
Key Required

if game.PlaceId == 155615604 then
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Prison Life", "Sentinel")
-- MAIN
local Main = Window:NewTab("Main")
local MainSection = Main:NewSection("Main")
MainSection:NewDropdown("Give Gun", "Gives the localplayer a gun", {"M9", "Remington 870", "AK-47"}, function(v)
local A_1 = game:GetService("Workspace")["Prison_ITEMS"].giver[v].ITEMPICKUP
local Event = game:GetService("Workspace").Remote.ItemHandler
Event:InvokeServer(A_1)
end)
MainSection:NewDropdown("Gun Mod", "Makes the gun op", {"M9", "Remington 870", "AK-47"}, function(v)
local module = nil
if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(v) then
module = require(game:GetService("Players").LocalPlayer.Backpack[v].GunStates)
elseif game:GetService("Players").LocalPlayer.Character:FindFirstChild(v) then
module = require(game:GetService("Players").LocalPlayer.Character[v].GunStates)
end
if module ~= nil then
module["MaxAmmo"] = math.huge
module["CurrentAmmo"] = math.huge
module["StoredAmmo"] = math.huge
module["FireRate"] = 0.000001
module["Spread"] = 0
module["Range"] = math.huge
module["Bullets"] = 10
module["ReloadTime"] = 0.000001
module["AutoFire"] = true
end
end)
-- PLAYER
local Player = Window:NewTab("Player")
local PlayerSection = Player:NewSection("Player")
PlayerSection:NewSlider("Walkspeed", "Changes the walkspeed", 250, 16, function(v)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
end)
PlayerSection:NewSlider("Jumppower", "Changes the jumppower", 250, 50, function(v)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
end)
elseif game.PlaceId == 3956818381 then
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Ninja Legends", "Sentinel")
-- MAIN
local Main = Window:NewTab("Main")
local MainSection = Main:NewSection("Main")
MainSection:NewToggle("Auto Swing", "Make your player autoswing", function(v)
getgenv().autoswing = v
while true do
if not getgenv().autoswing then return end
for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:FindFirstChild("ninjitsuGain") then
game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
break
end
end
local A_1 = "swingKatana"
local Event = game:GetService("Players").LocalPlayer.ninjaEvent
Event:FireServer(A_1)
wait(0.1)
end
end)
MainSection:NewToggle("Auto Sell", "Makes your player autosell", function(v)
getgenv().autosell = v
while true do
if getgenv().autoswing == false then return end
game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
wait(0.1)
game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = CFrame.new(0,0,0)
wait(0.1)
end
end)
MainSection:NewButton("Unlock all islands", "Unlocks all islands", function()
local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
for _,v in pairs(game:GetService("Workspace").islandUnlockParts:GetChildren()) do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
wait(0.1)
end
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
end)
MainSection:NewToggle("Auto buy all swords", "Auto buys all swords", function(v)
getgenv().buyswords = v
while true do
if not getgenv().buyswords then return end
local A_1 = "buyAllSwords"
local A_2 = "Inner Peace Island"
local Event = game:GetService("Players").LocalPlayer.ninjaEvent
Event:FireServer(A_1, A_2)
wait(0.5)
end
end)
MainSection:NewToggle("Auto buy all belts", "Auto buys all belts", function(v)
getgenv().buybelts = v
while true do
if not getgenv().buybelts then return end
local A_1 = "buyAllBelts"
local A_2 = "Inner Peace Island"
local Event = game:GetService("Players").LocalPlayer.ninjaEvent
Event:FireServer(A_1, A_2)
wait(0.5)
end
end)
end
Comment If it works :)
just tried it doesnt work :sob: