
Keyless Patched

local Jobs = {
Janitor = game:GetService("Workspace"):FindFirstChild("Employers"):FindFirstChild("TrashEmploy"),
Teacher = game:GetService("Workspace"):FindFirstChild("Employers"):FindFirstChild("TeacherEmploy"),
Cook = game:GetService("Workspace"):FindFirstChild("Employers"):FindFirstChild("CookEmploy"),
Advertiser = game:GetService("Workspace"):FindFirstChild("Employers"):FindFirstChild("AdvertiserEmploy"),
Security = game:GetService("Workspace"):FindFirstChild("Employers"):FindFirstChild("SecurityEmploy")
}
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local colors = {
SchemeColor = Color3.fromRGB(101,31,235),
Background = Color3.fromRGB(16,14,21),
Header = Color3.fromRGB(16,14,21),
TextColor = Color3.fromRGB(255, 255, 255),
ElementColor = Color3.fromRGB(25,21,33)
}
local function fipro(Obj, Amount, Skip)
if Obj ~= nil and Obj.ClassName == "ProximityPrompt" then
Amount = Amount or 1
local PromptTime = Obj.HoldDuration
if Skip then
Obj.HoldDuration = 0
end
for i = 1, Amount do
if Obj ~= nil then
Obj:InputHoldBegin()
task.wait(0)
end
if not Skip then
wait(Obj.HoldDuration)
end
Obj:InputHoldEnd()
end
Obj.HoldDuration = PromptTime
end
end
local Window1 = Library.CreateLib("RCL v2.1 (bugfix), by itzkxhu.", colors)
local Tab1 = Window1:NewTab("Main")
local Section1 = Tab1:NewSection("Jobs")
local Tab4 = Window1:NewTab("Teleports")
local Sectiontp = Tab4:NewSection("Teleports")
Sectiontp:NewButton("Shop", "ButtonInfo", function()
local chart = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if chart then
chart.CFrame = CFrame.new(-35, 4, -244)
end
end)
Sectiontp:NewButton("Blawg's Diner", "ButtonInfo", function()
local chart = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if chart then
chart.CFrame = CFrame.new(-45, 4, -84)
end
end)
Sectiontp:NewButton("Apartment Complex", "ButtonInfo", function()
local chart = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if chart then
chart.CFrame = CFrame.new(227,3,119)
end
end)
Sectiontp:NewButton("Hospital", "ButtonInfo", function()
local chart = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if chart then
chart.CFrame = CFrame.new(648,25,-25)
end
end)
Sectiontp:NewButton("Bank's Vault", "ButtonInfo", function()
local chart = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if chart then
chart.CFrame = CFrame.new(659,30,-159)
end
end)
Sectiontp:NewButton("The Portal", "ButtonInfo", function()
local chart = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if chart then
chart.CFrame = CFrame.new(494,187,-300)
end
end)
Sectiontp:NewButton("School", "ButtonInfo", function()
local chart = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if chart then
chart.CFrame = CFrame.new(-41,4,-383)
end
end)
local dropdowna =
Section1:NewDropdown(
"Switch Job",
"You need to quit to switch to a new one.",
{"Teacher", "Janitor", "Advertiser", "Cook", "Security"},
function(currentOption)
print(currentOption)
b = Jobs[currentOption]
bcf = b.CFrame
c = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if c and b and bcf and currentOption then
b.CFrame = c.CFrame
b.Transparency = 1
wait(0.1)
b.Transparency = 0
b.CFrame = bcf
end
end
)
local Section4 = Tab1:NewSection("Auto Collector")
af = false
sq = false
food = false
janitorfarm = false
lastknownposition = nil
local pad = workspace:FindFirstChild("haja") or Instance.new("Part")
local padhl = Instance.new("Highlight")
padhl.Parent = pad
padhl.Adornee = pad
pad.Name = "haja"
padhl.FillTransparency = 0.7
padhl.OutlineTransparency = 0.4
padhl.OutlineColor = Color3.new(1, 0, 0)
padhl.FillColor = Color3.new(1, 0, 0)
padhl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
pad.Anchored = true
local randoms = {
first = math.random(-100, 100),
second = math.random(-500, -200),
third = math.random(-100, 100)
}
pad.Size = Vector3.new(100, 2, 100)
local padvector = CFrame.new(randoms.first, randoms.second, randoms.third)
pad.CFrame = padvector
local padplayer = padvector + Vector3.new(0, 3, 0)
pad.Parent = game.workspace
pad.Transparency = 0.7
Section4:NewToggle(
"Toggle Dabloon Autocollector",
"ToggleInfo",
function(state)
if state then
while state and task.wait(0) do
local player = game.Players.LocalPlayer
for _, part in pairs(game.Workspace:FindFirstChild("Dabloons"):GetChildren()) do
if part.Name == "Dabloon" then
if part:IsA("BasePart") then
part.Anchored = false
part.CanCollide = false
local character = player.Character
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
part.CFrame = humanoidRootPart.CFrame
end
end
end
end
end
end
else
af = false
end
end
)
Section4:NewToggle(
"Toggle Squirrel Autocollector",
"ToggleInfo",
function(state)
if state then
sq = true
else
sq = false
end
end
)
Section4:NewToggle(
"Toggle Good Food Autofarm",
"ToggleInfo",
function(state)
if state then
food = true
else
food = false
end
end
)
Section4:NewToggle(
"Toggle Janitor Autofarm",
"ToggleInfo",
function(state)
if state then
janitorfarm = true
else
janitorfarm = false
end
end
)
sm = false
Section4:NewToggle(
"Toggle Shmimble Autofarm",
"ToggleInfo",
function(state)
if state then
lastknownposition = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
sm = true
else
sm = false
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = lastknownposition
end
end
)
local Sectionhid = Tab1:NewSection("Misc")
Sectionhid:NewToggle(
"Hide From Everyone",
"ToggleInfo",
function(state)
if state then
lastknownposition = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
ag = true
else
ag = false
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = lastknownposition
end
end
)
local Tab2 = Window1:NewTab("Customisation")
local Section2 = Tab2:NewSection("Color Pickers")
for theme, color in pairs(colors) do
Section2:NewColorPicker(
theme,
"Change your " .. theme,
color,
function(color3)
Library:ChangeColor(theme, color3)
end
)
end
local curf = false
while task.wait(0) do
if sm == true then
task.wait(0)
prev = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
task.wait(0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Shmimble.CFrame
task.wait(0)
fipro(game.workspace.Shmimble:FindFirstChild("ProximityPrompt"), 3, false)
task.wait(2)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Shmimble.CFrame
task.wait(0)
fipro(game.workspace.Shmimble:FindFirstChild("ProximityPrompt"), 3, false)
task.wait(0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = prev
task.wait(0)
end
if ag == true then
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = padplayer
end
if sq == true then
local player = game.Players.LocalPlayer
for _, part in pairs(game.Workspace:GetChildren()) do
if part.Name == "Squirrel" then
if part:IsA("Tool") then
part.Handle.Anchored = false
part.Handle.CanCollide = false
local character = player.Character
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
part.Handle.CFrame = humanoidRootPart.CFrame
end
end
end
end
end
end
if food == true then
local player = game.Players.LocalPlayer
local playerer = game.Players.LocalPlayer
gad = game.workspace.Map:GetDescendants()
for i, v in pairs(gad) do
if v.Name == "Trashcan" and v:FindFirstChild("Label"):FindFirstChild("TextLabel").Text ~= "0" then
local hads = playerer.Character:WaitForChild("HumanoidRootPart")
hadf = hads.CFrame
hads.CFrame = v.CFrame
v.CanCollide = false
fipro(v:FindFirstChildWhichIsA("ProximityPrompt"), 4, false)
hads.CFrame = hadf
end
end
for _, part in pairs(game.Workspace:GetChildren()) do
if part.Name == "Soda" or part.Name == "Cheese" or part.Name == "Age Juice" or part.Name == "Crowbar" then
if part:IsA("Tool") then
part.Handle.Anchored = false
part.Handle.CanCollide = false
local character = player.Character
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
part.Handle.CFrame = humanoidRootPart.CFrame
end
end
end
end
end
end
if janitorfarm == true and curf == false then
trash = workspace.Map:FindFirstChild("Trash")
if not trash then
print("Trash not found | Janitor autofarm")
end
if trash and trash:IsA("MeshPart") then
if trash and trash:FindFirstChild("ProximityPrompt") then
local cando = true
if cando then
curf = true
local newpad = Instance.new("Part")
newpad.Anchored = true
newpad.Parent = workspace
newpad.Size = Vector3.new(5, 1, 5)
newpad.CFrame = CFrame.new(trash.Position) - Vector3.new(0, 3, 0)
local placetoteleport = newpad.CFrame + Vector3.new(0, 5, 0)
trash.CanCollide = false
trash.Anchored = true
prox = trash:FindFirstChild("TouchInterest")
xd = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if xd then
xd.CFrame = placetoteleport
end
local radius = 3 -- Set the radius of the detection circle
local origin = trash.Position
-- Check for nearby objects using raycasting
local partsInRange = {}
for _, part in ipairs(workspace:FindPartsInRegion3(Region3.new(origin, Vector3.new(radius * 2, radius * 2, radius * 2)), nil)) do
if part:IsA("MeshPart") and part ~= trash then
local direction = (part.Position - origin).unit
local ray = Ray.new(origin, direction * radius)
local hit, position = workspace:FindPartOnRay(ray, nil, false, true)
if hit and hit == part then
table.insert(partsInRange, part)
end
end
end
task.wait(1)
if #partsInRange > 0 then
xd.Anchored = true
fipro(trash:FindFirstChild("ProximityPrompt"), 1, false)
xd.Anchored = false
task.wait(0.2)
newpad:Destroy()
curf = false
else
fipro(trash:FindFirstChild("ProximityPrompt"), 1, false)
print("No objects found within the radius.")
xd.Anchored = false
newpad:Destroy()
curf = false
end
xd.Anchored = false
end
end
end
end
end
how do you be making scripts
isn't like every exploit patched
Oh well.
marked as unpatched again after some executors have emerged
@itzkxhu The goated script is back !!!
@itzkxhu can you make a auto do math my hands are so tired every time I raise a child
@oshdnsidhdhjdeleteme yeah auto math would be w
@cjmeta0 i agree auto math would be wonderful
@oshdnsidhdhjdeleteme you should make a new script for a game called childhoods
The script doesn't work is it broken? Could you try and fix it