
Key Required

_G.HeadSize = 20
_G.Disabled = false -- Set to false to START, true to STOP
_G.TeamCheck = true -- If true, will not affect your teammates
_G.ShowNames = true -- Shows player names above the hitbox
_G.HitboxColor = "Really yellow"
_G.HitboxTransparency = 0.7
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
local backupData = {}
-- Function to create visual name tags
local function createESP(hrp, playerName)
if hrp:FindFirstChild("HitboxESP") then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "HitboxESP"
billboard.Adornee = hrp
billboard.Size = UDim2.new(0, 200, 0, 50)
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.Parent = hrp
local label = Instance.new("TextLabel")
label.BackgroundTransparency = 1
label.Size = UDim2.new(1, 0, 1, 0)
label.Text = "[ " .. playerName .. " ]"
label.TextColor3 = Color3.fromRGB(255, 255, 0) -- Yellow
label.TextStrokeTransparency = 0
label.TextScaled = true
label.Font = Enum.Font.SourceSansBold
label.Parent = billboard
end
-- Main Loop
RunService.RenderStepped:Connect(function()
if _G.Disabled then
-- Restore everyone to normal when disabled
for player, data in pairs(backupData) do
pcall(function()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local hrp = player.Character.HumanoidRootPart
hrp.Size = data.Size
hrp.Transparency = data.Transparency
hrp.Material = data.Material
if hrp:FindFirstChild("HitboxESP") then hrp.HitboxESP:Destroy() end
end
end)
backupData[player] = nil
end
return
end
for _, v in ipairs(Players:GetPlayers()) do
if v ~= localPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
-- Team Check Logic
if _G.TeamCheck and v.Team == localPlayer.Team then
-- If they are teammates, make sure they stay normal
continue
end
local hrp = v.Character.HumanoidRootPart
local hum = v.Character:FindFirstChildOfClass("Humanoid")
if hum and hum.Health > 0 then
-- Store original data if not already backed up
if not backupData[v] then
backupData[v] = {
Size = hrp.Size,
Transparency = hrp.Transparency,
Material = hrp.Material
}
end
-- Apply Perfect Hitbox
pcall(function()
hrp.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
hrp.Transparency = _G.HitboxTransparency
hrp.BrickColor = BrickColor.new(_G.HitboxColor)
hrp.Material = Enum.Material.Neon
hrp.CanCollide = false
if _G.ShowNames then
createESP(hrp, v.Name)
end
end)
end
end
end
end)



Not works
scam
not work