
Keyless

local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local Window = Library:NewWindow("Prisoner Life")
local Section = Window:NewSection("Main")
-- store original states
local stored = {}
local function setState(parent, enabled)
if not parent then return end
for _, obj in pairs(parent:GetDescendants()) do
if obj:IsA("BasePart") then
if enabled then
-- save original
if not stored[obj] then
stored[obj] = {
Transparency = obj.Transparency,
CanCollide = obj.CanCollide
}
end
obj.Transparency = 0.8
obj.CanCollide = false
else
-- restore original
if stored[obj] then
obj.Transparency = stored[obj].Transparency
obj.CanCollide = stored[obj].CanCollide
stored[obj] = nil
end
end
end
end
end
Section:CreateToggle("Remove DoorsToilets", function(value)
local doors = workspace:FindFirstChild("NewDoors")
local breakables = workspace:FindFirstChild("Prison_ITEMS") and workspace.Prison_ITEMS:FindFirstChild("breakables")
setState(doors, value)
setState(breakables, value)
end)
Section:CreateButton("Instant Proximity", function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Instantly-interact-with-proximity-prompt-73901"))()
end)
Section:CreateButton("Nameless admin", function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Nameless-admin-reworked-75477"))()
end)
If you dont want scripts to be patched quickly i recommend using obfuscaters
yessir