
Key Required

-- Credits when using a code.
local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))()
local window = DrRayLibrary:Load("REVENGE OF THE SLIMES!!! - Free - 🟢", "Default")
local tab = DrRayLibrary.newTab("Main", "ImageIdHere")
tab.newLabel("Main")
local coins = -9e9
tab.newInput("Coins", "Enter A Value To Set Amount", function(inputCoins)
coins = tonumber(inputCoins) or -9e9
end)
tab.newButton("Obtain Coins", "Obtain Entered Value Amount", function()
game.Workspace.DoShopPurchase:InvokeServer(game.Players.LocalPlayer.leaderstats.Coins, -coins, "skill0")
end)
local player = game.Players.LocalPlayer
local function onTool(toolName, callback)
local tool = player.Backpack:WaitForChild(toolName)
local isEquipped = false
tool.Equipped:Connect(function()
if not isEquipped then
callback()
isEquipped = true
end
end)
tool.Unequipped:Connect(function()
isEquipped = false
end)
end
local function setCooldown()
local cooldownValue = player.PlayerGui.ItemGui.SelectedFrame.Selected.CoolDown
cooldownValue.Value = -math.huge
cooldownValue.Changed:Connect(function()
if cooldownValue.Value ~= -math.huge then
cooldownValue.Value = -math.huge
end
end)
end
local function setMaxClones()
local maxClonesValue = player.PlayerGui.ItemGui.SelectedFrame.Selected.MaxClones
maxClonesValue.Value = math.huge
maxClonesValue.Changed:Connect(function()
if maxClonesValue.Value ~= math.huge then
maxClonesValue.Value = math.huge
end
end)
end
local function setArrowCooldowns()
for i = 0, 8 do
local cooldownValue = player.PlayerGui.BowSkills.Frame:FindFirstChild("skill" .. i).cooldown
cooldownValue.Value = -math.huge
cooldownValue.Changed:Connect(function()
if cooldownValue.Value ~= -math.huge then
cooldownValue.Value = -math.huge
end
end)
end
end
tab.newButton("No Build Cooldown", "Click To Enable No Cooldown", function()
local success = pcall(setCooldown)
if not success then
onTool("Build", function()
wait(0.69)
setCooldown()
end)
end
end)
tab.newButton("Infinite MaxClones", "Click To Enable Infinite Max Clones", function()
local success = pcall(setMaxClones)
if not success then
onTool("Build", function()
wait(0.69)
setMaxClones()
end)
end
end)
tab.newButton("Unlock All", "Unlock Things Except Gamepass", function()
local boolValues = player:GetChildren()
for _, obj in ipairs(boolValues) do
if obj:IsA("BoolValue") and not obj.Value then
obj.Value = true
end
end
end)
tab.newButton("Obtain Chest Gears","Obtain All Chest Gears", function()
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local DoShopPurchase = workspace.DoShopPurchase
local chests = {"Chest1Gear", "Chest2Gear", "Chest3Gear"}
local function purchaseGear(gearName, chestName)
local args = {
[1] = Players.LocalPlayer.leaderstats.Coins,
[2] = 0,
[3] = chestName,
[4] = gearName
}
DoShopPurchase:InvokeServer(unpack(args))
end
for _, chest in ipairs(chests) do
local gearFolder = Lighting:FindFirstChild(chest)
if gearFolder then
for _, gear in ipairs(gearFolder:GetChildren()) do
if gear:IsA("Tool") then
local chestName = chest:sub(1, -5)
purchaseGear(gear.Name, chestName)
wait(0.0001)
end
end
end
end
end)
tab.newLabel("")
local tab = DrRayLibrary.newTab("Bow Skill", "ImageIdHere")
tab.newLabel("Bow Skill")
local bowSkills = {
"skill1",
"skill2",
"skill3",
"skill4",
"skill5",
"skill6",
"skill7",
"skill8"
}
local bowSkill = nil
local spam = false
local kill = false
local aura = false
local delay = 0.001
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
tab.newButton("No Arrow Cooldown", "Click To Enable No Cooldown", function()
local success = pcall(setArrowCooldowns)
if not success then
onTool("Bow", function()
wait(0.69)
setArrowCooldowns()
end)
end
end)
tab.newButton("Allways CanShoot","Click To Enable", function()
local player = game.Players.LocalPlayer
local bowTool = player.Backpack:WaitForChild("Bow")
local canShootValue = bowTool:WaitForChild("CanShoot")
canShootValue.Changed:Connect(function()
if not canShootValue.Value then
canShootValue.Value = true
end
end)
if not canShootValue.Value then
canShootValue.Value = true
end
end)
tab.newDropdown("Bow Skill", "Select A Bow Skill", bowSkills, function(selectedBowSkill)
bowSkill = selectedBowSkill
end)
tab.newInput("Delay", "Set Delay", function(inputDelay)
delay = tonumber(inputDelay)
end)
tab.newToggle("Spam Bow Skill", "Toggle", false, function(spamToggle)
spam = spamToggle
if spam then
while spam do
task.wait(delay)
local mousePosition = mouse.Hit.Position
local args = {
[1] = mousePosition,
[2] = bowSkill
}
game:GetService("Players").LocalPlayer.Character.Bow.Shoot.RemoteEvent:FireServer(unpack(args))
end
end
end)
tab.newToggle("Auto Kill Slime", "Toggle", false, function(killToggle)
kill = killToggle
if kill then
while kill do
task.wait(delay)
local character = player.Character or player.CharacterAdded:Wait()
local remoteEvent = character.Bow.Shoot.RemoteEvent
for _, slime in pairs(workspace.Slimes:GetChildren()) do
if slime:IsA("Model") and slime:FindFirstChild("Slime") then
local slimePart = slime.Slime
local slimePosition = slimePart.Position
local args = {
[1] = slimePosition,
[2] = bowSkill
}
remoteEvent:FireServer(unpack(args))
end
end
end
end
end)
tab.newToggle("Bow Skill Aura", "Toggle", false, function(auraToggle)
aura = auraToggle
if aura then
while aura do
task.wait(delay)
local character = player.Character or player.CharacterAdded:Wait()
local torso = character:WaitForChild("HumanoidRootPart")
local remoteEvent = character.Bow.Shoot.RemoteEvent
local torsoPosition = torso.Position
local args = {
[1] = torsoPosition,
[2] = bowSkill
}
remoteEvent:FireServer(unpack(args))
end
end
end)
tab.newLabel("")
local tab = DrRayLibrary.newTab("Building", "ImageIdHere")
tab.newLabel("Building")
local objects = {
"Base",
"Block",
"Hut",
"Ladder",
"Part",
"Plate",
"Stairs",
"Wall",
"Cannon",
"Corner",
"Crossbow",
"Dart Blaster",
"Defensive Wall",
"Hall",
"Spike Wall"
}
local object = nil
local rain = false
local delay = 0.0001
tab.newButton("Build Save/Load - 2AreYouMental110","Click To Run", function()
loadstring(game:HttpGet('https://pastebin.com/raw/0LMfSyiM'))()
end)
tab.newDropdown("Objects","Select A Object", objects, function(selectedObject)
object = selectedObject
end)
tab.newInput("Delay","Set Delay", function(inputDelay)
delay = inputDelay
delay = tonumber(delay)
end)
tab.newToggle("Rain","Toggle", false, function(rainToggle)
rain = rainToggle
while rain do
game:GetService("Players").LocalPlayer.Character.Build.Place:InvokeServer(
CFrame.new(
game.Players.LocalPlayer.Character.PrimaryPart.Position.X + math.random(-5, 5),
game.Players.LocalPlayer.Character.PrimaryPart.Position.Y + 50,
game.Players.LocalPlayer.Character.PrimaryPart.Position.Z + math.random(-5, 5)
) * CFrame.Angles(-math.pi, 0, -math.pi),
"Part"
)
wait(delay)
end
end)
tab.newLabel("")



Does it have shooting aura? Means shooting with no cooltime.
Is it safe of ban? I mean compared to other scripts
this code is safe except getting banned by roblox. there were no malware on loadstring part too
awesome script
@demofirstversion thanks for telling Wait a *ing second there could be malware on loadstring?
I FINALLY FOUND THE GAME ITS MY CHILDHOOOOOD