
Key Required VerifiedUniversal

repeat task.wait() until game:IsLoaded()
assert(hookmetamethod, "[ascida]: Your executor doesn't support this.")
for i, v in getgc() do
if typeof(v) == "function" and string.find(debug.info(v, "s"), "AnalyticsPipelineController") then
hookfunction(v, function()
return task.wait(9e9)
end)
end
end
local players = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")
local httpService = game:GetService("HttpService")
local queueteleport = queue_on_teleport or queueteleport or function(...) return ... end
local localPlayer = players.LocalPlayer
for i, v in getgc() do
if typeof(v) == "function" and string.find(debug.info(v, "s"), "AnalyticsPipelineController") then
hookfunction(v, function()
return task.wait(9e9)
end)
end
end
if queueteleport then
queueteleport([[
script_key = tostring(game:HttpGet("https://pastebin.com/raw/A1AWumSM"))
discord = "https://dsc.gg/luafanclub";
loadstring(game:HttpGet("https://raw.githubusercontent.com/NightOfDark799/rwivals/refs/heads/main/ascidaskinchanger.lua"))()
]])
end
local function checkForChanged(value, oldvalue, callback)
if value ~= oldvalue then
callback()
end
end
checkForChanged(script_key, tostring(game:HttpGet("https://pastebin.com/raw/A1AWumSM")), function() return localPlayer:Kick("Please enter the correct key.") end)
checkForChanged(discord, "https://dsc.gg/luafanclub", function() return localPlayer:Kick("Please don't change or remove discord watermark.") end)
local function waitForCharacter()
if not localPlayer.Character then localPlayer.CharacterAdded:Wait() end
task.wait(2)
end
waitForCharacter()
local playerScripts
local attempts = 0
repeat
task.wait(1)
playerScripts = localPlayer:FindFirstChild("PlayerScripts")
attempts = attempts + 1
if attempts > 20 then return end
until playerScripts
local controllers
attempts = 0
repeat
task.wait(1)
controllers = playerScripts:FindFirstChild("Controllers")
attempts = attempts + 1
if attempts > 20 then return end
until controllers
local modules
attempts = 0
repeat
task.wait(1)
modules = replicatedStorage:FindFirstChild("Modules")
attempts = attempts + 1
if attempts > 20 then return end
until modules
local function waitForModule(parent, name, timeout)
local timeElapsed = 0
while not parent:FindFirstChild(name) and timeElapsed < timeout do
task.wait(0.5)
timeElapsed = timeElapsed + 0.5
end
return parent:FindFirstChild(name)
end
local cosmeticLib = waitForModule(modules, "CosmeticLibrary", 10)
local itemLib = waitForModule(modules, "ItemLibrary", 10)
local dataCtrl = waitForModule(controllers, "PlayerDataController", 10)
local dataUtility = waitForModule(modules, "PlayerDataUtility", 10)
if not cosmeticLib or not itemLib or not dataCtrl then return end
local EnumLibrary, CosmeticLibrary, ItemLibrary, DataController, DataUtility
local loadSuccess = pcall(function()
CosmeticLibrary = require(cosmeticLib)
ItemLibrary = require(itemLib)
DataController = require(dataCtrl)
DataUtility = require(dataUtility)
local enumLib = modules:FindFirstChild("EnumLibrary")
if enumLib then
EnumLibrary = require(enumLib)
if EnumLibrary and EnumLibrary.WaitForEnumBuilder then
task.spawn(function() pcall(function() EnumLibrary:WaitForEnumBuilder() end) end)
end
end
end)
local function GetAllWeaponMapsTo(bool)
local weapons = {}
if ItemLibrary and ItemLibrary.Items then
for name, _ in pairs(ItemLibrary.Items) do
if not name:find("MISSING_") then
weapons[name] = bool
end
end
end
return weapons
end
DataController.OwnsAllWeapons = function()
return true
end
DataController.GetUnlockedWeapons = function()
return GetAllWeaponMapsTo(true)
end
if not loadSuccess or not CosmeticLibrary or not ItemLibrary or not DataController then return end
local equipped = {}
local favorites = {}
local constructingWeapon, viewingProfile, lastUsedWeapon
local function cloneCosmetic(name, cosmeticType, options)
if not CosmeticLibrary or not CosmeticLibrary.Cosmetics then return nil end
local base = CosmeticLibrary.Cosmetics[name]
if not base then return nil end
local data = {}
for key, value in pairs(base) do data[key] = value end
data.Name = name
data.Type = data.Type or cosmeticType
data.Seed = math.random(1, 1000000)
if EnumLibrary then
pcall(function()
local enumId = EnumLibrary:ToEnum(name)
if enumId then data.Enum, data.ObjectID = enumId, enumId end
end)
end
if options then
if options.inverted then data.Inverted = true end
if options.favoritesOnly then data.OnlyUseFavorites = true end
end
return data
end
local saveFile = "unlockall/config.json"
local function saveConfig()
if not writefile then return end
task.spawn(function()
pcall(function()
local config = {equipped = {}, favorites = favorites}
for weapon, cosmetics in pairs(equipped) do
config.equipped[weapon] = {}
for cosmeticType, cosmeticData in pairs(cosmetics) do
if cosmeticData and cosmeticData.Name then
config.equipped[weapon][cosmeticType] = {name = cosmeticData.Name, seed = cosmeticData.Seed, inverted = cosmeticData.Inverted}
end
end
end
if not isfolder("unlockall") then makefolder("unlockall") end
writefile(saveFile, httpService:JSONEncode(config))
end)
end)
end
local function loadConfig()
if not readfile or not isfile or not isfile(saveFile) then return end
pcall(function()
local config = httpService:JSONDecode(readfile(saveFile))
if config.equipped then
for weapon, cosmetics in pairs(config.equipped) do
equipped[weapon] = {}
for cosmeticType, cosmeticData in pairs(cosmetics) do
local cloned = cloneCosmetic(cosmeticData.name, cosmeticType, {inverted = cosmeticData.inverted})
if cloned then cloned.Seed = cosmeticData.seed equipped[weapon][cosmeticType] = cloned end
end
end
end
favorites = config.favorites or {}
end)
end
CosmeticLibrary.OwnsCosmeticNormally = function() return true end
CosmeticLibrary.OwnsCosmeticUniversally = function() return true end
CosmeticLibrary.OwnsCosmeticForSomething = function() return true end
CosmeticLibrary.OwnsCosmeticForWeapon = function() return true end
local originalOwnsCosmetic = CosmeticLibrary.OwnsCosmetic
CosmeticLibrary.OwnsCosmetic = function(self, inventory, name, weapon)
if name and name:find("MISSING_") then return originalOwnsCosmetic(self, inventory, name, weapon) end
return true
end
local originalGet = DataController.Get
DataController.Get = function(self, key)
local data = originalGet(self, key)
if key == "CosmeticInventory" then return setmetatable({}, {__index = function() return true end}) end
if key == "FavoritedCosmetics" then
local result = {}
if data then for k, v in pairs(data) do result[k] = v end end
for weapon, favs in pairs(favorites) do
result[weapon] = result[weapon] or {}
for name, isFav in pairs(favs) do result[weapon][name] = isFav end
end
return result
end
return data
end
local originalGetWeaponData = DataController.GetWeaponData
DataController.GetWeaponData = function(self, weaponName)
local data = {
Unlocked = true,
Level = 100,
XP = 99999
}
local originalData = originalGetWeaponData(self, weaponName)
if originalData then
for k, v in pairs(originalData) do
data[k] = v
end
end
if equipped and equipped[weaponName] then
for cosmeticType, cosmeticData in pairs(equipped[weaponName]) do
data[cosmeticType] = cosmeticData
end
end
return data
end
local FighterController
task.spawn(function()
local fc = controllers:FindFirstChild("FighterController")
if fc then pcall(function() FighterController = require(fc) end) end
end)
task.spawn(function()
task.wait(1)
if not hookmetamethod then return end
local remotes = replicatedStorage:FindFirstChild("Remotes")
if not remotes then return end
local dataRemotes = remotes:FindFirstChild("Data")
local replicationRemotes = remotes:FindFirstChild("Replication")
local equipRemote = dataRemotes and dataRemotes:FindFirstChild("EquipCosmetic")
local favoriteRemote = dataRemotes and dataRemotes:FindFirstChild("FavoriteCosmetic")
local fighterRemotes = replicationRemotes and replicationRemotes:FindFirstChild("Fighter")
local useItemRemote = fighterRemotes and fighterRemotes:FindFirstChild("UseItem")
if not equipRemote then return end
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
if getnamecallmethod() ~= "FireServer" then return oldNamecall(self, ...) end
local args = {...}
if useItemRemote and self == useItemRemote and FighterController then
task.spawn(function()
pcall(function()
local fighter = FighterController:GetFighter(localPlayer)
if fighter and fighter.Items then
for _, item in pairs(fighter.Items) do
if item:Get("ObjectID") == args[1] then
lastUsedWeapon = item.Name
break
end
end
end
end)
end)
end
if self == equipRemote then
local weaponName, cosmeticType, cosmeticName = args[1], args[2], args[3]
local options = args[4] or {}
equipped[weaponName] = equipped[weaponName] or {}
if not cosmeticName or cosmeticName == "None" or cosmeticName == "" then
equipped[weaponName][cosmeticType] = nil
if not next(equipped[weaponName]) then equipped[weaponName] = nil end
else
local cloned = cloneCosmetic(cosmeticName, cosmeticType, {inverted = options.IsInverted, favoritesOnly = options.OnlyUseFavorites})
if cloned then equipped[weaponName][cosmeticType] = cloned end
end
task.spawn(function()
task.wait(0.1)
pcall(function() DataController.CurrentData:Replicate("WeaponInventory") end)
saveConfig()
end)
return
end
if favoriteRemote and self == favoriteRemote then
favorites[args[1]] = favorites[args[1]] or {}
favorites[args[1]][args[2]] = args[3] or nil
saveConfig()
return
end
return oldNamecall(self, ...)
end)
end)
local originalGetViewModelImage = ItemLibrary.GetViewModelImageFromWeaponData
ItemLibrary.GetViewModelImageFromWeaponData = function(self, weaponData, highRes)
if not weaponData then return originalGetViewModelImage(self, weaponData, highRes) end
local weaponName = weaponData.Name
local shouldShowSkin = (weaponData.Skin and equipped[weaponName] and weaponData.Skin == equipped[weaponName].Skin) or (viewingProfile == localPlayer and equipped[weaponName] and equipped[weaponName].Skin)
if shouldShowSkin and equipped[weaponName] and equipped[weaponName].Skin then
local skinInfo = self.ViewModels[equipped[weaponName].Skin.Name]
if skinInfo then return skinInfo[highRes and "ImageHighResolution" or "Image"] or skinInfo.Image end
end
return originalGetViewModelImage(self, weaponData, highRes)
end
task.spawn(function()
task.wait(3)
pcall(function()
local clientItemPath = playerScripts.Modules.ClientReplicatedClasses.ClientFighter.ClientItem
local ClientItem = require(clientItemPath)
if ClientItem._CreateViewModel then
local orig = ClientItem._CreateViewModel
ClientItem._CreateViewModel = function(self, viewmodelRef)
local weaponName = self.Name
local weaponPlayer = self.ClientFighter and self.ClientFighter.Player
constructingWeapon = (weaponPlayer == localPlayer) and weaponName or nil
if weaponPlayer == localPlayer and equipped[weaponName] and equipped[weaponName].Skin and viewmodelRef then
pcall(function()
local dataKey, skinKey, nameKey = self:ToEnum("Data"), self:ToEnum("Skin"), self:ToEnum("Name")
if viewmodelRef[dataKey] then
viewmodelRef[dataKey][skinKey] = equipped[weaponName].Skin
viewmodelRef[dataKey][nameKey] = equipped[weaponName].Skin.Name
elseif viewmodelRef.Data then
viewmodelRef.Data.Skin = equipped[weaponName].Skin
viewmodelRef.Data.Name = equipped[weaponName].Skin.Name
end
end)
end
local result = orig(self, viewmodelRef)
constructingWeapon = nil
return result
end
end
end)
pcall(function()
local viewModelModule = playerScripts.Modules.ClientReplicatedClasses.ClientFighter.ClientItem:FindFirstChild("ClientViewModel")
if viewModelModule then
local ClientViewModel = require(viewModelModule)
if ClientViewModel.GetWrap then
local orig = ClientViewModel.GetWrap
ClientViewModel.GetWrap = function(self)
local weaponName = self.ClientItem and self.ClientItem.Name
local weaponPlayer = self.ClientItem and self.ClientItem.ClientFighter and self.ClientItem.ClientFighter.Player
if weaponName and weaponPlayer == localPlayer and equipped[weaponName] and equipped[weaponName].Wrap then
return equipped[weaponName].Wrap
end
return orig(self)
end
end
local origNew = ClientViewModel.new
ClientViewModel.new = function(replicatedData, clientItem)
local weaponPlayer = clientItem.ClientFighter and clientItem.ClientFighter.Player
local weaponName = constructingWeapon or clientItem.Name
if weaponPlayer == localPlayer and equipped[weaponName] then
pcall(function()
local ReplicatedClass = require(replicatedStorage.Modules.ReplicatedClass)
local dataKey = ReplicatedClass:ToEnum("Data")
replicatedData[dataKey] = replicatedData[dataKey] or {}
local cosmetics = equipped[weaponName]
if cosmetics.Skin then replicatedData[dataKey][ReplicatedClass:ToEnum("Skin")] = cosmetics.Skin end
if cosmetics.Wrap then replicatedData[dataKey][ReplicatedClass:ToEnum("Wrap")] = cosmetics.Wrap end
if cosmetics.Charm then replicatedData[dataKey][ReplicatedClass:ToEnum("Charm")] = cosmetics.Charm end
end)
end
local result = origNew(replicatedData, clientItem)
if weaponPlayer == localPlayer and equipped[weaponName] and equipped[weaponName].Wrap and result._UpdateWrap then
task.spawn(function()
result:_UpdateWrap()
task.wait(0.1)
if not result._destroyed then result:_UpdateWrap() end
end)
end
return result
end
end
end)
pcall(function()
local ViewProfile = require(playerScripts.Modules.Pages.ViewProfile)
if ViewProfile and ViewProfile.Fetch then
local orig = ViewProfile.Fetch
ViewProfile.Fetch = function(self, targetPlayer)
viewingProfile = targetPlayer
return orig(self, targetPlayer)
end
end
end)
pcall(function()
local ClientEntity = require(playerScripts.Modules.ClientReplicatedClasses.ClientEntity)
if ClientEntity.ReplicateFromServer then
local orig = ClientEntity.ReplicateFromServer
ClientEntity.ReplicateFromServer = function(self, action, ...)
if action == "FinisherEffect" then
local args = {...}
local killerName = args[3]
local decodedKiller = killerName
if type(killerName) == "userdata" and EnumLibrary and EnumLibrary.FromEnum then
pcall(function() decodedKiller = EnumLibrary:FromEnum(killerName) end)
end
local isOurKill = tostring(decodedKiller) == localPlayer.Name or tostring(decodedKiller):lower() == localPlayer.Name:lower()
if isOurKill and lastUsedWeapon and equipped[lastUsedWeapon] and equipped[lastUsedWeapon].Finisher then
local finisherData = equipped[lastUsedWeapon].Finisher
local finisherEnum = finisherData.Enum
if not finisherEnum and EnumLibrary then
pcall(function() finisherEnum = EnumLibrary:ToEnum(finisherData.Name) end)
end
if finisherEnum then
args[1] = finisherEnum
return orig(self, action, unpack(args))
end
end
end
return orig(self, action, ...)
end
end
end)
end)
loadConfig()


![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://scriptblox.com/images/sb/-1-1791044877945.webp)
Doesn't work bad
why this shi so fake gng
@luality are we dead*😭
@some11 twin this is queue fym ascida
@luality "(hookmetamethod, "[ascida]: Your executor doesn't support this.")"
@some11 holy are u *ed? u can just put that and call "ascida" dumb*
@luality lmao i just logged your insane "obfuscation" with loadstring = print , dumbahh skids actualy suck
@luality js learn from ur mistakes and dont act like a sped😭
@some11 yeah right persuer
switched to the luraph go crack that *
@luality switched to ahh junkie*
How do i install
and that a-c is patched rn. try hard to crack again special boy
@luality "-- [[ NVHUB PREMIUM: HVH EDITION ]]" im crine
@some11 holy fake twin go ask nv and it will say ts is a fake * too
@luality LMAO
lolll thats not ascida * tought thats ascida lol
Ça ne fonctionne est-ce que c'est à cause de mon exécuteur ? (mon exécuteur est arceus