
Keyless

if getgenv().haxloaded then
return
end
if getcustomasset or getgenv().getcustomasset then
local getasset = getcustomasset or getgenv().getcustomasset
spawn(function()
local encoded = game:HttpGet("https://raw.githubusercontent.com/UltraFEmotes/test/refs/heads/main/welcome.txt")
if not encoded or encoded == "" then return end
writefile("Welcome.mp3", base64decode(encoded))
task.wait(0.5)
local asset_id = getasset("Welcome.mp3")
local sound = Instance.new("Sound")
sound.SoundId = asset_id
sound.Volume = 1
sound.Looped = false
sound.Parent = workspace
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
end)
end
getgenv().haxloaded = true
local sextoy = Instance.new("Message")
sextoy.Parent = workspace
sextoy.Text = "ULTRA SIGMA HAX V2 >:3c"
task.wait(2)
sextoy.Text = "Made by White Cat :3c"
task.wait(1.6)
sextoy:Destroy()
local function processPart(obj)
if obj:IsA("BasePart") then
task.spawn(function()
while true do
for i = 0, 1, 0.01 do
obj.Color = Color3.fromHSV(i, 1, 1)
task.wait(0.02)
end
end
end)
obj.Transparency = 0.5
obj.CanCollide = false
end
end
local function recursiveProcess(obj)
processPart(obj)
for _, child in ipairs(obj:GetChildren()) do
recursiveProcess(child)
end
end
for _, v in pairs(workspace.Prison_OuterWall.prison_wall:GetChildren()) do
recursiveProcess(v)
end
for _, v in pairs(workspace.Prison_guardtower:GetChildren()) do
recursiveProcess(v)
end
for _, v in pairs(workspace.Prison_Fences:GetChildren()) do
if v.Name == "fence" then
recursiveProcess(v)
local dmg = v:FindFirstChild("damagePart")
if dmg then
local ti = dmg:FindFirstChild("TouchInterest")
if ti then
ti:Destroy()
end
end
end
end
local doors = workspace:FindFirstChild("Doors")
if doors then
doors:Destroy()
end
task.spawn(function()
while task.wait() do
if game.Players.LocalPlayer and game.Players.LocalPlayer.Character then
local hum = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum then
hum.WalkSpeed = 25
game.Players.LocalPlayer:SetAttribute("BackpackEnabled", true)
hum.JumpHeight = 5.5
end
if game.Players.LocalPlayer.Character:FindFirstChild("AntiJump") then
game.Players.LocalPlayer.Character.AntiJump:Destroy()
end
end
end
end)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local ESP_ENABLED = false
local TELEPORT_COOLDOWN = 1.6
local lastTeleport = 0
local function GetBillboard(targetCharacter)
local head = targetCharacter:FindFirstChild("Head")
if not head then
return nil
end
local billboard = head:FindFirstChild("AntigravityESP_Billboard")
if not billboard then
billboard = Instance.new("BillboardGui")
billboard.Name = "AntigravityESP_Billboard"
billboard.Adornee = head
billboard.Size = UDim2.new(0, 200, 0, 120)
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.Parent = head
local emojiLabel = Instance.new("TextLabel")
emojiLabel.Name = "EmojiLabel"
emojiLabel.Size = UDim2.new(1, 0, 0.35, 0)
emojiLabel.Position = UDim2.new(0, 0, 0, 0)
emojiLabel.BackgroundTransparency = 1
emojiLabel.TextColor3 = Color3.new(1, 1, 1)
emojiLabel.TextStrokeTransparency = 0
emojiLabel.Font = Enum.Font.GothamBold
emojiLabel.TextSize = 24
emojiLabel.Parent = billboard
local nameLabel = Instance.new("TextLabel")
nameLabel.Name = "NameLabel"
nameLabel.Size = UDim2.new(1, 0, 0.35, 0)
nameLabel.Position = UDim2.new(0, 0, 0.35, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.TextColor3 = Color3.new(1, 1, 1)
nameLabel.TextStrokeTransparency = 0
nameLabel.Font = Enum.Font.GothamBold
nameLabel.TextSize = 14
nameLabel.Parent = billboard
local healthBarBG = Instance.new("Frame")
healthBarBG.Name = "HealthBarBG"
healthBarBG.Size = UDim2.new(0.8, 0, 0.12, 0)
healthBarBG.Position = UDim2.new(0.1, 0, 0.75, 0)
healthBarBG.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
healthBarBG.BorderSizePixel = 0
healthBarBG.Parent = billboard
local healthBarFill = Instance.new("Frame")
healthBarFill.Name = "HealthBarFill"
healthBarFill.Size = UDim2.new(1, 0, 1, 0)
healthBarFill.Position = UDim2.new(0, 0, 0, 0)
healthBarFill.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
healthBarFill.BorderSizePixel = 0
healthBarFill.Parent = healthBarBG
local healthBarCorner = Instance.new("UICorner")
healthBarCorner.CornerRadius = UDim.new(0, 3)
healthBarCorner.Parent = healthBarBG
local healthBarFillCorner = Instance.new("UICorner")
healthBarFillCorner.CornerRadius = UDim.new(0, 3)
healthBarFillCorner.Parent = healthBarFill
end
return billboard
end
local function GetCham(targetCharacter)
local cham = targetCharacter:FindFirstChild("AntigravityESP_Cham")
if not cham then
cham = Instance.new("Highlight")
cham.Name = "AntigravityESP_Cham"
cham.Adornee = targetCharacter
cham.Parent = targetCharacter
cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
end
return cham
end
local function UpdateESP()
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local billboard = GetBillboard(player.Character)
local cham = GetCham(player.Character)
if billboard and cham then
if ESP_ENABLED then
billboard.Enabled = true
cham.Enabled = true
local nameLabel = billboard:FindFirstChild("NameLabel")
local emojiLabel = billboard:FindFirstChild("EmojiLabel")
local healthBarFill = billboard:FindFirstChild("HealthBarBG") and billboard.HealthBarBG:FindFirstChild("HealthBarFill")
local teamName = player.Team and player.Team.Name or "Neutral"
local displayText = player.Name
local emojiText = ""
local color = Color3.new(1, 1, 1)
if teamName == "Inmates" then
color = Color3.fromRGB(255, 170, 0)
displayText = displayText .. " [Inmate]"
local isHostile = player.Character:GetAttribute("Hostile")
local isTrespassing = player.Character:GetAttribute("Trespassing")
if isHostile then
emojiText = emojiText .. "💢"
end
if isTrespassing then
emojiText = emojiText .. "🔗"
end
elseif teamName == "Guards" then
color = Color3.fromRGB(0, 100, 255)
displayText = displayText .. " [Guards]"
elseif teamName == "Criminals" then
color = Color3.fromRGB(255, 50, 50)
displayText = displayText .. " [Criminals]"
else
displayText = displayText .. " [" .. teamName .. "]"
end
nameLabel.Text = displayText
nameLabel.TextColor3 = color
emojiLabel.Text = emojiText
cham.FillColor = color
cham.OutlineColor = color
cham.FillTransparency = 0.5
cham.OutlineTransparency = 0
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and healthBarFill then
local healthPercent = math.clamp(humanoid.Health / humanoid.MaxHealth, 0, 1)
healthBarFill.Size = UDim2.new(healthPercent, 0, 1, 0)
if healthPercent > 0.5 then
healthBarFill.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
elseif healthPercent > 0.25 then
healthBarFill.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
else
healthBarFill.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
end
end
else
billboard.Enabled = false
cham.Enabled = false
end
end
end
end
end
local function CanTeleport()
local now = tick()
local delta = now - lastTeleport
if delta < TELEPORT_COOLDOWN then
local remaining = TELEPORT_COOLDOWN - delta
game.StarterGui:SetCore("SendNotification", {
Title = "TP Cooldown",
Text = "Wait " .. string.format("%.1f", remaining) .. "s before teleporting again"
})
return false
end
lastTeleport = now
return true
end
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Scrolling = Instance.new("ScrollingFrame")
local UIStroke = Instance.new("UIStroke")
local UICorner = Instance.new("UICorner")
local UIListLayout = Instance.new("UIListLayout")
local Title = Instance.new("TextLabel")
local Buttons = {
{ name="CrimBaseTP", text="TP to Crim Base" },
{ name="PrisonTP", text="TP to Prison" },
{ name ="GuardRoomTP", text="TP in Guard Room"},
{ name="ModGguns", text="Mod All Guns" },
{ name = "GetRem", text="Get Rem (shotgun)"},
{ name = "GetM9", text="Get MP5 (ar)"},
{ name = "GetFAL", text = "Get FAL (paid/ar)"},
{ name = "GetAK", text = "Get AK47 (ar)"},
{ name = "GetM4", text = "Get M4A1 (paid/ar)"},
{ name = "ToggleESP", text = "Toggle ESP (OFF)"},
{ name = "ArrestPlayer", text = "Arrest Player"},
{ name = "CancelArrest", text = "Cancel Arrest"}
}
local arrestGui = nil
local arrestConnection = nil
local function CloseArrestGui()
if arrestGui then
arrestGui:Destroy()
arrestGui = nil
end
if arrestConnection then
pcall(function()
task.cancel(arrestConnection)
end)
arrestConnection = nil
end
end
local function GetArrestableTargets()
local targets = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local isTrespassing = player.Character:GetAttribute("Trespassing")
local teamName = player.Team and player.Team.Name or ""
if isTrespassing or teamName == "Criminals" then
table.insert(targets, player)
end
end
end
return targets
end
local activeArrestConnection = nil
local originalArrestPosition = nil
local antiSitConnection = nil
local arrestHighlight = nil
local currentArrestTarget = nil
local deathConnection = nil
local arrestFloor = nil
local function StopArresting()
if activeArrestConnection then
activeArrestConnection:Disconnect()
activeArrestConnection = nil
end
if antiSitConnection then
antiSitConnection:Disconnect()
antiSitConnection = nil
end
if deathConnection then
deathConnection:Disconnect()
deathConnection = nil
end
if arrestHighlight then
arrestHighlight:Destroy()
arrestHighlight = nil
end
if arrestFloor then
arrestFloor:Destroy()
arrestFloor = nil
end
currentArrestTarget = nil
if originalArrestPosition then
local myHRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if myHRP then
myHRP.CFrame = originalArrestPosition
end
originalArrestPosition = nil
end
end
local function StartArresting(targetPlayer)
CloseArrestGui()
StopArresting()
currentArrestTarget = targetPlayer
local myHRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if myHRP then
originalArrestPosition = myHRP.CFrame
end
if not ESP_ENABLED and targetPlayer.Character then
arrestHighlight = Instance.new("Highlight")
arrestHighlight.Name = "ArrestTargetHighlight"
arrestHighlight.Adornee = targetPlayer.Character
arrestHighlight.Parent = targetPlayer.Character
arrestHighlight.FillColor = Color3.fromRGB(255, 0, 0)
arrestHighlight.OutlineColor = Color3.fromRGB(255, 255, 0)
arrestHighlight.FillTransparency = 0.5
arrestHighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
end
local myHum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if myHum then
deathConnection = myHum.Died:Connect(function()
game.StarterGui:SetCore("SendNotification", {Title = "Arrest", Text = "You died, arrest cancelled"})
StopArresting()
end)
end
arrestFloor = Instance.new("Part")
arrestFloor.Name = "ArrestFloor"
arrestFloor.Size = Vector3.new(6, 1, 6)
arrestFloor.Anchored = true
arrestFloor.CanCollide = true
arrestFloor.Transparency = 1
arrestFloor.Parent = workspace
local TIMEOUT = 30
local startTime = tick()
local lastArrestCall = 0
local arrested = false
antiSitConnection = RunService.RenderStepped:Connect(function()
local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum and hum.Sit then
hum.Sit = false
hum:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end)
activeArrestConnection = RunService.RenderStepped:Connect(function()
if arrested then return end
if not targetPlayer or not targetPlayer.Character then
game.StarterGui:SetCore("SendNotification", {Title = "Arrest", Text = "Target left or died"})
StopArresting()
return
end
local isTrespassing = targetPlayer.Character:GetAttribute("Trespassing")
local teamName = targetPlayer.Team and targetPlayer.Team.Name or ""
if not isTrespassing and teamName ~= "Criminals" then
game.StarterGui:SetCore("SendNotification", {Title = "Arrest", Text = "Target is no longer arrestable"})
StopArresting()
return
end
if tick() - startTime > TIMEOUT then
game.StarterGui:SetCore("SendNotification", {Title = "Arrest", Text = "Arrest timed out after " .. TIMEOUT .. " seconds"})
StopArresting()
return
end
local head = targetPlayer.Character:FindFirstChild("Head")
if head and head:FindFirstChild("handcuffedGui") then
arrested = true
game.StarterGui:SetCore("SendNotification", {Title = "Arrest", Text = targetPlayer.Name .. " has been arrested!"})
StopArresting()
return
end
local targetHRP = targetPlayer.Character:FindFirstChild("HumanoidRootPart")
local myCharHRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetHRP and myCharHRP then
local targetPos = targetHRP.Position
local undergroundY = targetPos.Y - 6
myCharHRP.CFrame = CFrame.new(targetPos.X, undergroundY, targetPos.Z) * CFrame.Angles(targetHRP.CFrame:ToEulerAnglesYXZ())
if arrestFloor then
arrestFloor.CFrame = CFrame.new(targetPos.X, undergroundY - 3.5, targetPos.Z)
end
end
if tick() - lastArrestCall >= 3 then
lastArrestCall = tick()
pcall(function()
local handcuffs = LocalPlayer.Backpack:FindFirstChild("Handcuffs") or (LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Handcuffs"))
if handcuffs and handcuffs.Parent == LocalPlayer.Backpack then
local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum then
hum:EquipTool(handcuffs)
end
end
end)
pcall(function()
local args = {
game:GetService("Players"):WaitForChild(targetPlayer.Name)
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("ArrestPlayer"):InvokeServer(unpack(args))
end)
end
end)
end
local function ShowArrestGui()
CloseArrestGui()
local targets = GetArrestableTargets()
if #targets == 0 then
game.StarterGui:SetCore("SendNotification", {Title = "Arrest", Text = "No arrestable players found"})
return
end
arrestGui = Instance.new("Frame")
arrestGui.Name = "ArrestSelectGui"
arrestGui.Parent = Frame
arrestGui.BackgroundTransparency = 0.7
arrestGui.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
arrestGui.Position = UDim2.new(1.05, 0, 0, 0)
arrestGui.Size = UDim2.new(0, 250, 0, 260)
local arrestStroke = Instance.new("UIStroke")
arrestStroke.Parent = arrestGui
arrestStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
arrestStroke.Thickness = 2
arrestStroke.Color = Color3.fromRGB(255, 80, 80)
local arrestCorner = Instance.new("UICorner")
arrestCorner.Parent = arrestGui
local arrestTitle = Instance.new("TextLabel")
arrestTitle.Parent = arrestGui
arrestTitle.Size = UDim2.new(1, 0, 0, 40)
arrestTitle.BackgroundTransparency = 1
arrestTitle.Text = "Select Target"
arrestTitle.Font = Enum.Font.GothamBlack
arrestTitle.TextSize = 18
arrestTitle.TextColor3 = Color3.fromRGB(255, 50, 50)
local closeBtn = Instance.new("TextButton")
closeBtn.Parent = arrestGui
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -35, 0, 5)
closeBtn.BackgroundTransparency = 0.6
closeBtn.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
closeBtn.Text = "X"
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.TextSize = 14
Instance.new("UICorner", closeBtn)
closeBtn.MouseButton1Click:Connect(CloseArrestGui)
local arrestScroll = Instance.new("ScrollingFrame")
arrestScroll.Parent = arrestGui
arrestScroll.Position = UDim2.new(0, 0, 0, 40)
arrestScroll.Size = UDim2.new(1, 0, 1, -40)
arrestScroll.BackgroundTransparency = 1
arrestScroll.CanvasSize = UDim2.new(0, 0, 0, 0)
arrestScroll.ScrollBarThickness = 4
arrestScroll.AutomaticCanvasSize = Enum.AutomaticSize.Y
arrestScroll.ScrollingDirection = Enum.ScrollingDirection.Y
local arrestLayout = Instance.new("UIListLayout")
arrestLayout.Parent = arrestScroll
arrestLayout.Padding = UDim.new(0, 8)
arrestLayout.FillDirection = Enum.FillDirection.Vertical
arrestLayout.SortOrder = Enum.SortOrder.LayoutOrder
arrestLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
for _, targetPlayer in ipairs(targets) do
local isTrespassing = targetPlayer.Character and targetPlayer.Character:GetAttribute("Trespassing")
local teamName = targetPlayer.Team and targetPlayer.Team.Name or ""
local statusText = ""
if isTrespassing then
statusText = " [Trespassing]"
end
if teamName == "Criminals" then
statusText = statusText .. " [Criminal]"
end
local targetBtn = Instance.new("TextButton")
targetBtn.Parent = arrestScroll
targetBtn.Size = UDim2.new(0.9, 0, 0, 35)
targetBtn.BackgroundTransparency = 0.6
targetBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
targetBtn.Text = targetPlayer.Name .. statusText
targetBtn.Font = Enum.Font.GothamBold
targetBtn.TextColor3 = teamName == "Criminals" and Color3.fromRGB(255, 80, 80) or Color3.fromRGB(255, 170, 0)
targetBtn.TextScaled = true
Instance.new("UICorner", targetBtn)
targetBtn.MouseEnter:Connect(function()
targetBtn.BackgroundTransparency = 0.3
end)
targetBtn.MouseLeave:Connect(function()
targetBtn.BackgroundTransparency = 0.6
end)
targetBtn.MouseButton1Click:Connect(function()
game.StarterGui:SetCore("SendNotification", {Title = "Arrest", Text = "Arresting " .. targetPlayer.Name .. "..."})
StartArresting(targetPlayer)
end)
end
arrestConnection = task.spawn(function()
while true do
for i = 0, 1, 0.01 do
if not arrestGui then break end
arrestStroke.Color = Color3.fromHSV(i, 1, 1)
arrestTitle.TextColor3 = Color3.fromHSV(i, 1, 1)
task.wait(0.02)
end
if not arrestGui then break end
end
end)
end
ScreenGui.Parent = game:WaitForChild("CoreGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundTransparency = 0.7
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(0.35, 0, 0.25, 0)
Frame.Size = UDim2.new(0, 300, 0, 260)
UIStroke.Parent = Frame
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(255, 80, 80)
UICorner.Parent = Frame
Title.Parent = Frame
Title.Size = UDim2.new(1, 0, 0, 50)
Title.BackgroundTransparency = 1
Title.Text = "ULTRA SIGMA HAX V2"
Title.Font = Enum.Font.GothamBlack
Title.TextSize = 24
Title.TextColor3 = Color3.fromRGB(255, 50, 50)
Scrolling.Parent = Frame
Scrolling.Position = UDim2.new(0, 0, 0, 50)
Scrolling.Size = UDim2.new(1, 0, 1, -50)
Scrolling.BackgroundTransparency = 1
Scrolling.CanvasSize = UDim2.new(0, 0, 0, 0)
Scrolling.ScrollBarThickness = 4
Scrolling.AutomaticCanvasSize = Enum.AutomaticSize.Y
Scrolling.ScrollingDirection = Enum.ScrollingDirection.Y
UIListLayout.Parent = Scrolling
UIListLayout.Padding = UDim.new(0, 10)
UIListLayout.FillDirection = Enum.FillDirection.Vertical
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
for _, info in ipairs(Buttons) do
local btn = Instance.new("TextButton")
btn.Name = info.name
btn.Parent = Scrolling
btn.Size = UDim2.new(0.85, 0, 0, 40)
btn.BackgroundTransparency = 0.6
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.Text = info.text
btn.Font = Enum.Font.GothamBold
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.TextScaled = true
Instance.new("UICorner", btn)
btn.MouseEnter:Connect(function()
btn.BackgroundTransparency = 0.3
end)
btn.MouseLeave:Connect(function()
btn.BackgroundTransparency = 0.6
end)
btn.MouseButton1Click:Connect(function()
if info.name == "ModGguns" then
game.StarterGui:SetCore("SendNotification", {Text="Make sure you aren't holding any guns rn", Title="Modded shit idfk"})
for i, v in pairs(LocalPlayer.Backpack:GetChildren()) do
if v:GetAttribute("FireRate") ~= nil then
v:SetAttribute("FireRate", 0.02)
v:SetAttribute("AutoFire", true)
v:SetAttribute("SpreadRadius", 0)
game.StarterGui:SetCore("SendNotification", {Text="Modded " .. v.Name .. " successfully!", Title="Modded shit idfk"})
end
end
elseif info.name == "CrimBaseTP" then
if CanTeleport() then
LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["Criminals Spawn"].SpawnLocation.CFrame
end
elseif info.name == "PrisonTP" then
if CanTeleport() then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916, 100, 2369)
end
elseif info.name == "GuardRoomTP" then
if CanTeleport() then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(828, 100, 2303)
end
elseif info.name == "GetRem" then
if CanTeleport() then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(820, 101, 2229)
end
elseif info.name == "GetM9" then
if CanTeleport() then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(814, 101, 2229)
end
elseif info.name == "GetFAL" then
if CanTeleport() then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-916, 94, 2048)
end
elseif info.name == "GetM4" then
if CanTeleport() then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(848, 101, 2229)
end
elseif info.name == "GetAK" then
if CanTeleport() then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-931, 94, 2039)
end
elseif info.name == "ToggleESP" then
ESP_ENABLED = not ESP_ENABLED
btn.Text = "Toggle ESP (" .. (ESP_ENABLED and "ON" or "OFF") .. ")"
UpdateESP()
elseif info.name == "ArrestPlayer" then
ShowArrestGui()
elseif info.name == "CancelArrest" then
if currentArrestTarget then
game.StarterGui:SetCore("SendNotification", {Title = "Arrest", Text = "Arrest cancelled"})
StopArresting()
else
game.StarterGui:SetCore("SendNotification", {Title = "Arrest", Text = "No active arrest to cancel"})
end
end
end)
end
local arrestButton = Scrolling:FindFirstChild("ArrestPlayer")
local cancelArrestButton = Scrolling:FindFirstChild("CancelArrest")
task.spawn(function()
while true do
local isGuard = LocalPlayer.Team and LocalPlayer.Team.Name == "Guards"
if arrestButton then
arrestButton.Visible = isGuard
if not isGuard then
CloseArrestGui()
end
end
if cancelArrestButton then
cancelArrestButton.Visible = isGuard and currentArrestTarget ~= nil
end
task.wait(0.5)
end
end)
local UIS = game:GetService("UserInputService")
local dragging = false
local dragStart, startPos
Frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = Frame.Position
end
end)
Frame.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
task.spawn(function()
while true do
for i = 0, 1, 0.01 do
UIStroke.Color = Color3.fromHSV(i, 1, 1)
task.wait(0.02)
end
end
end)
task.spawn(function()
while true do
for i = 0, 1, 0.01 do
Title.TextColor3 = Color3.fromHSV(i, 1, 1)
task.wait(0.02)
end
end
end)
game.StarterGui:SetCore("SendNotification", {Text = "Loaded Successfully", Title = "ULTRA SIGMA HAX V2 >:3c"})
RunService.RenderStepped:Connect(UpdateESP)
No work
W script🔥
doesnt execute for me idk why
Bad script, Bye
yes boizzz
ку типочек у тебя скрипт украли
i touch whitecat daily
@yourboywhitecat your script was STEALED
fire
I like this script 😏