
Keyless

local G_Train = true
local isTrainRequested = false
while true do
if G_Train == true and not isTrainRequested then
isTrainRequested = true
while G_Train == true do
local args = {
[1] = {
[1] = "Train_Request"
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
wait(0.01)
end
elseif G_Train == false then
isTrainRequested = false
wait(1) again
input
end
wait(0.01)
fast
end
Nice
@TuanAnh ty