
Key Required

local All_Name = {"Part", "MeshPart", "UnionOperation", "WedgePart"}
for key, value in pairs(workspace.Park.Ground:GetDescendants()) do
for i,v in pairs(All_Name) do
if v == value.ClassName then
value.Transparency = 1
end
end
end
for key, value in pairs(workspace:GetDescendants()) do
if value.Name == "Net" then
value:Destroy()
end
end
game:GetService("Workspace").Park.Lights:Destroy()
game:GetService("Workspace").Park["Prop Lights"]:Destroy()
game:GetService("Workspace").Park["Path Walls"]:Destroy()
game:GetService("Workspace").Park.Benches:Destroy()
game:GetService("Workspace").Park.Borders:Destroy()
game:GetService("Workspace").Park["Trash Cans"]:Destroy()
game:GetService("Workspace").Park.Fences:Destroy()
game:GetService("Workspace")["Fake Plaza"]:Destroy()
Do you think you can make one for rec?
prob
Amazing script
bruh it ****** up rbw for me i keep getting 500 ping now from this and the sky stay black
its not going back to normal