
Keyless

-- px admin
-- Infinite yield for speed, jump power
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
if getgenv().plx_executed then
warn("PX ADMIN is already executed.")
return
end
getgenv().plx_executed = true
local prefix = "-"
-- Settings
local settings = {
-- When a player dies, it tells you
killfeed = true,
-- Respawn in the same place upon arrest, and make you a criminal if you were one
antiarrest = false,
-- Remove tased effects
antitase = true,
-- Respawn in your previous position if you die (sucks because of tp update)
autorespawn = false,
-- Auto guns
autoguns = false,
autoguns_list = {},
-- Auto-Mod all guns to shoot really fast (fg = fast gun)
auto_fg = false,
auto_fgrate = 0, -- if you want to make it slower...
-- Remove doors (CAUSES 1 SEC OF LAG WHENEVER YOU RESPAWN)
nodoors = false,
-- Transparent doors
tdoors = false,
-- Spam open doors (must be guard / have a keycard)
-- sodoors = false,
-- Kill aura
killaura = false,
killaura_radius = 10,
killaura_sphere = false, -- visual sphere
katc = false, -- team check
katype = "All", -- target types
katype_allowed = {}, -- table for allowed teams
-- Arrest aura
arrestaura = false,
arrestaura_radius = 15,
aatc = false, -- arrest aura team check
aatype = "Both", -- what players it can arrest
-- Stop tases from disabling the reset button
enablere = true,
-- Auto anti-jump removal
aajr = true,
-- Auto break toilets when you have a hammer
abtoilets = false,
-- Auto keycard
akeycard = true,
-- Trespassing/Hostile Inmate detector
htdetect = true,
-- Old gun sounds (neat ig)
oldsounds = true,
oldsoundsmeonly = false, -- if you want it to just be you
-- Hide trees
htrees = false,
-- Auto sprint
autosprint = false,
-- Speed changer
speedc = false,
-- Speed changer value
sval = 25,
-- Infinite jump
ijump = false,
-- Noclip
noclip = false,
-- Temp Noclip ONLY when jumping with the Snack item equipped
ncglitch = false,
-- Keep PX ADMIN after serverhop/rejoin (unused)
KeepPX = true
}
getgenv().espsettings = false -- ESP toggle
getgenv().aimlock = false -- Aimlock toggle
getgenv().risk_retard = false -- might get you banned, the "1" should prevent but untested
-- arrest aura wl
aa_wl = {"ScriptingProgrammer", "kohlslitedev"}
-- kill aura wl
ka_wl = {"ScriptingProgrammer", "kohlslitedev"}
-- Notifications
local StarterGui = game:GetService("StarterGui")
local function Notify(text, time)
pcall(function()
StarterGui:SetCore("SendNotification", {
Title = "PX Admin";
Text = text;
Duration = time or 2;
})
end)
end
local version = "v1.25"
-- GUI Setup
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "PX Admin",
Icon = nil,
LoadingTitle = "PX Admin v1.25",
LoadingSubtitle = "LARP",
ConfigurationSaving = {
Enabled = false,
},
Discord = {
Enabled = false,
},
KeySystem = false,
})
-- Tabs
local MainTab = Window:CreateTab("Main Features", nil)
local CombatTab = Window:CreateTab("Combat", nil)
local TeleportTab = Window:CreateTab("Teleport", nil)
local AutoTab = Window:CreateTab("Automation", nil)
local ProtectTab = Window:CreateTab("Protection", nil)
local PlayerTab = Window:CreateTab("Player", nil)
local ESPTab = Window:CreateTab("ESP", nil)
local AimbotTab = Window:CreateTab("Aimlock", nil)
local LCTab = Window:CreateTab("Lists + Checks", nil)
local OtherTab = Window:CreateTab("Other", nil)
-- Variables
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local hbeat = RunService.Heartbeat
local rstepped = RunService.RenderStepped
local stepped = RunService.Stepped
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Killfeed = ReplicatedStorage:WaitForChild("Killfeed")
local CharacterCollision = ReplicatedStorage.Scripts:FindFirstChild("CharacterCollision")
local PlayerGui = LocalPlayer.PlayerGui
local HomeGUI = PlayerGui:WaitForChild("Home")
local Camera = workspace.Camera
local Teams = game:GetService("Teams")
if getgenv().risk_retard then
local TeamEvent = ReplicatedStorage.Remotes:WaitForChild("RequestTeamChange")
local meleeEvent = ReplicatedStorage.meleeEvent
end
local TeamList = {"Criminals", "Inmates", "Guards"}
-- Pass checks
function checkRIOT()
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 643697197) then
return true, "NEW"
end
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 96651) then
return true, "LEGACY"
end
return false, "N/A"
end
function checkMAFIA()
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 1443271) then
return true
end
return false
end
function checkSniper()
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 699360089) then
return true
end
return false
end
riot_pass, type = checkRIOT()
mafia_pass = checkMAFIA()
sniper_pass = checkSniper()
-- Teleport Locations
local Teleports = {
neutral_spawn = {
name = "Neutral Spawn",
cframe = CFrame.new(879.2, 36.09, 2349.8)
},
cell_block = {
name = "(P) Cell Block",
cframe = CFrame.new(918.9735107421875, 99.98998260498047, 2451.423583984375)
},
nexus = {
name = "(P) Nexus",
cframe = CFrame.new(877.929688, 99.9899826, 2373.57031, 0.989495575, 1.64841456e-08, 0.144563332, -3.13438235e-08, 1, 1.00512544e-07, -0.144563332, -1.0398788e-07, 0.989495575)
},
armory = {
name = "(P) Armory",
cframe = CFrame.new(836.130432, 99.9899826, 2284.55908, 0.999849498, 5.64007507e-08, -0.0173475463, -5.636889e-08, 1, 2.3254485e-09, 0.0173475463, -1.34723666e-09, 0.999849498)
},
yard = {
name = "(P) Yard",
cframe = CFrame.new(787.560425, 97.9999237, 2468.32056, -0.999741256, -7.32754017e-08, -0.0227459427, -7.49895506e-08, 1, 7.45077955e-08, 0.0227459427, 7.6194226e-08, -0.999741256)
},
criminal_base = {
name = "Criminal Base / Warehouse",
cframe = CFrame.new(-864.760071, 94.4760284, 2085.87671, 0.999284029, 1.78674284e-08, 0.0378339142, -1.85715123e-08, 1, 1.82584365e-08, -0.0378339142, -1.89479969e-08, 0.999284029)
},
cafeteria = {
name = "(P) Cafeteria",
cframe = CFrame.new(884.492798, 99.9899368, 2293.54907, -0.0628612712, -2.14097344e-08, -0.998022258, -9.52544568e-08, 1, -1.54524784e-08, 0.998022258, 9.40947018e-08, -0.0628612712)
},
kitchen = {
name = "(P) Kitchen",
cframe = CFrame.new(936.633118, 99.9899368, 2224.77148, -0.00265917974, -9.30829671e-08, 0.999996483, -3.28682326e-08, 1, 9.29958901e-08, -0.999996483, -3.26208252e-08, -0.00265917974)
},
prison_roof = {
name = "(P) Roof",
cframe = CFrame.new(918.694092, 139.709427, 2266.60986, -0.998788536, -7.55880691e-08, -0.0492084064, -7.8453354e-08, 1, 5.62961198e-08, 0.0492084064, 6.00884817e-08, -0.998788536)
},
vents = {
name = "(P) Vents",
cframe = CFrame.new(933.55376574342, 121.534234671875, 2232.7952174975)
},
secret_room = {
name = "(P) Secret Room / Office",
cframe = CFrame.new(706.1928465, 103.14982749, 2344.3957382525)
},
yard_tower = {
name = "(P) Yard Tower",
cframe = CFrame.new(786.731873, 125.039917, 2587.79834, -0.0578307845, 8.82393678e-08, 0.998326421, 6.09781523e-08, 1, -8.48549675e-08, -0.998326421, 5.59688687e-08, -0.0578307845)
},
prison_wall = {
name = "(P) Left Front Wall",
cframe = CFrame.new(505.551605, 125.039917, 2127.41138, -0.99910152, 5.44945458e-08, 0.0423811078, 5.36830491e-08, 1, -2.02856469e-08, -0.0423811078, -1.79922726e-08, -0.99910152)
},
garage = {
name = "(P) Garage",
cframe = CFrame.new(618.705566, 98.039917, 2469.14136, 0.997341573, 1.85835844e-08, -0.0728682056, -1.79448154e-08, 1, 9.42077172e-09, 0.0728682056, -8.0881204e-09, 0.997341573)
},
sewers = {
name = "(P) Sewers",
cframe = CFrame.new(917.123657, 78.6990509, 2297.05298, -0.999281704, -9.98203404e-08, -0.0378962979, -1.01324503e-07, 1, 3.77708638e-08, 0.0378962979, 4.15835579e-08, -0.999281704)
},
neighborhood = {
name = "Neighbourhood",
cframe = CFrame.new(-281.254669, 54.1751289, 2484.75513, 0.0408788249, 3.26279768e-08, 0.999164104, -3.88249717e-08, 1, -3.10668256e-08, -0.999164104, -3.75225433e-08, 0.0408788249)
},
gas_station = {
name = "Gas Station",
cframe = CFrame.new(-497.284821, 54.3937759, 1686.3175, 0.585129559, -4.33374865e-08, -0.810939848, 5.33533938e-13, 1, -5.34406759e-08, 0.810939848, 3.12692876e-08, 0.585129559)
},
roadend_by_warehouse = {
name = "Roadend by Warehouse",
cframe = CFrame.new(-979.852478, 54.1750259, 1382.78967, 0.0152699631, 8.88235174e-09, 0.999883413, 6.75286884e-08, 1, -9.9146682e-09, -0.999883413, 6.76722109e-08, 0.0152699631)
},
lakeside_grocer = {
name = "Lakeside Grocer / Armory+",
cframe =CFrame.new(455.089508, 11.4253607, 1222.89746, 0.99995482, -3.92535604e-09, 0.00950394664, 2.84450263e-09, 1, 1.1374032e-07, -0.00950394664, -1.13708147e-07, 0.99995482)
},
roadend_by_prison = {
name = "Roadend by Prison",
cframe = CFrame.new(1060.81995, 67.5668106, 1847.08923, 0.0752086118, -1.01192255e-08, -0.997167826, 4.30985886e-10, 1, -1.01154605e-08, 0.997167826, 3.31004502e-10, 0.0752086118)
},
big_building_trap = {
name = "Inside Big Building (Trap)",
cframe = CFrame.new(-306.715485, 84.2401199, 1984.13367, -0.802221119, 5.70582088e-08, -0.597027004, 4.81801123e-08, 1, 3.08312771e-08, 0.597027004, -4.0313255e-09, -0.802221119)
},
trapped_in_shops = {
name = "Inside Top of Shops (Trap)",
cframe = CFrame.new(-315.790436, 64.5724411, 1840.83521, 0.80697298, -4.47871713e-08, 0.590588331, 1.14004006e-08, 1, 6.02574701e-08, -0.590588331, -4.18932053e-08, 0.80697298)
},
warehouse_trap = {
name = "Inside Other Warehouse (Trap)",
cframe = CFrame.new(-943.973145, 94.1287613, 1919.73694, 0.025614135, -1.48015129e-08, 0.999671876, 1.00375175e-07, 1, 1.22345032e-08, -0.999671876, 1.00028863e-07, 0.025614135)
},
big_building_roof = {
name = "Top of Big Building",
cframe = CFrame.new(-317.689331, 118.838821, 2009.28186, 0.749499857, 2.48145682e-09, 0.662004471, 3.51757373e-10, 1, -4.14664703e-09, -0.662004471, 3.34077632e-09, 0.749499857)
}
}
local TeleportAliases = {
["neutral spawn"] = "neutral_spawn",
["spawn"] = "neutral_spawn",
["nspawn"] = "neutral_spawn",
["cell block"] = "cell_block",
["cells"] = "cell_block",
["nexus"] = "nexus",
["armory"] = "armory",
["armoury"] = "armory",
["yard"] = "yard",
["courtyard"] = "yard",
["cbase"] = "criminal_base",
["crimbase"] = "criminal_base",
["crim base"] = "criminal_base",
["crim spawn"] = "criminal_base",
["criminal base"] = "criminal_base",
["warehouse"] = "criminal_base",
["cafe"] = "cafeteria",
["cafeteria"] = "cafeteria",
["canteen"] = "cafeteria",
["kitchen"] = "kitchen",
["prison roof"] = "prison_roof",
["proof"] = "prison_roof",
["roof"] = "prison_roof",
["vent"] = "vents",
["vents"] = "vents",
["secret room"] = "secret_room",
["secret"] = "secret_room",
["glitch room"] = "secret_room",
["area 52"] = "secret_room",
["office"] = "secret_room",
["ytower"] = "yard_tower",
["yard tower"] = "yard_tower",
["tower"] = "yard_tower",
["prison wall"] = "prison_wall",
["prison front"] = "prison_wall",
["pwall"] = "prison_wall",
["wall"] = "prison_wall",
["pfront"] = "prison_wall",
["front"] = "prison_wall",
["garage"] = "garage",
["garage"] = "garages",
["sewer"] = "sewers",
["sewers"] = "sewers",
["housing"] = "neighborhood",
["houses"] = "neighborhood",
["homes"] = "neighborhood",
["neighborhood"] = "neighborhood",
["neighbourhood"] = "neighborhood",
["gas"] = "gas_station",
["petrol"] = "gas_station",
["gas station"] = "gas_station",
["petrol station"] = "gas_station",
["wroadend"] = "roadend_by_warehouse",
["wdeadend"] = "roadend_by_warehouse",
["deadend"] = "roadend_by_warehouse",
["armory+"] = "lakeside_grocer",
["armory plus"] = "lakeside_grocer",
["lakeside"] = "lakeside_grocer",
["lakeside grocer"] = "lakeside_grocer",
["grocer"] = "lakeside_grocer",
["proadend"] = "roadend_by_prison",
["pdeadend"] = "roadend_by_prison",
["roadend"] = "roadend_by_prison",
["bbt"] = "big_building_trap",
["bigtrap"] = "big_building_trap",
["buildtrap"] = "big_building_trap",
["bbtrap"] = "big_building_trap",
["shop trap"] = "trapped_in_shops",
["shops trap"] = "trapped_in_shops",
["shoptrap"] = "trapped_in_shops",
["shopstrap"] = "trapped_in_shops",
["warehouse trap"] = "warehouse_trap",
["wtrap"] = "warehouse_trap",
["whtrap"] = "warehouse_trap",
["bbroof"] = "big_building_roof",
["broof"] = "big_building_roof",
["bigroof"] = "big_building_roof",
}
local TeleportDisplayNames = {}
local DisplayToId = {}
for id, data in pairs(Teleports) do
table.insert(TeleportDisplayNames, data.name)
DisplayToId[data.name] = id
end
table.sort(TeleportDisplayNames)
-- Teleport to location
local function teleportTo(id)
local data = Teleports[id]
if not data then
warn("Teleport ID not found:", id)
return
end
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
hrp.CFrame = data.cframe
Notify("Teleported to: " .. data.name)
end
local gunAliases = {
-- ["m9"] = "M9",
["ak-47"] = "AK-47",
["mp5"] = "MP5",
["ak"] = "AK-47",
["ak47"] = "AK-47",
["remington"] = "Remington 870",
["rem"] = "Remington 870",
["shotgun"] = "Remington 870",
["m4"] = "M4A1",
["m4a1"] = "M4A1",
["fal"] = "FAL"
}
local allGuns
-- Guns in the game
allGuns = {"AK-47", "Remington 870", "MP5"}
if riot_pass then
table.insert(allGuns, "M4A1")
end
if mafia_pass then
table.insert(allGuns, "FAL")
end
if sniper_pass then
table.insert(allGuns, "M700")
--table.insert(allGuns, "Revolver")
end
local allGuns2 = {}
for _, gun in ipairs(allGuns) do
table.insert(allGuns2, gun)
end
table.insert(allGuns2, "Taser")
table.insert(allGuns2, "M9")
table.insert(allGuns2, "Revolver")
local AlreadyFound = {}
local function FindGunSpawner(GunName)
if AlreadyFound[GunName] then
return AlreadyFound[GunName], true
end
for _, v in ipairs(workspace:GetDescendants()) do
if v.Name == "TouchGiver" then
-- get the "actual" giver
local ActualGiver = v:FindFirstChild("TouchGiver") or v
-- check attribute on v (normal guns)
if v:GetAttribute("ToolName") == GunName then
--print("A CHECK")
AlreadyFound[GunName] = ActualGiver
return ActualGiver, false
end
-- check attribute on parent (FAL case)
if v.Parent and v.Parent:GetAttribute("ToolName") == GunName then
--print("B CHECK")
AlreadyFound[GunName] = ActualGiver
return ActualGiver, false
end
end
end
warn("Can't find", GunName)
return nil, nil
end
local function GetTool(ToolName)
return LocalPlayer:FindFirstChild("Backpack") and LocalPlayer.Backpack:FindFirstChild(ToolName) or LocalPlayer.Character and LocalPlayer.Character:FindFirstChild(ToolName)
end
local function GetGun(GunName)
local Giver, Found = FindGunSpawner(GunName)
if not Giver then return end
if not Found then
local CloneGiver = Giver:Clone()
CloneGiver.Parent = Giver.Parent
Giver.Parent = workspace.Folder
Giver.CanCollide = false
Giver.Transparency = 1
end
local hrp = LocalPlayer.Character:WaitForChild("HumanoidRootPart")
hrp.CFrame = Giver.CFrame * CFrame.new(math.random(-2, 2),0,0)
repeat task.wait()
until GetTool(GunName)
end
-- Fix camera
local function fixcam()
HomeGUI.hud.Visible = true
-- HomeGUI.intro.Visible = false
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
Camera.CameraType = Enum.CameraType.Custom
if LocalPlayer.Character then
Camera.CameraSubject = LocalPlayer.Character:WaitForChild("Humanoid")
end
end
-- Check if you already have the gun
local function hasGun(name)
local backpack = LocalPlayer:WaitForChild("Backpack")
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
return backpack:FindFirstChild(name) or char:FindFirstChild(name)
end
local fugging = false
local function SwitchToCriminalAndReturn(dih, ocf)
fugging = true
local crimPad = workspace["Criminals Spawn"].SpawnLocation
local char = LocalPlayer.Character
if not char then return end
hrp = char:WaitForChild("HumanoidRootPart")
oldCFrame = nil
if dih == true then
oldCFrame = hrp.CFrame -- store original position
--print(oldCFrame)
else
oldCFrame = ocf
--print(oldCFrame)
end
-- teleport to crim spawn pad
hrp.CFrame = crimPad.CFrame
Notify("Teleported to Criminal Spawn...")
-- wait until team actually changes
repeat task.wait() until LocalPlayer.Team == Teams.Criminals
Notify("Now a Criminal!")
-- return to original position
hrp.CFrame = oldCFrame
Notify("Teleported back to original position.")
fugging = false
end
-- Grab All Guns
function GrabGuns(gunsToGrab)
local obtained = {}
for _, gun in ipairs(gunsToGrab) do
if not hasGun(gun) then
if GetGun(gun) then
table.insert(obtained, gun)
end
task.wait(0.35)
end
end
if #obtained == 0 then
Notify("All guns already in inventory!")
elseif #obtained == 1 then
Notify("Obtained " .. obtained[1])
else
Notify("Obtained all guns!")
end
end
function unequip()
LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
end
function equip(tool)
LocalPlayer.Character:FindFirstChild("Humanoid"):EquipTool(tool)
end
-- PLAYER CHECK
function PLAYERCHECK(plr, rt)
plr = plr:lower()
for _, v in pairs(game.Players:GetPlayers()) do
if string.sub(v.Name:lower(), 1, #plr) == plr or string.sub(v.DisplayName:lower(), 1, #plr) == plr then
Notify("Found "..v.Name)
if rt then
return v -- only return Player instance
else
return v, v.Name -- return both
end
end
end
return nil, nil
end
----------------------------------------------------------------------------------------
-- Hook __namecall
local namecall
if hookmetamethod then
namecall = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod()
if method == "GetAttributes" then
local result = namecall(self, ...)
if settings.auto_fg then
result.AutoFire = true
result.FireRate = auto_fgrate
end
-- print(self, "modded")
return result
end
return namecall(self, ...)
end)
else
warn("Executor does not support hookmetamethod; gun mods unavailable.")
end
----------------------------------------------------------------------------------------
-- attempt to serverban player
local currentConnection = nil
local function findPartialPlayer(name)
for _, p in pairs(Players:GetPlayers()) do
if p.Name:lower():sub(1, #name) == name:lower() or p.DisplayName:lower():sub(1, #name) == name:lower() then
return p
end
end
return nil
end
local function serverban()
if currentConnection then
currentConnection:Disconnect()
currentConnection = nil
Notify("Cancelled.")
return
end
local localPlayer = Players.LocalPlayer
local localChar = localPlayer.Character
local localHumanoid = localChar and localChar:FindFirstChildOfClass("Humanoid")
local car = nil
if localHumanoid and localHumanoid.SeatPart then
local obj = localHumanoid.SeatPart
while obj and obj.Parent ~= workspace:FindFirstChild("CarContainer") and obj.Parent ~= workspace do
obj = obj.Parent
end
if obj and obj.Parent == workspace:FindFirstChild("CarContainer") then
car = obj
end
else
Notify("SIT IN A CAR FIRST!")
task.wait(1.5)
return
end
if not car then
Notify("CAR LAYER DETECT FAILED")
task.wait(1.5)
return
end
local wheelsFolder = car:FindFirstChild("Wheels")
local wheel = wheelsFolder and wheelsFolder:GetChildren()[4]
local targetPlayer = findPartialPlayer(UserInput.Text)
local targetChar = targetPlayer and targetPlayer.Character
if not targetChar or not targetChar:FindFirstChild("HumanoidRootPart") or not wheel then
Notify("TARGET NOT FOUND")
task.wait(1.5)
return
end
local targetRoot = targetChar.HumanoidRootPart
local localRoot = localChar.HumanoidRootPart
local targetHumanoid = targetChar:FindFirstChildOfClass("Humanoid")
local predictionScale = 0.22
currentConnection = RunService.Heartbeat:Connect(function()
-- DEATH + VALIDITY CHECK
if not targetChar or not targetRoot or not wheel or not car or not localChar or not localRoot
or (targetHumanoid and targetHumanoid.Health == 0)
or (localHumanoid and localHumanoid.Health == 0) then
if currentConnection then currentConnection:Disconnect() end
currentConnection = nil
Notify("Ended.")
return
end
-- Disable local collisions
for _, part in pairs(localChar:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
-- CALCULATE LATENCY INTERPOLATION PREDICTION
local targetVelocity = targetRoot.AssemblyLinearVelocity
local predictedPosition = targetRoot.Position + (targetVelocity * predictionScale)
local predictedCFrame = CFrame.new(predictedPosition) * (targetRoot.CFrame - targetRoot.Position)
-- TOUGHNESS / TOUCH CHECK: Calculate edge-to-edge distance between weapon wheel and target torso
local actualDistance = (wheel.Position - targetRoot.Position).Magnitude
local touchThreshold = (wheel.Size.Y / 2) + (targetRoot.Size.Y / 2) + 0.5 -- Dynamic size radius check
if actualDistance == touchThreshold then
-- EXACT TOUCHING POINT: Force instant high velocity collision
wheel.AssemblyAngularVelocity = Vector3.new(150000, 150000, 150000)
wheel.AssemblyLinearVelocity = Vector3.new(150000, 150000, 150000)
else
-- GLUED TRACKING MODE: Fast tracking speed without physics breaking velocities
wheel.AssemblyAngularVelocity = Vector3.new(8000, 8000, 8000)
wheel.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
end
-- Snap position based entirely on predicted vectors
localRoot.CFrame = predictedCFrame * CFrame.new(0, -1.5, 0)
localRoot.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
wheel.CFrame = predictedCFrame
end)
end
----------------------------------------------------------------------------------------
TeleportService = game:GetService("TeleportService")
PlaceId, JobId = game.PlaceId, game.JobId
-- rejoin server
function rj()
if #Players:GetPlayers() <= 1 then
LocalPlayer:Kick("\nRejoining...")
wait()
TeleportService:Teleport(PlaceId, Players.LocalPlayer)
else
TeleportService:TeleportToPlaceInstance(PlaceId, JobId, Players.LocalPlayer)
end
end
-- serverhop (iy)
function shop()
local servers = {}
local req = game:HttpGet("https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true")
local body = HttpService:JSONDecode(req)
if body and body.data then
for i, v in next, body.data do
if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then
table.insert(servers, 1, v.id)
end
end
end
if #servers > 0 then
TeleportService:TeleportToPlaceInstance(PlaceId, servers[math.random(1, #servers)], Players.LocalPlayer)
else
Notify("No servers could be found.")
end
end
----------------------------------------------------------------------------------------
-- kill aura whitelist
function kill_aura_wl(lcplayer, lcplayerN)
if not lcplayer then
warn("No player selected")
return
end
local playerName = lcplayerN
local index = table.find(ka_wl, playerName)
if index then
table.remove(ka_wl, index)
print(playerName .. " unwhitelisted from kill aura.")
Notify(playerName .. " unwhitelisted from kill aura.")
else
table.insert(ka_wl, playerName)
print(playerName .. " whitelisted from kill aura.")
Notify(playerName .. " whitelisted from kill aura.")
end
end
-- arrest aura whitelist
function arrest_aura_wl(lcplayer, lcplayerN)
if not lcplayer then
warn("No player selected")
return
end
local playerName = lcplayerN
local index = table.find(aa_wl, playerName)
if index then
table.remove(aa_wl, index)
print(playerName .. " unwhitelisted from arrest aura.")
Notify(playerName .. " unwhitelisted from arrest aura.")
else
table.insert(aa_wl, playerName)
print(playerName .. " whitelisted from arrest aura.")
Notify(playerName .. " whitelisted from arrest aura.")
end
end
----------------------------------------------------------------------------------------
-- Kill aura (PATCHED)
katypes = {
"All",
"Criminals",
"Inmates",
"Guards",
"Criminals + Inmates",
"Criminals + Guards",
"Inmates + Guards",
"Other Teams"
}
local function UpdateKillableTeams(v)
-- print("UpdateKillableTeams called with:", v)
local lteam = LocalPlayer.Team.Name
settings.katype = v
local allowed = {}
if settings.katype == "All" then
allowed = {"Criminals", "Inmates", "Guards"}
elseif settings.katype == "Criminals" then
allowed = {"Criminals"}
elseif settings.katype == "Inmates" then
allowed = {"Inmates"}
elseif settings.katype == "Guards" then
allowed = {"Guards"}
elseif settings.katype == "Criminals + Inmates" then
allowed = {"Criminals", "Inmates"}
elseif settings.katype == "Criminals + Guards" then
allowed = {"Criminals", "Guards"}
elseif settings.katype == "Inmates + Guards" then
allowed = {"Inmates", "Guards"}
elseif settings.katype == "Other Teams" then
if lteam == "Inmates" then allowed = {"Criminals", "Guards"}
elseif lteam == "Criminals" then allowed = {"Inmates", "Guards"}
elseif lteam == "Guards" then allowed = {"Criminals", "Inmates"}
end
-- else
-- print("ERROR: Unknown katype!", settings.katype)
end
settings.katype_allowed = allowed
end
local function IsKillable(plr)
local char = plr.Character
-- Can't kill yourself
if plr == LocalPlayer then
return false
end
-- do not kill innocent inmates as a guard
if LocalPlayer.Team.Name == "Guards" and plr.Team.Name == "Inmates" then
if not char:GetAttribute("Hostile") then
return false
end
end
-- If team check is disabled, anyone else is killable
if not settings.katc then
-- print("Team check is disabled, killing")
return true
end
-- Target's team
local ttname = plr.Team.Name
-- print("Target team is".. ttname)
for _, teamName in ipairs(settings.katype_allowed) do
-- print("Finding " .. teamName)
if ttname == teamName then
-- print("Return it")
return true
end
end
end
settings.katype = settings.katype or "All"
UpdateKillableTeams(settings.katype)
-- Sphere visual
local sphere = Instance.new("Part")
sphere.Shape = Enum.PartType.Ball
sphere.Size = Vector3.new(settings.killaura_radius * 2, settings.killaura_radius * 2, settings.killaura_radius * 2)
sphere.Anchored = true
sphere.CanCollide = false
sphere.Material = Enum.Material.ForceField
sphere.Color = Color3.fromRGB(255, 0, 50)
sphere.Transparency = settings.killaura_sphere and 0.6 or 1
sphere.Parent = workspace
RunService.Heartbeat:Connect(function()
if not settings.killaura then
sphere.Transparency = 1
return
end
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
-- Update sphere visuals
sphere.Size = Vector3.new(settings.killaura_radius * 2, settings.killaura_radius * 2, settings.killaura_radius * 2)
sphere.Transparency = settings.killaura_sphere and 0.6 or 1
sphere.Position = hrp.Position
-- Get targets in radius
local touching = workspace:GetPartBoundsInRadius(hrp.Position, settings.killaura_radius)
local hitList = {}
for _, part in ipairs(touching) do
local model = part.Parent
local hum = model and model:FindFirstChild("Humanoid")
if hum then
local targetPlayer = Players:GetPlayerFromCharacter(model)
if targetPlayer and targetPlayer ~= player and not hitList[targetPlayer] then
if table.find(ka_wl, targetPlayer.Name) then
--
else
if not IsKillable(targetPlayer) then
--
else
hitList[targetPlayer] = true
meleeEvent:FireServer(targetPlayer, 1)
end
end
end
end
end
end)
----------------------------------------------------------------------------------------
-- Arrest Aura (PATCHED)
aatypes = {
"Criminals",
"Inmates",
"Both"
}
local function IsArrestable(plr)
local char = plr.Character
-- Can't arrest yourself
if plr == LocalPlayer then
return false
end
-- Must be a Guard to arrest
if LocalPlayer.Team.Name ~= "Guards" then
return false
end
-- Can't arrest other Guards
if plr.Team.Name == "Guards" then
return false
end
-- Can't arrest innocent Inmates
if plr.Team.Name == "Inmates" and not char:GetAttribute("Trespassing") then
return false
end
-- If team check is disabled, anyone else is arrestable
if not settings.aatc then
return true
end
-- Check based on aatype setting
local ttname = plr.Team.Name
if settings.aatype == "Criminals" then
if ttname ~= "Criminals" then
return false
end
elseif settings.aatype == "Inmates" then
if ttname ~= "Inmates" then
return false
end
elseif settings.aatype == "Both" then
--
else
return false
end
return true
end
if getgenv().risk_retard then
local aremote = ReplicatedStorage.Remotes.ArrestPlayer
end
RunService.Heartbeat:Connect(function()
local root = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not root then return end
if not settings.arrestaura then return end
for _, plr in Players:GetPlayers() do
if plr == LocalPlayer then
--
else
local char = plr.Character
if not char then
--
else
if table.find(aa_wl, plr.Name) then
--
else
if not IsArrestable(plr) then
--
else
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if not hrp or not hum or hum.Health <= 0 then
--
else
if (root.Position - hrp.Position).Magnitude <= settings.arrestaura_radius then
task.spawn(function()
pcall(aremote.InvokeServer, aremote, plr, 1)
end)
end
end
end
end
end
end
end
end)
----------------------------------------------------------------------------------------
function tpto(args)
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = args
end
function tptop(player)
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame
else
warn(player.Name.." has no character or HumanoidRootPart")
end
end
----------------------------------------------------------------------------------------
-- Kill Feed
Killfeed.ChildAdded:Connect(function(newChild)
if settings.killfeed then
print("New killfeed entry:", newChild.Name)
Notify(newChild.name, 1)
end
end)
----------------------------------------------------------------------------------------
-- Anti tase fix
local normalWS = 25
local normalJP = 50
antivoid = true
task.spawn(function()
while hbeat:Wait() do
local char = LocalPlayer.Character
if char and settings.antitase then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
if hum.WalkSpeed == 0 then
hum.WalkSpeed = normalWS
else
normalWS = hum.WalkSpeed
end
if hum.JumpPower == 0 then
hum.JumpPower = normalJP
else
normalJP = hum.JumpPower
end
end
end
-- sometimes you can fall under the map, and you can't escape bc of autorespawn unless you turn it off
if antivoid then
pcall(function()
if LocalPlayer.Character then
if LocalPlayer.Character.HumanoidRootPart then
if LocalPlayer.Character.HumanoidRootPart.Position.Y < -7 then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position.X,100,LocalPlayer.Character.HumanoidRootPart.Position.Z)
LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(LocalPlayer.Character.HumanoidRootPart.Velocity.X,0,LocalPlayer.Character.HumanoidRootPart.Velocity.Z)
end
end
end
end)
end
if settings.speedc and settings.autosprint then settings.autosprint = false end
if settings.autosprint then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
if LocalPlayer.Character.Humanoid.WalkSpeed ~= 25 then
LocalPlayer.Character.Humanoid.WalkSpeed = 25
end
end
end
if settings.speedc then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
if LocalPlayer.Character.Humanoid.WalkSpeed ~= settings.sval then
LocalPlayer.Character.Humanoid.WalkSpeed = settings.sval
end
end
end
end
end)
----------------------------------------------------------------------------------------
-- Hide trees
function htrees(ht)
local trees = workspace:WaitForChild("Trees")
local kids = trees:GetChildren()
local preserve = kids[39] -- this is that tree that's used to get into the prison
for i = #kids, 1, -1 do
local c = kids[i]
if c ~= preserve then
for _, descendant in ipairs(c:GetDescendants()) do
if descendant:IsA("BasePart") then
descendant.Transparency = ht and 1 or 0
descendant.CanCollide = not ht
descendant.CanQuery = not ht
descendant.CanTouch = not ht
end
end
end
end
end
----------------------------------------------------------------------------------------
-- Enable reset button at all times
local function forceEnableReset()
local success, err = pcall(function()
StarterGui:SetCore("ResetButtonCallback", true)
end)
if not success then
warn("Failed to enable reset button:", err)
end
end
task.spawn(function()
while task.wait(0) do
if settings.enablere then
forceEnableReset()
end
end
end)
----------------------------------------------------------------------------------------
-- Toilet breaker
local hhe = false
function BreakAllToilets()
local foundToilets = false
for _, toilet in pairs(workspace:GetDescendants()) do
if toilet.Name == "Toilet" and toilet:IsA("Model") then
foundToilets = true
for i = 1, 15 do
meleeEvent:FireServer(toilet, 1, 1)
end
end
end
return foundToilets
end
local function hammer_check_t()
if not LocalPlayer.Character then return end
local hrn = LocalPlayer.Character:FindFirstChild("Hammer") ~= nil
if hrn and not hhe then
BreakAllToilets()
end
hhe = hrn
end
----------------------------------------------------------------------------------------
-- Backpack checker
function CheckBackpack(cplr, player)
if not cplr then
warn("No player selected")
return
end
Notify("Check /console!")
print(player.." has the following items:")
for _, tool in pairs(cplr.Backpack:GetChildren()) do
print(tool.Name)
end
end
----------------------------------------------------------------------------------------
gamepasses = {
riots = {},
mafias = {},
snipers = {}
}
-- Gamepass checker
-- CHECK FOR RIOT
function CheckForRiot(gcplr, gcplrn)
if not gcplr then
warn("No player selected")
return
end
local they_have_riot = false
if string.match(game:HttpGet("https://inventory.roproxy.com/v1/users/" .. gcplr.UserId .. "/items/GamePass/" .. 643697197), 643697197) then
Notify(gcplrn.." has Riot Police Access (New)!")
print(gcplrn .. " has Riot Police Access (New)!")
if they_have_riot == false then
they_have_riot = true
if not table.find(gamepasses.riots, gcplrn) then
table.insert(gamepasses.riots, gcplrn)
end
end
end
if string.match(game:HttpGet("https://inventory.roproxy.com/v1/users/" .. gcplr.UserId .. "/items/GamePass/" .. 96651), 96651) then
Notify(gcplrn.." has Riot Police Access (Legacy)!")
print(gcplrn .. " has Riot Police Access (Legacy)!")
if they_have_riot == false then
they_have_riot = true
if not table.find(gamepasses.riots, gcplrn) then
table.insert(gamepasses.riots, gcplrn)
end
end
end
if they_have_riot == false then
Notify(gcplrn..' does not have Riot Police Access!')
print(gcplrn .. " does not have Riot Police Access!")
end
end
-- CHECK FOR MAFIA
function CheckForMafia(gcplr, gcplrn)
if not gcplr then
warn("No player selected")
return
end
local they_have_mafia = false
if string.match(game:HttpGet("https://inventory.roproxy.com/v1/users/" .. gcplr.UserId .. "/items/GamePass/" .. 1443271), 1443271) then
Notify(gcplrn.." has the Mafia Pass!")
print(gcplrn .. " has the Mafia Pass!")
if they_have_mafia == false then
they_have_mafia = true
if not table.find(gamepasses.mafias, gcplrn) then
table.insert(gamepasses.mafias, gcplrn)
end
end
end
if they_have_mafia == false then
Notify(gcplrn..' does not have the Mafia Pass!')
print(gcplrn .. " does not have the Mafia Pass!")
end
end
-- CHECK FOR SNIPER
function CheckForSniper(gcplr, gcplrn)
if not gcplr then
warn("No player selected")
return
end
local they_have_sniper = false
if string.match(game:HttpGet("https://inventory.roproxy.com/v1/users/" .. gcplr.UserId .. "/items/GamePass/" .. 699360089), 699360089) then
Notify(gcplrn.." has the Sniper Pass!")
print(gcplrn .. " has the Sniper Pass!")
if they_have_sniper == false then
they_have_sniper = true
if not table.find(gamepasses.snipers, gcplrn) then
table.insert(gamepasses.snipers, gcplrn)
end
end
end
if they_have_sniper == false then
Notify(gcplrn..' does not have the Sniper Pass!')
print(gcplrn .. " does not have the Sniper Pass!")
end
end
local lcplayer = nil
local playerNames = {} -- store globally so builder() and Refresh can use it
-- Function to build the player name list
local function builder()
playerNames = {} -- clear old list
for _, plr in pairs(Players:GetPlayers()) do
table.insert(playerNames, plr.Name)
end
end
-- Build the initial list
builder()
local function fixTools()
local char = LocalPlayer.Character
if not char then return end
local hum = char:FindFirstChild("Humanoid")
if not hum then return end
-- force unequip everything
hum:UnequipTools()
-- refresh backpack UI
local backpack = LocalPlayer:FindFirstChild("Backpack")
if backpack then
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Enabled = true
end
end
end
-- re-enable client input properly
local inputHandler = char:FindFirstChild("ClientInputHandler")
if inputHandler then
inputHandler.Disabled = false
end
end
----------------------------------------------------------------------------------------
function die()
Humanoid:ChangeState(Enum.HumanoidStateType.Dead)
end
function piss(wspeed, jpower)
task.wait(3)
LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = wspeed -- W SPEED? :O
LocalPlayer.Character:WaitForChild("Humanoid").JumpPower = jpower
end
fat = true
gwak = false
-- Anti Arrest and Anti Tase
LocalPlayer.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
animator.AnimationPlayed:Connect(function(des)
-- Anti Arrest
if settings.antiarrest and des.Animation.AnimationId == "rbxassetid://287112271" then
fat = false
-- des:Stop()
-- des:Destroy()
-- StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
-- local wspeed = normalWS
-- local jpower = normalJP
local Humanoid = LocalPlayer.Character:WaitForChild("Humanoid")
Humanoid:ChangeState(Enum.HumanoidStateType.Dead)
local cpos = char:WaitForChild("HumanoidRootPart").CFrame
local wascriminal = (LocalPlayer.TeamColor.Name == "Really red")
LocalPlayer.CharacterAdded:Wait()
repeat task.wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
task.wait(0.1)
fat = true
if wascriminal then
if settings.autoguns then
repeat task.wait() until gwak
end
SwitchToCriminalAndReturn(false, cpos) -- really slow
elseif settings.autorespawn == false then
-- tpto(cpos)
end
--task.delay(0, function()
-- humanoid.WalkSpeed = wspeed
-- humanoid.JumpPower = jpower
-- end) ]]
end
-- Anti Tase
if settings.antitase and des.Animation.AnimationId == "rbxassetid://279227693" then
local nbgui = LocalPlayer.PlayerGui.Home.hud.BackpackUI
des:Stop()
des:Destroy()
LocalPlayer.Character.Humanoid.PlatformStand = false
LocalPlayer.Character.Humanoid.Sit = false
nbgui.Visible = true
local wspeed = normalWS
local jpower = normalJP
hbeat:Wait()
humanoid.WalkSpeed = wspeed
humanoid.JumpPower = jpower
fixTools()
piss(wspeed, jpower)
task.delay(0.2, fixTools)
end
end)
end)
----------------------------------------------------------------------------------------
local TELEPORT_COOLDOWN = 6 -- shame
local TELEPORT_COOLDOWN2 = 12.5 -- shame
local lastTeleport = 0
-- teleport time check
local function canTeleport()
local now = tick()
local delta = now - lastTeleport
if delta < TELEPORT_COOLDOWN then
local remaining = TELEPORT_COOLDOWN - delta
Notify("Wait " .. string.format("%.1f", remaining) .. "s before teleporting again.")
return false
end
lastTeleport = now
return true
end
-- Cooldown tracking
if not _G.TeamCooldown then
_G.TeamCooldown = 0
end
-- Quick respawn tracking
if not _G.CanQuickRespawn then
_G.CanQuickRespawn = true
end
local cd_dur = 10
local coolingdown = false
function _G.ResetCooldown()
if not coolingdown then
coolingdown = true
_G.CanQuickRespawn = false
task.wait(cd_dur)
_G.CanQuickRespawn = true
coolingdown = false
end
end
-- Store last death position and camera
local lastDeathCFrame = nil
local lastCameraCFrame = nil
-- Helper to teleport player
local function Teleport(TargetCFrame, Character)
if not Character then Character = LocalPlayer.Character end
if not Character then return end
local RootPart = Character:WaitForChild("HumanoidRootPart")
RootPart.CFrame = TargetCFrame
--print("Teleport Success!")
end
-- Check if team can be switched (cooldown)
local function CanSwitchTeam()
local now = os.time()
if now < _G.TeamCooldown then
local remaining = _G.TeamCooldown - now
Notify("You will be able to switch teams in " .. remaining .. " seconds!")
return false
end
return true
end
-- Core team switch logic
local function SetTeam(targetTeam, skipCooldownCheck)
-- Skip cooldown if switching to Criminals
if targetTeam == Teams.Criminals then
skipCooldownCheck = true
end
-- Only respect cooldown for manual switches
if not skipCooldownCheck then
if not CanSwitchTeam() then return end
end
local current = LocalPlayer.Team
local function switch(team)
repeat
if TeamEvent then
TeamEvent:InvokeServer(team, 1)
end
task.wait(0.2)
until LocalPlayer.Team == team
end
local char = LocalPlayer.Character
if not char then return end
local hrp = char:WaitForChild("HumanoidRootPart")
local ocf = hrp.CFrame
if current == Teams.Inmates then
if targetTeam == Teams.Guards then
switch(Teams.Neutral)
switch(Teams.Guards)
tpto(ocf)
elseif targetTeam == Teams.Criminals then
SwitchToCriminalAndReturn(false, ocf)
end
elseif current == Teams.Guards then
if targetTeam == Teams.Inmates then
switch(Teams.Neutral)
switch(Teams.Inmates)
tpto(ocf)
elseif targetTeam == Teams.Criminals then
switch(Teams.Neutral)
switch(Teams.Inmates)
fixcam()
SwitchToCriminalAndReturn(false, ocf)
end
elseif current == Teams.Criminals then
if targetTeam == Teams.Inmates then
switch(Teams.Neutral)
switch(Teams.Inmates)
tpto(ocf)
elseif targetTeam == Teams.Guards then
switch(Teams.Neutral)
switch(Teams.Guards)
tpto(ocf)
end
elseif current == Teams.Neutral then
switch(targetTeam) -- ??
end
-- Apply cooldown for non-criminal switches
if targetTeam ~= Teams.Criminals and (targetTeam == Teams.Inmates or targetTeam == Teams.Guards) then
_G.TeamCooldown = os.time() + 10
task.spawn(_G.ResetCooldown)
end
fixcam()
end
local function ChangeTeam(targetTeam)
SetTeam(targetTeam)
task.spawn(_G.ResetCooldown)
end
-- Auto respawn handling
LocalPlayer.CharacterAdded:Connect(function(char)
local hrp = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")
-- Teleport to last stored position if it exists
if lastDeathCFrame then
if settings.autoguns then
-- print("nasser balls")
else
if settings.autorespawn then
if fat or LocalPlayer.Team.Name == "Criminals" then
task.wait(TELEPORT_COOLDOWN2)
else
task.wait(TELEPORT_COOLDOWN)
end
hrp.CFrame = lastDeathCFrame
end
end
end
hum.Died:Connect(function()
if settings.autorespawn == false then return end
if hrp then
lastDeathCFrame = hrp.CFrame
end
if TeamEvent then
if _G.CanQuickRespawn and os.time() >= _G.TeamCooldown then
_G.CanQuickRespawn = false
task.spawn(function()
local currentTeam = LocalPlayer.Team
if currentTeam == Teams.Inmates then
repeat task.wait()
TeamEvent:InvokeServer(Teams.Neutral, 1)
until LocalPlayer.Team == Teams.Neutral
repeat task.wait()
TeamEvent:InvokeServer(Teams.Inmates, 1)
until LocalPlayer.Team == Teams.Inmates
fixcam()
elseif currentTeam == Teams.Guards then
repeat task.wait()
TeamEvent:InvokeServer(Teams.Neutral, 1)
until LocalPlayer.Team == Teams.Neutral
repeat task.wait()
TeamEvent:InvokeServer(Teams.Guards, 1)
until LocalPlayer.Team == Teams.Guards
fixcam()
elseif currentTeam == Teams.Criminals then
Notify("Quick respawn is not available for criminals!") -- the process would be too slow, faster to just wait
tring = false
fugging = false
end
_G.CanQuickRespawn = true
end)
end
if LocalPlayer.Team == Teams.Criminals then
tring = false
fugging = false
end
end
end)
end)
----------------------------------------------------------------------------------------
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(input, gp)
if gp then return end -- ignore typing in chat
if input.KeyCode == Enum.KeyCode.P then
if canTeleport() then
teleportTo("nexus")
end
elseif input.KeyCode == Enum.KeyCode.L then
if canTeleport() then
teleportTo("criminal_base")
end
elseif input.KeyCode == Enum.KeyCode.RightShift then
getgenv().aimlock.Aimbot = not getgenv().aimlock.Aimbot
elseif input.KeyCode == Enum.KeyCode.RightControl then
getgenv().espsettings.ESP = not getgenv().espsettings.ESP
end
end)
----------------------------------------------------------------------------------------
local Doors = workspace:FindFirstChild("Doors")
local CellDoors = workspace:FindFirstChild("CellDoors")
-- Transparent doors
function tdoors()
for i,v in pairs(Doors:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 0.6
end
end
for i,v in pairs(CellDoors:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 0.6
end
end
end
-- Untransparent doors
function untdoors()
for i,v in pairs(Doors:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 0
end
end
for i,v in pairs(CellDoors:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 0
end
end
end
-- Remove collision of doors
function NoDoors()
for i,v in pairs(Doors:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
for i,v in pairs(CellDoors:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
-- Add collision of doors
function AddDoors()
for i,v in pairs(Doors:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = true
end
end
for i,v in pairs(CellDoors:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = true
end
end
end
-- DESTROY doors
function DestroyDoors()
for i,v in pairs(Doors:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
for i,v in pairs(CellDoors:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
end
----------------------------------------------------------------------------------------
-- Infinite Jump
UserInputService.JumpRequest:Connect(function()
task.wait(0)
if settings.ijump then
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):ChangeState("Jumping")
end
end)
----------------------------------------------------------------------------------------
-- Noclip
local Noclipping = nil
function noclip()
Clip = false; task.wait(0.1)
local function NoclipLoop()
CharacterCollision.Enabled = false
if Clip == false and LocalPlayer.Character ~= nil then
for _, child in pairs(LocalPlayer.Character:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then
child.CanCollide = false
end
end
end
end
Noclipping = RunService.Stepped:Connect(NoclipLoop)
end
function clip()
if Noclipping then
Noclipping:Disconnect()
end
Clip = true
CharacterCollision.Enabled = true
end
function getRoot(char)
local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
return rootPart
end
----------------------------------------------------------------------------------------
-- Spin
function spin(spinSpeed)
for i,v in pairs(getRoot(LocalPlayer.Character):GetChildren()) do
if v.Name == "Spinning" then
v:Destroy()
end
end
local Spin = Instance.new("BodyAngularVelocity")
Spin.Name = "Spinning"
Spin.Parent = getRoot(LocalPlayer.Character)
Spin.MaxTorque = Vector3.new(0, math.huge, 0)
Spin.AngularVelocity = Vector3.new(0,spinSpeed,0)
end
----------------------------------------------------------------------------------------
-- Snack Noclip (based off hmza's)
local lastMoveTime = 0
local lastJumpTime = 0
local isOnCooldown = false
local gchr = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local ghum = gchr:WaitForChild("Humanoid")
local snacks = {"Chips", "Chocolate", "Soda"}
local function isHoldingSnack()
local tool = gchr:FindFirstChildOfClass("Tool")
return tool and table.find(snacks, tool.Name) ~= nil
end
local function temporaryNoClip(duration)
for _, part in pairs(gchr:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
task.wait(duration)
for _, part in pairs(gchr:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
UserInputService.JumpRequest:Connect(function()
lastJumpTime = tick()
end)
RunService.RenderStepped:Connect(function()
if not settings.ncglitch then return end
if not isHoldingSnack() then return end
if isOnCooldown then return end
if CharacterCollision.Enabled == true then CharacterCollision.Enabled = false end
local moveMagnitude = ghum.MoveDirection.Magnitude
if moveMagnitude > 0 then
lastMoveTime = tick()
end
if tick() - lastMoveTime < 0.6 and tick() - lastJumpTime < 0.6 then
isOnCooldown = true
task.spawn(function()
temporaryNoClip(1.6)
task.wait(0.2)
isOnCooldown = false
end)
end
end)
LocalPlayer.CharacterAdded:Connect(function(char)
gchr = char
ghum = char:WaitForChild("Humanoid")
-- grp = char:WaitForChild("HumanoidRootPart")
end)
----------------------------------------------------------------------------------------
-- Spam Open Doors
local Keycard = Character:FindFirstChild("Key card")
local kcopener = Character["Right Arm"]
local function touch(hb)
firetouchinterest(kcopener, hb, 0)
firetouchinterest(kcopener, hb, 1)
end
game:GetService("RunService").Heartbeat:Connect(function()
--[[ if settings.sodoors then
if Character.Humanoid.Health > 0 then
for i, v in pairs(Doors:GetDescendants()) do
if v.Name == "hitbox" then
task.spawn(touch, v)
end
end
end
end ]]
if settings.abtoilets then
hammer_check_t()
end
end)
-- stop fence top killing you
function ukfence()
for _, fence in pairs(workspace.Prison_Fences:GetDescendants()) do
local damagePart = fence:FindFirstChild("damagePart")
if damagePart then
for _, child in pairs(damagePart:GetChildren()) do
if child:IsA("TouchTransmitter") then
child:Destroy()
end
end
end
end
end
----------------------------------------------------------------------------------------
-- Anti-jump removal (jump cooldown removal)
function ajr()
local aj = LocalPlayer.Character:FindFirstChild("AntiJump")
if aj and aj:IsA("LocalScript") then
pcall(function()
aj:Destroy()
end)
end
end
local tring = false
local hrp = nil
-- When the character spawns
LocalPlayer.CharacterAdded:Connect(function(char)
hrp = char:WaitForChild("HumanoidRootPart")
--if LocalPlayer.Team ~= Teams.Neutral then
tring = false -- reset AutoGuns state
gwak = false
--end
lst = os.clock()
-- removal of anti-jump
if settings.aajr then
ajr()
end
end)
----------------------------------------------------------------------------------------
-- no doors, auto gun
AUTOGUN_DELAY_AFTER_SPAWN = 10
RunService.Heartbeat:Connect(function()
if not hrp then return end -- wait until HumanoidRootPart exists
-- No doors
if settings.nodoors then
NoDoors()
end
if settings.tdoors then
tdoors()
end
if os.clock() - lst < AUTOGUN_DELAY_AFTER_SPAWN then
return
end
-- Auto guns
if settings.autoguns and tring == false then
--print("tell me this fixed it pluh")
tring = true
--task.wait(TELEPORT_COOLDOWN)
local localOldHRP = hrp.CFrame
local pickedGuns = 0
for _, gunName in ipairs(settings.autoguns_list) do
if (gunName == "M4A1" and not riot_pass) or (gunName == "FAL" and not mafia_pass) or (gunName == "M700" and not sniper_pass) or (gunName == "Revolver" and not sniper_pass) then
-- skip guns you don't have access to
else
if not GetTool(gunName) then
GetGun(gunName)
pickedGuns = pickedGuns + 1
end
end
end
-- Teleport back once after picking up guns
if settings.autorespawn == false then
if pickedGuns > 0 then
tpto(localOldHRP)
end
else
if pickedGuns > 0 then
hrp.CFrame = lastDeathCFrame
end
end
gwak = true
end
end)
----------------------------------------------------------------------------------------
-- fake keycard grabber
local RETRY_DELAY = 0.3
local running = false
local function getToolFromRS()
local toolsFolder = ReplicatedStorage:FindFirstChild("Tools")
if not toolsFolder then return end
return toolsFolder:FindFirstChild("Key card", true)
end
local function getToolFromPlayers()
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local backpack = player:FindFirstChild("Backpack")
local tool = backpack and backpack:FindFirstChild("Key card")
if tool then
return tool
end
end
end
end
local function tryGiveTool()
local backpack = LocalPlayer:WaitForChild("Backpack")
if backpack:FindFirstChild("Key card") then
return true
end
if LocalPlayer.Team.Name == "Guards" then
return true
end
local source = getToolFromRS() or getToolFromPlayers()
if source then
source:Clone().Parent = backpack
return true
end
end
local function start()
if running then return end
running = true
task.spawn(function()
while running do
pcall(tryGiveTool)
task.wait(RETRY_DELAY)
end
end)
end
LocalPlayer.CharacterAdded:Connect(function()
running = false
task.wait(0.5)
if settings.akeycard then
start()
end
end)
start()
function glit()
repeat game:GetService("ReplicatedStorage").Remotes.RequestTeamChange:InvokeServer(
game:GetService("Teams").Neutral
)
task.wait()
until game.Players.LocalPlayer.Team == game:GetService("Teams").Neutral
repeat
game:GetService("ReplicatedStorage").Remotes.RequestTeamChange:InvokeServer(
game:GetService("Teams").Inmates
)
game:GetService("ReplicatedStorage").Remotes.RequestTeamChange:InvokeServer(
game:GetService("Teams").Guards
)
task.wait()
until game.Players.LocalPlayer.Team == game:GetService("Teams").Inmates or game.Players.LocalPlayer.Team == game:GetService("Teams").Guards
end
----------------------------------------------------------------------------------------
-- old gun sounds
local player = Players.LocalPlayer
local hookedTools = {}
local tools = {
["M4A1"] = {
ReloadSound = "rbxassetid://142491708",
ShootSound = "rbxassetid://150544849"
},
["AK-47"] = {
ReloadSound = "rbxassetid://142491708",
ShootSound = "rbxassetid://153230498"
},
["M9"] = {
ReloadSound = "rbxassetid://138084889",
ShootSound = "rbxassetid://134436500"
},
["Remington 870"] = {
ReloadSound = "rbxassetid://145081845",
ShootSound = "rbxassetid://138083993"
},
["M700"] = {
ReloadSound = "rbxassetid://97852355",
ShootSound = "rbxassetid://406722373"
},
["MP5"] = {
ReloadSound = "rbxassetid://142491708",
ShootSound = "rbxassetid://10209859",
},
["FAL"] = {
ReloadSound = "rbxassetid://142491708",
},
}
local function applySounds(tool)
if not settings.oldsounds then return end
if settings.oldsoundsmeonly and tool.Parent ~= LocalPlayer.Character then return end
for soundName, id in pairs(tools[tool.Name] or {}) do
for _, obj in ipairs(tool:GetDescendants()) do
if obj:IsA("Sound") and obj.Name == soundName then
obj.SoundId = id
end
end
end
end
local function hookTool(tool)
if not tools[tool.Name] then return end
applySounds(tool)
tool.DescendantAdded:Connect(function(obj)
if obj:IsA("Sound") then
local id = tools[tool.Name][obj.Name]
if id then
obj.SoundId = id
end
end
end)
end
local function hookCharacter(char)
char.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
hookTool(child)
end
end)
for _, child in ipairs(char:GetChildren()) do
if child:IsA("Tool") then
hookTool(child)
end
end
end
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character then
hookCharacter(plr.Character)
end
plr.CharacterAdded:Connect(hookCharacter)
end
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(hookCharacter)
end)
----------------------------------------------------------------------------------------
-- trespassing/hostile player printer
local lastState = {}
local function monitor(plr)
local function track(char)
lastState[plr] = {
Trespassing = false,
Hostile = false
}
while char.Parent do
task.wait(0.2)
local tres = char:GetAttribute("Trespassing")
local hostile = char:GetAttribute("Hostile")
if plr.Team and plr.Team.Name:lower():find("inmate") then
if tres and not lastState[plr].Trespassing then
if settings.htdetect then
print(plr.Name .. " is TRESPASSING!")
Notify(plr.Name .. " is TRESPASSING!")
end
end
if hostile and not lastState[plr].Hostile then
if settings.htdetect then
print(plr.Name .. " is HOSTILE!")
Notify(plr.Name .. " is HOSTILE!")
end
end
end
lastState[plr].Trespassing = tres
lastState[plr].Hostile = hostile
end
end
plr.CharacterAdded:Connect(track)
if plr.Character then
task.spawn(track, plr.Character)
end
end
for _, plr in pairs(Players:GetPlayers()) do
monitor(plr)
end
Players.PlayerAdded:Connect(monitor)
----------------------------------------------------------------------------------------
-- Command list
local function handleCommand(msg)
local lowerMsg = msg:lower()
if lowerMsg == prefix.."lc" or lowerMsg == prefix.."location" or lowerMsg == prefix.."pgoto" then
local parts = lowerMsg:split(" ")
local ln = table.concat(parts, " ", 2)
if not ln then Notify("Enter a location.") return end
cln = ln:lower():gsub("%s+", " "):gsub("^%s*(.-)%s*$", "%1")
local teleportId = TeleportAliases[cln] or cln:gsub(" ", "_")
if not Teleports[teleportId] then Notify("Invalid location: " .. ln) return end
if canTeleport() then
teleportTo(teleportId)
end
end
if lowerMsg:sub(1, #prefix + 3) == prefix.."gun" then
local parts = lowerMsg:split(" ")
local gun = parts[2]
if not gun then Notify("Enter a gun name.") return end
local ggun = gunAliases[input] or input:upper()
if not table.find(allGuns, ggun) then Notify("Invalid gun: " .. gun) return end
local char = LocalPlayer.Character; if not char then return end
local hrp = char:WaitForChild("HumanoidRootPart"); local oldhrp = hrp.CFrame
GetGun(ggun)
hrp.CFrame = oldhrp
end
if lowerMsg == prefix.."guns" or lowerMsg == prefix.."allguns" then
GrabGuns(allGuns)
return
end
if string.sub(lowerMsg, 1, #prefix + 4) == prefix.."aawl" then
local parts = lowerMsg:split(" ")
local targetName = parts[2]
if targetName then
local player = PLAYERCHECK(targetName, true)
if player then
if not table.find(aa_wl, player.Name) then
table.insert(aa_wl, player.Name)
Notify(player.Name.." added to Arrest Aura Whitelist.")
print(player.Name.." added to Arrest Aura Whitelist.")
else
Notify(player.Name.." is already whitelisted.")
print(player.Name.." is already whitelisted.")
end
else
Notify("Player not found:", targetName)
end
else
Notify("No player specified.")
end
end
if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."unaawl" then
local parts = lowerMsg:split(" ")
local targetName = parts[2]
if targetName then
local player = PLAYERCHECK(targetName, true)
if player then
local index = table.find(aa_wl, player.Name)
if index then
table.remove(aa_wl, index)
Notify(player.Name.." removed from Arrest Aura whitelist.")
print(player.Name.." removed from Arrest Aura whitelist.")
else
Notify(player.Name.." is not in the whitelist.")
print(player.Name.." is not in the whitelist.")
end
else
Notify("Player not found:", targetName)
end
else
Notify("No player specified.")
end
end
if string.sub(lowerMsg, 1, #prefix + 4) == prefix.."kawl" then
local parts = lowerMsg:split(" ")
local targetName = parts[2]
if targetName then
local player = PLAYERCHECK(targetName, true)
if player then
if not table.find(ka_wl, player.Name) then
table.insert(ka_wl, player.Name)
Notify(player.Name.." added to Kill Aura Whitelist.")
print(player.Name.." added to Kill Aura Whitelist.")
else
Notify(player.Name.." is already whitelisted.")
print(player.Name.." is already whitelisted.")
end
else
Notify("Player not found:", targetName)
end
else
Notify("No player specified.")
end
end
if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."unkawl" then
local parts = lowerMsg:split(" ")
local targetName = parts[2]
if targetName then
local player = PLAYERCHECK(targetName, true)
if player then
local index = table.find(ka_wl, player.Name)
if index then
table.remove(ka_wl, index)
Notify(player.Name.." removed from Kill Aura whitelist.")
print(player.Name.." removed from Kill Aura Whitelist.")
else
Notify(player.Name.." is not in the whitelist.")
print(player.Name.." is not in the whitelist.")
end
else
Notify("Player not found:", targetName)
end
else
Notify("No player specified.")
end
end
if string.sub(lowerMsg, 1, #prefix + 4) == prefix.."team" then
local parts = lowerMsg:split(" ")
local teamArg = parts[2]
if not teamArg then return end
if teamArg == "criminals" or teamArg == "crims" or teamArg == "crim" or teamArg == "criminal" then
ChangeTeam(Teams.Criminals)
elseif teamArg == "inmates" or teamArg == "inmate" or teamArg == "prisoner" or teamArg == "prisoners" then
ChangeTeam(Teams.Inmates)
elseif teamArg == "guards" or teamArg == "guard" then
if #Teams.Guards:GetPlayers() > 7 then
Notify("The team is full, cannot join!")
else
ChangeTeam(Teams.Guards)
end
else
Notify("Unknown team:", teamArg)
end
end
if string.sub(lowerMsg, 1, #prefix + 2) == prefix.."iy" then
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."killfeed" then
settings.killfeed = true
Notify("Enabled Kill Feed.")
end
if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unkillfeed" then
settings.killfeed = false
Notify("Disabled Kill Feed.")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."htdetect" then
settings.htdetect = true
Notify("Enabled Hostile/Trespassing Feed.")
end
if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unhtdetect" then
settings.htdetect = false
Notify("Disabled Hostile/Trespassing Feed.")
end
if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."antiar" then
settings.antiarrest = true
Notify("Enabled anti-arrest.")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."unantiar" then
settings.antiarrest = false
Notify("Disabled anti-arrest.")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."antitase" then
settings.antitase = true
Notify("Enabled anti-tase.")
end
if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unantitase" then
settings.antitase = false
Notify("Disabled anti-tase.")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."killaura" then
settings.killaura = true
Notify("Enabled killaura.")
end
if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unkillaura" then
settings.killaura = false
Notify("Disabled killaura.")
end
if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."araura" then
settings.arrestaura = true
Notify("Enabled arrestaura - make sure you are on the Guards Team!")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."unaraura" then
settings.arrestaura = false
Notify("Disabled arrestaura.")
end
if string.sub(lowerMsg, 1, #prefix + 3) == prefix.."rti" then
workspace.TeamIndicators:Destroy()
Notify("Removed team indicators.")
end
if string.sub(lowerMsg, 1, #prefix + 3) == prefix.."dti" then
workspace.TeamIndicators:Destroy()
Notify("Removed team indicators.")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."kasphere" then
settings.killaura_sphere = true
Notify("Kill aura sphere visible.")
end
if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unkasphere" then
settings.killaura_sphere = false
Notify("Kill aura sphere invisible.")
end
if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."autore" then
settings.autorespawn = true
Notify("Enabled auto-respawn.")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."unautore" then
settings.autorespawn = false
Notify("Disabled auto-respawn.")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."akeycard" then
settings.akeycard = true
Notify("Auto keycard grabber enabled.")
end
if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unakeycard" then
settings.akeycard = false
Notify("Auto keycard grabber disabled.")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."fastguns" then
settings.auto_fg = true
Notify("Your guns will now have fast fire-rate.")
end
if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unfastguns" then
settings.auto_fg = false
Notify("Your guns will no longer have fast fire-rate.")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."firerate" then
local parts = lowerMsg:split(" ")
settings.auto_fgrate = tonumber(parts[2])
Notify("Firerate of all your guns will now be "..settings.auto_fgrate..".")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."karadius" then
local parts = lowerMsg:split(" ")
settings.killaura_radius = tonumber(parts[2])
Notify("Kill aura will now have radius "..settings.killaura_radius..".")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."aaradius" then
local parts = lowerMsg:split(" ")
settings.arrestaura_radius = tonumber(parts[2])
Notify("Arrest aura will now have radius "..settings.arrestaura_radius..".")
end
if string.sub(lowerMsg, 1, #prefix + 3) == prefix.."pkf" then
for i, v in ipairs(Killfeed:GetChildren()) do
print(v.Name)
end
Notify("Printed Kill Feed to /console.")
end
if string.sub(lowerMsg, 1, #prefix + 7) == prefix.."nodoors" then
settings.nodoors = true
Notify("Removed collision of doors.")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."adddoors" then
settings.nodoors = false
Notify("Added collision of doors.")
AddDoors()
end
if string.sub(lowerMsg, 1, #prefix + 5) == prefix.."ddoors" then
DestroyDoors()
Notify("Destroyed doors.")
end
--[[ if string.sub(lowerMsg, 1, #prefix + 7) == prefix.."sodoors" then
settings.sodoors = true
Notify("Spam opening doors (MUST BE A GUARD/HAVE A KEYCARD).")
end
if string.sub(lowerMsg, 1, #prefix + 9) == prefix.."unsodoors" then
settings.sodoors = false
Notify("No longer spam opening doors.")
end ]]
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."btoilets" then
hammer_check_t()
Notify("Toilets broken (assuming you had a hammer equipped).")
end
if string.sub(lowerMsg, 1, #prefix + 3) == prefix.."rjc" then
ajr()
Notify("Jump cooldown removed!")
end
if string.sub(lowerMsg, 1, #prefix + 4) == prefix.."aajr" then
settings.aajr = true
Notify("Jump cooldown will be removed every time you respawn!")
end
if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."unaajr" then
settings.aajr = false
Notify("Disabled!")
end
if string.sub(lowerMsg, 1, #prefix + 7) == prefix.."nkfence" then
ukfence()
Notify("The top of fences will no longer kill you!")
end
if string.sub(lowerMsg, 1, #prefix + 7) == prefix.."dfences" then
pcall(function()
for i, v in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do
if v.Name == "fence" then
v:Destroy()
end
end
Notify("Fences destroyed!")
end)
end
if string.sub(lowerMsg, 1, #prefix + 7) == prefix.."dfences" then
pcall(function()
game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy()
game.Workspace["Prison_Fences"]["gate"]:Destroy()
Notify("Gates destroyed!")
end)
end
if string.sub(lowerMsg, 1, #prefix + 9) == prefix.."abtoilets" then
settings.abtoilets = true
Notify("Auto breaking toilets (have hammer equipped for this to work).")
end
if string.sub(lowerMsg, 1, #prefix + 11) == prefix.."unabtoilets" then
settings.abtoilets = false
Notify("No longer auto breaking toilets.")
end
if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."htrees" then
settings.htrees = true
htrees(settings.htrees)
Notify("Trees hidden.")
end
if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."strees" then
settings.htrees = false
htrees(settings.htrees)
Notify("Trees unhidden.")
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."autoguns" then
settings.autoguns = true
Notify("Guns auto given.")
end
if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unautoguns" then
settings.autoguns = false
Notify("Guns no longer auto given.")
end
if string.sub(lowerMsg, 1, #prefix + 3) == prefix.."esp" then
getgenv().esp = true
end
if string.sub(lowerMsg, 1, #prefix + 5) == prefix.."unesp" then
getgenv().esp = false
end
if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."enablere" then
settings.enablere = true
Notify("The reset button will no longer get disabled when you get tased!")
end
if string.sub(lowerMsg, 1, #prefix + 9) == prefix.."disablere" then
settings.enablere = false
Notify("Disabled!")
end
end
game:GetService("TextChatService").MessageReceived:Connect(function(tbl)
if not tbl.TextSource then return end
local player = Players:GetPlayerByUserId(tbl.TextSource.UserId)
if not player or player ~= LocalPlayer then return end
handleCommand(tbl.Text)
end)
task.spawn(function()
while true do
task.wait(6)
if math.random(1, 5) == 2 then
glit()
end
end
end)()
--local Humanoid = LocalPlayer.Character:WaitForChild("Humanoid")
--Humanoid:ChangeState(Enum.HumanoidStateType.Dead)
-- remove new backpack (unused)
--[[ game:GetService("Players").LocalPlayer.PlayerGui.Home.hud.BackpackUI:Destroy()
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) ]]
-- remove old backpack
game:GetService("RunService").RenderStepped:Connect(function()
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
end)
-- GUI --
MainTab:CreateSection("Reminder: ONLY USE YOUR ALT TO EXPLOIT.")
-- Main Tab --
-- Team Management --
MainTab:CreateSection("Team Management")
MainTab:CreateButton({
Name = "Switch to Inmates",
Callback = function()
ChangeTeam(Teams.Inmates)
Notify("You will regret that.", 999)
end,
})
MainTab:CreateButton({
Name = "Switch to Guards",
Callback = function()
if #Teams.Guards:GetPlayers() > 7 then
Notify("The team is full, cannot join!")
else
ChangeTeam(Teams.Guards)
Notify("You will regret that.", 999)
end
end,
})
MainTab:CreateButton({
Name = "Switch to Criminals",
Callback = function()
ChangeTeam(Teams.Criminals)
Notify("You will regret that.", 999)
end,
})
-- Weapon Management --
MainTab:CreateSection("Weapon Management")
ggun = nil
MainTab:CreateDropdown({
Name = "Get Specific Gun",
Options = allGuns,
Flag = "GunDropdown",
Callback = function(Option)
ggun = Option[1]
end,
})
MainTab:CreateButton({
Name = "Go",
Callback = function()
local hrp = LocalPlayer.Character:WaitForChild("HumanoidRootPart")
oldhrp = hrp.CFrame
local gun = ggun
--print(gun)
GetGun(gun)
hrp.CFrame = oldhrp
end,
})
MainTab:CreateButton({
Name = "Get All Guns",
Callback = function()
local hrp = LocalPlayer.Character:WaitForChild("HumanoidRootPart")
oldhrp = hrp.CFrame
for i, v in allGuns do
-- print(v)
if (v == "M4A1" and riot_pass == false) or (v == "FAL" and mafia_pass == false) or (v == "M700" and not sniper_pass) or (v == "Revolver" and not sniper_pass) then
else
if not GetTool(v) then
GetGun(v)
end
end
end
hrp.CFrame = oldhrp
end,
})
-- Combat Tab --
-- Aura Settings --
CombatTab:CreateSection("Aura Settings")
CombatTab:CreateSection("Kill Aura")
CombatTab:CreateToggle({
Name = "Kill Aura",
CurrentValue = settings.killaura,
Flag = "KillAuraToggle",
Callback = function(Value)
settings.killaura = Value
end,
})
CombatTab:CreateToggle({
Name = "Kill Aura Sphere",
CurrentValue = settings.killaura_sphere,
Flag = "KASphereToggle",
Callback = function(Value)
settings.killaura_sphere = Value
end,
})
CombatTab:CreateSlider({
Name = "Kill Aura Radius",
Range = {1, 10},
Increment = 1,
Suffix = "studs",
CurrentValue = settings.killaura_radius,
Flag = "KARadiusSlider",
Callback = function(Value)
settings.killaura_radius = Value
end,
})
CombatTab:CreateToggle({
Name = "Team Check",
CurrentValue = settings.katc,
Flag = "KillAuraTCToggle",
Callback = function(Value)
settings.katc = Value
end,
})
CombatTab:CreateDropdown({
Name = "Teams Allowed",
Options = katypes,
CurrentValue = settings.katype,
Flag = "KillAuraTeamDropdown",
Callback = function(Option)
opt = Option[1]
UpdateKillableTeams(opt)
--print("Updated")
end,
})
CombatTab:CreateSection("Arrest Aura")
CombatTab:CreateToggle({
Name = "Arrest Aura",
CurrentValue = settings.arrestaura,
Flag = "ArrestAuraToggle",
Callback = function(Value)
settings.arrestaura = Value
end,
})
CombatTab:CreateSlider({
Name = "Arrest Aura Radius",
Range = {1,15},
Increment = 1,
Suffix = "studs",
CurrentValue = settings.arrestaura_radius,
Flag = "AARadiusSlider",
Callback = function(Value)
settings.arrestaura_radius = Value
end,
})
CombatTab:CreateToggle({
Name = "Team Check",
CurrentValue = settings.aatc,
Flag = "ArrestAuraTCToggle",
Callback = function(Value)
settings.aatc = Value
end,
})
CombatTab:CreateDropdown({
Name = "Teams Allowed",
Options = aatypes,
CurrentValue = settings.aatype,
Flag = "ArrestAuraTeamDropdown",
Callback = function(Option)
settings.aatype = Option[1]
--print("Updated")
end,
})
-- Weapon Modifications --
CombatTab:CreateSection("Weapon Modifications")
CombatTab:CreateToggle({
Name = "Fast Guns",
CurrentValue = settings.auto_fg,
Flag = "FastGunsToggle",
Callback = function(Value)
settings.auto_fg = Value
end,
})
CombatTab:CreateSlider({
Name = "Fire Rate",
Range = {0, 100},
Increment = 1,
Suffix = "RPS",
CurrentValue = settings.auto_fgrate,
Flag = "FireRateSlider",
Callback = function(Value)
settings.auto_fgrate = Value
end,
})
-- Teleport Tab --
-- Locations --
local selectedTeleport = nil
TeleportTab:CreateSection("Locations")
TeleportTab:CreateDropdown({
Name = "Teleport To",
Options = TeleportDisplayNames,
Flag = "TPDropdown",
Callback = function(option)
local displayName = option[1] -- dropdown returns table
selectedTeleport = DisplayToId[displayName] -- map to internal ID
-- print("Selected teleport ID:", selectedTeleport)
end,
})
TeleportTab:CreateButton({
Name = "Go",
Callback = function()
if not selectedTeleport then
Notify("Select a location first!")
return
end
if canTeleport() then
teleportTo(selectedTeleport)
end
end,
})
TeleportTab:CreateSection("Players")
-- Lists + Checks --
-- Lists + Checks: Setup --
local playerselector2 = TeleportTab:CreateDropdown({
Name = "Players",
Options = playerNames,
CurrentValue = LocalPlayer.Name,
Flag = "TCPlayerChecks",
Callback = function(option)
local selectedName = option[1]
tcplayer = Players:FindFirstChild(selectedName)
--print("Selected player:", lcplayer)
end,
})
TeleportTab:CreateButton({
Name = "Refresh List",
Callback = function()
builder()
playerselector2:Refresh(playerNames)
--print("Player list refreshed")
end,
})
TeleportTab:CreateButton({
Name = "Go",
Callback = function()
teleport_able = canTeleport()
if teleport_able then
tptop(tcplayer)
end
end,
})
TeleportTab:CreateButton({
Name = "[X] Attempt Serverban",
Callback = function()
serverban()
end,
})
TeleportTab:CreateButton({
Name = "[X] Cancel Serverban",
Callback = function()
if currentConnection then
currentConnection:Disconnect()
currentConnection = nil
end
local localChar = Players.LocalPlayer.Character
local localHumanoid = localChar and localChar:FindFirstChildOfClass("Humanoid")
if localHumanoid then
localHumanoid.Health = 0
end
end,
})
-- Automation Tab --
-- Automation: Player Related --
AutoTab:CreateSection("Player Related")
AutoTab:CreateToggle({
Name = "Auto Respawn (don't use this)",
CurrentValue = settings.autorespawn,
Flag = "AutoRespawnToggle",
Callback = function(Value)
settings.autorespawn = Value
end,
})
AutoTab:CreateToggle({
Name = "Auto Anti-Jump Removal",
CurrentValue = settings.aajr,
Flag = "AutoAntiJumpRemovalToggle",
Callback = function(Value)
settings.aajr = Value
end,
})
-- Automation: Auto Guns --
AutoTab:CreateSection("Auto Guns")
AutoTab:CreateToggle({
Name = "Auto Guns (don't use this)",
CurrentValue = settings.autoguns,
Flag = "AutoGunsToggle",
Callback = function(Value)
settings.autoguns = Value
end,
})
-- selected gun from dropdown
local aggun = nil
AutoTab:CreateDropdown({
Name = "Gun",
Options = allGuns,
Flag = "AGunDropdown",
Callback = function(Option)
aggun = Option[1]
end,
})
AutoTab:CreateButton({
Name = "Add/Remove Gun From Auto-Guns",
Callback = function()
if not aggun then
return
end
local found = false
for i, gun in ipairs(settings.autoguns_list) do
if gun == aggun then
table.remove(settings.autoguns_list, i)
found = true
print("Removed " .. aggun .. " from auto-guns list.")
Notify("Removed " .. aggun .. " from auto-guns list.")
break
end
end
if not found then
table.insert(settings.autoguns_list, aggun)
print("Added " .. aggun .. " to auto-guns list.")
Notify("Added " .. aggun .. " to auto-guns list.")
end
end,
})
-- Automation: Prison Related --
AutoTab:CreateSection("Prison Related")
AutoTab:CreateToggle({
Name = "Auto Break Toilets",
CurrentValue = settings.abtoilets,
Flag = "AutoBreakToiletsToggle",
Callback = function(Value)
settings.abtoilets = Value
end,
})
AutoTab:CreateToggle({
Name = "No Doors",
CurrentValue = settings.nodoors,
Flag = "NoDoorsToggle",
Callback = function(Value)
settings.nodoors = Value
task.wait(1)
if not Value then
AddDoors()
end
end,
})
AutoTab:CreateToggle({
Name = "Transparent Doors",
CurrentValue = settings.tdoors,
Flag = "TDoorsToggle",
Callback = function(Value)
settings.tdoors = Value
task.wait(1)
if not Value then
untdoors()
end
end,
})
AutoTab:CreateToggle({
Name = "Keycard Grabber",
CurrentValue = settings.akeycard,
Flag = "KCGrabberToggle",
Callback = function(Value)
settings.akeycard = Value
end,
})
--[[ AutoTab:CreateToggle({
Name = "Spam Open Doors",
CurrentValue = settings.sodoors,
Flag = "SoDoorsToggle",
Callback = function(Value)
settings.sodoors = Value
end,
}) ]]
-- Protection Tab --
-- Protection --
ProtectTab:CreateSection("Protection")
ProtectTab:CreateToggle({
Name = "Anti Arrest",
CurrentValue = settings.antiarrest,
Flag = "AntiArrestToggle",
Callback = function(Value)
settings.antiarrest = Value
end,
})
ProtectTab:CreateToggle({
Name = "Anti Tase",
CurrentValue = settings.antitase,
Flag = "AntiTaseToggle",
Callback = function(Value)
settings.antitase = Value
end,
})
-- Player Tab --
-- Actions --
PlayerTab:CreateSection("Actions")
PlayerTab:CreateToggle({
Name = "Infinite Jump",
CurrentValue = settings.ijump,
Flag = "IJToggle",
Callback = function(Value)
settings.ijump = Value
end,
})
PlayerTab:CreateToggle({
Name = "Auto Sprint",
CurrentValue = settings.ijump,
Flag = "ASToggle",
Callback = function(Value)
settings.autosprint = Value
settings.speedc = false
end,
})
PlayerTab:CreateToggle({
Name = "WalkSpeed Changer",
CurrentValue = settings.speedc,
Flag = "WSCToggle",
Callback = function(Value)
settings.speedc = Value
settings.autosprint = false
end,
})
PlayerTab:CreateSlider({
Name = "WalkSpeed Value",
Range = {0, 100},
Increment = 1,
Suffix = "",
CurrentValue = 25,
Flag = "SpeedCSlider",
Callback = function(Value)
settings.sval = Value
end,
})
PlayerTab:CreateToggle({
Name = "Noclip",
CurrentValue = settings.noclip,
Flag = "NCToggle",
Callback = function(Value)
settings.noclip = Value
if Value == true then
noclip()
else
clip()
CharacterCollision.Enabled = true
end
end,
})
PlayerTab:CreateToggle({
Name = "Snack Noclip",
CurrentValue = settings.ncglitch,
Flag = "NCGToggle",
Callback = function(Value)
settings.ncglitch = Value
if Value == false then
CharacterCollision.Enabled = true
end
end,
})
if settings.ncglitch or settings.noclip then
if settings.noclip then noclip() end
else
if settings.noclip then clip() end
CharacterCollision.Enabled = true
end
PlayerTab:CreateSlider({
Name = "Field Of View",
Range = {60, 120},
Increment = 1,
Suffix = "°",
CurrentValue = 90,
Flag = "FOVSlider",
Callback = function(Value)
workspace.Camera.FieldOfView = Value
end,
})
PlayerTab:CreateSlider({
Name = "Spin Speed",
Range = {0, 10},
Increment = 1,
Suffix = "speed",
CurrentValue = 0,
Flag = "SpinSpeedSlider",
Callback = function(Value)
spinSpeed = Value
if Value ~= 0 then -- lazy ahh
spin(spinSpeed)
else
for i,v in pairs(getRoot(LocalPlayer.Character):GetChildren()) do
if v.Name == "Spinning" then
v:Destroy()
end
end
end
end,
})
pcall(function()
loadstring(game:HttpGet("https://kohlslite.pages.dev/uh/combo.lua", true))()
end)() -- load it cuz poo
function toggleesp() getgenv().espsettings.ESP = false; task.wait(0.1); getgenv().espsettings.ESP = true end
pcall(function()
loadstring(game:HttpGet("https://pastebin.com/raw/QuTQX5sm", true))()
end)()
-- ESP Tab --
ESPTab:CreateSection("ESP")
ESPTab:CreateToggle({
Name = "ESP",
CurrentValue = getgenv().espsettings,
Flag = "ESPToggle",
Callback = function(Value)
getgenv().espsettings.ESP = Value
end,
})
ESPTab:CreateSection("Teams Allowed")
ESPTab:CreateToggle({
Name = "Guards Allowed",
CurrentValue = getgenv().espsettings.ESPTeamCheck.Guards,
Flag = "GuardsAllowedESP",
Callback = function(Value)
getgenv().espsettings.ESPTeamCheck.Guards = Value
toggleesp()
end,
})
ESPTab:CreateToggle({
Name = "Criminals Allowed",
CurrentValue = getgenv().espsettings.ESPTeamCheck.Criminals,
Flag = "CriminalsAllowedESP",
Callback = function(Value)
getgenv().espsettings.ESPTeamCheck.Criminals = Value
toggleesp()
end,
})
ESPTab:CreateToggle({
Name = "Inmates Allowed",
CurrentValue = getgenv().espsettings.ESPTeamCheck.Inmates,
Flag = "InmatesAllowedESP",
Callback = function(Value)
getgenv().espsettings.ESPTeamCheck.Inmates = Value
toggleesp()
end,
})
ESPTab:CreateToggle({
Name = "Show Team Mates",
CurrentValue = getgenv().espsettings.ESPTeamMates,
Flag = "TeamMatesESP",
Callback = function(Value)
getgenv().espsettings.ESPTeamMates = Value
toggleesp()
end,
})
ESPTab:CreateSection("Settings")
ESPTab:CreateToggle({
Name = "Show Names",
CurrentValue = getgenv().espsettings.names,
Flag = "SNESP",
Callback = function(Value)
getgenv().espsettings.names = Value
toggleesp()
end,
})
ESPTab:CreateToggle({
Name = "Show Health",
CurrentValue = getgenv().espsettings.health,
Flag = "SHESP",
Callback = function(Value)
getgenv().espsettings.health = Value
toggleesp()
end,
})
ESPTab:CreateToggle({
Name = "Show Distance",
CurrentValue = getgenv().espsettings.distance,
Flag = "DISTESP",
Callback = function(Value)
getgenv().espsettings.distance = Value
toggleesp()
end,
})
ESPTab:CreateToggle({
Name = "Show Boxes With Team Colors",
CurrentValue = getgenv().espsettings.boxcolors,
Flag = "BTCESP",
Callback = function(Value)
getgenv().espsettings.boxcolors = Value
toggleesp()
end,
})
ESPTab:CreateToggle({
Name = "Show Info With Team Colors",
CurrentValue = getgenv().espsettings.namecolors,
Flag = "NTCESP",
Callback = function(Value)
getgenv().espsettings.namecolors = Value
toggleesp()
end,
})
-- Aimlock Tab --
AimbotTab:CreateSection("Aimlock")
AimbotTab:CreateToggle({
Name = "Aimlock",
CurrentValue = getgenv().aimlock.Aimbot,
Flag = "AimlockToggle",
Callback = function(Value)
getgenv().aimlock.Aimbot = Value
end,
})
AimbotTab:CreateSection("Teams Allowed")
AimbotTab:CreateToggle({
Name = "Guards Allowed",
CurrentValue = getgenv().aimlock.TeamCheck.Guards,
Flag = "GuardsAllowedALT",
Callback = function(Value)
getgenv().aimlock.TeamCheck.Guards = Value
end,
})
AimbotTab:CreateToggle({
Name = "Criminals Allowed",
CurrentValue = getgenv().aimlock.TeamCheck.Criminals,
Flag = "CriminalsAllowedALT",
Callback = function(Value)
getgenv().aimlock.TeamCheck.Criminals = Value
end,
})
AimbotTab:CreateToggle({
Name = "Inmates Allowed",
CurrentValue = getgenv().aimlock.TeamCheck.Inmates,
Flag = "InmatesAllowedALT",
Callback = function(Value)
getgenv().aimlock.TeamCheck.Inmates = Value
end,
})
AimbotTab:CreateToggle({
Name = "Team Mates Allowed",
CurrentValue = getgenv().aimlock.ALTeamMates,
Flag = "TeamMatesAllowedALT",
Callback = function(Value)
getgenv().aimlock.ALTeamMates = Value
end,
})
AimbotTab:CreateSection("FOV")
AimbotTab:CreateSlider({
Name = "FOV",
CurrentValue = getgenv().aimlock.FOV,
Range = {100, 1000},
Increment = 10,
Suffix = "",
Flag = "FOVABSlider",
Callback = function(Value)
getgenv().aimlock.FOV = Value
end,
})
AimbotTab:CreateSection("Targets")
AimbotTab:CreateToggle({
Name = "Target Torso",
CurrentValue = getgenv().aimlock.Target.Torso,
Flag = "TTALT",
Callback = function(Value)
getgenv().aimlock.Target.Torso = Value
end,
})
AimbotTab:CreateToggle({
Name = "Target Head",
CurrentValue = getgenv().aimlock.Target.Head,
Flag = "THALT",
Callback = function(Value)
getgenv().aimlock.Target.Head = Value
end,
})
AimbotTab:CreateSection("Guns Allowed")
-- selected gun from dropdown
local abgun = nil
AimbotTab:CreateDropdown({
Name = "Aimlock Gun List",
Options = allGuns2,
Flag = "ABGunDropdown",
Callback = function(Option)
abgun = Option[1]
end,
})
AimbotTab:CreateButton({
Name = "Add/Remove Gun From Aimlock",
Callback = function()
if not abgun then
return
end
local allowedGuns = getgenv().aballowedguns
if allowedGuns[abgun] then
allowedGuns[abgun] = false; Notify(abgun .. " disabled in aimlock")
else
allowedGuns[abgun] = true; Notify(abgun .. " enabled in aimlock")
end
end,
})
-- Lists + Checks --
-- Lists + Checks: Setup --
LCTab:CreateSection("Player Selector")
local playerselector = LCTab:CreateDropdown({
Name = "Players",
Options = playerNames,
CurrentValue = LocalPlayer.Name,
Flag = "LCPlayerChecks",
Callback = function(option)
local selectedName = option[1]
lcplayer = Players:FindFirstChild(selectedName)
--print("Selected player:", lcplayer)
end,
})
LCTab:CreateButton({
Name = "Refresh List",
Callback = function()
builder()
playerselector:Refresh(playerNames)
--print("Player list refreshed")
end,
})
Players.PlayerAdded:Connect(function(plr)
builder()
playerselector:Refresh(playerNames)
end)
-- Lists + Checks: Lists --
LCTab:CreateSection("Lists")
LCTab:CreateButton({
Name = "Add/Remove from Kill Aura WL",
Callback = function()
kill_aura_wl(lcplayer, lcplayer.Name)
end,
})
LCTab:CreateButton({
Name = "Print KA WL List",
Callback = function()
for _, ka in ipairs(ka_wl) do
print(ka)
end
end,
})
LCTab:CreateButton({
Name = "Add/Remove from Arrest Aura WL",
Callback = function()
arrest_aura_wl(lcplayer, lcplayer.Name)
end,
})
LCTab:CreateButton({
Name = "Print AA WL List",
Callback = function()
for _, aa in ipairs(aa_wl) do
print(aa)
end
end,
})
-- Lists + Checks: Checks --
LCTab:CreateSection("Checks")
LCTab:CreateButton({
Name = "Check Inventory",
Callback = function()
CheckBackpack(lcplayer, lcplayer.Name)
end,
})
LCTab:CreateButton({
Name = "Check For Riot Police Access",
Callback = function()
CheckForRiot(lcplayer, lcplayer.Name)
end,
})
LCTab:CreateButton({
Name = "Print RPA List",
Callback = function()
for _, riot in ipairs(gamepasses.riots) do
print(riot)
end
end,
})
LCTab:CreateButton({
Name = "Check For Mafia Pass",
Callback = function()
CheckForMafia(lcplayer, lcplayer.Name)
end,
})
LCTab:CreateButton({
Name = "Print MP List",
Callback = function()
for _, mafia in ipairs(gamepasses.mafias) do
print(mafia)
end
end,
})
LCTab:CreateButton({
Name = "Check For Sniper Pass",
Callback = function()
CheckForSniper(lcplayer, lcplayer.Name)
end,
})
LCTab:CreateButton({
Name = "Print SP List",
Callback = function()
for _, sniper in ipairs(gamepasses.snipers) do
print(sniper)
end
end,
})
-- Other Tab --
-- Other: Prison Related --
OtherTab:CreateSection("Prison Related")
OtherTab:CreateButton({
Name = "Break All Toilets",
Callback = function()
hammer_check_t()
end,
})
OtherTab:CreateButton({
Name = "Unkillable Fence",
Callback = function()
ukfence()
end,
})
OtherTab:CreateButton({
Name = "Destroy Doors",
Callback = function()
pcall(function()
DestroyDoors()
end)
end,
})
OtherTab:CreateButton({
Name = "Destroy Prison Fences",
Callback = function()
pcall(function()
for i, v in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do
if v.Name == "fence" then
v:Destroy()
end
end
end)
end,
})
OtherTab:CreateButton({
Name = "Destroy Prison Gates",
Callback = function()
pcall(function()
game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy()
game.Workspace["Prison_Fences"]["gate"]:Destroy()
end)
end,
})
OtherTab:CreateButton({
Name = "Destroy Team Indicators",
Callback = function()
pcall(function()
workspace.TeamIndicators:Destroy()
end)
end,
})
-- Other: Player Related --
OtherTab:CreateSection("Player Related")
OtherTab:CreateButton({
Name = "Remove Jump Cooldown",
Callback = function()
ajr()
end,
})
OtherTab:CreateToggle({
Name = "Keep Reset Button Enabled",
CurrentValue = settings.enablere,
Flag = "ResetButtonToggle",
Callback = function(Value)
settings.enablere = Value
end,
})
OtherTab:CreateToggle({
Name = "Use Old Gun Sounds",
CurrentValue = settings.oldsounds,
Flag = "OldSoundsToggle",
Callback = function(Value)
settings.oldsounds = Value
end,
})
OtherTab:CreateToggle({
Name = "Apply OGS For Yourself Only",
CurrentValue = settings.oldsoundsmeonly,
Flag = "OldSoundsJMToggle",
Callback = function(Value)
settings.oldsoundsmeonly = Value
end,
})
-- Other: Map Related --
OtherTab:CreateSection("Map Related")
OtherTab:CreateToggle({
Name = "Hide Trees",
CurrentValue = settings.htrees,
Flag = "HideTreesToggle",
Callback = function(Value)
settings.htrees = Value
htrees(settings.htrees)
end,
})
-- Other: Server --
OtherTab:CreateSection("Server")
OtherTab:CreateButton({
Name = "Rejoin",
Callback = function()
rj()
end,
})
OtherTab:CreateButton({
Name = "Serverhop",
Callback = function()
shop()
end,
})
-- Other: UI --
OtherTab:CreateSection("UI")
OtherTab:CreateToggle({
Name = "Kill Feed Notifications",
CurrentValue = settings.killfeed,
Flag = "KillFeedToggle",
Callback = function(Value)
settings.killfeed = Value
end,
})
OtherTab:CreateToggle({
Name = "Hostile/Trespassing Notifications",
CurrentValue = settings.htdetect,
Flag = "HTDetect",
Callback = function(Value)
settings.htdetect = Value
end,
})
OtherTab:CreateToggle({
Name = "Close Script",
Callback = function(Value)
settings.KeepPX = false; game.Players.LocalPlayer:Kick("PX Admin closed. Rejoinning...")
rj()
end,
})
Rayfield:LoadConfiguration()
queueteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport)
print("PX Admin executed! | Version: ".. version ..".")
Notify("PX Admin executed! | Version: ".. version); die()
ip logger ahhhh
@oopasp013 thx for saying i was just abt to use it lol
@1_ it's not an ip logger use vpn and you be fine
DELETE THIS BULL* CHEAT KILL YOUSELF UOU UGLY *GIT *
@Xx_hakerboi_Xx67 that's not nice
@townofkozy * THIS * DOESNT WORK and made me LAG of course I want it to be deleted
@Xx_hakerboi_Xx67 idk why that would happen, phone issue?
this make me lag and it don't show anything
@DERK weird
i know a script called kx-admin that wipes the floor with every pl script i think this is a kx copy
@oopasp013 nah this is made by me
ai
@RealCoolBacon yeah it was made by ai partially, don't use this script if you don't like ai