
Key Required

-- Modified for high stickiness and precision
local plrs = game:GetService("Players")
local rs = game:GetService("RunService")
local uis = game:GetService("UserInputService")
local lp = plrs.LocalPlayer
local cam = workspace.CurrentCamera
-- config
getgenv().Aimbot = true
getgenv().Smoothness = 0.5 -- Lower = stickier/faster, Higher = slower movement
getgenv().MaxDistance = 800 -- Increased FOV for stickiness
getgenv().Stickiness = 1 -- Multiplier for lock-on strength
local function get_target()
local target = nil
local dist = getgenv().MaxDistance
local mouse = uis:GetMouseLocation()
for _, v in pairs(plrs:GetPlayers()) do
if v ~= lp and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 then
-- Added visibility check (optional but recommended for "realism")
local part = v.Character:FindFirstChild("HeadHB") or v.Character:FindFirstChild("Head") or v.Character:FindFirstChild("UpperTorso")
if part then
local pos, on_screen = cam:WorldToViewportPoint(part.Position)
if on_screen then
local mag = (Vector2.new(pos.X, pos.Y) - mouse).Magnitude
if mag < dist then
dist = mag
target = part
end
end
end
end
end
return target
end
rs.RenderStepped:Connect(function()
-- Ensure Right Click is held
if uis:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) and getgenv().Aimbot then
local target = get_target()
if target then
local pos, _ = cam:WorldToViewportPoint(target.Position)
local mouse_loc = uis:GetMouseLocation()
-- Calculate the exact delta needed to reach the target
local deltaX = (pos.X - mouse_loc.X)
local deltaY = (pos.Y - mouse_loc.Y)
-- Execution with Stickiness logic
if mousemoverel then
-- By removing the multiplication and using a higher step,
-- the mouse "snaps" and stays glued to the target.
mousemoverel(deltaX * getgenv().Stickiness, deltaY * getgenv().Stickiness)
end
end
end
end)



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