
Keyless

getgenv().GodMode = true
local player = game:GetService("Players").LocalPlayer
local function modify(tool)
if tool:IsA("Tool") and tool:FindFirstChild("Configuration") then
local cfg = tool.Configuration
pcall(function()
if cfg:FindFirstChild("RecoilSpread") then cfg.RecoilSpread.Value = 0 end
if cfg:FindFirstChild("Recoil") then cfg.Recoil.Value = 0 end
if cfg:FindFirstChild("Spread") then cfg.Spread.Value = 0 end
if cfg:FindFirstChild("SpreadAim") then cfg.SpreadAim.Value = 0 end
if cfg:FindFirstChild("Automatic") then cfg.Automatic.Value = true end
if cfg:FindFirstChild("BulletSpeed") then cfg.BulletSpeed.Value = 99999 end
if cfg:FindFirstChild("Knockback") then cfg.Knockback.Value = 0 end
if cfg:FindFirstChild("EquipTime") then cfg.EquipTime.Value = 0 end
if cfg:FindFirstChild("BulletGravity") then
cfg.BulletGravity.Value = Vector3.new(0, 0, 0)
end
end)
end
end
spawn(function()
while getgenv().GodMode do
for _, tool in player.Backpack:GetChildren() do modify(tool) end
if player.Character then
for _, tool in player.Character:GetChildren() do modify(tool) end
end
task.wait(0.05)
end
end)
Don’t work
@Demarion What executor, any errors?
Works well but ye- yeah kinda useless cuz even if you use it you still gonna need to use your aimin skils