
Keyless

-- infinite amoo detects ammo-related tables in the game, freezes their values
_G.InfiniteAmmoEnabled = true
task.spawn(function()
local AmmoTables = {}
for i, v in next, getreg() do
if typeof(v) == "table" and v.Ammo then
table.insert(AmmoTables, v)
end
end
local CurrentAmmoValues = {}
for _, v in pairs(AmmoTables) do
table.insert(CurrentAmmoValues, {
Ammo = v.Ammo,
StoredAmmo = v.StoredAmmo,
MagSize = v.MagSize,
MaxAmmo = v.MaxAmmo
})
end
while _G.InfiniteAmmoEnabled do
for i, v in pairs(AmmoTables) do
v.Ammo = CurrentAmmoValues[i].Ammo
v.StoredAmmo = CurrentAmmoValues[i].StoredAmmo
v.MagSize = CurrentAmmoValues[i].MagSize
v.MaxAmmo = CurrentAmmoValues[i].MaxAmmo
end
task.wait(0.1)
end
end)
-- insta-kill script intercepts damage events, and sets all damage values to infinite
OldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local args = {...}
if getnamecallmethod() == "FireServer" and self.Name == "Damage" then
if args[1]["Damage"] > 0 then
args[1]["Damage"] = math.huge
end
end
return OldNamecall(self, unpack(args))
end)
infinite ammo doesnt work tho
@cavemanstoopid your executor not support
solara trash doesnt works, xeno down, swift down, what executor should i use?(no emulators)
@cavemanstoopid it has alot of failures, what happens is foe example if i use it with 6 bullets it will lower to 5 and freeze it, so maybe your problem was you used with 1 bullet or 0, also because its not a loop, you need to execute on every new weapon
@trololoshka try velocity, im using it. it's not gauranteed safe tho, so use at your own risk. alot of other people use it though, so maybe ask others about it. it also has a 48 hour keysystem, uses work.ink
Works thx
@kryllih alright, i thought i have to execute in lobby. Thanks for this amazing script!
doenst solara hawk tuaaa
@owoqueue xeno is up again but this script doesnt works at all, and i got banned for bypassing in velocity key system(not forever), but i wasnt bypassing its just the lag
Doen't work at all