GetRainbowColor()
RainbowHue = RainbowHue + (Settings.RainbowSpeed * 0.001)
if RainbowHue >= 1 then
RainbowHue = 0
end
return Color3.fromHSV(RainbowHue, 1, 1)
end
-- Create Rayfield Window
local Window = Rayfield:CreateWindow({
Name = "š RAINBOW AIMBOT",
LoadingTitle = "Loading Rainbow Aimbot",
LoadingSubtitle = "by Claude",
ConfigurationSaving = {
Enabled = true,
FolderName = nil,
FileName = "RainbowAimbotConfig"
},
Discord = {
Enabled = false,
},
KeySystem = false
})
-- Main Tab
local MainTab = Window:CreateTab("Main", 4483362458)
-- Main Section
MainTab:CreateSection("Main Settings")
local EnableToggle = MainTab:CreateToggle({
Name = "Enable Aimbot",
CurrentValue = false,
Flag = "AimbotEnabled",
Callback = function(Value)
Settings.Enabled = Value
Rayfield:Notify({
Title = "Aimbot",
Content = Value and "šÆ AIMBOT ACTIVATED" or "Aimbot Disabled",
Duration = 2,
Image = 4483362458,
})
end,
})
local TargetDropdown = MainTab:CreateDropdown({
Name = "Target Part",
Options = {"Head", "HumanoidRootPart", "Torso", "UpperTorso", "LowerTorso"},
CurrentOption = {"Head"},
MultipleOptions = false,
Flag = "TargetPart",
Callback = function(Option)
Settings.TargetPart = Option[1]
end,
})
local InstantLockToggle = MainTab:CreateToggle({
Name = "Instant Lock (No Smoothing)",
CurrentValue = false,
Flag = "InstantLock",
Callback = function(Value)
Settings.InstantLock = Value
Settings.Smoothness = Value and 1 or 0.7
end,
})
local VisibilityToggle = MainTab:CreateToggle({
Name = "Visibility Check (Only Visible Players)",
CurrentValue = true,
Flag = "VisibilityCheck",
Callback = function(Value)
Settings.VisibilityCheck = Value
end,
})
MainTab:CreateSection("Controls")
MainTab:CreateParagraph({
Title = "Aim Key",
Content = "Press Q to toggle aimbot ON/OFF"
})
-- ESP Tab
local ESPTab = Window:CreateTab("ESP", 4483362458)
ESPTab:CreateSection("ESP Settings")
local ESPToggle = ESPTab:CreateToggle({
Name = "Enable ESP",
CurrentValue = false,
Flag = "ESPEnabled",
Callback = function(Value)
Settings.ESPEnabled = Value
if not Value then
-- Clear all ESP
for _, espData in pairs(ESPObjects) do
if espData.Box then espData.Box:Remove() end
if espData.Name then espData.Name:Remove() end
if espData.Distance then espData.Distance:Remove() end
if espData.Health then espData.Health:Remove() end
if espData.HealthBar then espData.HealthBar:Remove() end
if espData.HealthBarOutline then espData.HealthBarOutline:Remove() end
end
ESPObjects = {}
end
end,
})
local ESPBoxToggle = ESPTab:CreateToggle({
Name = "Show Boxes",
CurrentValue = true,
Flag = "ESPBoxes",
Callback = function(Value)
Settings.ESPBoxes = Value
end,
})
local ESPNameToggle = ESPTab:CreateToggle({
Name = "Show Names",
CurrentValue = true,
Flag = "ESPNames",
Callback = function(Value)
Settings.ESPNames = Value
end,
})
local ESPDistanceToggle = ESPTab:CreateToggle({
Name = "Show Distance",
CurrentValue = true,
Flag = "ESPDistance",
Callback = function(Value)
Settings.ESPDistance = Value
end,
})
local ESPHealthToggle = ESPTab:CreateToggle({
Name = "Show Health Bar",
CurrentValue = true,
Flag = "ESPHealth",
Callback = function(Value)
Settings.ESPHealth = Value
end,
})
local ESPTeamColorToggle = ESPTab:CreateToggle({
Name = "Team Color ESP",
CurrentValue = false,
Flag = "ESPTeamColor",
Callback = function(Value)
Settings.ESPTeamColor = Value
end,
})
local ESPColorPicker = ESPTab:CreateColorPicker({
Name = "ESP Color",
Color = Color3.fromRGB(255, 255, 255),
Flag = "ESPColor",
Callback = function(Value)
Settings.ESPColor = Value
end
})
-- Trigger Bot Tab
local TriggerTab = Window:CreateTab("Auto Features", 4483362458)
TriggerTab:CreateSection("Trigger Bot")
local TriggerBotToggle = TriggerTab:CreateToggle({
Name = "Enable Trigger Bot",
CurrentValue = false,
Flag = "TriggerBot",
Callback = function(Value)
Settings.TriggerBot = Value
end,
})
local TriggerDelaySlider = TriggerTab:CreateSlider({
Name = "Trigger Delay",
Range = {0, 500},
Increment = 10,
Suffix = "ms",
CurrentValue = 0,
Flag = "TriggerDelay",
Callback = function(Value)
Settings.TriggerDelay = Value / 1000
end,
})
TriggerTab:CreateSection("Auto Shoot")
local AutoShootToggle = TriggerTab:CreateToggle({
Name = "Auto Shoot When Locked",
CurrentValue = false,
Flag = "AutoShoot",
Callback = function(Value)
Settings.AutoShoot = Value
end,
})
local ShootDelaySlider = TriggerTab:CreateSlider({
Name = "Shoot Delay",
Range = {0, 1000},
Increment = 10,
Suffix = "ms",
CurrentValue = 100,
Flag = "ShootDelay",
Callback = function(Value)
Settings.ShootDelay = Value / 1000
end,
})
-- Visual Tab
local VisualTab = Window:CreateTab("Visuals", 4483362458)
VisualTab:CreateSection("FOV Circle")
local ShowFOVToggle = VisualTab:CreateToggle({
Name = "Show FOV Circle",
CurrentValue = true,
Flag = "ShowFOV",
Callback = function(Value)
Settings.ShowFOV = Value
FOVCircle.Visible = Value
end,
})
local RainbowFOVToggle = VisualTab:CreateToggle({
Name = "š Rainbow FOV Circle",
CurrentValue = true,
Flag = "RainbowFOV",
Callback = function(Value)
Settings.RainbowFOV = Value
if not Value then
FOVCircle.Color = Settings.FOVColor
end
end,
})
local RainbowSpeedSlider = VisualTab:CreateSlider({
Name = "Rainbow Speed",
Range = {0.1, 5},
Increment = 0.1,
Suffix = "x",
CurrentValue = 5,
Flag = "RainbowSpeed",
Callback = function(Value)
Settings.RainbowSpeed = Value
end,
})
local FOVColorPicker = VisualTab:CreateColorPicker({
Name = "FOV Circle Color (Non-Rainbow)",
Color = Color3.fromRGB(255, 0, 0),
Flag = "FOVColor",
Callback = function(Value)
Settings.FOVColor = Value
if not Settings.RainbowFOV then
FOVCircle.Color = Value
end
end
})
VisualTab:CreateSection("Target Indicator")
VisualTab:CreateParagraph({
Title = "Rainbow Target Indicator",
Content = "The circle that appears on locked targets also has rainbow effect!"
})
-- Info Tab
local InfoTab = Window:CreateTab("Info", 4483362458)
InfoTab:CreateSection("How to Use")
InfoTab:CreateParagraph({
Title = "Instructions",
Content = "1. Press Q to toggle aimbot ON/OFF\n2. Only locks on VISIBLE players (no walls!)\n3. Enable ESP in the ESP tab\n4. Use Instant Lock for instant snap\n5. Rivals-style magnetic aim assist!\n6. Works in Shift Lock & First Person!"
})
InfoTab:CreateParagraph({
Title = "Features",
Content = "⢠Rivals-Style Magnetic Aim (Stronger!)\n⢠Visibility Check = Only visible targets\n⢠Instant Lock = Pure instant snap\n⢠Trigger Bot = Auto shoots when aimed\n⢠Auto Shoot = Shoots when locked on\n⢠ESP = See all players through walls\n⢠š RAINBOW FOV = Epic visual style!"
})
-- Helper Functions
local function GetCharacter(player)
return player and player.Character
end
local function GetHumanoid(character)
return character and character:FindFirstChildOfClass("Humanoid")
end
local function GetRootPart(character)
return character and character:FindFirstChild("HumanoidRootPart")
end
local function GetTargetPart(character)
if not character then return nil end
local part = character:FindFirstChild(Settings.TargetPart)
if not part then
part = character:FindFirstChild("HumanoidRootPart")
end
if not part then
part = character:FindFirstChild("Head")
end
return part
end
local function IsAlive(player)
local character = GetCharacter(player)
if not character then return false end
local humanoid = GetHumanoid(character)
if not humanoid then return false end
return humanoid.Health > 0
end
local function IsValidTarget(player)
if player == LocalPlayer then
return false
end
if not IsAlive(player) then
return false
end
return true
end
local function GetDistance(part1, part2)
return (part1.Position - part2.Position).Magnitude
end
local function IsVisible(targetPart)
if not Settings.VisibilityCheck then
return true
end
if not targetPart then
return false
end
local character = GetCharacter(LocalPlayer)
if not character then return false end
local head = character:FindFirstChild("Head")
if not head then return false end
local origin = Camera.CFrame.Position
local direction = (targetPart.Position - origin)
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = {character}
raycastParams.IgnoreWater = true
local result = Workspace:Raycast(origin, direction, raycastParams)
if result then
local hitPart = result.Instance
if hitPart:IsDescendantOf(targetPart.Parent) then
return true
end
return false
end
return true
end
local function PredictPosition(targetPart)
if not Settings.PredictMovement then
return targetPart.Position
end
local velocity = targetPart.AssemblyLinearVelocity or targetPart.Velocity or Vector3.new(0, 0, 0)
local prediction = targetPart.Position + (velocity * Settings.PredictionStrength)
return prediction
end
local function GetClosestPlayerToCursor()
local closestPlayer = nil
local shortestDistance = Settings.FOV
-- Get mouse/camera center position
local mousePos
if UserInputService.MouseBehavior == Enum.MouseBehavior.LockCenter then
-- Shift lock or first person - use screen center
local viewportSize = Camera.ViewportSize
mousePos = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2)
else
-- Normal mode - use mouse location
mousePos = UserInputService:GetMouseLocation()
end
for _, player in pairs(Players:GetPlayers()) do
if IsValidTarget(player) then
local character = GetCharacter(player)
local targetPart = GetTargetPart(character)
if targetPart then
-- Distance check
if not Settings.IgnoreDistance then
local localChar = GetCharacter(LocalPlayer)
if localChar then
local localRoot = GetRootPart(localChar)
if localRoot then
local distance = GetDistance(localRoot, targetPart)
if distance > Settings.MaxDistance then
continue
end
end
end
end
local screenPoint, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
if onScreen then
local distance = (mousePos - Vector2.new(screenPoint.X, screenPoint.Y)).Magnitude
if distance < shortestDistance then
-- Check if player is visible
if IsVisible(targetPart) then
shortestDistance = distance
closestPlayer = player
end
end
end
end
end
end
return closestPlayer
end
local function IsAimbotActive()
return Settings.Enabled
end
-- ESP Functions
local function CreateESP(player)
if ESPObjects[player] then return end
local espData = {}
-- Box
espData.Box = Drawing.new("Square")
espData.Box.Visible = false
espData.Box.Color = Settings.ESPColor
espData.Box.Thickness = 2
espData.Box.Transparency = 1
espData.Box.Filled = false
-- Name
espData.Name = Drawing.new("Text")
espData.Name.Visible = false
espData.Name.Color = Settings.ESPColor
espData.Name.Size = 16
espData.Name.Center = true
espData.Name.Outline = true
espData.Name.Text = player.Name
-- Distance
espData.Distance = Drawing.new("Text")
espData.Distance.Visible = false
espData.Distance.Color = Settings.ESPColor
espData.Distance.Size = 14
espData.Distance.Center = true
espData.Distance.Outline = true
-- Health Bar Outline
espData.HealthBarOutline = Drawing.new("Square")
espData.HealthBarOutline.Visible = false
espData.HealthBarOutline.Color = Color3.fromRGB(0, 0, 0)
espData.HealthBarOutline.Thickness = 1
espData.HealthBarOutline.Filled = true
-- Health Bar
espData.HealthBar = Drawing.new("Square")
espData.HealthBar.Visible = false
espData.HealthBar.Color = Color3.fromRGB(0, 255, 0)
espData.HealthBar.Thickness = 1
espData.HealthBar.Filled = true
ESPObjects[player] = espData
end
local function UpdateESP(player)
if not Settings.ESPEnabled then return end
local character = GetCharacter(player)
if not character then return end
local rootPart = GetRootPart(character)
local humanoid = GetHumanoid(character)
if not rootPart or not humanoid then return end
local espData = ESPObjects[player]
if not espData then
CreateESP(player)
espData = ESPObjects[player]
end
local screenPos, onScreen = Camera:WorldToViewportPoint(rootPart.Position)
if onScreen and humanoid.Health > 0 then
local headPos = Camera:WorldToViewportPoint(character:FindFirstChild("Head").Position + Vector3.new(0, 0.5, 0))
local legPos = Camera:WorldToViewportPoint(rootPart.Position - Vector3.new(0, 3, 0))
local height = math.abs(headPos.Y - legPos.Y)
local width = height / 2
-- Determine color
local espColor = Settings.ESPColor
if Settings.ESPTeamColor and player.Team then
espColor = player.Team.TeamColor.Color
end
-- Box
if Settings.ESPBoxes then
espData.Box.Size = Vector2.new(width, height)
espData.Box.Position = Vector2.new(screenPos.X - width / 2, screenPos.Y - height / 2)
espData.Box.Color = espColor
espData.Box.Visible = true
else
espData.Box.Visible = false
end
-- Name
if Settings.ESPNames then
espData.Name.Position = Vector2.new(screenPos.X, headPos.Y - 20)
espData.Name.Color = espColor
espData.Name.Text = player.Name
espData.Name.Visible = true
else
espData.Name.Visible = false
end
-- Distance
if Settings.ESPDistance then
local localChar = GetCharacter(LocalPlayer)
if localChar then
local localRoot = GetRootPart(localChar)
if localRoot then
local distance = math.floor(GetDistance(localRoot, rootPart))
espData.Distance.Position = Vector2.new(screenPos.X, legPos.Y + 5)
espData.Distance.Color = espColor
espData.Distance.Text = tostring(distance) .. " studs"
espData.Distance.Visible = true
end
end
else
espData.Distance.Visible = false
end
-- Health Bar
if Settings.ESPHealth then
local healthPercent = humanoid.Health / humanoid.MaxHealth
local barWidth = 4
local barHeight = height
espData.HealthBarOutline.Size = Vector2.new(barWidth + 2, barHeight + 2)
espData.HealthBarOutline.Position = Vector2.new(screenPos.X - width / 2 - barWidth - 4, screenPos.Y - height / 2 - 1)
espData.HealthBarOutline.Visible = true
espData.HealthBar.Size = Vector2.new(barWidth, barHeight * healthPercent)
espData.HealthBar.Position = Vector2.new(screenPos.X - width / 2 - barWidth - 3, screenPos.Y - height / 2 + (barHeight * (1 - healthPercent)))
espData.HealthBar.Color = Color3.fromRGB(255 * (1 - healthPercent), 255 * healthPercent, 0)
espData.HealthBar.Visible = true
else
espData.HealthBarOutline.Visible = false
espData.HealthBar.Visible = false
end
else
-- Hide ESP
espData.Box.Visible = false
espData.Name.Visible = false
espData.Distance.Visible = false
espData.HealthBar.Visible = false
espData.HealthBarOutline.Visible = false
end
end
local function RemoveESP(player)
local espData = ESPObjects[player]
if espData then
if espData.Box then espData.Box:Remove() end
if espData.Name then espData.Name:Remove() end
if espData.Distance then espData.Distance:Remove() end
if espData.Health then espData.Health:Remove() end
if espData.HealthBar then espData.HealthBar:Remove() end
if espData.HealthBarOutline then espData.HealthBarOutline:Remove() end
ESPObjects[player] = nil
end
end
-- Player Events
Players.PlayerAdded:Connect(function(player)
if Settings.ESPEnabled then
CreateESP(player)
end
end)
Players.PlayerRemoving:Connect(function(player)
RemoveESP(player)
end)
-- Q Key Toggle
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Q then
Settings.Enabled = not Settings.Enabled
Rayfield:Notify({
Title = "š Rainbow Aimbot",
Content = Settings.Enabled and "šÆ AIMBOT ON" or "ā AIMBOT OFF",
Duration = 2,
Image = 4483362458,
})
-- Update toggle in UI
EnableToggle:Set(Settings.Enabled)
end
end)
local lastShootTime = 0
-- Main Aimbot Loop
local Connection
Connection = RunService.RenderStepped:Connect(function()
local currentTime = tick()
-- Update Rainbow Color
if Settings.RainbowFOV then
local rainbowColor = GetRainbowColor()
FOVCircle.Color = rainbowColor
TargetIndicator.Color = rainbowColor
else
FOVCircle.Color = Settings.FOVColor
TargetIndicator.Color = Color3.fromRGB(0, 255, 0)
end
-- Update FOV Circle position
local fovPosition
if UserInputService.MouseBehavior == Enum.MouseBehavior.LockCenter then
-- Shift lock or first person - center of screen
local viewportSize = Camera.ViewportSize
fovPosition = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2)
else
-- Normal mode - follow mouse
fovPosition = UserInputService:GetMouseLocation()
end
FOVCircle.Position = fovPosition
FOVCircle.Visible = Settings.ShowFOV
-- Update ESP
if Settings.ESPEnabled then
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
UpdateESP(player)
end
end
end
-- Aimbot Logic
if IsAimbotActive() then
local targetPlayer = nil
-- Sticky aim
if Settings.StickyAim and CurrentTarget and IsValidTarget(CurrentTarget) then
if (currentTime - LastTargetTime) < TargetLockDuration then
targetPlayer = CurrentTarget
else
CurrentTarget = nil
end
end
-- Find new target
if not targetPlayer then
targetPlayer = GetClosestPlayerToCursor()
if targetPlayer then
CurrentTarget = targetPlayer
LastTargetTime = currentTime
end
end
if targetPlayer then
local character = GetCharacter(targetPlayer)
local targetPart = GetTargetPart(character)
if targetPart then
-- Predict position
local targetPos = PredictPosition(targetPart)
-- Show target indicator
local screenPoint, onScreen = Camera:WorldToViewportPoint(targetPos)
if onScreen then
TargetIndicator.Position = Vector2.new(screenPoint.X, screenPoint.Y)
TargetIndicator.Visible = true
else
TargetIndicator.Visible = false
end
-- Rivals-style aim assist (STRONG magnetic pull)
local cameraCFrame = Camera.CFrame
-- Calculate the direction to target
local directionToTarget = (targetPos - cameraCFrame.Position).Unit
local currentLookVector = cameraCFrame.LookVector
-- STRONG magnetic pull (Rivals style) - pulls harder the closer to crosshair
local dotProduct = currentLookVector:Dot(directionToTarget)
local magneticStrength = math.max(0.3, dotProduct) -- Minimum 30% pull, up to 100%
local pullStrength = Settings.InstantLock and 1 or (Settings.Smoothness * magneticStrength * 2)
if Settings.StickyAim then
pullStrength = pullStrength + (Settings.StickyStrength * 1.5)
pullStrength = math.min(pullStrength, 1)
end
-- Create STRONG magnetic pull effect
local newLookVector = currentLookVector:Lerp(directionToTarget, pullStrength)
local targetCFrame = CFrame.new(cameraCFrame.Position, cameraCFrame.Position + newLookVector)
-- Apply camera pull
Camera.CFrame = targetCFrame
-- ALSO rotate character body for full tracking (like Rivals)
local localChar = GetCharacter(LocalPlayer)
if localChar then
local localRoot = GetRootPart(localChar)
if localRoot then
-- Strong body rotation towards target
local direction = (targetPos - localRoot.Position).Unit
local horizontalDirection = Vector3.new(direction.X, 0, direction.Z).Unit
local targetBodyCFrame = CFrame.new(localRoot.Position, localRoot.Position + horizontalDirection)
-- Apply STRONG body rotation (same pull strength as camera)
localRoot.CFrame = localRoot.CFrame:Lerp(targetBodyCFrame, pullStrength)
end
end
-- Auto shoot
if Settings.AutoShoot and (currentTime - lastShootTime) > Settings.ShootDelay then
task.spawn(function()
mouse1press()
task.wait(0.05)
mouse1release()
end)
lastShootTime = currentTime
end
else
TargetIndicator.Visible = false
end
else
TargetIndicator.Visible = false
CurrentTarget = nil
end
else
TargetIndicator.Visible = false
CurrentTarget = nil
end
end)
-- Trigger Bot
if Settings.TriggerBot then
RunService.RenderStepped:Connect(function()
if not Settings.TriggerBot then return end
local target = Mouse.Target
if target then
local player = Players:GetPlayerFromCharacter(target.Parent)
if player and IsValidTarget(player) then
task.wait(Settings.TriggerDelay)
mouse1press()
task.wait(0.05)
mouse1release()
end
end
end)
end
-- Cleanup
local function Cleanup()
if Connection then
Connection:Disconnect()
end
if FOVCircle then
FOVCircle:Remove()
end
if TargetIndicator then
TargetIndicator:Remove()
end
for _, espData in pairs(ESPObjects) do
if espData.Box then espData.Box:Remove() end
if espData.Name then espData.Name:Remove() end
if espData.Distance then espData.Distance:Remove() end
if espData.Health then espData.Health:Remove() end
if espData.HealthBar then espData.HealthBar:Remove() end
if espData.HealthBarOutline then espData.HealthBarOutline:Remove() end
end
end
-- Notification
Rayfield:Notify({
Title = "š RAINBOW AIMBOT LOADED!",
Content = "Press Q to toggle aimbot! ESP available in ESP tab!",
Duration = 5,
Image = 4483362458,
})
print("=================================")
print("š RAINBOW AIMBOT LOADED!")
print("Press Q to toggle aimbot ON/OFF")
print("Enable ESP in the ESP tab")
print("=================================")



MAKE THERE BE WHERE IM NOT AIMING TO PEOPLE THROUGH WALLS...