
Key Required

if getgenv().haxloaded then return end
getgenv().haxloaded = true
local sextoy = Instance.new("Message")
sextoy.Parent = workspace
sextoy.Text = "ULTRA SIGMA HAX >:3c"
task.wait(2)
sextoy.Text = "Made by White Cat :3c"
task.wait(0.8)
sextoy:Destroy()
local function processPart(obj)
if obj:IsA("BasePart") then
obj.BrickColor = BrickColor.new("Really red")
obj.Transparency = 0.5
obj.CanCollide = false
end
end
local function recursiveProcess(obj)
processPart(obj)
for _, child in ipairs(obj:GetChildren()) do
recursiveProcess(child)
end
end
for _, v in pairs(workspace.Prison_OuterWall.prison_wall:GetChildren()) do
recursiveProcess(v)
end
for _, v in pairs(workspace.Prison_guardtower:GetChildren()) do
recursiveProcess(v)
end
for _, v in pairs(workspace.Prison_Fences:GetChildren()) do
if v.Name == "fence" then
recursiveProcess(v)
local dmg = v:FindFirstChild("damagePart")
if dmg then
local ti = dmg:FindFirstChild("TouchInterest")
if ti then ti:Destroy() end
end
end
end
local doors = workspace:FindFirstChild("Doors")
if doors then doors:Destroy() end
task.spawn(function()
while task.wait() do
if game.Players.LocalPlayer and game.Players.LocalPlayer.Character then
local hum = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = 25 end
end
end
end)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local UIStroke = Instance.new("UIStroke")
local UICorner = Instance.new("UICorner")
local UIListLayout = Instance.new("UIListLayout")
local Title = Instance.new("TextLabel")
local Buttons = {
{ name="CrimBaseTP", text="TP to Crim Base" },
{ name="PrisonTP", text="TP to Prison" },
{ name="ModGguns", text="Mod All Guns" },
}
ScreenGui.Parent = game:WaitForChild("CoreGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(15,15,15)
Frame.Position = UDim2.new(0.3, 0, 0.25, 0)
Frame.Size = UDim2.new(0, 300, 0, 250)
UIStroke.Parent = Frame
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(255, 80, 80)
UICorner.Parent = Frame
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Top
UIListLayout.Padding = UDim.new(0, 10)
Title.Parent = Frame
Title.Size = UDim2.new(1, 0, 0, 50)
Title.BackgroundTransparency = 1
Title.Text = "ULTRA SIGMA HAX"
Title.Font = Enum.Font.GothamBlack
Title.TextSize = 24
Title.TextColor3 = Color3.fromRGB(255, 80, 80)
for _, info in ipairs(Buttons) do
local btn = Instance.new("TextButton")
btn.Name = info.name
btn.Parent = Frame
btn.Size = UDim2.new(0.85, 0, 0, 40)
btn.BackgroundColor3 = Color3.fromRGB(30,30,30)
btn.Text = info.text
btn.Font = Enum.Font.GothamBold
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.TextScaled = true
Instance.new("UICorner", btn)
btn.MouseEnter:Connect(function()
btn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
end)
btn.MouseLeave:Connect(function()
btn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
end)
btn.MouseButton1Click:Connect(function()
if info.name == "ModGguns" then
game.StarterGui:SetCore("SendNotification", {Text="Make sure you aren't holding any guns rn", Title="Modded shit idfk"})
for i, v in pairs(LocalPlayer.Backpack:GetChildren()) do
if v:GetAttribute("FireRate") ~= nil then
v:SetAttribute("FireRate", 0.02)
v:SetAttribute("AutoFire", true)
v:SetAttribute("SpreadRadius", 0)
game.StarterGui:SetCore("SendNotification", {Text="Modded " .. v.Name .. " successfully!", Title="Modded shit idfk"})
end
end
elseif info.name == "CrimBaseTP" then
LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["Criminals Spawn"].SpawnLocation.CFrame
elseif info.name == "PrisonTP" then
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916, 100, 2369)
end
end)
end
-- Dragging UI
local UIS = game:GetService("UserInputService")
local dragging = false
local dragStart, startPos
Frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = Frame.Position
end
end)
Frame.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
game.StarterGui:SetCore("SendNotification", {Text="Loaded Successfully", Title="ULTRA SIGMA HAX >:3c"})
![[KEYLESS] Cool feature script](https://cdn.kocakz.me/images/94c1594025c36e7fd7185204e17a23ecbffb32a238873e9d652a41dc7c0bc829.webp)


Make the gui draggable
fire
@yourboywhitecat I'm in mobile it cannot be dragged
The script is good, but it's a pity that it doesn't do some adaptation for mobile devices.
I want suggestion
Adds get items like get all item ak and a button click it Get it one click a button get all it give ak-47 and more weapon gear
And to kill
Damm my grammar broke
Tp kill
And to tp car
Hmmm what bro doing?