
KeylessUniversal

local Client = game:GetService("Players").LocalPlayer
local function OnCharacterAdded(Character)
local DodgeRemote = Character:WaitForChild("client_character_controller"):WaitForChild("Dodge")
local function OnDodgingStateChanged()
if Character:GetAttribute("Dodging") then return end
repeat
-- Fire with empty args
-- to trigger the state bug
DodgeRemote:FireServer()
task.wait(0.1)
until Character:GetAttribute("Dodging") or Character.Parent == nil
end
Character:GetAttributeChangedSignal("Dodging"):Connect(OnDodgingStateChanged)
OnDodgingStateChanged()
end
Client.CharacterAdded:Connect(OnCharacterAdded)
if Client.Character then
OnCharacterAdded(Client.Character)
end



Ty