Keyless

Key Required
Autobuy and Autodelete items so autofarm requiem for example
Lua Script•467 lines (15637 chars)
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "MainGui"
screenGui.Parent = playerGui
-- Create Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 400, 0, 400)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -200)
mainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
-- Create Tab Buttons
local autoBuyTabButton = Instance.new("TextButton")
autoBuyTabButton.Name = "AutoBuyTabButton"
autoBuyTabButton.Size = UDim2.new(0, 200, 0, 30)
autoBuyTabButton.Position = UDim2.new(0, 0, 0, 0)
autoBuyTabButton.Text = "AutoBuy"
autoBuyTabButton.Parent = mainFrame
local autoUseTabButton = Instance.new("TextButton")
autoUseTabButton.Name = "AutoUseTabButton"
autoUseTabButton.Size = UDim2.new(0, 200, 0, 30)
autoUseTabButton.Position = UDim2.new(0, 200, 0, 0)
autoUseTabButton.Text = "AutoUse"
autoUseTabButton.Parent = mainFrame
-- Create AutoBuy Frame
local autoBuyFrame = Instance.new("Frame")
autoBuyFrame.Name = "AutoBuyFrame"
autoBuyFrame.Size = UDim2.new(1, 0, 1, -30)
autoBuyFrame.Position = UDim2.new(0, 0, 0, 30)
autoBuyFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
autoBuyFrame.Visible = true
autoBuyFrame.Parent = mainFrame
-- Create AutoUse Frame
local autoUseFrame = Instance.new("Frame")
autoUseFrame.Name = "AutoUseFrame"
autoUseFrame.Size = UDim2.new(1, 0, 1, -30)
autoUseFrame.Position = UDim2.new(0, 0, 0, 30)
autoUseFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
autoUseFrame.Visible = false
autoUseFrame.Parent = mainFrame
-- Create Close Button
local closeButton = Instance.new("TextButton")
closeButton.Name = "CloseButton"
closeButton.Size = UDim2.new(0, 30, 0, 30)
closeButton.Position = UDim2.new(1, -40, 0, 0)
closeButton.Text = "X"
closeButton.TextColor3 = Color3.fromRGB(255, 0, 0)
closeButton.Parent = mainFrame
-- Create AutoBuy elements
local itemNameTextBox = Instance.new("TextBox")
itemNameTextBox.Name = "ItemNameTextBox"
itemNameTextBox.Size = UDim2.new(0, 300, 0, 30)
itemNameTextBox.Position = UDim2.new(0.5, -150, 0, 20)
itemNameTextBox.Text = "Enter item name"
itemNameTextBox.TextColor3 = Color3.fromRGB(200, 200, 200)
itemNameTextBox.TextSize = 14
itemNameTextBox.ClearTextOnFocus = false
itemNameTextBox.Parent = autoBuyFrame
local whitelistTextBox = Instance.new("TextBox")
whitelistTextBox.Name = "WhitelistTextBox"
whitelistTextBox.Size = UDim2.new(0, 350, 0, 30)
whitelistTextBox.Position = UDim2.new(0.5, -175, 0, 60)
whitelistTextBox.Text = "Enter whitelist items (comma separated)"
whitelistTextBox.TextColor3 = Color3.fromRGB(200, 200, 200)
whitelistTextBox.TextSize = 14
whitelistTextBox.ClearTextOnFocus = false
whitelistTextBox.TextWrapped = true -- Add this line
whitelistTextBox.Parent = autoBuyFrame
local quantityDropdown = Instance.new("TextButton")
quantityDropdown.Name = "QuantityDropdown"
quantityDropdown.Size = UDim2.new(0, 100, 0, 30)
quantityDropdown.Position = UDim2.new(.8, -50, 0, 100)
quantityDropdown.Text = "Quantity: 10"
quantityDropdown.Parent = autoBuyFrame
local dropdownList = Instance.new("Frame")
dropdownList.Name = "DropdownList"
dropdownList.Size = UDim2.new(0, 100, 0, 100)
dropdownList.Position = UDim2.new(.8, -50, 0, 130)
dropdownList.Visible = false
dropdownList.Parent = autoBuyFrame
local quantities = {10, 20, 30, 40, 50}
for i, qty in ipairs(quantities) do
local option = Instance.new("TextButton")
option.Name = "Option" .. qty
option.Size = UDim2.new(1, 0, 0, 20)
option.Position = UDim2.new(0, 0, 0, (i - 1) * 20)
option.Text = tostring(qty)
option.Parent = dropdownList
option.MouseButton1Click:Connect(function()
quantityDropdown.Text = "Quantity: " .. tostring(qty)
dropdownList.Visible = false
end)
end
quantityDropdown.MouseButton1Click:Connect(function()
dropdownList.Visible = not dropdownList.Visible
end)
local autoBuyCheckBox = Instance.new("TextButton")
autoBuyCheckBox.Name = "AutoBuyCheckBox"
autoBuyCheckBox.Size = UDim2.new(0, 20, 0, 20)
autoBuyCheckBox.Position = UDim2.new(0.5, -150, 0, 150)
autoBuyCheckBox.Text = " "
autoBuyCheckBox.Parent = autoBuyFrame
local autoBuyLabel = Instance.new("TextLabel")
autoBuyLabel.Size = UDim2.new(0, 100, 0, 20)
autoBuyLabel.Position = UDim2.new(0.5, -120, 0, 150)
autoBuyLabel.Text = " Enable AutoBuy"
autoBuyLabel.BackgroundTransparency = 1
autoBuyLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
autoBuyLabel.TextSize = 14
autoBuyLabel.Parent = autoBuyFrame
local autoDeleteCheckBox = Instance.new("TextButton")
autoDeleteCheckBox.Name = "AutoDeleteCheckBox"
autoDeleteCheckBox.Size = UDim2.new(0, 20, 0, 20)
autoDeleteCheckBox.Position = UDim2.new(0.5, -150, 0, 180)
autoDeleteCheckBox.Text = " "
autoDeleteCheckBox.Parent = autoBuyFrame
local autoDeleteLabel = Instance.new("TextLabel")
autoDeleteLabel.Size = UDim2.new(0, 100, 0, 20)
autoDeleteLabel.Position = UDim2.new(0.5, -120, 0, 180)
autoDeleteLabel.Text = " Enable AutoDelete"
autoDeleteLabel.BackgroundTransparency = 1
autoDeleteLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
autoDeleteLabel.TextSize = 14
autoDeleteLabel.Parent = autoBuyFrame
local bagCheckCheckBox = Instance.new("TextButton")
bagCheckCheckBox.Name = "BagCheckCheckBox"
bagCheckCheckBox.Size = UDim2.new(0, 20, 0, 20)
bagCheckCheckBox.Position = UDim2.new(0.5, -150, 0, 210)
bagCheckCheckBox.Text = " "
bagCheckCheckBox.Parent = autoBuyFrame
local bagCheckLabel = Instance.new("TextLabel")
bagCheckLabel.Size = UDim2.new(0, 100, 0, 20)
bagCheckLabel.Position = UDim2.new(0.5, -120, 0, 210)
bagCheckLabel.Text = " Enable Bag Check"
bagCheckLabel.BackgroundTransparency = 1
bagCheckLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
bagCheckLabel.TextSize = 14
bagCheckLabel.Parent = autoBuyFrame
local executeOnceButton = Instance.new("TextButton")
executeOnceButton.Name = "ExecuteOnceButton"
executeOnceButton.Size = UDim2.new(0, 150, 0, 30)
executeOnceButton.Position = UDim2.new(0.5, -160, 0, 250)
executeOnceButton.Text = "Execute Once"
executeOnceButton.Parent = autoBuyFrame
local loopExecuteButton = Instance.new("TextButton")
loopExecuteButton.Name = "LoopExecuteButton"
loopExecuteButton.Size = UDim2.new(0, 150, 0, 30)
loopExecuteButton.Position = UDim2.new(0.5, 10, 0, 250)
loopExecuteButton.Text = "Loop Execute"
loopExecuteButton.Parent = autoBuyFrame
-- Create AutoUse elements
local buyRokakakaButton = Instance.new("TextButton")
buyRokakakaButton.Name = "BuyRokakakaButton"
buyRokakakaButton.Size = UDim2.new(0, 150, 0, 30)
buyRokakakaButton.Position = UDim2.new(0.5, -160, 0, 20)
buyRokakakaButton.Text = "Buy Rokakaka"
buyRokakakaButton.Parent = autoUseFrame
local buyArrowButton = Instance.new("TextButton")
buyArrowButton.Name = "BuyArrowButton"
buyArrowButton.Size = UDim2.new(0, 150, 0, 30)
buyArrowButton.Position = UDim2.new(0.5, 10, 0, 20)
buyArrowButton.Text = "Buy Arrow"
buyArrowButton.Parent = autoUseFrame
local buyBothButton = Instance.new("TextButton")
buyBothButton.Name = "BuyBothButton"
buyBothButton.Size = UDim2.new(0, 150, 0, 30)
buyBothButton.Position = UDim2.new(0.5, -75, 0, 60)
buyBothButton.Text = "Buy Both"
buyBothButton.Parent = autoUseFrame
local autoUseCheckBox = Instance.new("TextButton")
autoUseCheckBox.Name = "AutoUseCheckBox"
autoUseCheckBox.Size = UDim2.new(0, 20, 0, 20)
autoUseCheckBox.Position = UDim2.new(0.5, -160, 0, 100)
autoUseCheckBox.Text = " "
autoUseCheckBox.Parent = autoUseFrame
local autoUseLabel = Instance.new("TextLabel")
autoUseLabel.Size = UDim2.new(0, 100, 0, 20)
autoUseLabel.Position = UDim2.new(0.5, -120, 0, 100)
autoUseLabel.Text = "Enable AutoUse"
autoUseLabel.BackgroundTransparency = 1
autoUseLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
autoUseLabel.TextSize = 14
autoUseLabel.Parent = autoUseFrame
local executeUseOnceButton = Instance.new("TextButton")
executeUseOnceButton.Name = "ExecuteUseOnceButton"
executeUseOnceButton.Size = UDim2.new(0, 150, 0, 30)
executeUseOnceButton.Position = UDim2.new(0.5, -160, 0, 140)
executeUseOnceButton.Text = "Execute Once"
executeUseOnceButton.Parent = autoUseFrame
local loopUseExecuteButton = Instance.new("TextButton")
loopUseExecuteButton.Name = "LoopUseExecuteButton"
loopUseExecuteButton.Size = UDim2.new(0, 150, 0, 30)
loopUseExecuteButton.Position = UDim2.new(0.5, 10, 0, 140)
loopUseExecuteButton.Text = "Loop Execute"
loopUseExecuteButton.Parent = autoUseFrame
-- Variables for checkbox states
local autoBuyEnabled = false
local autoDeleteEnabled = false
local bagCheckEnabled = false
local loopExecuting = false
local autoUseEnabled = false
-- Function to toggle checkboxes
local function toggleCheckbox(button)
button.Text = button.Text == " " and "X" or " "
return button.Text == "X"
end
-- Connect checkbox buttons
autoBuyCheckBox.MouseButton1Click:Connect(function()
autoBuyEnabled = toggleCheckbox(autoBuyCheckBox)
end)
autoDeleteCheckBox.MouseButton1Click:Connect(function()
autoDeleteEnabled = toggleCheckbox(autoDeleteCheckBox)
end)
bagCheckCheckBox.MouseButton1Click:Connect(function()
bagCheckEnabled = toggleCheckbox(bagCheckCheckBox)
end)
autoUseCheckBox.MouseButton1Click:Connect(function()
autoUseEnabled = toggleCheckbox(autoUseCheckBox)
end)
-- Functions for switching tabs
autoBuyTabButton.MouseButton1Click:Connect(function()
autoBuyFrame.Visible = true
autoUseFrame.Visible = false
end)
autoUseTabButton.MouseButton1Click:Connect(function()
autoBuyFrame.Visible = false
autoUseFrame.Visible = true
end)
-- Function to find an available item storage slot
local function findAvailableStorageSlot()
local playerValues = player:WaitForChild("PlayerValues")
for _, value in ipairs(playerValues:GetChildren()) do
if value:IsA("StringValue") and value.Name:match("ItemStorage%d+") and value.Value == "" then
return value.Name
end
end
return nil
end
-- Function to store whitelisted items in an available storage slot
local function storeWhitelistedItems(item)
local StorageRemote = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("StorageRemote", 5)
if not StorageRemote then
warn("StorageRemote not found")
return
end
local availableSlot = findAvailableStorageSlot()
if availableSlot then
StorageRemote:FireServer(item, availableSlot)
else
warn("No available storage slot found")
end
end
-- Function to execute the buying and checking process once
local function executeAutoBuyOnce()
local BuyItemRemote = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("BuyItemRemote", 5)
local ClearInventoryRemote = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("ClearInventoryRemote", 5)
if not BuyItemRemote or not ClearInventoryRemote then
warn("RemoteEvents not found")
return
end
local itemName = itemNameTextBox.Text
local whitelistText = whitelistTextBox.Text
local whitelistItems = {}
for item in string.gmatch(whitelistText, '([^,]+)') do
table.insert(whitelistItems, item:match("^%s*(.-)%s*$"))
end
local quantity = tonumber(quantityDropdown.Text:match("%d+")) or 10
if autoBuyEnabled then
for i = 1, quantity do
BuyItemRemote:FireServer(itemName)
wait()
end
wait(.1)
end
local backpack = player.Backpack
local found = false
if bagCheckEnabled then
for _, item in ipairs(backpack:GetChildren()) do
if item:IsA("Tool") and item.Name == "Bag" then
wait(.1)
local itemNameText = item:WaitForChild("BagPart"):WaitForChild("Overhead"):WaitForChild("ItemName").Text
print(itemNameText)
if table.find(whitelistItems, itemNameText) then
found = true
storeWhitelistedItems(item)
break
end
end
end
else
for _, item in ipairs(backpack:GetChildren()) do
if table.find(whitelistItems, item.Name) then
found = true
storeWhitelistedItems(item) -- Store the whitelisted item
break
end
end
end
if not found and autoDeleteEnabled then
ClearInventoryRemote:FireServer()
end
end
-- Function to buy items
local function buyItem(itemName)
local BuyItemRemote = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("BuyItemRemote", 5)
if not BuyItemRemote then
warn("BuyItemRemote not found")
return
end
BuyItemRemote:FireServer(itemName)
end
-- Function to execute the using process once
local function executeAutoUseOnce()
local backpack = player:WaitForChild("Backpack")
local character = player.Character or player.CharacterAdded:Wait()
-- Equip and use items
local function equipAndUseItem(itemName)
local item = backpack:FindFirstChild(itemName)
if item then
item.Parent = character
wait(0.1) -- Adjust the delay as needed to ensure the item is equipped
local ItemRemote = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("ItemRemote", 5)
if not ItemRemote then
warn("ItemRemote not found")
return
end
ItemRemote:FireServer(itemName)
wait(.1) -- Ensure some delay after using the item
else
warn("Item not found in backpack: " .. itemName)
end
end
if backpack:FindFirstChild("Rokakaka") then
equipAndUseItem("Rokakaka")
end
if backpack:FindFirstChild("Arrow") then
equipAndUseItem("Arrow")
end
end
-- Function to start looping execution for AutoBuy
local function startLoopAutoBuyExecution()
loopExecuting = true
while loopExecuting do
executeAutoBuyOnce()
wait(0.75) -- Adjust the delay between loops as needed
end
end
-- Function to start looping execution for AutoUse
local function startLoopAutoUseExecution()
loopExecuting = true
while loopExecuting do
executeAutoUseOnce()
wait(1) -- Adjust the delay between loops as needed
end
end
-- Function to stop looping execution
local function stopLoopExecution()
loopExecuting = false
end
-- Connect execute buttons
executeOnceButton.MouseButton1Click:Connect(executeAutoBuyOnce)
loopExecuteButton.MouseButton1Click:Connect(function()
if loopExecuting then
stopLoopExecution()
loopExecuteButton.Text = "Loop Execute"
else
startLoopAutoBuyExecution()
loopExecuteButton.Text = "Stop Loop"
end
end)
executeUseOnceButton.MouseButton1Click:Connect(executeAutoUseOnce)
loopUseExecuteButton.MouseButton1Click:Connect(function()
if loopExecuting then
stopLoopExecution()
loopUseExecuteButton.Text = "Loop Execute"
else
startLoopAutoUseExecution()
loopUseExecuteButton.Text = "Stop Loop"
end
end)
-- Connect close button
closeButton.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
-- Connect Buy buttons
buyRokakakaButton.MouseButton1Click:Connect(function()
buyItem("Rokakaka")
end)
buyArrowButton.MouseButton1Click:Connect(function()
buyItem("Arrow")
end)
buyBothButton.MouseButton1Click:Connect(function()
buyItem("Rokakaka")
wait()
buyItem("Arrow")
end)Features & Information
FREE VIP ( until the 26 ) :
https://www.roblox.com/share?code=018805c39709954c9ba7e6491d0c7bae&type=Server
Pretty shitty imo but works since they couldn't be bothered to make auto-delete specific items... Ugly asf but does the job
For bags :
Turn on enable bag check
Top box : "Random Accessory"
Bottom : things you want ( won't clear inv if found )
Ex : Right Face Bandage,Bluesteel Bathysphere,Bamboo Hat,Eternal Gunbai
For Arrows
Top : Arrow
Bottom : Lucky Arrow, Requiem Arrow
Did not test for things like scrolls, mentor and specs
Video example for arrows :
https://streamable.com/vdjfud
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