JJS Auto Blackflash
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JJS Auto Blackflash

[SKY ASSASSIN] Jujutsu ShenanigansMemberMember 1.3K views 5.3K executesUpdated Jul 22, 2026
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Lua Script•18 lines (528 chars)
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)

mt.__namecall = function(self, ...)
    local method = getnamecallmethod()
    if method == "FireServer" and self.Name == "Activated" and self.Parent and self.Parent.Name == "RE" then
        local args = {...}
        oldNamecall(self, ...)
        task.wait(0.3)
        oldNamecall(self, unpack(args))
    end
    return oldNamecall(self, ...)
end

setreadonly(mt, true)

Features & Information

Basically does a blackflash for you, make sure your executor has enough unc to support hooking and namecall
#jjs#auto#blackflash#jujutsu#shenanigans

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