FAST KEYLESS SILENT AIM NO BAN
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FAST KEYLESS SILENT AIM NO BAN

RIVALSUnnamed_GooseUnnamed_Goose 2.9K views 7.2K executesUpdated Mar 5, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•122 lines (4053 chars)
-- Only here so ScriptBlox's warning banner doesn't overwrite our flags, I'm going to include this method of implementation in my upcoming library so stay tuned I guess.
loadstring([[
--!native
--!optimize 2
if game.GameId == 6035872082 then
	local Run = game:GetService("RunService")
	local Players = game:GetService("Players")
	local Workspace = game:GetService("Workspace")
	local Storage = game:GetService("ReplicatedStorage")
	local Items = require(Storage.Modules.ItemLibrary).Items

	local player = Players.LocalPlayer
	local camera = Workspace.CurrentCamera

	local ray = Ray.new
	local vec = Vector2.new
	local color = Color3.fromRGB
	local convert = camera.WorldToViewportPoint
	local byte = string.byte
	local caller = checkcaller
	local hookmetamethod = hookmetamethod

	local target = nil
	local distance = 1000
	local visibility = false

	local parent = Instance.new("ScreenGui", (gethui and gethui()) or game:GetService("CoreGui"))
	local label = Instance.new("TextLabel", parent)
	label.Size, label.Position = UDim2.fromOffset(250, 25), UDim2.new(1, -260, 0, 10)
	label.BackgroundTransparency, label.TextColor3 = 1, color(255, 255, 255)
	label.Font, label.TextSize = Enum.Font.Code, 12
	label.TextXAlignment = Enum.TextXAlignment.Right
	label.Text = "READY"

	local exceptions = {
		["Sniper"] = true,
		["Crossbow"] = true,
		["Bow"] = true,
		["RPG"] = true,
	}

	for name, data in pairs(Items) do
		if typeof(data) == "table" and not exceptions[name] then
			if data.ShootSpread then data.ShootSpread = 0 end
			if data.ShootAccuracy then data.ShootAccuracy = 0 end
			if data.ShootRecoil then data.ShootRecoil = 0 end
			if data.ShootCooldown then data.ShootCooldown = 0.05 end
			if data.ShootBurstCooldown then data.ShootBurstCooldown = 0.05 end
		end
	end

	local function bite(attr)
		return byte(attr or "\0")
	end

	local function visible(targetPart, cam)
		if not visibility then return true end
		
		local dir = (targetPart.Position - cam)
		local params = RaycastParams.new()
		params.FilterType = Enum.RaycastFilterType.Exclude
		params.FilterDescendantsInstances = { player.Character, targetPart.Parent, Workspace:FindFirstChild("Debris") }
		local result = Workspace:Raycast(cam, dir.Unit * distance, params)

		return result == nil or result.Instance:IsDescendantOf(targetPart.Parent)
	end

	local function valid(plr, cam)
		local char = plr.Character
		if not char then return false end

		local hum = char:FindFirstChildOfClass("Humanoid")
		local head = char:FindFirstChild("Head")
		if not (hum and head and hum.Health > 0) then return false end

		local mag = (head.Position - cam).Magnitude
		if mag > distance then return false end

		local ours, theirs = player:GetAttribute("EnvironmentID"), plr:GetAttribute("EnvironmentID")
		if ours and theirs and bite(ours) ~= bite(theirs) then return false end

		local ours, theirs = player:GetAttribute("TeamID"), plr:GetAttribute("TeamID")
		if ours and theirs and bite(ours) == bite(theirs) then return false end

		return visible(head, cam)
	end

	Run.Heartbeat:Connect(function()
		camera = Workspace.CurrentCamera
		local cam = camera.CFrame.Position
		local best, distance = nil, math.huge
		local center = camera.ViewportSize / 2

		for _, plr in Players:GetPlayers() do
			if plr ~= player and valid(plr, cam) then
				local pos, on = convert(camera, plr.Character.Head.Position)
				if on then
					local d = (vec(pos.X, pos.Y) - center).Magnitude
					if d < distance then
						distance, best = d, plr
					end
				end
			end
		end

		target = best and best.Character.Head.Position or nil
		label.Text = best and "LOCKED: " .. best.Name:upper() or "SCANNING..."
		label.TextColor3 = best and color(0, 255, 150) or color(255, 80, 80)
	end)

	local _idx
	_idx = hookmetamethod(game, "__index", newcclosure(function(self, idx, ...)
		if target and not caller() and idx == "ViewportSize" and self == camera then
			local pos, on = convert(self, target)
			if on then
				return vec(pos.X * 2, pos.Y * 2)
			end
		end
		return _idx(self, idx, ...)
	end))
end
]])()

Features & Information

Just a basic silent aim script with almost no UI that also does some basic gun modifications. It might get you banned so use with proper caution! You can also add it to auto execute if you want to use it in match making. It separates the targeting logic from the hooks so the impact on your frame rate won't be that big, at least when compared to other such scripts. It is a 30 fps improvement from the best I could find so I thought other people might find it useful.
#silent aim#open source#keyless#gun mods#no ban

Community Comments (10)

KojoHubKojoHubMar 6, 2026

do u have skin changer source

Replying to @KojoHub
Unnamed_GooseUnnamed_GooseMar 6, 2026(edited)

@KojoHub Just read the decompiled item library, you do it similarly to the other gun mods. I haven't included it since it's simply pointless and purely visual.

Replying to @Unnamed_Goose
KojoHubKojoHubMar 7, 2026

@Unnamed_Goose plz do it bro , skin is great experience in the game too , like sound , animation , effect

Unnamed_GooseUnnamed_GooseMar 7, 2026

Update, it byp*es the anticheat.

Replying to @Unnamed_Goose
KojoHubKojoHubMar 7, 2026

@Unnamed_Goose how do you make rivals anti cheat bypass

Replying to @Unnamed_Goose
KojoHubKojoHubMar 8, 2026

@Unnamed_Goose do u have any good decomplier script ? , can you tell me how to bypass the ac

Replying to @KojoHub
Unnamed_GooseUnnamed_GooseMar 9, 2026

@KojoHub Just use dex plus plus with a preload bypass and a pcall hook to stop any overflow based detections.

Replying to @Unnamed_Goose
Unnamed_GooseUnnamed_GooseMar 9, 2026

Or just setclipboard(decompile(game:GetService("ReplicatedStorage").Modules.ItemLibrary)) and then paste it into a text editor or something.

Replying to @Unnamed_Goose
KojoHubKojoHubMar 10, 2026

@Unnamed_Goose do you have discord , i want to ask you something

Replying to @Unnamed_Goose
BlueEyesBlueEyesApr 21, 2026

@Unnamed_Goose how to make a wallbang

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