
KeylessUniversal

local util = require(game:GetService("ReplicatedStorage").Modules.Utility)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local LP = Players.LocalPlayer
local MAX_DIST = 200
local FOV = 150
local circle = Drawing.new("Circle")
circle.Thickness = 1.5
circle.Filled = false
circle.NumSides = 64
circle.Visible = true
local function getTarget(origin)
local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local best, bestDist = nil, math.huge
local myChar = LP.Character
for _, p in pairs(Players:GetPlayers()) do
if p == LP then continue end
local char = p.Character
if not char or char == myChar then continue end
local head = char:FindFirstChild("Head")
local hum = char:FindFirstChildOfClass("Humanoid")
if not head or not hum or hum.Health <= 0 then continue end
if (origin - head.Position).Magnitude > MAX_DIST then continue end
local sp, vis = Camera:WorldToViewportPoint(head.Position)
if not vis then continue end
local d = (Vector2.new(sp.X, sp.Y) - center).Magnitude
if d < FOV and d < bestDist then
bestDist = d
best = head
end
end
return best
end
RunService.RenderStepped:Connect(function()
local center = Camera.ViewportSize / 2
circle.Position = Vector2.new(center.X, center.Y)
circle.Radius = FOV
local myRoot = LP.Character and LP.Character:FindFirstChild("HumanoidRootPart")
circle.Color = getTarget(myRoot and myRoot.Position or Camera.CFrame.Position)
and Color3.fromRGB(255, 50, 50) or Color3.fromRGB(0, 200, 255)
end)
local orig = util.Raycast
util.Raycast = function(self, origin, direction, distance, ...)
local target = getTarget(origin)
if target then
return orig(self, origin, target.Position, distance, ...)
end
return orig(self, origin, direction, distance, ...)
end
local orig = util.PlayParticles
util.PlayParticles = function(self, obj)
if typeof(obj) == "Instance" then
local n = obj.Name:lower()
if n:find("flash") or n:find("smoke") or n:find("blind") then return end
end
return orig(self, obj)
endNo comments yet for this script.



