Actor bypass execute anything on the Actor
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Actor bypass execute anything on the Actor

REDLINER [⚡UZI]depsodepso 5.4K views 3.6K executesUpdated Jun 22, 2026
3.3/ 5(9 votes)
6367% Positive
Lua Script•63 lines (2122 chars)
-- depso
-- This MUST be in Autoexec as the Actor will disable itself to prevent tamper

--// Auto exec check, must run before ReplicatedFirst
if game:IsLoaded() then
    warn("Script must be in Autoexec!")
    return
end

const function HookActor(Actor: Actor, TrampolineCommID: number)
    -- You could use script:GetActor() but some executors like Potassium don't have a script global
    run_on_actor(Actor, [[
        const ActorName, TrampolineCommID = ...
        const Trampoline = get_comm_channel(TrampolineCommID)
        const Actor = game:GetService("ReplicatedFirst"):WaitForChild(ActorName)
        
        if not Trampoline then
            warn("Unable to fetch trampoline comm, UNSAFE")
            return
        end

        --// [EXAMPLE PAYLOAD] - dumps functions from the ClientRoot script 
        const ClientRoot = require(Actor.Start.Client.ClientRoot)
        for Index, Value in next, debug.getupvalues(ClientRoot.Init) do
            if typeof(Value) == "function" then
                print(debug.info(Value, "n"))
            else
                print(Value)
            end
        end

        --// Trampoline back
        Trampoline:Fire()
    ]], Actor.Name, TrampolineCommID)
end

const Actor = cloneref(game:GetService("ReplicatedFirst"):WaitForChild("Workspace"))

--// Fake a LocalScript to keep the actor active with the init disabled
const FakeInit = cloneref(Instance.new("LocalScript", Actor))
FakeInit.Enabled = true
FakeInit.Name = "Start"

--// Disable Actor init script
const RealInit = cloneref(Actor:WaitForChild("Start"))
RealInit.Enabled = false

--// Trampoline comm
const TrampolineCommID, Trampoline = create_comm_channel()
Trampoline.Event:Once(function()
    RealInit.Enabled = true -- If you want to keep the Actor disabled for saveinstance reasons, comment this line out but the game will timeout and kick you after some time
    FakeInit:Destroy()

    warn("Successfully ran payload!")
end)

--// Wait for the actor to become active
while true do
    const Success = pcall(HookActor, Actor, TrampolineCommID)
    if Success then break end

    task.wait()
end

Features & Information

This MUST be in Autoexec as the Actor will disable itself to prevent tamper Example payload is provided, please saveinstance to write your own scripts for this game!
#bypass#util#example#open source

Community Comments (11)

gorferssgorferssJun 22, 2026

what does this help with

Replying to @gorferss
ifprogodifprogodJun 22, 2026

@gorferss It is incomplete.

VexalScriptsVexalScriptsJun 22, 2026

pls free unveilr

w2prw2prJun 22, 2026

💦

dinarehdinarehJun 22, 2026

hi

applexv12applexv12Jun 22, 2026

Which debuger are you using?

Replying to @applexv12
depsodepsoadminJun 22, 2026

@applexv12 What do you mean?

Replying to @depso
Aries_dracoAries_dracoJun 22, 2026

@Depso they mean stuff like dex

crackersforlyfecrackersforlyfeJun 23, 2026

Just to ask, what is this even for? It looks like darkdex

Andres121Andres121Jun 25, 2026

How do we use this?

corxyyxycorxyyxyJul 30, 2026

a

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