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loadstring([[
--!native
--!optimize 2
if game.GameId == 6035872082 then
local Storage = game:GetService("ReplicatedStorage")
local Items = require(Storage.Modules.ItemLibrary).Items
-- ====================== FAST FIRE (Guns) ======================
local gunExceptions = {
["Sniper"] = false,
["Crossbow"] = false,
["Bow"] = false,
["RPG"] = false,
}
for name, data in pairs(Items) do
if typeof(data) == "table" and not gunExceptions[name] then
if data.ShootSpread then data.ShootSpread = 0 end
if data.ShootAccuracy then data.ShootAccuracy = 0 end
if data.ShootRecoil then data.ShootRecoil = 0 end
if data.ShootCooldown then data.ShootCooldown = 0.001 end
if data.ShootBurstCooldown then data.ShootBurstCooldown = 0.001 end
end
end
-- ====================== FAST MELEE ======================
for name, data in pairs(Items) do
if typeof(data) == "table" then
-- Common melee cooldown properties in Rivals
if data.AttackCooldown then data.AttackCooldown = 0.001 end
if data.SwingCooldown then data.SwingCooldown = 0.001 end
if data.MeleeCooldown then data.MeleeCooldown = 0.001 end
if data.Cooldown then data.Cooldown = 0.001 end
if data.RecoveryTime then data.RecoveryTime = 0.001 end
if data.ResetTime then data.ResetTime = 0.001 end
end
end
print("made by srilangish")
end
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