
Key Required

-- Rayfield UI: Inf Ammo, OldTrees Cleaner, Smart Aimbot (2000 Stud Max) & Flight Altitude Slider for "Protect the house from monsters"
-- Executor: Delta (1.0.729.838)
-- Verwijder direct de folder "OldTrees" bij het laden van het script
pcall(function()
local oldTrees = workspace:FindFirstChild("OldTrees")
if oldTrees then
oldTrees:Destroy()
end
end)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Protect the house from monsters",
LoadingTitle = "Loading Script Hub...",
LoadingSubtitle = "by Luaroblox_helper",
ConfigurationSaving = {
Enabled = false,
FolderName = nil,
FileName = "ProtectTheHouseHub"
},
KeySystem = false,
})
local Tab = Window:CreateTab("Main", "home")
-- 1. Inf Ammo Toggle
local infAmmoEnabled = false
Tab:CreateToggle({
Name = "Inf Ammo",
CurrentValue = false,
Flag = "InfAmmoToggle",
Callback = function(Value)
infAmmoEnabled = Value
if infAmmoEnabled then
task.spawn(function()
while infAmmoEnabled do
task.wait(0.5)
pcall(function()
for _, v in pairs(getgc(true)) do
if typeof(v) == "table" then
if rawget(v, "Mag") and rawget(v, "MaxAmmo") then
v.Mag = math.huge
v.MaxAmmo = math.huge
v.Ammo = math.huge
end
if rawget(v, "Reloading") then
v.Reloading = false
end
end
end
end)
end
end)
end
end,
})
-- Variabele voor de aimbot range (standaard op 200 studs gezet)
local aimbotRange = 200
-- 2. Range Slider (Max tot 2000 studs)
Tab:CreateSlider({
Name = "Aimbot Max Range",
Range = {10, 2000},
Increment = 10,
Suffix = " Studs",
CurrentValue = 200,
Flag = "AimbotRangeSlider",
Callback = function(Value)
aimbotRange = Value
end,
})
-- 3. Smart Aimbot Toggle (Strictly Closest First + Wallcheck + Max 2000 Studs)
local aimbotEnabled = false
Tab:CreateToggle({
Name = "Smart Zombie Aimbot",
CurrentValue = false,
Flag = "AimbotToggle",
Callback = function(Value)
aimbotEnabled = Value
if aimbotEnabled then
task.spawn(function()
local camera = workspace.CurrentCamera
local players = game:GetService("Players")
local player = players.LocalPlayer
while aimbotEnabled do
task.wait()
pcall(function()
local character = player.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
local monstersFolder = workspace:FindFirstChild("Monsters")
if hrp and monstersFolder then
local bestTarget = nil
local shortestDistance = math.huge
for _, monster in ipairs(monstersFolder:GetChildren()) do
if monster.Name == "Zombie" then
local hum = monster:FindFirstChildOfClass("Humanoid")
local root = monster:FindFirstChild("HumanoidRootPart") or monster:FindFirstChild("Torso")
if hum and hum.Health > 0 and root then
local distance = (root.Position - hrp.Position).Magnitude
if distance <= aimbotRange and distance < shortestDistance then
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = {character, monster}
raycastParams.IgnoreWater = true
local direction = root.Position - camera.CFrame.Position
local raycastResult = workspace:Raycast(camera.CFrame.Position, direction, raycastParams)
if not raycastResult then
shortestDistance = distance
bestTarget = root
end
end
end
end
end
if bestTarget then
camera.CFrame = CFrame.new(camera.CFrame.Position, bestTarget.Position + Vector3.new(0, 1, 0))
end
end
end)
end
end)
end
end,
})
-- Variabele voor vlieghoogte (standaard op 0, max 300)
local flightHeight = 0
-- 4. Flight Altitude Slider (0 tot 300 studs)
Tab:CreateSlider({
Name = "Flight Height",
Range = {0, 300},
Increment = 5,
Suffix = " Studs",
CurrentValue = 0,
Flag = "FlightHeightSlider",
Callback = function(Value)
flightHeight = Value
end,
})
-- 5. Flight Loop (Houdt de speler op de ingestelde hoogte in de lucht wanneer > 0)
task.spawn(function()
local players = game:GetService("Players")
local player = players.LocalPlayer
while true do
task.wait()
pcall(function()
if flightHeight > 0 then
local character = player.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if hrp and humanoid then
-- Zet de Y-positie vast op de begane grond + de vlieghoogte
local currentPos = hrp.Position
-- We zoeken de vloerhoogte op of gebruiken de huidige X en Z met vaste Y op basis van start/grond
-- Om te zorgen dat je niet oneindighoog blijft stijgen als je de slider omhoog zet:
-- We vergrendelen de Y-as op een vaste hoogte of fixeren de physics met BodyVelocity / AssemblyLinearVelocity
hrp.AssemblyLinearVelocity = Vector3.new(hrp.AssemblyLinearVelocity.X, 0, hrp.AssemblyLinearVelocity.Z)
-- Raycast naar beneden om de grond te vinden, of gebruik een vaste basisgrond als referentie
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = {character}
local rayResult = workspace:Raycast(currentPos, Vector3.new(0, -500, 0), raycastParams)
local groundY = rayResult and rayResult.Position.Y or currentPos.Y
hrp.CFrame = CFrame.new(currentPos.X, groundY + flightHeight, currentPos.Z) * (hrp.CFrame - hrp.CFrame.Position)
end
end
end)
end
end)
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