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XP Farm
Lua Script•87 lines (2799 chars)
local switchdelay = 4
local wrk = game:GetService("Workspace")
local plr = game:GetService("Players").LocalPlayer
local folder = wrk:FindFirstChild("MAP")
local folder2 = folder:FindFirstChild("WanderingSouls")
local f1 = folder:GetChildren()
local f2 = folder2:GetChildren()
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "▶ Lost Souls ◀",
LoadingTitle = "Loading...",
LoadingSubtitle = "by Agreed 🥵",
ConfigurationSaving = {
Enabled = false,
FolderName = "lostsouls",
FileName = "byAgreed"
},
})
local Main = Window:CreateTab("Main")
local Toggle = Main:CreateToggle({
Name = "Wandering Soul Farm",
CurrentValue = false,
Flag = "",
Callback = function(Value)
_G.farm = Value
if Value then
Rayfield:Notify({Title = "Wandering Soul Farm", Content = "Enabled", Duration = 1, Image = 4483362458,})
elseif not Value then
Rayfield:Notify({Title = "Wandering Soul Farm", Content = "Disabled", Duration = 1, Image = 4483362458,})
end
while _G.farm do
if folder then
for _, v in ipairs(f1) do
if v.Name == "WanderingSoul" then
if not _G.farm then break end
local hrp = v:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.ProximityPrompt.HoldDuration = 0
plr.Character:MoveTo(hrp.Position)
wait(0.2)
if hrp then
fireproximityprompt(hrp.ProximityPrompt)
end
end
wait(switchdelay)
end
end
end
if folder2 then
for _, v in ipairs(f2) do
if v.Name == "WanderingSoul" then
if not _G.farm then break end
local hrp = v:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.ProximityPrompt.HoldDuration = 0
plr.Character:MoveTo(hrp.Position)
wait(0.2)
if hrp then
fireproximityprompt(hrp.ProximityPrompt)
end
end
wait(switchdelay)
end
end
end
wait()
end
end
})
local Slider = Main:CreateSlider({
Name = "Delay",
Range = {0, 10},
Increment = .1,
CurrentValue = 4,
Flag = "",
Callback = function(Value)
switchdelay = Value
end,
})Features & Information
-- Auto Purify Souls ( Gives XP )
Community Comments (1)
More Scripts for [RELEASE🎉] Lost Souls
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its somehow gud but not gud