
Key Required
Fast Train
Lua Script•35 lines (1186 chars)
--- {settings} ---
local TrainPriority = 0 -- time to wait when binding stuff with runservice (priority = time to wait basically)
local EvenFasterTraining = false
--------------------------------------------------------------
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
local CurrentWorld = Player["worlds"].currentworld
local Benchpress = nil
local CurrentMap = nil
for num, item in workspace.maps:GetChildren() do
if item.Name:gsub("%D", "") == CurrentWorld.Value:gsub("%D", "") then
CurrentMap = item
Benchpress = CurrentMap.training.benchpress
end
end
game.RunService:BindToRenderStep("FastTrain", TrainPriority, function()
local omginstance1 = Benchpress
local omgboolean2 = true
game:GetService("ReplicatedStorage").remotes.train:FireServer(omginstance1, omgboolean2)
local omginstance1 = Benchpress
local omgboolean2 = EvenFasterTraining
game:GetService("ReplicatedStorage").remotes.train:FireServer(omginstance1, omgboolean2)
end)Features & Information
Allows you to train really (and I mean REALLY) fast, at a configurable rate.

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